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authorPerttu Ahola <celeron55@gmail.com>2011-11-14 21:41:30 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:42 +0200
commitc6fd2986d4261cf742d3bc21e8c12be59ab89f95 (patch)
treeef6ce8210f7f017bce42a024b75a44e73b5ab139 /src/voxel.cpp
parentabceeee92f99b84ebb79968269835a4f509bfb90 (diff)
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GameDef compiles
Diffstat (limited to 'src/voxel.cpp')
-rw-r--r--src/voxel.cpp60
1 files changed, 31 insertions, 29 deletions
diff --git a/src/voxel.cpp b/src/voxel.cpp
index 616a197e3..632431244 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
#include "utility.h" // For TimeTaker
#include "gettime.h"
-#include "content_mapnode.h"
+#include "nodedef.h"
/*
Debug stuff
@@ -63,7 +63,8 @@ void VoxelManipulator::clear()
m_flags = NULL;
}
-void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
+void VoxelManipulator::print(std::ostream &o, INodeDefManager *nodemgr,
+ VoxelPrintMode mode)
{
v3s16 em = m_area.getExtent();
v3s16 of = m_area.MinEdge;
@@ -102,7 +103,7 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
}
else if(mode == VOXELPRINT_WATERPRESSURE)
{
- if(m == CONTENT_WATER)
+ if(nodemgr->get(m).isLiquid())
{
c = 'w';
if(pr <= 9)
@@ -279,7 +280,7 @@ void VoxelManipulator::clearFlag(u8 flags)
}
void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
- core::map<v3s16, bool> & light_sources)
+ core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr)
{
v3s16 dirs[6] = {
v3s16(0,0,1), // back
@@ -309,21 +310,21 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
If the neighbor is dimmer than what was specified
as oldlight (the light of the previous node)
*/
- if(n2.getLight(bank) < oldlight)
+ if(n2.getLight(bank, nodemgr) < oldlight)
{
/*
And the neighbor is transparent and it has some light
*/
- if(n2.light_propagates() && n2.getLight(bank) != 0)
+ if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0)
{
/*
Set light to 0 and add to queue
*/
- u8 current_light = n2.getLight(bank);
- n2.setLight(bank, 0);
+ u8 current_light = n2.getLight(bank, nodemgr);
+ n2.setLight(bank, 0, nodemgr);
- unspreadLight(bank, n2pos, current_light, light_sources);
+ unspreadLight(bank, n2pos, current_light, light_sources, nodemgr);
/*
Remove from light_sources if it is there
@@ -362,7 +363,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
*/
void VoxelManipulator::unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources)
+ core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr)
{
if(from_nodes.size() == 0)
return;
@@ -378,7 +379,7 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
u8 oldlight = j.getNode()->getValue();
- unspreadLight(bank, pos, oldlight, light_sources);
+ unspreadLight(bank, pos, oldlight, light_sources, nodemgr);
}
}
#endif
@@ -448,18 +449,18 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
If the neighbor is dimmer than what was specified
as oldlight (the light of the previous node)
*/
- if(n2.getLight(bank) < oldlight)
+ if(n2.getLight(bank, nodemgr) < oldlight)
{
/*
And the neighbor is transparent and it has some light
*/
- if(n2.light_propagates() && n2.getLight(bank) != 0)
+ if(nodemgr->get(n2).light_propagates && n2.getLight(bank, nodemgr) != 0)
{
/*
Set light to 0 and add to queue
*/
- u8 current_light = n2.getLight(bank);
+ u8 current_light = n2.getLight(bank, nodemgr);
n2.setLight(bank, 0);
unlighted_nodes.insert(n2pos, current_light);
@@ -491,7 +492,8 @@ void VoxelManipulator::unspreadLight(enum LightBank bank,
}
#endif
-void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
+void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p,
+ INodeDefManager *nodemgr)
{
const v3s16 dirs[6] = {
v3s16(0,0,1), // back
@@ -511,7 +513,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
MapNode &n = m_data[i];
- u8 oldlight = n.getLight(bank);
+ u8 oldlight = n.getLight(bank, nodemgr);
u8 newlight = diminish_light(oldlight);
// Loop through 6 neighbors
@@ -531,20 +533,20 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
*/
- if(n2.getLight(bank) > undiminish_light(oldlight))
+ if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
{
- spreadLight(bank, n2pos);
+ spreadLight(bank, n2pos, nodemgr);
}
/*
If the neighbor is dimmer than how much light this node
would spread on it, add to list
*/
- if(n2.getLight(bank) < newlight)
+ if(n2.getLight(bank, nodemgr) < newlight)
{
- if(n2.light_propagates())
+ if(nodemgr->get(n2).light_propagates)
{
- n2.setLight(bank, newlight);
- spreadLight(bank, n2pos);
+ n2.setLight(bank, newlight, nodemgr);
+ spreadLight(bank, n2pos, nodemgr);
}
}
}
@@ -583,7 +585,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
goes on recursively.
*/
void VoxelManipulator::spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes)
+ core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr)
{
const v3s16 dirs[6] = {
v3s16(0,0,1), // back
@@ -614,7 +616,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
MapNode &n = m_data[i];
- u8 oldlight = n.getLight(bank);
+ u8 oldlight = n.getLight(bank, nodemgr);
u8 newlight = diminish_light(oldlight);
// Loop through 6 neighbors
@@ -636,7 +638,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
*/
- if(n2.getLight(bank) > undiminish_light(oldlight))
+ if(n2.getLight(bank, nodemgr) > undiminish_light(oldlight))
{
lighted_nodes.insert(n2pos, true);
}
@@ -644,11 +646,11 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
If the neighbor is dimmer than how much light this node
would spread on it, add to list
*/
- if(n2.getLight(bank) < newlight)
+ if(n2.getLight(bank, nodemgr) < newlight)
{
- if(n2.light_propagates())
+ if(nodemgr->get(n2).light_propagates)
{
- n2.setLight(bank, newlight);
+ n2.setLight(bank, newlight, nodemgr);
lighted_nodes.insert(n2pos, true);
}
}
@@ -666,7 +668,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
<<std::endl;*/
if(lighted_nodes.size() > 0)
- spreadLight(bank, lighted_nodes);
+ spreadLight(bank, lighted_nodes, nodemgr);
}
#endif