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author | Dániel Juhász <juhdanad@gmail.com> | 2017-06-01 23:18:55 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-06-01 23:18:55 +0200 |
commit | 001de6ffbac83bcd41ecda075d79d265a69c7d42 (patch) | |
tree | 59b1857bb89be11a59746d4479f047806a7a42f6 /src/wieldmesh.h | |
parent | 1c69476d9f10540088ead63c8bcae91f46bc84d8 (diff) | |
download | minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.tar.gz minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.tar.bz2 minetest-001de6ffbac83bcd41ecda075d79d265a69c7d42.zip |
Do not shade inventory items with textures (#5869)
This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.
Diffstat (limited to 'src/wieldmesh.h')
-rw-r--r-- | src/wieldmesh.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/wieldmesh.h b/src/wieldmesh.h index ef164c11f..faedce484 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -59,8 +59,13 @@ struct ItemMesh * Stores the color of each mesh buffer. */ std::vector<ItemPartColor> buffer_colors; + /*! + * If false, all faces of the item should have the same brightness. + * Disables shading based on normal vectors. + */ + bool needs_shading; - ItemMesh() : mesh(NULL), buffer_colors() {} + ItemMesh() : mesh(NULL), buffer_colors(), needs_shading(true) {} }; /* |