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author | Kevin Ott <supercodingmonkey@gmail.com> | 2015-05-03 22:32:29 -0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2015-05-04 02:11:36 -0400 |
commit | 5fa4fed09731fa869cfcee5c15e53d9fbdedc28b (patch) | |
tree | 69e9d1e8be714daa3710371caf392fc0b83a850d /src/wieldmesh.h | |
parent | 9af7f38e3f077ec42fcc3086c82d2676c53c84a6 (diff) | |
download | minetest-5fa4fed09731fa869cfcee5c15e53d9fbdedc28b.tar.gz minetest-5fa4fed09731fa869cfcee5c15e53d9fbdedc28b.tar.bz2 minetest-5fa4fed09731fa869cfcee5c15e53d9fbdedc28b.zip |
Add a check for animation when getting an extruded mesh
Fixes issue #2667
Diffstat (limited to 'src/wieldmesh.h')
-rw-r--r-- | src/wieldmesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/wieldmesh.h b/src/wieldmesh.h index b7739f18c..933b53763 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -41,7 +41,7 @@ public: void setCube(const TileSpec tiles[6], v3f wield_scale, ITextureSource *tsrc); void setExtruded(const std::string &imagename, - v3f wield_scale, ITextureSource *tsrc); + v3f wield_scale, ITextureSource *tsrc, u8 num_frames); void setItem(const ItemStack &item, IGameDef *gamedef); // Sets the vertex color of the wield mesh. |