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authorDániel Juhász <juhdanad@gmail.com>2017-01-12 15:46:30 +0100
committerEkdohibs <nathanael.courant@laposte.net>2017-01-23 07:27:12 +0100
commitd04d8aba7029a2501854a2838fd282b81358a54e (patch)
treefd1a5515e17b2dd2da0a8ffe7f82f445e7fb48de /src/wieldmesh.h
parent43822de5c6b35646feced5ac65331313f82f78ce (diff)
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Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
Diffstat (limited to 'src/wieldmesh.h')
-rw-r--r--src/wieldmesh.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/wieldmesh.h b/src/wieldmesh.h
index 0162c5e5a..2e78232ae 100644
--- a/src/wieldmesh.h
+++ b/src/wieldmesh.h
@@ -70,6 +70,11 @@ private:
bool m_anisotropic_filter;
bool m_bilinear_filter;
bool m_trilinear_filter;
+ /*!
+ * Stores the colors of the mesh's mesh buffers.
+ * This does not include lighting.
+ */
+ std::vector<video::SColor> m_colors;
// Bounding box culling is disabled for this type of scene node,
// so this variable is just required so we can implement