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author | Dániel Juhász <juhdanad@gmail.com> | 2017-01-12 15:46:30 +0100 |
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committer | Ekdohibs <nathanael.courant@laposte.net> | 2017-01-23 07:27:12 +0100 |
commit | d04d8aba7029a2501854a2838fd282b81358a54e (patch) | |
tree | fd1a5515e17b2dd2da0a8ffe7f82f445e7fb48de /src/wieldmesh.h | |
parent | 43822de5c6b35646feced5ac65331313f82f78ce (diff) | |
download | minetest-d04d8aba7029a2501854a2838fd282b81358a54e.tar.gz minetest-d04d8aba7029a2501854a2838fd282b81358a54e.tar.bz2 minetest-d04d8aba7029a2501854a2838fd282b81358a54e.zip |
Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
Diffstat (limited to 'src/wieldmesh.h')
-rw-r--r-- | src/wieldmesh.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/wieldmesh.h b/src/wieldmesh.h index 0162c5e5a..2e78232ae 100644 --- a/src/wieldmesh.h +++ b/src/wieldmesh.h @@ -70,6 +70,11 @@ private: bool m_anisotropic_filter; bool m_bilinear_filter; bool m_trilinear_filter; + /*! + * Stores the colors of the mesh's mesh buffers. + * This does not include lighting. + */ + std::vector<video::SColor> m_colors; // Bounding box culling is disabled for this type of scene node, // so this variable is just required so we can implement |