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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-04 23:32:32 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-05 20:59:30 +0100
commit02f82eca0b20a4e998e1541413e64766db5d12b0 (patch)
treed08793f430fefa69faa5ec6b665d11386d5d7980 /src
parent326b0faa5e0bee62ee3100f345c021cee020f2dd (diff)
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GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements: * Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
Diffstat (limited to 'src')
-rw-r--r--src/client/gameui.cpp62
-rw-r--r--src/client/gameui.h9
-rw-r--r--src/game.cpp154
3 files changed, 109 insertions, 116 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 8a8a091c6..924336165 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -20,12 +20,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gameui.h"
#include <irrlicht_changes/static_text.h>
+#include <gettext.h>
#include "gui/mainmenumanager.h"
#include "util/pointedthing.h"
#include "client.h"
#include "clientmap.h"
#include "fontengine.h"
#include "nodedef.h"
+#include "profiler.h"
#include "renderingengine.h"
#include "version.h"
@@ -64,6 +66,13 @@ void GameUI::init()
m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);
+
+ // Profiler text (size is updated when text is updated)
+ m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
+ core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
+ m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
+ m_guitext_profiler->setVisible(false);
+ m_guitext_profiler->setWordWrap(true);
}
void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
@@ -188,6 +197,13 @@ void GameUI::showMinimap(bool show)
m_flags.show_minimap = show;
}
+void GameUI::showTranslatedStatusText(const char *str)
+{
+ const wchar_t *wmsg = wgettext(str);
+ showStatusText(wmsg);
+ delete[] wmsg;
+}
+
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
u32 profiler_current_page)
{
@@ -214,3 +230,49 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
m_guitext_chat->setVisible(m_flags.show_chat &&
recent_chat_count != 0 && profiler_current_page == 0);
}
+
+void GameUI::updateProfiler(u32 profiler_current_page, u32 profiler_max_page)
+{
+ if (profiler_current_page != 0) {
+ std::ostringstream os(std::ios_base::binary);
+ g_profiler->printPage(os, profiler_current_page,
+ profiler_max_page);
+
+ std::wstring text = translate_string(utf8_to_wide(os.str()));
+ setStaticText(m_guitext_profiler, text.c_str());
+
+ s32 w = g_fontengine->getTextWidth(text);
+
+ if (w < 400)
+ w = 400;
+
+ unsigned text_height = g_fontengine->getTextHeight();
+
+ core::position2di upper_left, lower_right;
+
+ upper_left.X = 6;
+ upper_left.Y = (text_height + 5) * 2;
+ lower_right.X = 12 + w;
+ lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
+
+ s32 screen_height = RenderingEngine::get_video_driver()->getScreenSize().Height;
+
+ if (lower_right.Y > screen_height * 2 / 3)
+ lower_right.Y = screen_height * 2 / 3;
+
+ m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
+ }
+
+ m_guitext_profiler->setVisible(profiler_current_page != 0);
+
+ if (profiler_current_page != 0) {
+ wchar_t buf[255];
+ const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
+ profiler_current_page, profiler_max_page);
+ delete[] str;
+ showStatusText(buf);
+ } else {
+ showTranslatedStatusText("Profiler hidden");
+ }
+}
diff --git a/src/client/gameui.h b/src/client/gameui.h
index d1838f628..b090f5cb0 100644
--- a/src/client/gameui.h
+++ b/src/client/gameui.h
@@ -71,15 +71,18 @@ public:
m_statustext = str;
m_statustext_time = 0.0f;
}
+ void showTranslatedStatusText(const char *str);
inline void clearStatusText() { m_statustext.clear(); }
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
u32 profiler_current_page);
+ void updateProfiler(u32 profiler_current_page, u32 profiler_max_page);
+
private:
Flags m_flags;
- gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
+ gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
@@ -90,7 +93,5 @@ private:
float m_statustext_time = 0.0f;
gui::IGUIStaticText *m_guitext_chat; // Chat text
-
- // @TODO future move
- // gui::IGUIStaticText *m_guitext_profiler; // Profiler text
+ gui::IGUIStaticText *m_guitext_profiler; // Profiler text
};
diff --git a/src/game.cpp b/src/game.cpp
index f2d85efa9..593fe8439 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1212,7 +1212,6 @@ protected:
void showOverlayMessage(const char *msg, float dtime, int percent,
bool draw_clouds = true);
- void showStatusTextSimple(const char *msg);
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
@@ -1277,7 +1276,6 @@ private:
void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
void updateChat(f32 dtime, const v2u32 &screensize);
- void updateProfilerGUI();
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
InputHandler *input;
@@ -1338,10 +1336,6 @@ private:
*/
int crack_animation_length;
- /* GUI stuff
- */
- gui::IGUIStaticText *guitext_profiler; // Profiler text
-
KeyCache keycache;
IntervalLimiter profiler_interval;
@@ -1895,15 +1889,6 @@ bool Game::initGui()
return false;
}
- // Profiler text (size is updated when text is updated)
- guitext_profiler = gui::StaticText::add(guienv,
- L"<Profiler>",
- core::rect<s32>(0, 0, 0, 0),
- false, false, guiroot);
- guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
- guitext_profiler->setVisible(false);
- guitext_profiler->setWordWrap(true);
-
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
@@ -2216,7 +2201,8 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
g_profiler->print(infostream);
}
- updateProfilerGUI();
+ m_game_ui->updateProfiler(runData.profiler_current_page,
+ runData.profiler_max_page);
g_profiler->clear();
}
@@ -2367,9 +2353,9 @@ void Game::processKeyInput()
bool new_mute_sound = !g_settings->getBool("mute_sound");
g_settings->setBool("mute_sound", new_mute_sound);
if (new_mute_sound)
- showStatusTextSimple("Sound muted");
+ m_game_ui->showTranslatedStatusText("Sound muted");
else
- showStatusTextSimple("Sound unmuted");
+ m_game_ui->showTranslatedStatusText("Sound unmuted");
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
wchar_t buf[100];
@@ -2551,16 +2537,15 @@ void Game::toggleFreeMove()
if (free_move) {
if (client->checkPrivilege("fly")) {
- showStatusTextSimple("Fly mode enabled");
+ m_game_ui->showTranslatedStatusText("Fly mode enabled");
} else {
- showStatusTextSimple("Fly mode enabled (note: no 'fly' privilege)");
+ m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
}
} else {
- showStatusTextSimple("Fly mode disabled");
+ m_game_ui->showTranslatedStatusText("Fly mode disabled");
}
}
-
void Game::toggleFreeMoveAlt()
{
if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
@@ -2577,12 +2562,12 @@ void Game::toggleFast()
if (fast_move) {
if (client->checkPrivilege("fast")) {
- showStatusTextSimple("Fast mode enabled");
+ m_game_ui->showTranslatedStatusText("Fast mode enabled");
} else {
- showStatusTextSimple("Fast mode enabled (note: no 'fast' privilege)");
+ m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
}
} else {
- showStatusTextSimple("Fast mode disabled");
+ m_game_ui->showTranslatedStatusText("Fast mode disabled");
}
#ifdef __ANDROID__
@@ -2598,12 +2583,12 @@ void Game::toggleNoClip()
if (noclip) {
if (client->checkPrivilege("noclip")) {
- showStatusTextSimple("Noclip mode enabled");
+ m_game_ui->showTranslatedStatusText("Noclip mode enabled");
} else {
- showStatusTextSimple("Noclip mode enabled (note: no 'noclip' privilege)");
+ m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
}
} else {
- showStatusTextSimple("Noclip mode disabled");
+ m_game_ui->showTranslatedStatusText("Noclip mode disabled");
}
}
@@ -2613,9 +2598,9 @@ void Game::toggleCinematic()
g_settings->set("cinematic", bool_to_cstr(cinematic));
if (cinematic)
- showStatusTextSimple("Cinematic mode enabled");
+ m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
else
- showStatusTextSimple("Cinematic mode disabled");
+ m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
}
// Autoforward by toggling continuous forward.
@@ -2625,18 +2610,18 @@ void Game::toggleAutoforward()
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
if (autorun_enabled)
- showStatusTextSimple("Automatic forwards enabled");
+ m_game_ui->showTranslatedStatusText("Automatic forwards enabled");
else
- showStatusTextSimple("Automatic forwards disabled");
+ m_game_ui->showTranslatedStatusText("Automatic forwards disabled");
}
void Game::toggleChat()
{
m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat;
if (m_game_ui->m_flags.show_chat)
- showStatusTextSimple("Chat shown");
+ m_game_ui->showTranslatedStatusText("Chat shown");
else
- showStatusTextSimple("Chat hidden");
+ m_game_ui->showTranslatedStatusText("Chat hidden");
}
@@ -2644,9 +2629,9 @@ void Game::toggleHud()
{
m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud;
if (m_game_ui->m_flags.show_hud)
- showStatusTextSimple("HUD shown");
+ m_game_ui->showTranslatedStatusText("HUD shown");
else
- showStatusTextSimple("HUD hidden");
+ m_game_ui->showTranslatedStatusText("HUD hidden");
}
void Game::toggleMinimap(bool shift_pressed)
@@ -2673,30 +2658,30 @@ void Game::toggleMinimap(bool shift_pressed)
m_game_ui->m_flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
- showStatusTextSimple("Minimap in surface mode, Zoom x1");
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
break;
case MINIMAP_MODE_SURFACEx2:
- showStatusTextSimple("Minimap in surface mode, Zoom x2");
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
break;
case MINIMAP_MODE_SURFACEx4:
- showStatusTextSimple("Minimap in surface mode, Zoom x4");
+ m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
break;
case MINIMAP_MODE_RADARx1:
- showStatusTextSimple("Minimap in radar mode, Zoom x1");
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
break;
case MINIMAP_MODE_RADARx2:
- showStatusTextSimple("Minimap in radar mode, Zoom x2");
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
break;
case MINIMAP_MODE_RADARx4:
- showStatusTextSimple("Minimap in radar mode, Zoom x4");
+ m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
break;
default:
mode = MINIMAP_MODE_OFF;
m_game_ui->m_flags.show_minimap = false;
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
- showStatusTextSimple("Minimap hidden");
+ m_game_ui->showTranslatedStatusText("Minimap hidden");
else
- showStatusTextSimple("Minimap currently disabled by game or mod");
+ m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
}
mapper->setMinimapMode(mode);
@@ -2706,9 +2691,9 @@ void Game::toggleFog()
{
m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off;
if (m_game_ui->m_flags.force_fog_off)
- showStatusTextSimple("Fog disabled");
+ m_game_ui->showTranslatedStatusText("Fog disabled");
else
- showStatusTextSimple("Fog enabled");
+ m_game_ui->showTranslatedStatusText("Fog enabled");
}
@@ -2722,22 +2707,22 @@ void Game::toggleDebug()
m_game_ui->m_flags.show_debug = true;
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
- showStatusTextSimple("Debug info shown");
+ m_game_ui->showTranslatedStatusText("Debug info shown");
} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
m_game_ui->m_flags.show_profiler_graph = true;
- showStatusTextSimple("Profiler graph shown");
+ m_game_ui->showTranslatedStatusText("Profiler graph shown");
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
- showStatusTextSimple("Wireframe shown");
+ m_game_ui->showTranslatedStatusText("Wireframe shown");
} else {
m_game_ui->m_flags.show_debug = false;
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {
- showStatusTextSimple("Debug info, profiler graph, and wireframe hidden");
+ m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
} else {
- showStatusTextSimple("Debug info and profiler graph hidden");
+ m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
}
}
}
@@ -2747,9 +2732,9 @@ void Game::toggleUpdateCamera()
{
m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update;
if (m_game_ui->m_flags.disable_camera_update)
- showStatusTextSimple("Camera update disabled");
+ m_game_ui->showTranslatedStatusText("Camera update disabled");
else
- showStatusTextSimple("Camera update enabled");
+ m_game_ui->showTranslatedStatusText("Camera update enabled");
}
@@ -2759,19 +2744,7 @@ void Game::toggleProfiler()
(runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
// FIXME: This updates the profiler with incomplete values
- updateProfilerGUI();
-
- if (runData.profiler_current_page != 0) {
- wchar_t buf[255];
- const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
- swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
- runData.profiler_current_page,
- runData.profiler_max_page);
- delete[] str;
- m_game_ui->showStatusText(buf);
- } else {
- showStatusTextSimple("Profiler hidden");
- }
+ m_game_ui->updateProfiler(runData.profiler_current_page, runData.profiler_max_page);
}
@@ -2826,9 +2799,9 @@ void Game::toggleFullViewRange()
{
draw_control->range_all = !draw_control->range_all;
if (draw_control->range_all)
- showStatusTextSimple("Enabled unlimited viewing range");
+ m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
else
- showStatusTextSimple("Disabled unlimited viewing range");
+ m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
}
@@ -2836,7 +2809,7 @@ void Game::checkZoomEnabled()
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
if (player->getZoomFOV() < 0.001f)
- showStatusTextSimple("Zoom currently disabled by game or mod");
+ m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
}
@@ -3306,42 +3279,6 @@ void Game::updateChat(f32 dtime, const v2u32 &screensize)
chat_backend->getRecentBuffer().getLineCount(), runData.profiler_current_page);
}
-void Game::updateProfilerGUI()
-{
- if (runData.profiler_current_page != 0) {
- std::ostringstream os(std::ios_base::binary);
- g_profiler->printPage(os, runData.profiler_current_page,
- runData.profiler_max_page);
-
- std::wstring text = translate_string(utf8_to_wide(os.str()));
- setStaticText(guitext_profiler, text.c_str());
-
- s32 w = g_fontengine->getTextWidth(text);
-
- if (w < 400)
- w = 400;
-
- unsigned text_height = g_fontengine->getTextHeight();
-
- core::position2di upper_left, lower_right;
-
- upper_left.X = 6;
- upper_left.Y = (text_height + 5) * 2;
- lower_right.X = 12 + w;
- lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
-
- s32 screen_height = driver->getScreenSize().Height;
-
- if (lower_right.Y > screen_height * 2 / 3)
- lower_right.Y = screen_height * 2 / 3;
-
- guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
- }
-
- guitext_profiler->setVisible(runData.profiler_current_page != 0);
-}
-
-
void Game::updateCamera(u32 busy_time, f32 dtime)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -4345,13 +4282,6 @@ void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool dr
delete[] wmsg;
}
-void Game::showStatusTextSimple(const char *msg)
-{
- const wchar_t *wmsg = wgettext(msg);
- m_game_ui->showStatusText(wmsg);
- delete[] wmsg;
-}
-
void Game::settingChangedCallback(const std::string &setting_name, void *data)
{
((Game *)data)->readSettings();