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author | Craig Robbins <kde.psych@gmail.com> | 2014-11-20 17:25:01 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2014-12-05 16:14:50 +1000 |
commit | 0e78aa296ee8b552273fdc9d6fabec0fb01d2e4a (patch) | |
tree | 494f4e2c3a5b3890288fd7df36240b14d1ce61b6 /src | |
parent | 5da6896d51ae3ee5140dc1041eff44a616751231 (diff) | |
download | minetest-0e78aa296ee8b552273fdc9d6fabec0fb01d2e4a.tar.gz minetest-0e78aa296ee8b552273fdc9d6fabec0fb01d2e4a.tar.bz2 minetest-0e78aa296ee8b552273fdc9d6fabec0fb01d2e4a.zip |
Add name of node 'pointed at' to debug
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp index aa12e6c3f..706450da5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1502,8 +1502,9 @@ protected: void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph, RunStats *stats, GameRunData *runData, f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam); - void updateGui(float *statustext_time, const RunStats &stats, f32 dtime, - const VolatileRunFlags &flags, const CameraOrientation &cam); + void updateGui(float *statustext_time, const RunStats &stats, + const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags, + const CameraOrientation &cam); void updateProfilerGraphs(ProfilerGraph *graph); // Misc @@ -3836,7 +3837,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes, runData->update_draw_list_last_cam_dir = camera_direction; } - updateGui(&runData->statustext_time, *stats, dtime, flags, cam); + updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam); /* make sure menu is on top @@ -3913,8 +3914,9 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes, } -void Game::updateGui(float *statustext_time, const RunStats& stats, - f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam) +void Game::updateGui(float *statustext_time, const RunStats &stats, + const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags, + const CameraOrientation &cam) { v2u32 screensize = driver->getScreenSize(); LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -3969,6 +3971,19 @@ void Game::updateGui(float *statustext_time, const RunStats& stats, << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw)) << ") (seed = " << ((u64)client->getMapSeed()) << ")"; + + if (runData.pointed_old.type == POINTEDTHING_NODE) { + ClientMap &map = client->getEnv().getClientMap(); + const INodeDefManager *nodedef = client->getNodeDefManager(); + MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface); + if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { + const ContentFeatures &features = nodedef->get(n); + os << " (pointing_at = " << nodedef->get(n).name + << " - " << features.tiledef[0].name.c_str() + << ")"; + } + } + guitext2->setText(narrow_to_wide(os.str()).c_str()); guitext2->setVisible(true); |