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author | Craig Robbins <kde.psych@gmail.com> | 2015-01-24 14:22:50 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-01-24 14:54:42 +1000 |
commit | 0ea843bbdb9618d9f408c279926c29876915eb10 (patch) | |
tree | c571b012a01535be0f86814e786592d1ebf5edc2 /src | |
parent | a555e2d9b0ccee452996381a44677b8bec210036 (diff) | |
download | minetest-0ea843bbdb9618d9f408c279926c29876915eb10.tar.gz minetest-0ea843bbdb9618d9f408c279926c29876915eb10.tar.bz2 minetest-0ea843bbdb9618d9f408c279926c29876915eb10.zip |
Fix unitialised variable occassionally being used
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index af744dcbb..f5a19a7e4 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2116,6 +2116,9 @@ bool Game::connectToServer(const std::string &playername, const std::string &password, std::string *address, u16 port, bool *connect_ok, bool *aborted) { + *connect_ok = false; // Let's not be overly optimistic + *aborted = false; + showOverlayMessage("Resolving address...", 0, 15); Address connect_address(0, 0, 0, 0, port); @@ -2158,14 +2161,12 @@ bool Game::connectToServer(const std::string &playername, gamedef = client; // Client acts as our GameDef - infostream << "Connecting to server at "; connect_address.print(&infostream); infostream << std::endl; client->connect(connect_address); - /* Wait for server to accept connection */ |