diff options
author | Perttu Ahola <celeron55@gmail.com> | 2012-03-19 20:44:07 +0200 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-19 20:44:07 +0200 |
commit | 1f56d71f190c67325bdc413dfbc6c8e4b8284d98 (patch) | |
tree | 04c5ad77c48d9d38899ae9e8b5509b1c94ab30ac /src | |
parent | 1ff20da5b689d1a5e5a89f7ca086d88bc47f837d (diff) | |
download | minetest-1f56d71f190c67325bdc413dfbc6c8e4b8284d98.tar.gz minetest-1f56d71f190c67325bdc413dfbc6c8e4b8284d98.tar.bz2 minetest-1f56d71f190c67325bdc413dfbc6c8e4b8284d98.zip |
Rework directory structure
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 11 | ||||
-rw-r--r-- | src/server.cpp | 6 | ||||
-rw-r--r-- | src/server.h | 3 | ||||
-rw-r--r-- | src/subgame.cpp | 24 |
4 files changed, 18 insertions, 26 deletions
diff --git a/src/main.cpp b/src/main.cpp index d08f88417..35595e5aa 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1033,8 +1033,13 @@ int main(int argc, char *argv[]) // No specific world was commanded // Check if the world is found from the default directory, and if // not, see if the legacy world directory exists. - world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world"; - std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world"; + world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; +#ifdef RUN_IN_PLACE + std::string legacy_world_path = porting::path_user + DIR_DELIM + + ".." + DIR_DELIM + "world"; +#else + std::string legacy_world_path = porting::path_user + DIR_DELIM + "world"; +#endif if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){ errorstream<<"Warning: Using legacy world directory \"" <<legacy_world_path<<"\""<<std::endl; @@ -1445,7 +1450,7 @@ int main(int argc, char *argv[]) if(menudata.create_world_name != L"") { std::string path = porting::path_user + DIR_DELIM - + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "worlds" + DIR_DELIM + wide_to_narrow(menudata.create_world_name); // Create world if it doesn't exist if(!initializeWorld(path, menudata.create_world_gameid)){ diff --git a/src/server.cpp b/src/server.cpp index df9a4d390..1060426b3 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -877,10 +877,6 @@ Server::Server( if(!gamespec.isValid()) throw ServerError("Supplied invalid gamespec"); - // Figure out some paths - // share/server - m_path_share = porting::path_share + DIR_DELIM + "server"; - infostream<<"Server created for gameid \""<<m_gamespec.id<<"\""; if(m_simple_singleplayer_mode) infostream<<" in simple singleplayer mode"<<std::endl; @@ -894,7 +890,7 @@ Server::Server( infostream<<"- addons: "<<(*i)<<std::endl; // Path to builtin.lua - std::string builtinpath = m_path_share + DIR_DELIM + "builtin.lua"; + std::string builtinpath = porting::path_share + DIR_DELIM + "builtin.lua"; // Add default global mod search path m_modspaths.push_front(m_gamespec.path + DIR_DELIM "mods"); diff --git a/src/server.h b/src/server.h index 32ce8eb53..328c7fb9c 100644 --- a/src/server.h +++ b/src/server.h @@ -640,9 +640,6 @@ private: // functionality bool m_simple_singleplayer_mode; - // Equivalent of /usr/share/minetest/server - std::string m_path_share; - // Thread can set; step() will throw as ServerError MutexedVariable<std::string> m_async_fatal_error; diff --git a/src/subgame.cpp b/src/subgame.cpp index d34530193..b4ae3185e 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -27,14 +27,13 @@ SubgameSpec findSubgame(const std::string &id) { if(id == "") return SubgameSpec(); - std::string share_server = porting::path_share + DIR_DELIM + "server"; - std::string user_server = porting::path_user + DIR_DELIM + "server"; + std::string share = porting::path_share; + std::string user = porting::path_user; // Find game directory - std::string game_path = - user_server + DIR_DELIM + "games" + DIR_DELIM + id; + std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id; bool user_game = true; // Game is in user's directory if(!fs::PathExists(game_path)){ - game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id; + game_path = share + DIR_DELIM + "games" + DIR_DELIM + id; user_game = false; } if(!fs::PathExists(game_path)) @@ -42,10 +41,8 @@ SubgameSpec findSubgame(const std::string &id) // Find addon directories std::set<std::string> addon_paths; if(!user_game) - addon_paths.insert(share_server + DIR_DELIM + "addons" - + DIR_DELIM + id); - addon_paths.insert(user_server + DIR_DELIM + "addons" - + DIR_DELIM + id); + addon_paths.insert(share + DIR_DELIM + "addons" + DIR_DELIM + id); + addon_paths.insert(user + DIR_DELIM + "addons" + DIR_DELIM + id); // TODO: Read proper name from game_path/game.conf std::string game_name = id; return SubgameSpec(id, game_path, addon_paths, game_name); @@ -55,10 +52,8 @@ std::set<std::string> getAvailableGameIds() { std::set<std::string> gameids; std::set<std::string> gamespaths; - gamespaths.insert(porting::path_share + DIR_DELIM + "server" - + DIR_DELIM + "games"); - gamespaths.insert(porting::path_user + DIR_DELIM + "server" - + DIR_DELIM + "games"); + gamespaths.insert(porting::path_share + DIR_DELIM + "games"); + gamespaths.insert(porting::path_user + DIR_DELIM + "games"); for(std::set<std::string>::const_iterator i = gamespaths.begin(); i != gamespaths.end(); i++){ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i); @@ -105,8 +100,7 @@ std::vector<WorldSpec> getAvailableWorlds() { std::vector<WorldSpec> worlds; std::set<std::string> worldspaths; - worldspaths.insert(porting::path_user + DIR_DELIM + "server" - + DIR_DELIM + "worlds"); + worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); infostream<<"Searching worlds..."<<std::endl; for(std::set<std::string>::const_iterator i = worldspaths.begin(); i != worldspaths.end(); i++){ |