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author | sapier <Sapier at GMX dot net> | 2015-01-11 04:32:56 +0100 |
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committer | sapier <Sapier at GMX dot net> | 2015-01-11 04:33:42 +0100 |
commit | 25235a432425e60b1b917adcc669449933403cb1 (patch) | |
tree | c5d09cca7cede830eb89a253c7cd5e8f7e44f8d4 /src | |
parent | b7c0e4b3336ef5bdb0bdd6baa3257787886b2c73 (diff) | |
download | minetest-25235a432425e60b1b917adcc669449933403cb1.tar.gz minetest-25235a432425e60b1b917adcc669449933403cb1.tar.bz2 minetest-25235a432425e60b1b917adcc669449933403cb1.zip |
Increase stepheight on android by 0.5 to smoothen movement
Diffstat (limited to 'src')
-rw-r--r-- | src/localplayer.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index b36bef4d9..8570dd2f0 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -205,8 +205,13 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, } } + // this shouldn't be hardcoded but transmitted from server float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2); +#ifdef __ANDROID__ + player_stepheight += 0.5; +#endif + v3f accel_f = v3f(0,0,0); collisionMoveResult result = collisionMoveSimple(env, m_gamedef, |