diff options
author | Perttu Ahola <celeron55@gmail.com> | 2011-02-12 20:15:57 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-02-12 20:15:57 +0200 |
commit | 3bb040043c0241f911aacc234bab16737b2e8f19 (patch) | |
tree | 7e8b7e14648981036fa4e3a7d32e2e8419db2f26 /src | |
parent | e9fe2303817c9d4d7efd84054733f146ee84b8ab (diff) | |
download | minetest-3bb040043c0241f911aacc234bab16737b2e8f19.tar.gz minetest-3bb040043c0241f911aacc234bab16737b2e8f19.tar.bz2 minetest-3bb040043c0241f911aacc234bab16737b2e8f19.zip |
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
Diffstat (limited to 'src')
-rw-r--r-- | src/guiPauseMenu.cpp | 13 | ||||
-rw-r--r-- | src/main.cpp | 59 | ||||
-rw-r--r-- | src/utility.h | 16 |
3 files changed, 55 insertions, 33 deletions
diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp index 5e2cd8c8e..99347b052 100644 --- a/src/guiPauseMenu.cpp +++ b/src/guiPauseMenu.cpp @@ -132,7 +132,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize) max_texture_size = driver->getMaxTextureSize();
}
- wchar_t text[200];
+ /*wchar_t text[200];
swprintf(text, 200,
L"Minetest-c55\n"
L"by Perttu Ahola\n"
@@ -143,9 +143,16 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize) ,
BUILD_INFO,
porting::path_userdata.c_str()
- );
+ );*/
+
+ std::ostringstream os;
+ os<<"Minetest-c55\n";
+ os<<"by Perttu Ahola\n";
+ os<<"celeron55@gmail.com\n";
+ os<<BUILD_INFO<<"\n";
+ os<<"ud_path = "<<wrap_rows(porting::path_userdata, 20)<<"\n";
- Environment->addStaticText(text, rect, false, true, this, 259);
+ Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
}
}
diff --git a/src/main.cpp b/src/main.cpp index 24310b53e..31a39ecd7 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -81,7 +81,8 @@ SUGG: MovingObject::move and Player::move are basically the same. SUGG: Precalculate lighting translation table at runtime (at startup)
- This is not doable because it is currently hand-made and not
- based on some mathematical function. Now it is not.
+ based on some mathematical function.
+ - Note: This has been changing lately
SUGG: A version number to blocks, which increments when the block is
modified (node add/remove, water update, lighting update)
@@ -95,7 +96,6 @@ SUGG: Make the amount of blocks sending to client and the total SUGG: Meshes of blocks could be split into 6 meshes facing into
different directions and then only those drawn that need to be
- - Also an 1-dimensional tile map would be nice probably
SUGG: Calculate lighting per vertex to get a lighting effect like in
bartwe's game
@@ -268,11 +268,6 @@ Doing now (most important at the top): * not done
=== Stuff to do before release
-* Save the new mapgen stuff
- - map/meta.txt, which should contain only plain text, something like this:
- seed = 7ff1bafcd7118800
- chunksize = 8
- - map/chunks.dat: chunk positions and flags in binary format
* Make server find the spawning place from the real map data, not from
the heightmap
- But the changing borders of chunk have to be avoided, because
@@ -283,10 +278,10 @@ Doing now (most important at the top): * Check the fixmes in the list above
=== Making it more portable
-* MinGW: Switch away from swprintf; mingw has a bad version of it.
- Use snprintf + narrow_to_wide or (w)ostringstream
* Some MSVC: std::sto* are defined without a namespace and collide
with the ones in utility.h
+* On Kray's machine, the new find_library(XXF86VM_LIBRARY, Xxf86vm)
+ line doesn't find the library.
=== Stuff to do after release
* Make an "environment metafile" to store at least time of day
@@ -1255,12 +1250,10 @@ public: {
m_images[i]->setImage(NULL);
- wchar_t t[10];
if(m_selection == j)
- swprintf(t, 10, L"<-");
+ m_texts[i]->setText(L"<-");
else
- swprintf(t, 10, L"");
- m_texts[i]->setText(t);
+ m_texts[i]->setText(L"");
// The next ifs will segfault with a NULL pointer
continue;
@@ -1269,12 +1262,18 @@ public: m_images[i]->setImage(item->getImage());
- wchar_t t[10];
+ std::ostringstream os;
+ os<<item->getText();
+ if(m_selection == j)
+ os<<" <-";
+ m_texts[i]->setText(narrow_to_wide(os.str()).c_str());
+
+ /*wchar_t t[10];
if(m_selection == j)
swprintf(t, 10, SWPRINTF_CHARSTRING L" <-", item->getText().c_str());
else
swprintf(t, 10, SWPRINTF_CHARSTRING, item->getText().c_str());
- m_texts[i]->setText(t);
+ m_texts[i]->setText(t);*/
}
}
@@ -2806,8 +2805,6 @@ int main(int argc, char *argv[]) //TimeTaker guiupdatetimer("Gui updating");
{
- wchar_t temptext[150];
-
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
static float beginscenetime_avg = 0;
@@ -2817,11 +2814,13 @@ int main(int argc, char *argv[]) static float endscenetime_avg = 0;
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
- swprintf(temptext, 150, L"Minetest-c55 ("
- L"F: item=%i"
- L", R: range_all=%i"
- L")"
- L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
+ char temptext[300];
+ snprintf(temptext, 300, "Minetest-c55 ("
+ "F: item=%i"
+ ", R: range_all=%i"
+ ")"
+ " drawtime=%.0f, beginscenetime=%.0f"
+ ", scenetime=%.0f, endscenetime=%.0f",
g_selected_item,
draw_control.range_all,
drawtime_avg,
@@ -2830,16 +2829,16 @@ int main(int argc, char *argv[]) endscenetime_avg
);
- guitext->setText(temptext);
+ guitext->setText(narrow_to_wide(temptext).c_str());
}
{
- wchar_t temptext[150];
- swprintf(temptext, 150,
- L"(% .1f, % .1f, % .1f)"
- L" (% .3f < btime_jitter < % .3f"
- L", dtime_jitter = % .1f %%"
- L", v_range = %.1f)",
+ char temptext[300];
+ snprintf(temptext, 300,
+ "(% .1f, % .1f, % .1f)"
+ " (% .3f < btime_jitter < % .3f"
+ ", dtime_jitter = % .1f %%"
+ ", v_range = %.1f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
@@ -2849,7 +2848,7 @@ int main(int argc, char *argv[]) draw_control.wanted_range
);
- guitext2->setText(temptext);
+ guitext2->setText(narrow_to_wide(temptext).c_str());
}
{
diff --git a/src/utility.h b/src/utility.h index b3816c8a7..46277cd42 100644 --- a/src/utility.h +++ b/src/utility.h @@ -1687,6 +1687,22 @@ inline bool string_allowed(const std::string &s, const std::string &allowed_char } /* + Forcefully wraps string into rows using \n + (no word wrap, used for showing paths in gui) +*/ +inline std::string wrap_rows(const std::string &from, u32 rowlen) +{ + std::string to; + for(u32 i=0; i<from.size(); i++) + { + if(i != 0 && i%rowlen == 0) + to += '\n'; + to += from[i]; + } + return to; +} + +/* Some helper stuff */ #define MYMIN(a,b) ((a)<(b)?(a):(b)) |