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authorANAND <ClobberXD@gmail.com>2019-05-04 12:43:31 +0530
committerSmallJoker <mk939@ymail.com>2019-08-20 18:48:28 +0200
commit3c395d908f016158162f022f24d7ea48eeb7e8d5 (patch)
tree1fb25622374b7cf4cb0252cadf2dca08928cee42 /src
parentded5da780002c17f2079a1d8ea09eb923a3b5e8f (diff)
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Disable autoforward if player is dead
Diffstat (limited to 'src')
-rw-r--r--src/client/content_cao.cpp3
-rw-r--r--src/client/game.cpp4
-rw-r--r--src/client/localplayer.cpp8
-rw-r--r--src/client/localplayer.h4
4 files changed, 12 insertions, 7 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index ce0e31839..e76cacdd4 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1541,6 +1541,9 @@ void GenericCAO::processMessage(const std::string &data)
m_hp = result_hp;
+ if (m_is_local_player)
+ m_env->getLocalPlayer()->hp = m_hp;
+
if (damage > 0)
{
if (m_hp <= 0)
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 841357810..4d5fbfb97 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2466,7 +2466,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
}
// autoforward if set: simulate "up" key
- if (player->getPlayerSettings().continuous_forward) {
+ if (player->getPlayerSettings().continuous_forward && !player->isDead()) {
control.up = true;
keypress_bits |= 1U << 0;
}
@@ -2483,7 +2483,7 @@ inline void Game::step(f32 *dtime)
bool can_be_and_is_paused =
(simple_singleplayer_mode && g_menumgr.pausesGame());
- if (can_be_and_is_paused) { // This is for a singleplayer server
+ if (can_be_and_is_paused) { // This is for a singleplayer server
*dtime = 0; // No time passes
} else {
if (server)
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index 39e290c5b..1b0b667c8 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -259,7 +259,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
}
/*
- Check if player is climbing
+ Check if player is climbing
*/
@@ -489,7 +489,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
PlayerSettings &player_settings = getPlayerSettings();
// All vectors are relative to the player's yaw,
- // (and pitch if pitch fly mode enabled),
+ // (and pitch if pitch move mode enabled),
// and will be rotated at the end
v3f speedH = v3f(0,0,0); // Horizontal (X, Z)
v3f speedV = v3f(0,0,0); // Vertical (Y)
@@ -930,11 +930,11 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
bool touching_ground_was = touching_ground;
touching_ground = result.touching_ground;
- //bool standing_on_unloaded = result.standing_on_unloaded;
+ //bool standing_on_unloaded = result.standing_on_unloaded;
/*
Check the nodes under the player to see from which node the
- player is sneaking from, if any. If the node from under
+ player is sneaking from, if any. If the node from under
the player has been removed, the player falls.
*/
f32 position_y_mod = 0.05 * BS;
diff --git a/src/client/localplayer.h b/src/client/localplayer.h
index 16e7996ae..252519aaa 100644
--- a/src/client/localplayer.h
+++ b/src/client/localplayer.h
@@ -100,7 +100,7 @@ public:
bool makes_footstep_sound = true;
int last_animation = NO_ANIM;
- float last_animation_speed;
+ float last_animation_speed = 0.0f;
std::string hotbar_image = "";
std::string hotbar_selected_image = "";
@@ -149,6 +149,8 @@ public:
bool getAutojump() const { return m_autojump; }
+ bool isDead() const { return hp <= 0; }
+
inline void addVelocity(const v3f &vel)
{
added_velocity += vel;