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author | Perttu Ahola <celeron55@gmail.com> | 2011-06-04 16:54:26 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-06-04 16:54:26 +0300 |
commit | 6bd4cb25629fe8f96a024f5f8251563d2c864616 (patch) | |
tree | 7b4d0237358a245eb0049afea60a6c7272470144 /src | |
parent | bf22dba687a349dfdf22f6341b217987b10d05c6 (diff) | |
download | minetest-6bd4cb25629fe8f96a024f5f8251563d2c864616.tar.gz minetest-6bd4cb25629fe8f96a024f5f8251563d2c864616.tar.bz2 minetest-6bd4cb25629fe8f96a024f5f8251563d2c864616.zip |
documentation update (mapformat.txt mainly)
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 881aa9bf7..4bf741b96 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -174,6 +174,12 @@ TODO: Better control of draw_control.wanted_max_blocks TODO: Block mesh generator to tile properly on smooth lighting
+TODO: Further investigate the use of GPU lighting in addition to the
+ current one
+
+TODO: Quick drawing of huge distances according to heightmap has to be
+ tested once again.
+
Configuration:
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