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authorsavilli <78875209+savilli@users.noreply.github.com>2022-01-15 17:44:55 +0100
committerGitHub <noreply@github.com>2022-01-15 17:44:55 +0100
commit72b14bd994659163d4c2ea0d769d329df8a0f937 (patch)
treec293dd27aace5f2720fd301463e76a3dc4f2ffe2 /src
parent76e97e85a08ce71fea7654c729787c6c4409e0d8 (diff)
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Don't call on_dieplayer callback two times (#11874)
Diffstat (limited to 'src')
-rw-r--r--src/network/serverpackethandler.cpp3
-rw-r--r--src/server.cpp51
-rw-r--r--src/server.h6
-rw-r--r--src/server/player_sao.cpp37
-rw-r--r--src/server/player_sao.h4
5 files changed, 41 insertions, 60 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 37b62c5cb..12dc24460 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -819,8 +819,7 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
<< std::endl;
PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
- playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, false);
- SendPlayerHPOrDie(playersao, reason); // correct client side prediction
+ playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, true);
}
}
diff --git a/src/server.cpp b/src/server.cpp
index 6cf790de1..45156db61 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1095,11 +1095,12 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
// Send inventory
SendInventory(playersao, false);
- // Send HP or death screen
+ // Send HP
+ SendPlayerHP(playersao);
+
+ // Send death screen
if (playersao->isDead())
SendDeathscreen(peer_id, false, v3f(0,0,0));
- else
- SendPlayerHP(peer_id);
// Send Breath
SendPlayerBreath(playersao);
@@ -1365,18 +1366,21 @@ void Server::SendMovement(session_t peer_id)
Send(&pkt);
}
-void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
+void Server::HandlePlayerHPChange(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
{
- if (playersao->isImmortal())
- return;
+ m_script->player_event(playersao, "health_changed");
+ SendPlayerHP(playersao);
- session_t peer_id = playersao->getPeerID();
- bool is_alive = !playersao->isDead();
+ // Send to other clients
+ playersao->sendPunchCommand();
- if (is_alive)
- SendPlayerHP(peer_id);
- else
- DiePlayer(peer_id, reason);
+ if (playersao->isDead())
+ HandlePlayerDeath(playersao, reason);
+}
+
+void Server::SendPlayerHP(PlayerSAO *playersao)
+{
+ SendHP(playersao->getPeerID(), playersao->getHP());
}
void Server::SendHP(session_t peer_id, u16 hp)
@@ -1810,18 +1814,6 @@ void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
}
}
-void Server::SendPlayerHP(session_t peer_id)
-{
- PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
-
- SendHP(peer_id, playersao->getHP());
- m_script->player_event(playersao,"health_changed");
-
- // Send to other clients
- playersao->sendPunchCommand();
-}
-
void Server::SendPlayerBreath(PlayerSAO *sao)
{
assert(sao);
@@ -2750,23 +2742,18 @@ void Server::sendDetachedInventories(session_t peer_id, bool incremental)
Something random
*/
-void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
+void Server::HandlePlayerDeath(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
{
- PlayerSAO *playersao = getPlayerSAO(peer_id);
- assert(playersao);
-
infostream << "Server::DiePlayer(): Player "
<< playersao->getPlayer()->getName()
<< " dies" << std::endl;
- playersao->setHP(0, reason);
playersao->clearParentAttachment();
// Trigger scripted stuff
m_script->on_dieplayer(playersao, reason);
- SendPlayerHP(peer_id);
- SendDeathscreen(peer_id, false, v3f(0,0,0));
+ SendDeathscreen(playersao->getPeerID(), false, v3f(0,0,0));
}
void Server::RespawnPlayer(session_t peer_id)
@@ -2787,8 +2774,6 @@ void Server::RespawnPlayer(session_t peer_id)
// setPos will send the new position to client
playersao->setPos(findSpawnPos());
}
-
- SendPlayerHP(peer_id);
}
diff --git a/src/server.h b/src/server.h
index 12158feb7..2741b3157 100644
--- a/src/server.h
+++ b/src/server.h
@@ -350,7 +350,8 @@ public:
void printToConsoleOnly(const std::string &text);
- void SendPlayerHPOrDie(PlayerSAO *player, const PlayerHPChangeReason &reason);
+ void HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason);
+ void SendPlayerHP(PlayerSAO *sao);
void SendPlayerBreath(PlayerSAO *sao);
void SendInventory(PlayerSAO *playerSAO, bool incremental);
void SendMovePlayer(session_t peer_id);
@@ -438,7 +439,6 @@ private:
virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
- void SendPlayerHP(session_t peer_id);
void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
f32 animation_speed);
@@ -510,7 +510,7 @@ private:
Something random
*/
- void DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason);
+ void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
void RespawnPlayer(session_t peer_id);
void DeleteClient(session_t peer_id, ClientDeletionReason reason);
void UpdateCrafting(RemotePlayer *player);
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp
index 83e17f830..d076d5783 100644
--- a/src/server/player_sao.cpp
+++ b/src/server/player_sao.cpp
@@ -463,36 +463,33 @@ void PlayerSAO::rightClick(ServerActiveObject *clicker)
m_env->getScriptIface()->on_rightclickplayer(this, clicker);
}
-void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason, bool send)
+void PlayerSAO::setHP(s32 target_hp, const PlayerHPChangeReason &reason, bool from_client)
{
- if (hp == (s32)m_hp)
- return; // Nothing to do
+ target_hp = rangelim(target_hp, 0, U16_MAX);
- if (m_hp <= 0 && hp < (s32)m_hp)
- return; // Cannot take more damage
+ if (target_hp == m_hp)
+ return; // Nothing to do
- {
- s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - m_hp, reason);
- if (hp_change == 0)
- return;
+ s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, target_hp - (s32)m_hp, reason);
- hp = m_hp + hp_change;
- }
+ s32 hp = (s32)m_hp + std::min(hp_change, U16_MAX); // Protection against s32 overflow
+ hp = rangelim(hp, 0, U16_MAX);
- s32 oldhp = m_hp;
- hp = rangelim(hp, 0, m_prop.hp_max);
+ if (hp > m_prop.hp_max)
+ hp = m_prop.hp_max;
- if (hp < oldhp && isImmortal())
- return; // Do not allow immortal players to be damaged
-
- m_hp = hp;
+ if (hp < m_hp && isImmortal())
+ hp = m_hp; // Do not allow immortal players to be damaged
// Update properties on death
- if ((hp == 0) != (oldhp == 0))
+ if ((hp == 0) != (m_hp == 0))
m_properties_sent = false;
- if (send)
- m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
+ if (hp != m_hp) {
+ m_hp = hp;
+ m_env->getGameDef()->HandlePlayerHPChange(this, reason);
+ } else if (from_client)
+ m_env->getGameDef()->SendPlayerHP(this);
}
void PlayerSAO::setBreath(const u16 breath, bool send)
diff --git a/src/server/player_sao.h b/src/server/player_sao.h
index 47fe85413..96d8f7189 100644
--- a/src/server/player_sao.h
+++ b/src/server/player_sao.h
@@ -114,9 +114,9 @@ public:
void rightClick(ServerActiveObject *clicker);
void setHP(s32 hp, const PlayerHPChangeReason &reason) override
{
- return setHP(hp, reason, true);
+ return setHP(hp, reason, false);
}
- void setHP(s32 hp, const PlayerHPChangeReason &reason, bool send);
+ void setHP(s32 hp, const PlayerHPChangeReason &reason, bool from_client);
void setHPRaw(u16 hp) { m_hp = hp; }
u16 getBreath() const { return m_breath; }
void setBreath(const u16 breath, bool send = true);