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authorWeblate <42@minetest.ru>2013-05-01 15:33:15 +0200
committerWeblate <42@minetest.ru>2013-05-01 15:33:15 +0200
commit97cddd1b960e3b60ce74ff9ad16307b39676144e (patch)
tree0547ab284acc0fdf8aad2a36643be6f78f786ef1 /src
parentf1f2004cb9efb026625b192b404064c26ceb6d5f (diff)
parent898a4e441fc0245aaf4821ff5e3dad0daccda3b5 (diff)
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Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'src')
-rw-r--r--src/camera.cpp2
-rw-r--r--src/cavegen.cpp305
-rw-r--r--src/cavegen.h57
-rw-r--r--src/client.cpp43
-rw-r--r--src/client.h2
-rw-r--r--src/clientserver.h14
-rw-r--r--src/content_abm.cpp6
-rw-r--r--src/content_mapblock.cpp129
-rw-r--r--src/content_sao.cpp9
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/environment.cpp26
-rw-r--r--src/game.cpp14
-rw-r--r--src/guiMainMenu.cpp2
-rw-r--r--src/hud.cpp61
-rw-r--r--src/hud.h20
-rw-r--r--src/itemdef.cpp3
-rw-r--r--src/localplayer.cpp17
-rw-r--r--src/map.cpp2
-rw-r--r--src/mapblock_mesh.cpp4
-rw-r--r--src/mapgen_indev.cpp14
-rw-r--r--src/mapgen_indev.h4
-rw-r--r--src/mapgen_v6.cpp2
-rw-r--r--src/mapgen_v7.cpp25
-rw-r--r--src/nodedef.cpp18
-rw-r--r--src/nodedef.h3
-rw-r--r--src/player.cpp37
-rw-r--r--src/player.h6
-rw-r--r--src/scriptapi.cpp33
-rw-r--r--src/scriptapi_content.cpp5
-rw-r--r--src/scriptapi_node.cpp1
-rw-r--r--src/scriptapi_object.cpp54
-rw-r--r--src/scriptapi_object.h3
-rw-r--r--src/server.cpp35
-rw-r--r--src/server.h5
-rw-r--r--src/serverlist.cpp10
-rw-r--r--src/tile.h10
36 files changed, 822 insertions, 160 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 211ecfd70..6224a2b8e 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -263,6 +263,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
// Amplify according to the intensity of the impact
fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
+
+ fall_bobbing *= g_settings->getFloat("fall_bobbing_amount");
}
// Set head node transformation
diff --git a/src/cavegen.cpp b/src/cavegen.cpp
index bef50c7a7..01543252a 100644
--- a/src/cavegen.cpp
+++ b/src/cavegen.cpp
@@ -20,18 +20,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include "map.h"
#include "mapgen.h"
+#include "mapgen_v6.h"
+#include "mapgen_v7.h"
#include "cavegen.h"
-CaveV6::CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
- bool is_large_cave, content_t c_water, content_t c_lava) {
- this->vm = mg->vm;
+CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) {
+ this->mg = mg;
+ this->vm = mg->vm;
+ this->ndef = mg->ndef;
this->water_level = mg->water_level;
this->large_cave = is_large_cave;
this->ps = ps;
this->ps2 = ps2;
- this->c_water_source = c_water;
- this->c_lava_source = c_lava;
+ this->c_water_source = mg->c_water_source;
+ this->c_lava_source = mg->c_lava_source;
min_tunnel_diameter = 2;
max_tunnel_diameter = ps->range(2, 6);
@@ -152,13 +155,6 @@ void CaveV6::makeTunnel(bool dirswitch) {
);
}
- /*if(large_cave){
- v3f p = orp + vec;
- s16 h = find_ground_level_clever(vmanip, v2s16(p.X, p.Z), ndef);
- route_y_min = h - rs/3;
- route_y_max = h + rs;
- }*/
-
vec += main_direction;
v3f rp = orp + vec;
@@ -181,7 +177,7 @@ void CaveV6::makeTunnel(bool dirswitch) {
float veclen = vec.getLength();
// As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
- if (veclen == 0.0)
+ if (veclen < 0.05)
veclen = 1.0;
// Every second section is rough
@@ -220,11 +216,7 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
s16 maxabsxz = MYMAX(abs(x0), abs(z0));
s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
- for (s16 y0 = -si2; y0 <= si2; y0++) {
- // Make better floors in small caves
- //if(y0 <= -rs/2 && rs<=7)
- // continue;
-
+ for (s16 y0 = -si2; y0 <= si2; y0++) {
if (large_cave_is_flat) {
// Make large caves not so tall
if (rs > 7 && abs(y0) >= rs / 3)
@@ -242,7 +234,7 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
if (large_cave) {
int full_ymin = node_min.Y - MAP_BLOCKSIZE;
int full_ymax = node_max.Y + MAP_BLOCKSIZE;
-
+
if (flooded && full_ymin < water_level && full_ymax > water_level) {
vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
} else if (flooded && full_ymax < water_level) {
@@ -264,3 +256,278 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
}
}
}
+
+
+///////////////////////////////////////// Caves V7
+
+CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
+ this->mg = mg;
+ this->vm = mg->vm;
+ this->ndef = mg->ndef;
+ this->water_level = mg->water_level;
+ this->large_cave = is_large_cave;
+ this->ps = ps;
+ this->c_water_source = mg->c_water_source;
+ this->c_lava_source = mg->c_lava_source;
+
+ dswitchint = ps->range(1, 14);
+ flooded = ps->range(1, 2) == 2;
+
+ if (large_cave) {
+ part_max_length_rs = ps->range(2, 4);
+ tunnel_routepoints = ps->range(5, ps->range(15, 30));
+ min_tunnel_diameter = 5;
+ max_tunnel_diameter = ps->range(7, ps->range(8, 24));
+ } else {
+ part_max_length_rs = ps->range(2, 9);
+ tunnel_routepoints = ps->range(10, ps->range(15, 30));
+ min_tunnel_diameter = 2;
+ max_tunnel_diameter = ps->range(2, 6);
+ }
+
+ large_cave_is_flat = (ps->range(0, 1) == 0);
+}
+
+
+void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
+ node_min = nmin;
+ node_max = nmax;
+ max_stone_y = max_stone_height;
+ main_direction = v3f(0, 0, 0);
+
+ // Allowed route area size in nodes
+ ar = node_max - node_min + v3s16(1, 1, 1);
+ // Area starting point in nodes
+ of = node_min;
+
+ // Allow a bit more
+ //(this should be more than the maximum radius of the tunnel)
+ s16 insure = 10;
+ s16 more = MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure;
+ ar += v3s16(1,0,1) * more * 2;
+ of -= v3s16(1,0,1) * more;
+
+ route_y_min = 0;
+ // Allow half a diameter + 7 over stone surface
+ route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;
+
+ // Limit maximum to area
+ route_y_max = rangelim(route_y_max, 0, ar.Y - 1);
+
+ if (large_cave) {
+ s16 min = 0;
+ if (node_min.Y < water_level && node_max.Y > water_level) {
+ min = water_level - max_tunnel_diameter/3 - of.Y;
+ route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
+ }
+ route_y_min = ps->range(min, min + max_tunnel_diameter);
+ route_y_min = rangelim(route_y_min, 0, route_y_max);
+ }
+
+ s16 route_start_y_min = route_y_min;
+ s16 route_start_y_max = route_y_max;
+
+ route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1);
+ route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);
+
+ // Randomize starting position
+ orp = v3f(
+ (float)(ps->next() % ar.X) + 0.5,
+ (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5,
+ (float)(ps->next() % ar.Z) + 0.5
+ );
+
+ // Generate some tunnel starting from orp
+ for (u16 j = 0; j < tunnel_routepoints; j++)
+ makeTunnel(j % dswitchint == 0);
+}
+
+
+void CaveV7::makeTunnel(bool dirswitch) {
+ if (dirswitch && !large_cave) {
+ main_direction = v3f(
+ ((float)(ps->next() % 20) - (float)10) / 10,
+ ((float)(ps->next() % 20) - (float)10) / 30,
+ ((float)(ps->next() % 20) - (float)10) / 10
+ );
+ main_direction *= (float)ps->range(0, 10) / 10;
+ }
+
+ // Randomize size
+ s16 min_d = min_tunnel_diameter;
+ s16 max_d = max_tunnel_diameter;
+ rs = ps->range(min_d, max_d);
+
+ v3s16 maxlen;
+ if (large_cave) {
+ maxlen = v3s16(
+ rs * part_max_length_rs,
+ rs * part_max_length_rs / 2,
+ rs * part_max_length_rs
+ );
+ } else {
+ maxlen = v3s16(
+ rs * part_max_length_rs,
+ ps->range(1, rs * part_max_length_rs),
+ rs * part_max_length_rs
+ );
+ }
+
+ v3f vec;
+ // Jump downward sometimes
+ if (!large_cave && ps->range(0, 12) == 0) {
+ vec = v3f(
+ (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+ (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y,
+ (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+ );
+ } else {
+ vec = v3f(
+ (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
+ (float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2,
+ (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
+ );
+ }
+
+ // Do not make large caves that are above ground.
+ // It is only necessary to check the startpoint and endpoint.
+ if (large_cave) {
+ v3s16 orpi(orp.X, orp.Y, orp.Z);
+ v3s16 veci(vec.X, vec.Y, vec.Z);
+ v3s16 p;
+
+ p = orpi + veci + of + rs / 2;
+ if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
+ p.X >= node_min.X && p.X <= node_max.X) {
+ u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
+ s16 h = mg->ridge_heightmap[index];
+ if (h < p.Y)
+ return;
+ } else if (p.Y > water_level) {
+ return; // If it's not in our heightmap, use a simple heuristic
+ }
+
+ p = orpi + of + rs / 2;
+ if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
+ p.X >= node_min.X && p.X <= node_max.X) {
+ u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
+ s16 h = mg->ridge_heightmap[index];
+ if (h < p.Y)
+ return;
+ } else if (p.Y > water_level) {
+ return;
+ }
+ }
+
+ vec += main_direction;
+
+ v3f rp = orp + vec;
+ if (rp.X < 0)
+ rp.X = 0;
+ else if (rp.X >= ar.X)
+ rp.X = ar.X - 1;
+
+ if (rp.Y < route_y_min)
+ rp.Y = route_y_min;
+ else if (rp.Y >= route_y_max)
+ rp.Y = route_y_max - 1;
+
+ if (rp.Z < 0)
+ rp.Z = 0;
+ else if (rp.Z >= ar.Z)
+ rp.Z = ar.Z - 1;
+
+ vec = rp - orp;
+
+ float veclen = vec.getLength();
+ if (veclen < 0.05)
+ veclen = 1.0;
+
+ // Every second section is rough
+ bool randomize_xz = (ps->range(1, 2) == 1);
+
+ // Make a ravine every once in a while if it's long enough
+ float xylen = vec.X * vec.X + vec.Z * vec.Z;
+ bool is_ravine = (xylen > 500.0) && !large_cave && (ps->range(1, 8) == 1);
+
+ // Carve routes
+ for (float f = 0; f < 1.0; f += 1.0 / veclen)
+ carveRoute(vec, f, randomize_xz, is_ravine);
+
+ orp = rp;
+}
+
+
+void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
+ MapNode airnode(CONTENT_AIR);
+ MapNode waternode(c_water_source);
+ MapNode lavanode(c_lava_source);
+ MapNode liquidnode = ps->range(0, 4) ? lavanode : waternode;
+
+ v3s16 startp(orp.X, orp.Y, orp.Z);
+ startp += of;
+
+ v3f fp = orp + vec * f;
+ fp.X += 0.1 * ps->range(-10, 10);
+ fp.Z += 0.1 * ps->range(-10, 10);
+ v3s16 cp(fp.X, fp.Y, fp.Z);
+
+ s16 d0 = -rs/2;
+ s16 d1 = d0 + rs;
+ if (randomize_xz) {
+ d0 += ps->range(-1, 1);
+ d1 += ps->range(-1, 1);
+ }
+
+ bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;
+
+ for (s16 z0 = d0; z0 <= d1; z0++) {
+ s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
+ for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
+ s16 maxabsxz = MYMAX(abs(x0), abs(z0));
+
+ s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) :
+ rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
+
+ for (s16 y0 = -si2; y0 <= si2; y0++) {
+ // Make better floors in small caves
+ if(flat_cave_floor && y0 <= -rs/2 && rs<=7)
+ continue;
+
+ if (large_cave_is_flat) {
+ // Make large caves not so tall
+ if (rs > 7 && abs(y0) >= rs / 3)
+ continue;
+ }
+
+ v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
+ p += of;
+
+ if (vm->m_area.contains(p) == false)
+ continue;
+
+ u32 i = vm->m_area.index(p);
+
+ // Don't replace air or water or lava
+ content_t c = vm->m_data[i].getContent();
+ if (c == CONTENT_AIR || c == c_water_source || c == c_lava_source)
+ continue;
+
+ if (large_cave) {
+ int full_ymin = node_min.Y - MAP_BLOCKSIZE;
+ int full_ymax = node_max.Y + MAP_BLOCKSIZE;
+
+ if (flooded && full_ymin < water_level && full_ymax > water_level)
+ vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
+ else if (flooded && full_ymax < water_level)
+ vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
+ else
+ vm->m_data[i] = airnode;
+ } else {
+ vm->m_data[i] = airnode;
+ vm->m_flags[i] |= VMANIP_FLAG_CAVE;
+ }
+ }
+ }
+ }
+}
diff --git a/src/cavegen.h b/src/cavegen.h
index 979226b3e..7822816d6 100644
--- a/src/cavegen.h
+++ b/src/cavegen.h
@@ -22,9 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
+class MapgenV6;
+class MapgenV7;
+
class CaveV6 {
public:
+ MapgenV6 *mg;
ManualMapVoxelManipulator *vm;
+ INodeDefManager *ndef;
s16 min_tunnel_diameter;
s16 max_tunnel_diameter;
@@ -40,10 +45,10 @@ public:
v3s16 node_min;
v3s16 node_max;
- v3f orp; //original point
- v3s16 of;
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
v3s16 ar; // allowed route area
- s16 rs; // radius size
+ s16 rs; // tunnel radius size
v3f main_direction;
s16 route_y_min;
@@ -58,11 +63,53 @@ public:
int water_level;
CaveV6() {}
- CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
- content_t c_water, content_t c_lava);
+ CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
void carveRoute(v3f vec, float f, bool randomize_xz);
};
+class CaveV7 {
+public:
+ MapgenV7 *mg;
+ ManualMapVoxelManipulator *vm;
+ INodeDefManager *ndef;
+
+ s16 min_tunnel_diameter;
+ s16 max_tunnel_diameter;
+ u16 tunnel_routepoints;
+ int dswitchint;
+ int part_max_length_rs;
+
+ bool large_cave;
+ bool large_cave_is_flat;
+ bool flooded;
+
+ s16 max_stone_y;
+ v3s16 node_min;
+ v3s16 node_max;
+
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
+ v3s16 ar; // allowed route area
+ s16 rs; // tunnel radius size
+ v3f main_direction;
+
+ s16 route_y_min;
+ s16 route_y_max;
+
+ PseudoRandom *ps;
+
+ content_t c_water_source;
+ content_t c_lava_source;
+
+ int water_level;
+
+ CaveV7() {}
+ CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool large_cave);
+ void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+ void makeTunnel(bool dirswitch);
+ void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+};
+
#endif
diff --git a/src/client.cpp b/src/client.cpp
index 03a710599..56505c66c 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "IMeshCache.h"
#include "util/serialize.h"
#include "config.h"
+#include "util/directiontables.h"
#if USE_CURL
#include <curl/curl.h>
@@ -2054,6 +2055,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u32 number = readU32(is);
u32 item = readU32(is);
u32 dir = readU32(is);
+ v2f align = readV2F1000(is);
+ v2f offset = readV2F1000(is);
ClientEvent event;
event.type = CE_HUDADD;
@@ -2066,6 +2069,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.hudadd.number = number;
event.hudadd.item = item;
event.hudadd.dir = dir;
+ event.hudadd.align = new v2f(align);
+ event.hudadd.offset = new v2f(offset);
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_HUDRM)
@@ -2092,7 +2097,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u32 id = readU32(is);
u8 stat = (HudElementStat)readU8(is);
- if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
+ if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+ stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
v2fdata = readV2F1000(is);
else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
sdata = deSerializeString(is);
@@ -2108,6 +2114,20 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.hudchange.data = intdata;
m_client_event_queue.push_back(event);
}
+ else if(command == TOCLIENT_HUD_SET_FLAGS)
+ {
+ std::string datastring((char *)&data[2], datasize - 2);
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ Player *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+
+ u32 flags = readU32(is);
+ u32 mask = readU32(is);
+
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
+ }
else
{
infostream<<"Client: Ignoring unknown command "
@@ -2719,21 +2739,14 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool
}
catch(InvalidPositionException &e){}
// Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- addUpdateMeshTask(p, false, urgent);
+ for (int i=0;i<6;i++)
+ {
+ try{
+ v3s16 p = blockpos + g_6dirs[i];
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
}
- catch(InvalidPositionException &e){}
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
diff --git a/src/client.h b/src/client.h
index f59588680..67ba6c565 100644
--- a/src/client.h
+++ b/src/client.h
@@ -230,6 +230,8 @@ struct ClientEvent
u32 number;
u32 item;
u32 dir;
+ v2f *align;
+ v2f *offset;
} hudadd;
struct{
u32 id;
diff --git a/src/clientserver.h b/src/clientserver.h
index 6f7bb4402..cfa87ada7 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -94,6 +94,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
TOCLIENT_HUD_ADD
TOCLIENT_HUD_RM
TOCLIENT_HUD_CHANGE
+ TOCLIENT_HUD_BUILTIN_ENABLE
*/
#define LATEST_PROTOCOL_VERSION 20
@@ -452,15 +453,17 @@ enum ToClientCommand
u32 number
u32 item
u32 dir
+ v2f1000 align
+ v2f1000 offset
*/
- TOCLIENT_HUDRM = 0x50,
+ TOCLIENT_HUDRM = 0x4a,
/*
u16 command
u32 id
*/
- TOCLIENT_HUDCHANGE = 0x51,
+ TOCLIENT_HUDCHANGE = 0x4b,
/*
u16 command
u32 id
@@ -470,6 +473,13 @@ enum ToClientCommand
u8[len] data |
u32 data]
*/
+
+ TOCLIENT_HUD_SET_FLAGS = 0x4c,
+ /*
+ u16 command
+ u32 flags
+ u32 mask
+ */
};
enum ToServerCommand
diff --git a/src/content_abm.cpp b/src/content_abm.cpp
index ccd9ca19c..e20201dcf 100644
--- a/src/content_abm.cpp
+++ b/src/content_abm.cpp
@@ -51,11 +51,15 @@ public:
ServerMap *map = &env->getServerMap();
MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
+ content_t c_snow = ndef->getId("snow");
if(ndef->get(n_top).light_propagates &&
!ndef->get(n_top).isLiquid() &&
n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
{
- n.setContent(ndef->getId("mapgen_dirt_with_grass"));
+ if(c_snow != CONTENT_IGNORE && n_top.getContent() == c_snow)
+ n.setContent(ndef->getId("dirt_with_snow"));
+ else
+ n.setContent(ndef->getId("mapgen_dirt_with_grass"));
map->addNodeWithEvent(p, n);
}
}
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 84d5f067c..155b39ab6 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -740,8 +740,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
continue;
// The face at Z+
- video::S3DVertex vertices[4] =
- {
+ video::S3DVertex vertices[4] = {
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
ap.x0(), ap.y1()),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
@@ -781,6 +780,132 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
collector.append(tile, vertices, 4, indices, 6);
}
break;}
+ case NDT_GLASSLIKE_FRAMED:
+ {
+ static const v3s16 dirs[6] = {
+ v3s16( 0, 1, 0),
+ v3s16( 0,-1, 0),
+ v3s16( 1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16( 0, 0, 1),
+ v3s16( 0, 0,-1)
+ };
+ TileSpec tiles[2];
+ tiles[0] = getNodeTile(n, p, dirs[0], data);
+ tiles[1] = getNodeTile(n, p, dirs[1], data);
+ u16 l = getInteriorLight(n, 1, data);
+ video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
+ v3f pos = intToFloat(p, BS);
+ static const float a=BS/2;
+ static const float b=.876*(BS/2);
+ static const aabb3f frame_edges[12] = {
+ aabb3f( b, b,-a, a, a, a), // y+
+ aabb3f(-a, b,-a,-b, a, a), // y+
+ aabb3f( b,-a,-a, a,-b, a), // y-
+ aabb3f(-a,-a,-a,-b,-b, a), // y-
+ aabb3f( b,-a, b, a, a, a), // x+
+ aabb3f( b,-a,-a, a, a,-b), // x+
+ aabb3f(-a,-a, b,-b, a, a), // x-
+ aabb3f(-a,-a,-a,-b, a,-b), // x-
+ aabb3f(-a, b, b, a, a, a), // z+
+ aabb3f(-a,-a, b, a,-b, a), // z+
+ aabb3f(-a,-a,-a, a,-b,-b), // z-
+ aabb3f(-a, b,-a, a, a,-b) // z-
+ };
+ aabb3f glass_faces[6] = {
+ aabb3f(-a, a,-a, a, a, a), // y+
+ aabb3f(-a,-a,-a, a,-a, a), // y-
+ aabb3f( a,-a,-a, a, a, a), // x+
+ aabb3f(-a,-a,-a,-a, a, a), // x-
+ aabb3f(-a,-a, a, a, a, a), // z+
+ aabb3f(-a,-a,-a, a, a,-a) // z-
+ };
+
+ int visible_faces[6] = {0,0,0,0,0,0};
+ int nb[18] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+ u8 i;
+ content_t current = n.getContent();
+ content_t content;
+ MapNode n2;
+ v3s16 n2p;
+ for(i=0; i<18; i++)
+ {
+ n2p = blockpos_nodes + p + g_26dirs[i];
+ n2 = data->m_vmanip.getNodeNoEx(n2p);
+ content_t n2c = n2.getContent();
+ //TODO: remove CONTENT_IGNORE check when getNodeNoEx is fixed
+ if (n2c == current || n2c == CONTENT_IGNORE)
+ nb[i]=1;
+ }
+ for(i=0; i<6; i++)
+ {
+ n2p = blockpos_nodes + p + dirs[i];
+ n2 = data->m_vmanip.getNodeNoEx(n2p);
+ content = n2.getContent();
+ const ContentFeatures &f2 = nodedef->get(content);
+ if (content == CONTENT_AIR || f2.isLiquid())
+ visible_faces[i]=1;
+ }
+ static const u8 nb_triplet[12*3] = {
+ 1,2, 7, 1,5, 6, 4,2,15, 4,5,14,
+ 2,0,11, 2,3,13, 5,0,10, 5,3,12,
+ 0,1, 8, 0,4,16, 3,4,17, 3,1, 9
+ };
+
+ f32 tx1,ty1,tz1,tx2,ty2,tz2;
+ aabb3f box;
+ for(i=0; i<12; i++)
+ {
+ int edge_invisible;
+ if (nb[nb_triplet[i*3+2]]==1)
+ edge_invisible=nb[nb_triplet[i*3]] & nb[nb_triplet[i*3+1]];
+ else
+ edge_invisible=nb[nb_triplet[i*3]] ^ nb[nb_triplet[i*3+1]];
+ if (edge_invisible)
+ continue;
+ box=frame_edges[i];
+ box.MinEdge += pos;
+ box.MaxEdge += pos;
+ tx1 = (box.MinEdge.X/BS)+0.5;
+ ty1 = (box.MinEdge.Y/BS)+0.5;
+ tz1 = (box.MinEdge.Z/BS)+0.5;
+ tx2 = (box.MaxEdge.X/BS)+0.5;
+ ty2 = (box.MaxEdge.Y/BS)+0.5;
+ tz2 = (box.MaxEdge.Z/BS)+0.5;
+ f32 txc1[24] = {
+ tx1, 1-tz2, tx2, 1-tz1,
+ tx1, tz1, tx2, tz2,
+ tz1, 1-ty2, tz2, 1-ty1,
+ 1-tz2, 1-ty2, 1-tz1, 1-ty1,
+ 1-tx2, 1-ty2, 1-tx1, 1-ty1,
+ tx1, 1-ty2, tx2, 1-ty1,
+ };
+ makeCuboid(&collector, box, &tiles[0], 1, c, txc1);
+ }
+ for(i=0; i<6; i++)
+ {
+ if (visible_faces[i]==0)
+ continue;
+ box=glass_faces[i];
+ box.MinEdge += pos;
+ box.MaxEdge += pos;
+ tx1 = (box.MinEdge.X/BS)+0.5;
+ ty1 = (box.MinEdge.Y/BS)+0.5;
+ tz1 = (box.MinEdge.Z/BS)+0.5;
+ tx2 = (box.MaxEdge.X/BS)+0.5;
+ ty2 = (box.MaxEdge.Y/BS)+0.5;
+ tz2 = (box.MaxEdge.Z/BS)+0.5;
+ f32 txc2[24] = {
+ tx1, 1-tz2, tx2, 1-tz1,
+ tx1, tz1, tx2, tz2,
+ tz1, 1-ty2, tz2, 1-ty1,
+ 1-tz2, 1-ty2, 1-tz1, 1-ty1,
+ 1-tx2, 1-ty2, 1-tx1, 1-ty1,
+ tx1, 1-ty2, tx2, 1-ty1,
+ };
+ makeCuboid(&collector, box, &tiles[1], 1, c, txc2);
+ }
+ break;}
case NDT_ALLFACES:
{
TileSpec tile_leaves = getNodeTile(n, p,
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 3526ecbd2..24a9186f7 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1472,6 +1472,11 @@ std::string PlayerSAO::getPropertyPacket()
}
bool PlayerSAO::getCollisionBox(aabb3f *toset) {
- //player collision handling is already done clientside no need to do it twice
- return false;
+ //update collision box
+ *toset = m_player->getCollisionbox();
+
+ toset->MinEdge += m_base_position;
+ toset->MaxEdge += m_base_position;
+
+ return true;
}
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 9875c6ecb..09ec45697 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -107,6 +107,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_clouds", "true");
settings->setDefault("screenshot_path", ".");
settings->setDefault("view_bobbing_amount", "1.0");
+ settings->setDefault("fall_bobbing_amount", "0.0");
settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("cloud_height", "120");
settings->setDefault("menu_clouds", "true");
diff --git a/src/environment.cpp b/src/environment.cpp
index fc7972b2c..438c9ef4f 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1295,16 +1295,17 @@ bool isFreeServerActiveObjectId(u16 id,
u16 getFreeServerActiveObjectId(
std::map<u16, ServerActiveObject*> &objects)
{
- u16 new_id = 1;
+ //try to reuse id's as late as possible
+ static u16 last_used_id = 0;
+ u16 startid = last_used_id;
for(;;)
{
- if(isFreeServerActiveObjectId(new_id, objects))
- return new_id;
+ last_used_id ++;
+ if(isFreeServerActiveObjectId(last_used_id, objects))
+ return last_used_id;
- if(new_id == 65535)
+ if(last_used_id == startid)
return 0;
-
- new_id++;
}
}
@@ -2296,16 +2297,17 @@ bool isFreeClientActiveObjectId(u16 id,
u16 getFreeClientActiveObjectId(
std::map<u16, ClientActiveObject*> &objects)
{
- u16 new_id = 1;
+ //try to reuse id's as late as possible
+ static u16 last_used_id = 0;
+ u16 startid = last_used_id;
for(;;)
{
- if(isFreeClientActiveObjectId(new_id, objects))
- return new_id;
+ last_used_id ++;
+ if(isFreeClientActiveObjectId(last_used_id, objects))
+ return last_used_id;
- if(new_id == 65535)
+ if(last_used_id == startid)
return 0;
-
- new_id++;
}
}
diff --git a/src/game.cpp b/src/game.cpp
index a2d94ac0a..189003e4c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2106,6 +2106,8 @@ void the_game(
delete event.hudadd.name;
delete event.hudadd.scale;
delete event.hudadd.text;
+ delete event.hudadd.align;
+ delete event.hudadd.offset;
continue;
}
@@ -2118,6 +2120,8 @@ void the_game(
e->number = event.hudadd.number;
e->item = event.hudadd.item;
e->dir = event.hudadd.dir;
+ e->align = *event.hudadd.align;
+ e->offset = *event.hudadd.offset;
if (id == nhudelem)
player->hud.push_back(e);
@@ -2128,6 +2132,8 @@ void the_game(
delete event.hudadd.name;
delete event.hudadd.scale;
delete event.hudadd.text;
+ delete event.hudadd.align;
+ delete event.hudadd.offset;
}
else if (event.type == CE_HUDRM)
{
@@ -2169,6 +2175,12 @@ void the_game(
case HUD_STAT_DIR:
e->dir = event.hudchange.data;
break;
+ case HUD_STAT_ALIGN:
+ e->align = *event.hudchange.v2fdata;
+ break;
+ case HUD_STAT_OFFSET:
+ e->offset = *event.hudchange.v2fdata;
+ break;
}
delete event.hudchange.v2fdata;
@@ -3058,7 +3070,7 @@ void the_game(
/*
Wielded tool
*/
- if(show_hud)
+ if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
{
// Warning: This clears the Z buffer.
camera.drawWieldedTool();
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index 431b40e63..06e7cdff7 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -57,6 +57,7 @@ const wchar_t *contrib_core_strs[] = {
};
const wchar_t *contrib_active_strs[] = {
+ L"kahrl <kahrl@gmx.net>",
L"sfan5 <sfan5@live.de>",
L"sapier <sapier@gmx.net>",
L"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>",
@@ -69,7 +70,6 @@ const wchar_t *contrib_active_strs[] = {
};
const wchar_t *contrib_previous_strs[] = {
- L"kahrl <kahrl@gmx.net>",
L"Giuseppe Bilotta (Oblomov) <giuseppe.bilotta@gmail.com>",
L"Jonathan Neuschafer <j.neuschaefer@gmx.net>",
L"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>",
diff --git a/src/hud.cpp b/src/hud.cpp
index 77cf23173..65c78ca50 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
hotbar_imagesize = 48;
hotbar_itemcount = 8;
+ tsrc = gamedef->getTextureSource();
+
v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
@@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
+
+ use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
}
@@ -175,8 +179,7 @@ void Hud::drawLuaElements() {
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
switch (e->type) {
case HUD_ELEM_IMAGE: {
- video::ITexture *texture =
- gamedef->getTextureSource()->getTextureRaw(e->text);
+ video::ITexture *texture = tsrc->getTextureRaw(e->text);
if (!texture)
continue;
@@ -186,6 +189,10 @@ void Hud::drawLuaElements() {
core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
imgsize.Height * e->scale.X);
rect += pos;
+ v2s32 offset((e->align.X - 1.0) * ((imgsize.Width * e->scale.X) / 2),
+ (e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2));
+ rect += offset;
+ rect += v2s32(e->offset.X, e->offset.Y);
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
@@ -195,11 +202,17 @@ void Hud::drawLuaElements() {
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
- font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
+ std::wstring text = narrow_to_wide(e->text);
+ core::dimension2d<u32> textsize = font->getDimension(text.c_str());
+ v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
+ (e->align.Y - 1.0) * (textsize.Height / 2));
+ v2s32 offs(e->offset.X, e->offset.Y);
+ font->draw(text.c_str(), size + pos + offset + offs, color);
+ break; }
+ case HUD_ELEM_STATBAR: {
+ v2s32 offs(e->offset.X, e->offset.Y);
+ drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
break; }
- case HUD_ELEM_STATBAR:
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
- break;
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
@@ -212,12 +225,11 @@ void Hud::drawLuaElements() {
}
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
+void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
- video::ITexture *stat_texture =
- gamedef->getTextureSource()->getTextureRaw(texture);
+ video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
if (!stat_texture)
return;
@@ -227,6 +239,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
if (corner & HUD_CORNER_LOWER)
p -= srcd.Height;
+ p += offset;
+
v2s32 steppos;
switch (drawdir) {
case HUD_DIR_RIGHT_LEFT:
@@ -276,17 +290,32 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
- drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
- drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
- "heart.png", halfheartcount);
+ if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
+ drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
+ if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
+ drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
+ "heart.png", halfheartcount, v2s32(0, 0));
}
void Hud::drawCrosshair() {
- driver->draw2DLine(displaycenter - v2s32(10, 0),
- displaycenter + v2s32(10, 0), crosshair_argb);
- driver->draw2DLine(displaycenter - v2s32(0, 10),
- displaycenter + v2s32(0, 10), crosshair_argb);
+ if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
+ return;
+
+ if (use_crosshair_image) {
+ video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
+ v2u32 size = crosshair->getOriginalSize();
+ v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
+ displaycenter.Y - (size.Y / 2));
+ driver->draw2DImage(crosshair, lsize,
+ core::rect<s32>(0, 0, size.X, size.Y),
+ 0, crosshair_argb, true);
+ } else {
+ driver->draw2DLine(displaycenter - v2s32(10, 0),
+ displaycenter + v2s32(10, 0), crosshair_argb);
+ driver->draw2DLine(displaycenter - v2s32(0, 10),
+ displaycenter + v2s32(0, 10), crosshair_argb);
+ }
}
diff --git a/src/hud.h b/src/hud.h
index 274a669c4..00e44dd80 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_CORNER_LOWER 1
#define HUD_CORNER_CENTER 2
+#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
+#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
+#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
+#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
+
class Player;
enum HudElementType {
@@ -47,7 +52,9 @@ enum HudElementStat {
HUD_STAT_TEXT,
HUD_STAT_NUMBER,
HUD_STAT_ITEM,
- HUD_STAT_DIR
+ HUD_STAT_DIR,
+ HUD_STAT_ALIGN,
+ HUD_STAT_OFFSET
};
struct HudElement {
@@ -59,6 +66,8 @@ struct HudElement {
u32 number;
u32 item;
u32 dir;
+ v2f align;
+ v2f offset;
};
@@ -73,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) {
#ifndef SERVER
-#include <deque>
-
#include <IGUIFont.h>
#include "gamedef.h"
@@ -90,7 +97,8 @@ public:
IGameDef *gamedef;
LocalPlayer *player;
Inventory *inventory;
-
+ ITextureSource *tsrc;
+
v2u32 screensize;
v2s32 displaycenter;
s32 hotbar_imagesize;
@@ -98,6 +106,7 @@ public:
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
+ bool use_crosshair_image;
Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
@@ -106,7 +115,8 @@ public:
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
InventoryList *mainlist, u16 selectitem, u16 direction);
void drawLuaElements();
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count);
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+ std::string texture, s32 count, v2s32 offset);
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
void resizeHotbar();
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index 784919ae2..05328ea48 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -247,7 +247,8 @@ public:
i = values.begin(); i != values.end(); ++i)
{
ClientCached *cc = *i;
- cc->wield_mesh->drop();
+ if (cc->wield_mesh)
+ cc->wield_mesh->drop();
delete cc;
}
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 6b7b0943c..13117d881 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -154,9 +154,6 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
// This should always apply, otherwise there are glitches
assert(d > pos_max_d);
- float player_radius = BS*0.30;
- float player_height = BS*1.55;
-
// Maximum distance over border for sneaking
f32 sneak_max = BS*0.4;
@@ -184,24 +181,12 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
}
}
- /*
- Calculate player collision box (new and old)
- */
- core::aabbox3d<f32> playerbox(
- -player_radius,
- 0.0,
- -player_radius,
- player_radius,
- player_height,
- player_radius
- );
-
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
v3f accel_f = v3f(0,0,0);
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
- pos_max_d, playerbox, player_stepheight, dtime,
+ pos_max_d, m_collisionbox, player_stepheight, dtime,
position, m_speed, accel_f);
/*
diff --git a/src/map.cpp b/src/map.cpp
index c4884a45a..821805d4e 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1764,7 +1764,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
}
// prevent lakes in air above unloaded blocks
- if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
+ if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level || !fast_flood) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
--total_level;
}
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index f68a79e41..f8a0b5f06 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -1099,6 +1099,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
getShader("test_shader_1").material;
video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()->
getShader("test_shader_2").material;
+ video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()->
+ getShader("test_shader_3").material;
for(u32 i = 0; i < collector.prebuffers.size(); i++)
{
PreMeshBuffer &p = collector.prebuffers[i];
@@ -1174,7 +1176,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material.setTexture(0, p.tile.texture.atlas);
if(enable_shaders)
- p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2);
+ p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
else
p.tile.applyMaterialOptions(material);
diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp
index 7f0faf16f..2eeaf13eb 100644
--- a/src/mapgen_indev.cpp
+++ b/src/mapgen_indev.cpp
@@ -274,23 +274,21 @@ void MapgenIndev::generateCaves(int max_stone_y) {
for (u32 i = 0; i < caves_count + bruises_count; i++) {
bool large_cave = (i >= caves_count);
- CaveIndev cave(this, &ps, &ps2, node_min, large_cave,
- c_water_source, c_lava_source);
+ CaveIndev cave(this, &ps, &ps2, node_min, large_cave);
cave.makeCave(node_min, node_max, max_stone_y);
}
}
-CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
- v3s16 node_min, bool is_large_cave,
- content_t c_water, content_t c_lava) {
+CaveIndev::CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
+ v3s16 node_min, bool is_large_cave) {
this->vm = mg->vm;
this->water_level = mg->water_level;
this->large_cave = is_large_cave;
this->ps = ps;
this->ps2 = ps2;
- this->c_water_source = c_water;
- this->c_lava_source = c_lava;
+ this->c_water_source = mg->c_water_source;
+ this->c_lava_source = mg->c_lava_source;
min_tunnel_diameter = 2;
max_tunnel_diameter = ps->range(2,6);
@@ -303,7 +301,7 @@ CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
flooded = !ps->range(0, 3);
tunnel_routepoints = ps->range(5, 30);
min_tunnel_diameter = 30;
- max_tunnel_diameter = ps->range(40, ps->range(80, 200));
+ max_tunnel_diameter = ps->range(40, ps->range(80, 150));
} else {
tunnel_routepoints = ps->range(5, ps->range(15,30));
min_tunnel_diameter = 5;
diff --git a/src/mapgen_indev.h b/src/mapgen_indev.h
index bd6faa21c..87ae39d09 100644
--- a/src/mapgen_indev.h
+++ b/src/mapgen_indev.h
@@ -153,8 +153,8 @@ struct MapgenFactoryIndev : public MapgenFactoryV6 {
class CaveIndev : public CaveV6 {
public:
- CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, v3s16 node_min,
- bool is_large_cave, content_t c_water, content_t c_lava);
+ CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
+ v3s16 node_min, bool is_large_cave);
};
#endif
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 352afd2f3..d90d142d5 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -948,7 +948,7 @@ void MapgenV6::generateCaves(int max_stone_y) {
for (u32 i = 0; i < caves_count + bruises_count; i++) {
bool large_cave = (i >= caves_count);
- CaveV6 cave(this, &ps, &ps2, large_cave, c_water_source, c_lava_source);
+ CaveV6 cave(this, &ps, &ps2, large_cave);
cave.makeCave(node_min, node_max, max_stone_y);
}
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index efcf78672..4bfc866e2 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -78,7 +78,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
this->water_level = params->water_level;
this->flags = params->flags;
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
-// this->ystride = csize.X; //////fix this
+ this->ystride = csize.X; //////fix this
this->biomemap = new u8[csize.X * csize.Z];
this->heightmap = new s16[csize.X * csize.Z];
@@ -187,7 +187,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
generateCaves(stone_surface_max_y);
addTopNodes();
- //v3s16 central_area_size = node_max - node_min + v3s16(1,1,1);
if (flags & MG_DUNGEONS) {
DungeonGen dgen(ndef, data->seed, water_level);
@@ -452,7 +451,8 @@ void MapgenV7::addTopNodes() {
vm->m_area.add_y(em, i, 1);
}
// If dirt, grow grass on it.
- if (vm->m_data[i].getContent() == CONTENT_AIR) {
+ if (y > water_level - 10 &&
+ vm->m_data[i].getContent() == CONTENT_AIR) {
vm->m_area.add_y(em, i, -1);
if (vm->m_data[i].getContent() == c_dirt)
vm->m_data[i] = MapNode(c_dirt_with_grass);
@@ -489,7 +489,8 @@ void MapgenV7::addTopNodes() {
vm->m_area.add_y(em, i, 1);
}
// If dirt, grow grass on it.
- if (vm->m_data[i].getContent() == CONTENT_AIR) {
+ if (y > water_level - 10 &&
+ vm->m_data[i].getContent() == CONTENT_AIR) {
vm->m_area.add_y(em, i, -1);
if (vm->m_data[i].getContent() == c_dirt)
vm->m_data[i] = MapNode(c_dirt_with_grass);
@@ -502,22 +503,22 @@ void MapgenV7::addTopNodes() {
#include "mapgen_v6.h"
void MapgenV7::generateCaves(int max_stone_y) {
PseudoRandom ps(blockseed + 21343);
- PseudoRandom ps2(blockseed + 1032);
int volume_nodes = (node_max.X - node_min.X + 1) *
- (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE;
+ (node_max.Y - node_min.Y + 1) *
+ (node_max.Z - node_min.Z + 1);
float cave_amount = NoisePerlin2D(&nparams_v6_def_cave,
node_min.X, node_min.Y, seed);
-
- u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 50000;
+
+ u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000;
for (u32 i = 0; i < caves_count; i++) {
- CaveV6 cave(this, &ps, &ps2, false, c_water_source, c_lava_source);
+ CaveV7 cave(this, &ps, false);
cave.makeCave(node_min, node_max, max_stone_y);
}
-
- u32 bruises_count = (ps.range(1, 6) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
+
+ u32 bruises_count = (ps.range(1, 8) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
for (u32 i = 0; i < bruises_count; i++) {
- CaveV6 cave(this, &ps, &ps2, true, c_water_source, c_lava_source);
+ CaveV7 cave(this, &ps, true);
cave.makeCave(node_min, node_max, max_stone_y);
}
}
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index e2b72333f..ba3e42e98 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -628,6 +628,10 @@ public:
f->solidness = 0;
f->visual_solidness = 1;
break;
+ case NDT_GLASSLIKE_FRAMED:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
case NDT_ALLFACES:
f->solidness = 0;
f->visual_solidness = 1;
@@ -658,15 +662,11 @@ public:
break;
}
- u8 material_type = 0;
- if(is_liquid){
- if(f->alpha == 255)
- material_type = TILE_MATERIAL_LIQUID_OPAQUE;
- else
- material_type = TILE_MATERIAL_LIQUID_TRANSPARENT;
- } else{
- material_type = TILE_MATERIAL_BASIC;
- }
+ u8 material_type;
+ if (is_liquid)
+ material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
+ else
+ material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
// Tiles (fill in f->tiles[])
for(u16 j=0; j<6; j++){
diff --git a/src/nodedef.h b/src/nodedef.h
index d846489ae..2691aca33 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -141,6 +141,9 @@ enum NodeDrawType
NDT_FENCELIKE,
NDT_RAILLIKE,
NDT_NODEBOX,
+ NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
+ // visible faces
+ // uses 2 textures, one for frames, second for faces
};
#define CF_SPECIAL_COUNT 2
diff --git a/src/player.cpp b/src/player.cpp
index 1ca9423b0..34f0fda08 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "player.h"
+#include "hud.h"
#include "constants.h"
#include "gamedef.h"
#include "connection.h" // PEER_ID_INEXISTENT
@@ -41,7 +42,8 @@ Player::Player(IGameDef *gamedef):
m_pitch(0),
m_yaw(0),
m_speed(0,0,0),
- m_position(0,0,0)
+ m_position(0,0,0),
+ m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
{
updateName("<not set>");
inventory.clear();
@@ -52,30 +54,33 @@ Player::Player(IGameDef *gamedef):
inventory.addList("craftresult", 1);
// Can be redefined via Lua
- inventory_formspec = "size[8,7.5]"
+ inventory_formspec = "size[8,7.5]"
//"image[1,0.6;1,2;player.png]"
"list[current_player;main;0,3.5;8,4;]"
"list[current_player;craft;3,0;3,3;]"
"list[current_player;craftpreview;7,1;1,1;]";
// Initialize movement settings at default values, so movement can work if the server fails to send them
- movement_acceleration_default = 3 * BS;
- movement_acceleration_air = 2 * BS;
- movement_acceleration_fast = 10 * BS;
- movement_speed_walk = 4 * BS;
- movement_speed_crouch = 1.35 * BS;
- movement_speed_fast = 20 * BS;
- movement_speed_climb = 2 * BS;
- movement_speed_jump = 6.5 * BS;
- movement_liquid_fluidity = 1 * BS;
- movement_liquid_fluidity_smooth = 0.5 * BS;
- movement_liquid_sink = 10 * BS;
- movement_gravity = 9.81 * BS;
+ movement_acceleration_default = 3 * BS;
+ movement_acceleration_air = 2 * BS;
+ movement_acceleration_fast = 10 * BS;
+ movement_speed_walk = 4 * BS;
+ movement_speed_crouch = 1.35 * BS;
+ movement_speed_fast = 20 * BS;
+ movement_speed_climb = 2 * BS;
+ movement_speed_jump = 6.5 * BS;
+ movement_liquid_fluidity = 1 * BS;
+ movement_liquid_fluidity_smooth = 0.5 * BS;
+ movement_liquid_sink = 10 * BS;
+ movement_gravity = 9.81 * BS;
// Movement overrides are multipliers and must be 1 by default
- physics_override_speed = 1;
- physics_override_jump = 1;
+ physics_override_speed = 1;
+ physics_override_jump = 1;
physics_override_gravity = 1;
+
+ hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+ HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
}
Player::~Player()
diff --git a/src/player.h b/src/player.h
index d0e50d2c3..fade6de01 100644
--- a/src/player.h
+++ b/src/player.h
@@ -180,6 +180,10 @@ public:
return m_name;
}
+ core::aabbox3d<f32> getCollisionbox() {
+ return m_collisionbox;
+ }
+
virtual bool isLocal() const
{ return false; }
virtual PlayerSAO *getPlayerSAO()
@@ -245,6 +249,7 @@ public:
u32 keyPressed;
std::vector<HudElement *> hud;
+ u32 hud_flags;
protected:
IGameDef *m_gamedef;
@@ -254,6 +259,7 @@ protected:
f32 m_yaw;
v3f m_speed;
v3f m_position;
+ core::aabbox3d<f32> m_collisionbox;
};
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 8d472e6b8..f0fe1950e 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -754,15 +754,18 @@ static int l_chat_send_all(lua_State *L)
return 0;
}
-// chat_send_player(name, text)
+// chat_send_player(name, text, prepend)
static int l_chat_send_player(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
const char *text = luaL_checkstring(L, 2);
+ bool prepend = true;
+ if (lua_isboolean(L, 3))
+ prepend = lua_toboolean(L, 3);
// Get server from registry
Server *server = get_server(L);
// Send
- server->notifyPlayer(name, narrow_to_wide(text));
+ server->notifyPlayer(name, narrow_to_wide(text), prepend);
return 0;
}
@@ -785,6 +788,31 @@ static int l_get_player_privs(lua_State *L)
return 1;
}
+// get_player_ip()
+static int l_get_player_ip(lua_State *L)
+{
+ const char * name = luaL_checkstring(L, 1);
+ Player *player = get_env(L)->getPlayer(name);
+ if(player == NULL)
+ {
+ lua_pushnil(L); // no such player
+ return 1;
+ }
+ try
+ {
+ Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
+ std::string ip_str = addr.serializeString();
+ lua_pushstring(L, ip_str.c_str());
+ return 1;
+ }
+ catch(con::PeerNotFoundException) // unlikely
+ {
+ dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+ lua_pushnil(L); // error
+ return 1;
+ }
+}
+
// get_ban_list()
static int l_get_ban_list(lua_State *L)
{
@@ -1081,6 +1109,7 @@ static const struct luaL_Reg minetest_f [] = {
{"chat_send_all", l_chat_send_all},
{"chat_send_player", l_chat_send_player},
{"get_player_privs", l_get_player_privs},
+ {"get_player_ip", l_get_player_ip},
{"get_ban_list", l_get_ban_list},
{"get_ban_description", l_get_ban_description},
{"ban_player", l_ban_player},
diff --git a/src/scriptapi_content.cpp b/src/scriptapi_content.cpp
index 3b7ed5179..30fd70349 100644
--- a/src/scriptapi_content.cpp
+++ b/src/scriptapi_content.cpp
@@ -225,6 +225,11 @@ ContentFeatures read_content_features(lua_State *L, int index)
lua_pop(L, 1);
f.alpha = getintfield_default(L, index, "alpha", 255);
+
+ bool usealpha = getboolfield_default(L, index,
+ "use_texture_alpha", false);
+ if (usealpha)
+ f.alpha = 0;
/* Other stuff */
diff --git a/src/scriptapi_node.cpp b/src/scriptapi_node.cpp
index 5ffcaeb9d..2fea50fa1 100644
--- a/src/scriptapi_node.cpp
+++ b/src/scriptapi_node.cpp
@@ -34,6 +34,7 @@ struct EnumString es_DrawType[] =
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
+ {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp
index 9152c9eb3..4dfdeb8c8 100644
--- a/src/scriptapi_object.cpp
+++ b/src/scriptapi_object.cpp
@@ -47,6 +47,17 @@ struct EnumString es_HudElementStat[] =
{HUD_STAT_NUMBER, "number"},
{HUD_STAT_ITEM, "item"},
{HUD_STAT_DIR, "direction"},
+ {HUD_STAT_ALIGN, "alignment"},
+ {HUD_STAT_OFFSET, "offset"},
+ {0, NULL},
+};
+
+struct EnumString es_HudBuiltinElement[] =
+{
+ {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
+ {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
+ {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
+ {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
{0, NULL},
};
@@ -751,6 +762,14 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "direction", 0);
+ lua_getfield(L, 2, "alignment");
+ elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
+ lua_getfield(L, 2, "offset");
+ elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
+ lua_pop(L, 1);
+
u32 id = get_server(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
@@ -833,6 +852,12 @@ int ObjectRef::l_hud_change(lua_State *L)
case HUD_STAT_DIR:
e->dir = lua_tonumber(L, 4);
value = &e->dir;
+ case HUD_STAT_ALIGN:
+ e->align = read_v2f(L, 4);
+ value = &e->align;
+ case HUD_STAT_OFFSET:
+ e->offset = read_v2f(L, 4);
+ value = &e->offset;
}
get_server(L)->hudChange(player, id, stat, value);
@@ -886,6 +911,32 @@ int ObjectRef::l_hud_get(lua_State *L)
return 1;
}
+// hud_set_flags(self, flags)
+int ObjectRef::l_hud_set_flags(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if (player == NULL)
+ return 0;
+
+ u32 flags = 0;
+ u32 mask = 0;
+ bool flag;
+
+ const EnumString *esp = es_HudBuiltinElement;
+ for (int i = 0; esp[i].str; i++) {
+ if (getboolfield(L, 2, esp[i].str, flag)) {
+ flags |= esp[i].num * flag;
+ mask |= esp[i].num;
+ }
+ }
+ if (!get_server(L)->hudSetFlags(player, flags, mask))
+ return 0;
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{
@@ -996,8 +1047,7 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_remove),
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
- //luamethod(ObjectRef, hud_lock_next_bar),
- //luamethod(ObjectRef, hud_unlock_bar),
+ luamethod(ObjectRef, hud_set_flags),
{0,0}
};
diff --git a/src/scriptapi_object.h b/src/scriptapi_object.h
index fd46f2cf6..82535ee94 100644
--- a/src/scriptapi_object.h
+++ b/src/scriptapi_object.h
@@ -202,6 +202,9 @@ private:
// hud_get(self, id)
static int l_hud_get(lua_State *L);
+ // hud_set_flags(self, flags)
+ static int l_hud_set_flags(lua_State *L);
+
public:
ObjectRef(ServerActiveObject *object);
diff --git a/src/server.cpp b/src/server.cpp
index 7fad623c2..d5e505190 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3616,6 +3616,8 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
writeU32(os, form->number);
writeU32(os, form->item);
writeU32(os, form->dir);
+ writeV2F1000(os, form->align);
+ writeV2F1000(os, form->offset);
// Make data buffer
std::string s = os.str();
@@ -3650,6 +3652,8 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
switch (stat) {
case HUD_STAT_POS:
case HUD_STAT_SCALE:
+ case HUD_STAT_ALIGN:
+ case HUD_STAT_OFFSET:
writeV2F1000(os, *(v2f *)value);
break;
case HUD_STAT_NAME:
@@ -3671,6 +3675,22 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
m_con.Send(peer_id, 0, data, true);
}
+void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
+{
+ std::ostringstream os(std::ios_base::binary);
+
+ // Write command
+ writeU16(os, TOCLIENT_HUD_SET_FLAGS);
+ writeU32(os, flags);
+ writeU32(os, mask);
+
+ // Make data buffer
+ std::string s = os.str();
+ SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
+ // Send as reliable
+ m_con.Send(peer_id, 0, data, true);
+}
+
void Server::BroadcastChatMessage(const std::wstring &message)
{
for(std::map<u16, RemoteClient*>::iterator
@@ -4602,12 +4622,15 @@ void Server::saveConfig()
g_settings->updateConfigFile(m_path_config.c_str());
}
-void Server::notifyPlayer(const char *name, const std::wstring msg)
+void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
{
Player *player = m_env->getPlayer(name);
if(!player)
return;
- SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
+ if (prepend)
+ SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
+ else
+ SendChatMessage(player->peer_id, msg);
}
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
@@ -4657,6 +4680,14 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
return true;
}
+bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
+ if (!player)
+ return false;
+
+ SendHUDSetFlags(player->peer_id, flags, mask);
+ return true;
+}
+
void Server::notifyPlayers(const std::wstring msg)
{
BroadcastChatMessage(msg);
diff --git a/src/server.h b/src/server.h
index 52606b0cb..dcd007d23 100644
--- a/src/server.h
+++ b/src/server.h
@@ -456,7 +456,7 @@ public:
}
// Envlock and conlock should be locked when calling this
- void notifyPlayer(const char *name, const std::wstring msg);
+ void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
void notifyPlayers(const std::wstring msg);
void spawnParticle(const char *playername,
v3f pos, v3f velocity, v3f acceleration,
@@ -540,6 +540,7 @@ public:
u32 hudAdd(Player *player, HudElement *element);
bool hudRemove(Player *player, u32 id);
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
+ bool hudSetFlags(Player *player, u32 flags, u32 mask);
private:
@@ -583,6 +584,8 @@ private:
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
void SendHUDRemove(u16 peer_id, u32 id);
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
+ void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
+
/*
Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than
diff --git a/src/serverlist.cpp b/src/serverlist.cpp
index 93f9d2435..7053436d0 100644
--- a/src/serverlist.cpp
+++ b/src/serverlist.cpp
@@ -38,10 +38,12 @@ std::string getFilePath()
{
std::string serverlist_file = g_settings->get("serverlist_file");
- std::string rel_path = std::string("client") + DIR_DELIM
- + "serverlist" + DIR_DELIM
- + serverlist_file;
- std::string path = porting::path_share + DIR_DELIM + rel_path;
+ std::string dir_path = std::string("client") + DIR_DELIM
+ + "serverlist" + DIR_DELIM;
+ fs::CreateDir(porting::path_user + DIR_DELIM + "client");
+ fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
+ std::string rel_path = dir_path + serverlist_file;
+ std::string path = porting::path_user + DIR_DELIM + rel_path;
return path;
}
diff --git a/src/tile.h b/src/tile.h
index c5c7f9303..ea5c4be54 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -162,6 +162,7 @@ IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
enum MaterialType{
TILE_MATERIAL_BASIC,
+ TILE_MATERIAL_ALPHA,
TILE_MATERIAL_LIQUID_TRANSPARENT,
TILE_MATERIAL_LIQUID_OPAQUE,
};
@@ -222,6 +223,9 @@ struct TileSpec
case TILE_MATERIAL_BASIC:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
+ case TILE_MATERIAL_ALPHA:
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
break;
@@ -233,12 +237,16 @@ struct TileSpec
}
void applyMaterialOptionsWithShaders(video::SMaterial &material,
const video::E_MATERIAL_TYPE &basic,
- const video::E_MATERIAL_TYPE &liquid) const
+ const video::E_MATERIAL_TYPE &liquid,
+ const video::E_MATERIAL_TYPE &alpha) const
{
switch(material_type){
case TILE_MATERIAL_BASIC:
material.MaterialType = basic;
break;
+ case TILE_MATERIAL_ALPHA:
+ material.MaterialType = alpha;
+ break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
material.MaterialType = liquid;
break;