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authorDTA7 <dta7e@t-online.de>2017-09-26 08:17:50 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-09-26 08:17:50 +0200
commit9eb163ab4f72fad234d47e9446f5608d1c5c02dc (patch)
treef4317f3a6de1f45e1b77c9b614956d8d746a12e2 /src
parent6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 (diff)
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Add mute setting (toggled by the mute key and in the volume menu) (#6415)
* Add mute setting (toggled by the mute key and in the volume menu)
Diffstat (limited to 'src')
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/game.cpp31
-rw-r--r--src/guiVolumeChange.cpp70
3 files changed, 68 insertions, 34 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 5bba3bc80..3c826dd2e 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -37,6 +37,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("address", "");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
+ settings->setDefault("mute_sound", "false");
settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0");
settings->setDefault("meshgen_block_cache_size", "20");
diff --git a/src/game.cpp b/src/game.cpp
index d85e34d35..7d4dd0e04 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2553,14 +2553,12 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip();
} else if (wasKeyDown(KeyType::MUTE)) {
- float volume = g_settings->getFloat("sound_volume");
- if (volume < 0.001f) {
- g_settings->setFloat("sound_volume", 1.0f);
- showStatusTextSimple("Volume changed to 100%");
- } else {
- g_settings->setFloat("sound_volume", 0.0f);
- showStatusTextSimple("Volume changed to 0%");
- }
+ bool new_mute_sound = !g_settings->getBool("mute_sound");
+ g_settings->setBool("mute_sound", new_mute_sound);
+ if (new_mute_sound)
+ showStatusTextSimple("Sound muted");
+ else
+ showStatusTextSimple("Sound unmuted");
runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
@@ -3558,13 +3556,18 @@ void Game::updateSound(f32 dtime)
camera->getDirection(),
camera->getCameraNode()->getUpVector());
- // Check if volume is in the proper range, else fix it.
- float old_volume = g_settings->getFloat("sound_volume");
- float new_volume = rangelim(old_volume, 0.0f, 1.0f);
- sound->setListenerGain(new_volume);
+ bool mute_sound = g_settings->getBool("mute_sound");
+ if (mute_sound) {
+ sound->setListenerGain(0.0f);
+ } else {
+ // Check if volume is in the proper range, else fix it.
+ float old_volume = g_settings->getFloat("sound_volume");
+ float new_volume = rangelim(old_volume, 0.0f, 1.0f);
+ sound->setListenerGain(new_volume);
- if (old_volume != new_volume) {
- g_settings->setFloat("sound_volume", new_volume);
+ if (old_volume != new_volume) {
+ g_settings->setFloat("sound_volume", new_volume);
+ }
}
LocalPlayer *player = client->getEnv().getLocalPlayer();
diff --git a/src/guiVolumeChange.cpp b/src/guiVolumeChange.cpp
index c7868ad35..8c462312b 100644
--- a/src/guiVolumeChange.cpp
+++ b/src/guiVolumeChange.cpp
@@ -33,6 +33,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
const int ID_soundText = 263;
const int ID_soundExitButton = 264;
const int ID_soundSlider = 265;
+const int ID_soundMuteButton = 266;
GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
@@ -85,7 +86,7 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
*/
{
core::rect<s32> rect(0, 0, 160, 20);
- rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 35);
+ rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 70);
const wchar_t *text = wgettext("Sound Volume: ");
core::stringw volume_text = text;
@@ -105,12 +106,20 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
}
{
core::rect<s32> rect(0, 0, 300, 20);
- rect = rect + v2s32(size.X/2-150, size.Y/2);
+ rect = rect + v2s32(size.X / 2 - 150, size.Y / 2);
gui::IGUIScrollBar *e = Environment->addScrollBar(true,
rect, this, ID_soundSlider);
e->setMax(100);
e->setPos(volume);
}
+ {
+ core::rect<s32> rect(0, 0, 160, 20);
+ rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 35);
+ const wchar_t *text = wgettext("Muted");
+ Environment->addCheckBox(g_settings->getBool("mute_sound"), rect, this,
+ ID_soundMuteButton, text);
+ delete[] text;
+ }
}
void GUIVolumeChange::drawMenu()
@@ -136,29 +145,50 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
quitMenu();
return true;
}
- }
-
- if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
- if (event.GUIEvent.Caller->getID() == ID_soundExitButton) {
- quitMenu();
+ } else if (event.EventType == EET_GUI_EVENT) {
+ if (event.GUIEvent.EventType == gui::EGET_CHECKBOX_CHANGED) {
+ gui::IGUIElement *e = getElementFromId(ID_soundMuteButton);
+ if (e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) {
+ g_settings->setBool("mute_sound", ((gui::IGUICheckBox*)e)->isChecked());
+ }
+
+ Environment->setFocus(this);
return true;
}
- }
- if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
- if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
- s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
- g_settings->setFloat("sound_volume", (float) pos / 100);
-
- gui::IGUIElement *e = getElementFromId(ID_soundText);
- const wchar_t *text = wgettext("Sound Volume: ");
- core::stringw volume_text = text;
- delete [] text;
+ if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
+ if (event.GUIEvent.Caller->getID() == ID_soundExitButton) {
+ quitMenu();
+ return true;
+ }
+ Environment->setFocus(this);
+ }
- volume_text += core::stringw(pos) + core::stringw("%");
- e->setText(volume_text.c_str());
- return true;
+ if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible()) {
+ if (!canTakeFocus(event.GUIEvent.Element)) {
+ dstream << "GUIMainMenu: Not allowing focus change."
+ << std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
+ if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
+ s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
+ g_settings->setFloat("sound_volume", (float) pos / 100);
+
+ gui::IGUIElement *e = getElementFromId(ID_soundText);
+ const wchar_t *text = wgettext("Sound Volume: ");
+ core::stringw volume_text = text;
+ delete [] text;
+
+ volume_text += core::stringw(pos) + core::stringw("%");
+ e->setText(volume_text.c_str());
+ return true;
+ }
}
+
}
return Parent ? Parent->OnEvent(event) : false;