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authorLars Hofhansl <larsh@apache.org>2019-07-16 15:55:17 -0700
committerLars Hofhansl <larsh@apache.org>2019-07-16 15:55:17 -0700
commit9fe32461540316d9ef06b2f06c02684c36c5fa94 (patch)
treeb047d363f95a5e91fc89e4fff6fa3f010c1f5e32 /src
parent41229696be5878effa53a9a754766857d70f417d (diff)
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Optimize getting active objects a bit. #8674
Diffstat (limited to 'src')
-rw-r--r--src/client/activeobjectmgr.cpp7
-rw-r--r--src/client/clientobject.h7
-rw-r--r--src/server/activeobjectmgr.cpp3
3 files changed, 11 insertions, 6 deletions
diff --git a/src/client/activeobjectmgr.cpp b/src/client/activeobjectmgr.cpp
index 4ed98d79b..9fd8490f2 100644
--- a/src/client/activeobjectmgr.cpp
+++ b/src/client/activeobjectmgr.cpp
@@ -91,15 +91,16 @@ void ActiveObjectMgr::removeObject(u16 id)
void ActiveObjectMgr::getActiveObjects(const v3f &origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
+ f32 max_d2 = max_d * max_d;
for (auto &ao_it : m_active_objects) {
ClientActiveObject *obj = ao_it.second;
- f32 d = (obj->getPosition() - origin).getLength();
+ f32 d2 = (obj->getPosition() - origin).getLengthSQ();
- if (d > max_d)
+ if (d2 > max_d2)
continue;
- dest.emplace_back(obj, d);
+ dest.emplace_back(obj, d2);
}
}
diff --git a/src/client/clientobject.h b/src/client/clientobject.h
index 9377d1e67..5e34177e4 100644
--- a/src/client/clientobject.h
+++ b/src/client/clientobject.h
@@ -90,10 +90,10 @@ private:
static std::unordered_map<u16, Factory> m_types;
};
-struct DistanceSortedActiveObject
+class DistanceSortedActiveObject
{
+public:
ClientActiveObject *obj;
- f32 d;
DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
{
@@ -105,4 +105,7 @@ struct DistanceSortedActiveObject
{
return d < other.d;
}
+
+private:
+ f32 d;
};
diff --git a/src/server/activeobjectmgr.cpp b/src/server/activeobjectmgr.cpp
index 56febd76e..01d9d5ae8 100644
--- a/src/server/activeobjectmgr.cpp
+++ b/src/server/activeobjectmgr.cpp
@@ -115,11 +115,12 @@ void ActiveObjectMgr::removeObject(u16 id)
void ActiveObjectMgr::getObjectsInsideRadius(
const v3f &pos, float radius, std::vector<u16> &result)
{
+ float r2 = radius * radius;
for (auto &activeObject : m_active_objects) {
ServerActiveObject *obj = activeObject.second;
u16 id = activeObject.first;
const v3f &objectpos = obj->getBasePosition();
- if (objectpos.getDistanceFrom(pos) > radius)
+ if (objectpos.getDistanceFromSQ(pos) > r2)
continue;
result.push_back(id);
}