diff options
author | Perttu Ahola <celeron55@gmail.com> | 2011-11-14 00:19:48 +0200 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-29 19:13:41 +0200 |
commit | abceeee92f99b84ebb79968269835a4f509bfb90 (patch) | |
tree | 669edeca68fae4eb086ac4e4c1846b55d3aa779d /src | |
parent | 5fc791ac9a15ea6f234ca2d23041c83679255746 (diff) | |
download | minetest-abceeee92f99b84ebb79968269835a4f509bfb90.tar.gz minetest-abceeee92f99b84ebb79968269835a4f509bfb90.tar.bz2 minetest-abceeee92f99b84ebb79968269835a4f509bfb90.zip |
Create framework for getting rid of global definitions of node/tool/item/whatever types
Diffstat (limited to 'src')
60 files changed, 1015 insertions, 741 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index cc783855c..550bd1f55 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -94,6 +94,7 @@ configure_file( ) set(common_SRCS + content_tool.cpp tool.cpp mapnode_contentfeatures.cpp luaentity_common.cpp diff --git a/src/camera.cpp b/src/camera.cpp index 8188eaf61..d001f8916 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -449,7 +449,7 @@ void Camera::updateSettings() m_wanted_frametime = 1.0 / wanted_fps; } -void Camera::wield(const InventoryItem* item) +void Camera::wield(const InventoryItem* item, ITextureSource *tsrc) { if (item != NULL) { @@ -472,7 +472,7 @@ void Camera::wield(const InventoryItem* item) // If that failed, make an extruded sprite. if (!isCube) { - m_wieldnode->setSprite(item->getImageRaw()); + m_wieldnode->setSprite(item->getImageRaw(tsrc)); m_wieldnode->setScale(v3f(40)); } diff --git a/src/camera.h b/src/camera.h index b6349d2c8..29b9fbdaa 100644 --- a/src/camera.h +++ b/src/camera.h @@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class LocalPlayer; class MapDrawControl; class ExtrudedSpriteSceneNode; +class ITextureSource; /* Client camera class, manages the player and camera scene nodes, the viewing distance @@ -115,7 +116,7 @@ public: void updateSettings(); // Replace the wielded item mesh - void wield(const InventoryItem* item); + void wield(const InventoryItem* item, ITextureSource *tsrc); // Start digging animation // Pass 0 for left click, 1 for right click diff --git a/src/client.cpp b/src/client.cpp index 80d7febe6..876d22e8b 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -160,7 +160,7 @@ void * MeshUpdateThread::Thread() ScopeProfiler sp(g_profiler, "Client: Mesh making"); scene::SMesh *mesh_new = NULL; - mesh_new = makeMapBlockMesh(q->data); + mesh_new = makeMapBlockMesh(q->data, m_tsrc); MeshUpdateResult r; r.p = q->p; @@ -185,13 +185,18 @@ Client::Client( IrrlichtDevice *device, const char *playername, std::string password, - MapDrawControl &control): - m_mesh_update_thread(), + MapDrawControl &control, + ITextureSource *tsrc, + IToolDefManager *toolmgr): + m_tsrc(tsrc), + m_toolmgr(toolmgr), + m_mesh_update_thread(tsrc), m_env( - new ClientMap(this, control, + new ClientMap(this, this, control, device->getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), - device->getSceneManager() + device->getSceneManager(), + tsrc, this ), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), m_device(device), @@ -863,7 +868,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) Update an existing block */ //infostream<<"Updating"<<std::endl; - block->deSerialize(istr, ser_version); + block->deSerialize(istr, ser_version, this); } else { @@ -872,7 +877,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) */ //infostream<<"Creating new"<<std::endl; block = new MapBlock(&m_env.getMap(), p); - block->deSerialize(istr, ser_version); + block->deSerialize(istr, ser_version, this); sector->insertBlock(block); //DEBUG @@ -1157,7 +1162,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) //t4.stop(); //TimeTaker t1("inventory.deSerialize()", m_device); - player->inventory.deSerialize(is); + player->inventory.deSerialize(is, this); //t1.stop(); m_inventory_updated = true; @@ -1464,7 +1469,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) << peer_id << std::endl; } else { std::istringstream iss(itemstring); - delete inv->changeItem(0, InventoryItem::deSerialize(iss)); + delete inv->changeItem(0, + InventoryItem::deSerialize(iss, this)); infostream<<"Client: player item for peer " << peer_id << ": "; player->getWieldItem()->serialize(infostream); infostream<<std::endl; @@ -2041,7 +2047,7 @@ void Client::setTempMod(v3s16 p, NodeMod mod) i = affected_blocks.getIterator(); i.atEnd() == false; i++) { - i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio()); + i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio(), m_tsrc); } } @@ -2058,7 +2064,7 @@ void Client::clearTempMod(v3s16 p) i = affected_blocks.getIterator(); i.atEnd() == false; i++) { - i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio()); + i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio(), m_tsrc); } } diff --git a/src/client.h b/src/client.h index 8585f6d4a..d41603c9d 100644 --- a/src/client.h +++ b/src/client.h @@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <ostream> #include "clientobject.h" #include "utility.h" // For IntervalLimiter +#include "gamedef.h" struct MeshMakeData; @@ -98,7 +99,8 @@ class MeshUpdateThread : public SimpleThread { public: - MeshUpdateThread() + MeshUpdateThread(ITextureSource *tsrc): + m_tsrc(tsrc) { } @@ -107,6 +109,8 @@ public: MeshUpdateQueue m_queue_in; MutexedQueue<MeshUpdateResult> m_queue_out; + + ITextureSource *m_tsrc; }; enum ClientEventType @@ -139,7 +143,7 @@ struct ClientEvent }; }; -class Client : public con::PeerHandler, public InventoryManager +class Client : public con::PeerHandler, public InventoryManager, public IGameDef { public: /* @@ -150,8 +154,10 @@ public: IrrlichtDevice *device, const char *playername, std::string password, - MapDrawControl &control - ); + MapDrawControl &control, + ITextureSource *tsrc, + IToolDefManager *toolmgr + ); ~Client(); /* @@ -303,6 +309,13 @@ public: float getRTT(void); + // IGameDef interface + // Under envlock + virtual IToolDefManager* getToolDefManager() + { return m_toolmgr; } + virtual INodeDefManager* getNodeDefManager() + { assert(0); return NULL; } // TODO + private: // Virtual methods from con::PeerHandler @@ -325,44 +338,31 @@ private: float m_ignore_damage_timer; // Used after server moves player IntervalLimiter m_map_timer_and_unload_interval; + ITextureSource *m_tsrc; + IToolDefManager *m_toolmgr; MeshUpdateThread m_mesh_update_thread; - ClientEnvironment m_env; - con::Connection m_con; - IrrlichtDevice *m_device; - // Server serialization version u8 m_server_ser_ver; - // This is behind m_env_mutex. bool m_inventory_updated; - core::map<v3s16, bool> m_active_blocks; - PacketCounter m_packetcounter; - // Received from the server. 0-23999 u32 m_time_of_day; - // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT //s32 m_daynight_i; //u32 m_daynight_ratio; - Queue<std::wstring> m_chat_queue; - // The seed returned by the server in TOCLIENT_INIT is stored here u64 m_map_seed; - std::string m_password; bool m_access_denied; std::wstring m_access_denied_reason; - InventoryContext m_inventory_context; - Queue<ClientEvent> m_client_event_queue; - friend class FarMesh; }; diff --git a/src/clientobject.cpp b/src/clientobject.cpp index ee2ad0b9f..7dec1903e 100644 --- a/src/clientobject.cpp +++ b/src/clientobject.cpp @@ -26,8 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc., ClientActiveObject */ -ClientActiveObject::ClientActiveObject(u16 id): - ActiveObject(id) +ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef): + ActiveObject(id), + m_gamedef(gamedef) { } @@ -36,7 +37,7 @@ ClientActiveObject::~ClientActiveObject() removeFromScene(); } -ClientActiveObject* ClientActiveObject::create(u8 type) +ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef) { // Find factory function core::map<u16, Factory>::Node *n; @@ -50,7 +51,7 @@ ClientActiveObject* ClientActiveObject::create(u8 type) } Factory f = n->getValue(); - ClientActiveObject *object = (*f)(); + ClientActiveObject *object = (*f)(gamedef); return object; } diff --git a/src/clientobject.h b/src/clientobject.h index 60d293ff4..0b3d8623a 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -36,14 +36,16 @@ Some planning */ class ClientEnvironment; +class ITextureSource; +class IGameDef; class ClientActiveObject : public ActiveObject { public: - ClientActiveObject(u16 id); + ClientActiveObject(u16 id, IGameDef *gamedef); virtual ~ClientActiveObject(); - virtual void addToScene(scene::ISceneManager *smgr){} + virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc){} virtual void removeFromScene(){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} @@ -68,7 +70,7 @@ public: virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject - static ClientActiveObject* create(u8 type); + static ClientActiveObject* create(u8 type, IGameDef *gamedef); // If returns true, punch will not be sent to the server virtual bool directReportPunch(const std::string &toolname, v3f dir) @@ -76,8 +78,9 @@ public: protected: // Used for creating objects based on type - typedef ClientActiveObject* (*Factory)(); + typedef ClientActiveObject* (*Factory)(IGameDef *gamedef); static void registerType(u16 type, Factory f); + IGameDef *m_gamedef; private: // Used for creating objects based on type static core::map<u16, Factory> m_types; diff --git a/src/content_cao.cpp b/src/content_cao.cpp index e007c5f37..c6ec0761a 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -30,10 +30,10 @@ core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types; */ // Prototype -TestCAO proto_TestCAO; +TestCAO proto_TestCAO(NULL); -TestCAO::TestCAO(): - ClientActiveObject(0), +TestCAO::TestCAO(IGameDef *gamedef): + ClientActiveObject(0, gamedef), m_node(NULL), m_position(v3f(0,10*BS,0)) { @@ -44,12 +44,12 @@ TestCAO::~TestCAO() { } -ClientActiveObject* TestCAO::create() +ClientActiveObject* TestCAO::create(IGameDef *gamedef) { - return new TestCAO(); + return new TestCAO(gamedef); } -void TestCAO::addToScene(scene::ISceneManager *smgr) +void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_node != NULL) return; @@ -146,10 +146,10 @@ void TestCAO::processMessage(const std::string &data) #include "inventory.h" // Prototype -ItemCAO proto_ItemCAO; +ItemCAO proto_ItemCAO(NULL); -ItemCAO::ItemCAO(): - ClientActiveObject(0), +ItemCAO::ItemCAO(IGameDef *gamedef): + ClientActiveObject(0, gamedef), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)) @@ -161,12 +161,12 @@ ItemCAO::~ItemCAO() { } -ClientActiveObject* ItemCAO::create() +ClientActiveObject* ItemCAO::create(IGameDef *gamedef) { - return new ItemCAO(); + return new ItemCAO(gamedef); } -void ItemCAO::addToScene(scene::ISceneManager *smgr) +void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_node != NULL) return; @@ -218,13 +218,13 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr) video::ITexture *texture = NULL; try{ InventoryItem *item = NULL; - item = InventoryItem::deSerialize(is); + item = InventoryItem::deSerialize(is, m_gamedef); infostream<<__FUNCTION_NAME<<": m_inventorystring=\"" <<m_inventorystring<<"\" -> item="<<item <<std::endl; if(item) { - texture = item->getImage(); + texture = item->getImage(tsrc); delete item; } } @@ -327,10 +327,10 @@ void ItemCAO::initialize(const std::string &data) #include "inventory.h" // Prototype -RatCAO proto_RatCAO; +RatCAO proto_RatCAO(NULL); -RatCAO::RatCAO(): - ClientActiveObject(0), +RatCAO::RatCAO(IGameDef *gamedef): + ClientActiveObject(0, gamedef), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)), @@ -343,12 +343,12 @@ RatCAO::~RatCAO() { } -ClientActiveObject* RatCAO::create() +ClientActiveObject* RatCAO::create(IGameDef *gamedef) { - return new RatCAO(); + return new RatCAO(gamedef); } -void RatCAO::addToScene(scene::ISceneManager *smgr) +void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_node != NULL) return; @@ -473,10 +473,10 @@ void RatCAO::initialize(const std::string &data) #include "inventory.h" // Prototype -Oerkki1CAO proto_Oerkki1CAO; +Oerkki1CAO proto_Oerkki1CAO(NULL); -Oerkki1CAO::Oerkki1CAO(): - ClientActiveObject(0), +Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef): + ClientActiveObject(0, gamedef), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)), @@ -491,12 +491,12 @@ Oerkki1CAO::~Oerkki1CAO() { } -ClientActiveObject* Oerkki1CAO::create() +ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef) { - return new Oerkki1CAO(); + return new Oerkki1CAO(gamedef); } -void Oerkki1CAO::addToScene(scene::ISceneManager *smgr) +void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_node != NULL) return; @@ -712,10 +712,10 @@ bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir) */ // Prototype -FireflyCAO proto_FireflyCAO; +FireflyCAO proto_FireflyCAO(NULL); -FireflyCAO::FireflyCAO(): - ClientActiveObject(0), +FireflyCAO::FireflyCAO(IGameDef *gamedef): + ClientActiveObject(0, gamedef), m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.), m_node(NULL), m_position(v3f(0,10*BS,0)), @@ -728,12 +728,12 @@ FireflyCAO::~FireflyCAO() { } -ClientActiveObject* FireflyCAO::create() +ClientActiveObject* FireflyCAO::create(IGameDef *gamedef) { - return new FireflyCAO(); + return new FireflyCAO(gamedef); } -void FireflyCAO::addToScene(scene::ISceneManager *smgr) +void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_node != NULL) return; @@ -856,10 +856,10 @@ void FireflyCAO::initialize(const std::string &data) */ // Prototype -MobV2CAO proto_MobV2CAO; +MobV2CAO proto_MobV2CAO(NULL); -MobV2CAO::MobV2CAO(): - ClientActiveObject(0), +MobV2CAO::MobV2CAO(IGameDef *gamedef): + ClientActiveObject(0, gamedef), m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS), m_node(NULL), m_position(v3f(0,10*BS,0)), @@ -888,12 +888,12 @@ MobV2CAO::~MobV2CAO() delete m_properties; } -ClientActiveObject* MobV2CAO::create() +ClientActiveObject* MobV2CAO::create(IGameDef *gamedef) { - return new MobV2CAO(); + return new MobV2CAO(gamedef); } -void MobV2CAO::addToScene(scene::ISceneManager *smgr) +void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_node != NULL) return; @@ -905,7 +905,7 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr) scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode( smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1)); - bill->setMaterialTexture(0, g_texturesource->getTextureRaw(texture_string)); + bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string)); bill->setMaterialFlag(video::EMF_LIGHTING, false); bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); @@ -1271,10 +1271,10 @@ void MobV2CAO::setLooks(const std::string &looks) #include "luaentity_common.h" // Prototype -LuaEntityCAO proto_LuaEntityCAO; +LuaEntityCAO proto_LuaEntityCAO(NULL); -LuaEntityCAO::LuaEntityCAO(): - ClientActiveObject(0), +LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef): + ClientActiveObject(0, gamedef), m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), m_meshnode(NULL), m_spritenode(NULL), @@ -1290,12 +1290,12 @@ LuaEntityCAO::~LuaEntityCAO() delete m_prop; } -ClientActiveObject* LuaEntityCAO::create() +ClientActiveObject* LuaEntityCAO::create(IGameDef *gamedef) { - return new LuaEntityCAO(); + return new LuaEntityCAO(gamedef); } -void LuaEntityCAO::addToScene(scene::ISceneManager *smgr) +void LuaEntityCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) { if(m_meshnode != NULL || m_spritenode != NULL) return; @@ -1310,7 +1310,7 @@ void LuaEntityCAO::addToScene(scene::ISceneManager *smgr) if(m_prop->textures.size() >= 1) texturestring = m_prop->textures[0]; m_spritenode->setMaterialTexture(0, - g_texturesource->getTextureRaw(texturestring)); + tsrc->getTextureRaw(texturestring)); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); @@ -1389,7 +1389,7 @@ void LuaEntityCAO::addToScene(scene::ISceneManager *smgr) std::string texturestring = "unknown_block.png"; if(m_prop->textures.size() > i) texturestring = m_prop->textures[i]; - AtlasPointer ap = g_texturesource->getTexture(texturestring); + AtlasPointer ap = tsrc->getTexture(texturestring); // Get the tile texture and atlas transformation video::ITexture* atlas = ap.atlas; diff --git a/src/content_cao.h b/src/content_cao.h index 5310127a6..3a3fbbcda 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -115,7 +115,7 @@ struct SmoothTranslator class TestCAO : public ClientActiveObject { public: - TestCAO(); + TestCAO(IGameDef *gamedef); virtual ~TestCAO(); u8 getType() const @@ -123,9 +123,9 @@ public: return ACTIVEOBJECT_TYPE_TEST; } - static ClientActiveObject* create(); + static ClientActiveObject* create(IGameDef *gamedef); - void addToScene(scene::ISceneManager *smgr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -147,7 +147,7 @@ private: class ItemCAO : public ClientActiveObject { public: - ItemCAO(); + ItemCAO(IGameDef *gamedef); virtual ~ItemCAO(); u8 getType() const @@ -155,9 +155,9 @@ public: return ACTIVEOBJECT_TYPE_ITEM; } - static ClientActiveObject* create(); + static ClientActiveObject* create(IGameDef *gamedef); - void addToScene(scene::ISceneManager *smgr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -188,7 +188,7 @@ private: class RatCAO : public ClientActiveObject { public: - RatCAO(); + RatCAO(IGameDef *gamedef); virtual ~RatCAO(); u8 getType() const @@ -196,9 +196,9 @@ public: return ACTIVEOBJECT_TYPE_RAT; } - static ClientActiveObject* create(); + static ClientActiveObject* create(IGameDef *gamedef); - void addToScene(scene::ISceneManager *smgr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -231,7 +231,7 @@ private: class Oerkki1CAO : public ClientActiveObject { public: - Oerkki1CAO(); + Oerkki1CAO(IGameDef *gamedef); virtual ~Oerkki1CAO(); u8 getType() const @@ -239,9 +239,9 @@ public: return ACTIVEOBJECT_TYPE_OERKKI1; } - static ClientActiveObject* create(); + static ClientActiveObject* create(IGameDef *gamedef); - void addToScene(scene::ISceneManager *smgr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -280,7 +280,7 @@ private: class FireflyCAO : public ClientActiveObject { public: - FireflyCAO(); + FireflyCAO(IGameDef *gamedef); virtual ~FireflyCAO(); u8 getType() const @@ -288,9 +288,9 @@ public: return ACTIVEOBJECT_TYPE_FIREFLY; } - static ClientActiveObject* create(); + static ClientActiveObject* create(IGameDef *gamedef); - void addToScene(scene::ISceneManager *smgr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -322,7 +322,7 @@ private: class MobV2CAO : public ClientActiveObject { public: - MobV2CAO(); + MobV2CAO(IGameDef *gamedef); virtual ~MobV2CAO(); u8 getType() const @@ -330,9 +330,9 @@ public: return ACTIVEOBJECT_TYPE_MOBV2; } - static ClientActiveObject* create(); + static ClientActiveObject* create(IGameDef *gamedef); - void addToScene(scene::ISceneManager *smgr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); @@ -396,7 +396,7 @@ struct LuaEntityProperties; class LuaEntityCAO : public ClientActiveObject { public: - LuaEntityCAO(); + LuaEntityCAO(IGameDef *gamedef); virtual ~LuaEntityCAO(); u8 getType() const @@ -404,9 +404,9 @@ public: return ACTIVEOBJECT_TYPE_LUAENTITY; } - static ClientActiveObject* create(); + static ClientActiveObject* create(IGameDef *gamedef); - void addToScene(scene::ISceneManager *smgr); + void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc); void removeFromScene(); void updateLight(u8 light_at_pos); v3s16 getLightPosition(); diff --git a/src/content_craft.cpp b/src/content_craft.cpp index 866c1e532..024fc6f09 100644 --- a/src/content_craft.cpp +++ b/src/content_craft.cpp @@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., items: actually *items[9] return value: allocates a new item, or returns NULL. */ -InventoryItem *craft_get_result(InventoryItem **items) +InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef) { // Wood { @@ -35,7 +35,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_WOOD, 4); + return new MaterialItem(gamedef, CONTENT_WOOD, 4); } } @@ -45,7 +45,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { - return new CraftItem("Stick", 4); + return new CraftItem(gamedef, "Stick", 4); } } @@ -60,7 +60,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_FENCE, 2); + return new MaterialItem(gamedef, CONTENT_FENCE, 2); } } @@ -76,8 +76,8 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - //return new MapBlockObjectItem("Sign"); - return new MaterialItem(CONTENT_SIGN_WALL, 1); + //return new MapBlockObjectItem(gamedef, "Sign"); + return new MaterialItem(gamedef, CONTENT_SIGN_WALL, 1); } } @@ -88,7 +88,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[3] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_TORCH, 4); + return new MaterialItem(gamedef, CONTENT_TORCH, 4); } } @@ -102,7 +102,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("WPick", 0); + return new ToolItem(gamedef, "WPick", 0); } } @@ -116,7 +116,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("STPick", 0); + return new ToolItem(gamedef, "STPick", 0); } } @@ -130,7 +130,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("SteelPick", 0); + return new ToolItem(gamedef, "SteelPick", 0); } } @@ -144,7 +144,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("MesePick", 0); + return new ToolItem(gamedef, "MesePick", 0); } } @@ -156,7 +156,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("WShovel", 0); + return new ToolItem(gamedef, "WShovel", 0); } } @@ -168,7 +168,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("STShovel", 0); + return new ToolItem(gamedef, "STShovel", 0); } } @@ -180,7 +180,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("SteelShovel", 0); + return new ToolItem(gamedef, "SteelShovel", 0); } } @@ -194,7 +194,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("WAxe", 0); + return new ToolItem(gamedef, "WAxe", 0); } } @@ -208,7 +208,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("STAxe", 0); + return new ToolItem(gamedef, "STAxe", 0); } } @@ -222,7 +222,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("SteelAxe", 0); + return new ToolItem(gamedef, "SteelAxe", 0); } } @@ -234,7 +234,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("WSword", 0); + return new ToolItem(gamedef, "WSword", 0); } } @@ -246,7 +246,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("STSword", 0); + return new ToolItem(gamedef, "STSword", 0); } } @@ -258,7 +258,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new ToolItem("SteelSword", 0); + return new ToolItem(gamedef, "SteelSword", 0); } } @@ -276,7 +276,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_RAIL, 15); + return new MaterialItem(gamedef, CONTENT_RAIL, 15); } } @@ -293,7 +293,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_CHEST, 1); + return new MaterialItem(gamedef, CONTENT_CHEST, 1); } } @@ -311,7 +311,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_LOCKABLE_CHEST, 1); + return new MaterialItem(gamedef, CONTENT_LOCKABLE_CHEST, 1); } } @@ -328,7 +328,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_FURNACE, 1); + return new MaterialItem(gamedef, CONTENT_FURNACE, 1); } } @@ -346,7 +346,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_STEEL, 1); + return new MaterialItem(gamedef, CONTENT_STEEL, 1); } } @@ -359,7 +359,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_SANDSTONE, 1); + return new MaterialItem(gamedef, CONTENT_SANDSTONE, 1); } } @@ -372,7 +372,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_CLAY, 1); + return new MaterialItem(gamedef, CONTENT_CLAY, 1); } } @@ -385,7 +385,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_BRICK, 1); + return new MaterialItem(gamedef, CONTENT_BRICK, 1); } } @@ -397,7 +397,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); if(checkItemCombination(items, specs)) { - return new CraftItem("paper", 1); + return new CraftItem(gamedef, "paper", 1); } } @@ -409,7 +409,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "paper"); if(checkItemCombination(items, specs)) { - return new CraftItem("book", 1); + return new CraftItem(gamedef, "book", 1); } } @@ -427,7 +427,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_BOOKSHELF, 1); + return new MaterialItem(gamedef, CONTENT_BOOKSHELF, 1); } } @@ -443,7 +443,7 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[8] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { - return new MaterialItem(CONTENT_LADDER, 1); + return new MaterialItem(gamedef, CONTENT_LADDER, 1); } } @@ -457,35 +457,35 @@ InventoryItem *craft_get_result(InventoryItem **items) specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot"); if(checkItemCombination(items, specs)) { - return new CraftItem("apple_iron", 1); + return new CraftItem(gamedef, "apple_iron", 1); } } return NULL; } -void craft_set_creative_inventory(Player *player) +void craft_set_creative_inventory(Player *player, IGameDef *gamedef) { player->resetInventory(); // Give some good tools { - InventoryItem *item = new ToolItem("MesePick", 0); + InventoryItem *item = new ToolItem(gamedef, "MesePick", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelPick", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelAxe", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelShovel", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } @@ -528,7 +528,7 @@ void craft_set_creative_inventory(Player *player) if(*mip == CONTENT_IGNORE) break; - InventoryItem *item = new MaterialItem(*mip, 1); + InventoryItem *item = new MaterialItem(gamedef, *mip, 1); player->inventory.addItem("main", item); mip++; @@ -538,7 +538,7 @@ void craft_set_creative_inventory(Player *player) assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE); // add torch first - InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 1); player->inventory.addItem("main", item); // Then others @@ -549,86 +549,86 @@ void craft_set_creative_inventory(Player *player) || i == CONTENT_COALSTONE) continue; - InventoryItem *item = new MaterialItem(i, 1); + InventoryItem *item = new MaterialItem(gamedef, i, 1); player->inventory.addItem("main", item); } #endif /*// Sign { - InventoryItem *item = new MapBlockObjectItem("Sign Example text"); + InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text"); void* r = player->inventory.addItem("main", item); assert(r == NULL); }*/ } -void craft_give_initial_stuff(Player *player) +void craft_give_initial_stuff(Player *player, IGameDef *gamedef) { { - InventoryItem *item = new ToolItem("SteelPick", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 99); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelAxe", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("SteelShovel", 0); + InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_COBBLE, 99); void* r = player->inventory.addItem("main", item); assert(r == NULL); } /*{ - InventoryItem *item = new MaterialItem(CONTENT_MESE, 6); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_MESE, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_COALSTONE, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_WOOD, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new CraftItem("Stick", 4); + InventoryItem *item = new CraftItem(gamedef, "Stick", 4); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("WPick", 32000); + InventoryItem *item = new ToolItem(gamedef, "WPick", 32000); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { - InventoryItem *item = new ToolItem("STPick", 32000); + InventoryItem *item = new ToolItem(gamedef, "STPick", 32000); void* r = player->inventory.addItem("main", item); assert(r == NULL); }*/ /*// and some signs for(u16 i=0; i<4; i++) { - InventoryItem *item = new MapBlockObjectItem("Sign Example text"); + InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text"); bool r = player->inventory.addItem("main", item); assert(r == true); }*/ /*// Give some other stuff { - InventoryItem *item = new MaterialItem(CONTENT_TREE, 999); + InventoryItem *item = new MaterialItem(gamedef, CONTENT_TREE, 999); bool r = player->inventory.addItem("main", item); assert(r == true); }*/ diff --git a/src/content_craft.h b/src/content_craft.h index 7a8b4659a..9cffbe4aa 100644 --- a/src/content_craft.h +++ b/src/content_craft.h @@ -22,17 +22,18 @@ with this program; if not, write to the Free Software Foundation, Inc., class InventoryItem; class Player; +class IGameDef; /* items: actually *items[9] return value: allocates a new item, or returns NULL. */ -InventoryItem *craft_get_result(InventoryItem **items); +InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef); -void craft_set_creative_inventory(Player *player); +void craft_set_creative_inventory(Player *player, IGameDef *gamedef); // Called when give_initial_stuff setting is used -void craft_give_initial_stuff(Player *player); +void craft_give_initial_stuff(Player *player, IGameDef *gamedef); #endif diff --git a/src/content_inventory.cpp b/src/content_inventory.cpp index 51c6f751e..349d47d5b 100644 --- a/src/content_inventory.cpp +++ b/src/content_inventory.cpp @@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., //#include "serverobject.h" #include "content_sao.h" -bool item_material_is_cookable(content_t content) +bool item_material_is_cookable(content_t content, IGameDef *gamedef) { if(content == CONTENT_TREE) return true; @@ -34,18 +34,20 @@ bool item_material_is_cookable(content_t content) return false; } -InventoryItem* item_material_create_cook_result(content_t content) +InventoryItem* item_material_create_cook_result(content_t content, + IGameDef *gamedef) { if(content == CONTENT_TREE) - return new CraftItem("lump_of_coal", 1); + return new CraftItem(gamedef, "lump_of_coal", 1); else if(content == CONTENT_COBBLE) - return new MaterialItem(CONTENT_STONE, 1); + return new MaterialItem(gamedef, CONTENT_STONE, 1); else if(content == CONTENT_SAND) - return new MaterialItem(CONTENT_GLASS, 1); + return new MaterialItem(gamedef, CONTENT_GLASS, 1); return NULL; } -std::string item_craft_get_image_name(const std::string &subname) +std::string item_craft_get_image_name(const std::string &subname, + IGameDef *gamedef) { if(subname == "Stick") return "stick.png"; @@ -103,7 +105,7 @@ ServerActiveObject* item_craft_create_object(const std::string &subname, return NULL; } -s16 item_craft_get_drop_count(const std::string &subname) +s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef) { if(subname == "rat" || subname == "firefly" || subname == "testobject1") return 1; @@ -111,7 +113,7 @@ s16 item_craft_get_drop_count(const std::string &subname) return -1; } -bool item_craft_is_cookable(const std::string &subname) +bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef) { if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat") return true; @@ -119,21 +121,22 @@ bool item_craft_is_cookable(const std::string &subname) return false; } -InventoryItem* item_craft_create_cook_result(const std::string &subname) +InventoryItem* item_craft_create_cook_result(const std::string &subname, + IGameDef *gamedef) { if(subname == "lump_of_iron") - return new CraftItem("steel_ingot", 1); + return new CraftItem(gamedef, "steel_ingot", 1); else if(subname == "lump_of_clay") - return new CraftItem("clay_brick", 1); + return new CraftItem(gamedef, "clay_brick", 1); else if(subname == "rat") - return new CraftItem("cooked_rat", 1); + return new CraftItem(gamedef, "cooked_rat", 1); else if(subname == "cooked_rat") - return new CraftItem("scorched_stuff", 1); + return new CraftItem(gamedef, "scorched_stuff", 1); return NULL; } -bool item_craft_is_eatable(const std::string &subname) +bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef) { if(subname == "cooked_rat") return true; @@ -144,7 +147,7 @@ bool item_craft_is_eatable(const std::string &subname) return false; } -s16 item_craft_eat_hp_change(const std::string &subname) +s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef) { if(subname == "cooked_rat") return 6; // 3 hearts diff --git a/src/content_inventory.h b/src/content_inventory.h index 9fd4cb03b..0b384f15e 100644 --- a/src/content_inventory.h +++ b/src/content_inventory.h @@ -27,18 +27,26 @@ with this program; if not, write to the Free Software Foundation, Inc., class InventoryItem; class ServerActiveObject; class ServerEnvironment; +class IGameDef; -bool item_material_is_cookable(content_t content); -InventoryItem* item_material_create_cook_result(content_t content); +bool item_material_is_cookable(content_t content, IGameDef *gamedef); +InventoryItem* item_material_create_cook_result(content_t content, + IGameDef *gamedef); -std::string item_craft_get_image_name(const std::string &subname); +std::string item_craft_get_image_name(const std::string &subname, + IGameDef *gamedef); ServerActiveObject* item_craft_create_object(const std::string &subname, ServerEnvironment *env, v3f pos); -s16 item_craft_get_drop_count(const std::string &subname); -bool item_craft_is_cookable(const std::string &subname); -InventoryItem* item_craft_create_cook_result(const std::string &subname); -bool item_craft_is_eatable(const std::string &subname); -s16 item_craft_eat_hp_change(const std::string &subname); +s16 item_craft_get_drop_count(const std::string &subname, + IGameDef *gamedef); +bool item_craft_is_cookable(const std::string &subname, + IGameDef *gamedef); +InventoryItem* item_craft_create_cook_result(const std::string &subname, + IGameDef *gamedef); +bool item_craft_is_eatable(const std::string &subname, + IGameDef *gamedef); +s16 item_craft_eat_hp_change(const std::string &subname, + IGameDef *gamedef); #endif diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 4e9c65d41..ebb402475 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_mapblock.h" #include "content_mapnode.h" -#include "main.h" // For g_settings and g_texturesource +#include "main.h" // For g_settings #include "mineral.h" #include "mapblock_mesh.h" // For MapBlock_LightColor() #include "settings.h" @@ -122,7 +122,7 @@ void makeCuboid(video::SMaterial &material, MeshCollector *collector, #ifndef SERVER void mapblock_mesh_generate_special(MeshMakeData *data, - MeshCollector &collector) + MeshCollector &collector, ITextureSource *tsrc) { // 0ms //TimeTaker timer("mapblock_mesh_generate_special()"); @@ -147,8 +147,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false); material_leaves1.setFlag(video::EMF_FOG_ENABLE, true); material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_leaves1 = g_texturesource->getTexture( - g_texturesource->getTextureId("leaves.png")); + AtlasPointer pa_leaves1 = tsrc->getTexture( + tsrc->getTextureId("leaves.png")); material_leaves1.setTexture(0, pa_leaves1.atlas); // Glass material @@ -157,8 +157,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, material_glass.setFlag(video::EMF_BILINEAR_FILTER, false); material_glass.setFlag(video::EMF_FOG_ENABLE, true); material_glass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_glass = g_texturesource->getTexture( - g_texturesource->getTextureId("glass.png")); + AtlasPointer pa_glass = tsrc->getTexture( + tsrc->getTextureId("glass.png")); material_glass.setTexture(0, pa_glass.atlas); // Wood material @@ -167,8 +167,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, material_wood.setFlag(video::EMF_BILINEAR_FILTER, false); material_wood.setFlag(video::EMF_FOG_ENABLE, true); material_wood.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_wood = g_texturesource->getTexture( - g_texturesource->getTextureId("wood.png")); + AtlasPointer pa_wood = tsrc->getTexture( + tsrc->getTextureId("wood.png")); material_wood.setTexture(0, pa_wood.atlas); // General ground material for special output @@ -186,8 +186,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false); material_papyrus.setFlag(video::EMF_FOG_ENABLE, true); material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_papyrus = g_texturesource->getTexture( - g_texturesource->getTextureId("papyrus.png")); + AtlasPointer pa_papyrus = tsrc->getTexture( + tsrc->getTextureId("papyrus.png")); material_papyrus.setTexture(0, pa_papyrus.atlas); // Apple material @@ -196,8 +196,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, material_apple.setFlag(video::EMF_BILINEAR_FILTER, false); material_apple.setFlag(video::EMF_FOG_ENABLE, true); material_apple.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_apple = g_texturesource->getTexture( - g_texturesource->getTextureId("apple.png")); + AtlasPointer pa_apple = tsrc->getTexture( + tsrc->getTextureId("apple.png")); material_apple.setTexture(0, pa_apple.atlas); @@ -207,8 +207,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, material_sapling.setFlag(video::EMF_BILINEAR_FILTER, false); material_sapling.setFlag(video::EMF_FOG_ENABLE, true); material_sapling.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_sapling = g_texturesource->getTexture( - g_texturesource->getTextureId("sapling.png")); + AtlasPointer pa_sapling = tsrc->getTexture( + tsrc->getTextureId("sapling.png")); material_sapling.setTexture(0, pa_sapling.atlas); @@ -218,8 +218,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data, material_junglegrass.setFlag(video::EMF_BILINEAR_FILTER, false); material_junglegrass.setFlag(video::EMF_FOG_ENABLE, true); material_junglegrass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_junglegrass = g_texturesource->getTexture( - g_texturesource->getTextureId("junglegrass.png")); + AtlasPointer pa_junglegrass = tsrc->getTexture( + tsrc->getTextureId("junglegrass.png")); material_junglegrass.setTexture(0, pa_junglegrass.atlas); for(s16 z=0; z<MAP_BLOCKSIZE; z++) @@ -249,7 +249,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, texturename = "torch.png"; } - AtlasPointer ap = g_texturesource->getTexture(texturename); + AtlasPointer ap = tsrc->getTexture(texturename); // Set material video::SMaterial material; @@ -304,7 +304,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, */ else if(n.getContent() == CONTENT_SIGN_WALL) { - AtlasPointer ap = g_texturesource->getTexture("sign_wall.png"); + AtlasPointer ap = tsrc->getTexture("sign_wall.png"); // Set material video::SMaterial material; @@ -923,7 +923,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::SColor c = MapBlock_LightColor(255, l); // Get the right texture - TileSpec ts = n.getTile(dir); + TileSpec ts = n.getTile(dir, tsrc); AtlasPointer ap = ts.texture; material_general.setTexture(0, ap.atlas); @@ -1110,7 +1110,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, else if(adjacencies == 4) texturename = "rail_crossing.png"; - AtlasPointer ap = g_texturesource->getTexture(texturename); + AtlasPointer ap = tsrc->getTexture(texturename); video::SMaterial material_rail; material_rail.setFlag(video::EMF_LIGHTING, false); @@ -1182,7 +1182,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, collector.append(material_rail, vertices, 4, indices, 6); } else if (n.getContent() == CONTENT_LADDER) { - AtlasPointer ap = g_texturesource->getTexture("ladder.png"); + AtlasPointer ap = tsrc->getTexture("ladder.png"); // Set material video::SMaterial material_ladder; diff --git a/src/content_mapblock.h b/src/content_mapblock.h index 438422014..6eb63af4f 100644 --- a/src/content_mapblock.h +++ b/src/content_mapblock.h @@ -23,8 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SERVER #include "mapblock_mesh.h" #include "utility.h" +class ITextureSource; void mapblock_mesh_generate_special(MeshMakeData *data, - MeshCollector &collector); + MeshCollector &collector, ITextureSource *tsrc); #endif #endif diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 3bc0232e6..eff80f8af 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -156,16 +156,16 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version) } // See header for description -void content_mapnode_init() +void content_mapnode_init(ITextureSource *tsrc) { - if(g_texturesource == NULL) + if(tsrc == NULL) dstream<<"INFO: Initial run of content_mapnode_init with " - "g_texturesource=NULL. If this segfaults, " + "tsrc=NULL. If this segfaults, " "there is a bug with something not checking for " "the NULL value."<<std::endl; else dstream<<"INFO: Full run of content_mapnode_init with " - "g_texturesource!=NULL"<<std::endl; + "tsrc!=NULL"<<std::endl; // Read some settings bool new_style_water = g_settings->getBool("new_style_water"); @@ -178,8 +178,8 @@ void content_mapnode_init() i = CONTENT_STONE; f = &content_features(i); - f->setAllTextures("stone.png"); - f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); + f->setAllTextures(tsrc, "stone.png"); + f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->often_contains_mineral = true; @@ -190,9 +190,9 @@ void content_mapnode_init() i = CONTENT_GRASS; f = &content_features(i); - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass.png"); - f->setTexture(1, "mud.png"); + f->setAllTextures(tsrc, "mud.png^grass_side.png"); + f->setTexture(tsrc, 0, "grass.png"); + f->setTexture(tsrc, 1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; @@ -200,9 +200,9 @@ void content_mapnode_init() i = CONTENT_GRASS_FOOTSTEPS; f = &content_features(i); - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass_footsteps.png"); - f->setTexture(1, "mud.png"); + f->setAllTextures(tsrc, "mud.png^grass_side.png"); + f->setTexture(tsrc, 0, "grass_footsteps.png"); + f->setTexture(tsrc, 1, "mud.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1"; @@ -210,8 +210,8 @@ void content_mapnode_init() i = CONTENT_MUD; f = &content_features(i); - f->setAllTextures("mud.png"); - f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); + f->setAllTextures(tsrc, "mud.png"); + f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -219,8 +219,8 @@ void content_mapnode_init() i = CONTENT_SAND; f = &content_features(i); - f->setAllTextures("sand.png"); - f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); + f->setAllTextures(tsrc, "sand.png"); + f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -228,8 +228,8 @@ void content_mapnode_init() i = CONTENT_GRAVEL; f = &content_features(i); - f->setAllTextures("gravel.png"); - f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); + f->setAllTextures(tsrc, "gravel.png"); + f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -237,8 +237,8 @@ void content_mapnode_init() i = CONTENT_SANDSTONE; f = &content_features(i); - f->setAllTextures("sandstone.png"); - f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); + f->setAllTextures(tsrc, "sandstone.png"); + f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1"; @@ -246,8 +246,8 @@ void content_mapnode_init() i = CONTENT_CLAY; f = &content_features(i); - f->setAllTextures("clay.png"); - f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); + f->setAllTextures(tsrc, "clay.png"); + f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("CraftItem lump_of_clay 4"); @@ -255,8 +255,8 @@ void content_mapnode_init() i = CONTENT_BRICK; f = &content_features(i); - f->setAllTextures("brick.png"); - f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); + f->setAllTextures(tsrc, "brick.png"); + f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("CraftItem clay_brick 4"); @@ -264,9 +264,9 @@ void content_mapnode_init() i = CONTENT_TREE; f = &content_features(i); - f->setAllTextures("tree.png"); - f->setTexture(0, "tree_top.png"); - f->setTexture(1, "tree_top.png"); + f->setAllTextures(tsrc, "tree.png"); + f->setTexture(tsrc, 0, "tree_top.png"); + f->setTexture(tsrc, 1, "tree_top.png"); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -274,9 +274,9 @@ void content_mapnode_init() i = CONTENT_JUNGLETREE; f = &content_features(i); - f->setAllTextures("jungletree.png"); - f->setTexture(0, "jungletree_top.png"); - f->setTexture(1, "jungletree_top.png"); + f->setAllTextures(tsrc, "jungletree.png"); + f->setTexture(tsrc, 0, "jungletree_top.png"); + f->setTexture(tsrc, 1, "jungletree_top.png"); f->param_type = CPT_MINERAL; //f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -284,7 +284,7 @@ void content_mapnode_init() i = CONTENT_JUNGLEGRASS; f = &content_features(i); - f->setInventoryTexture("junglegrass.png"); + f->setInventoryTexture("junglegrass.png", tsrc); f->used_texturenames["junglegrass.png"] = true; f->light_propagates = true; f->param_type = CPT_LIGHT; @@ -305,12 +305,12 @@ void content_mapnode_init() { f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; - f->setAllTextures("leaves.png"); - f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); + f->setAllTextures(tsrc, "leaves.png"); + f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc); } else { - f->setAllTextures("[noalpha:leaves.png"); + f->setAllTextures(tsrc, "[noalpha:leaves.png"); } f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1"; f->extra_dug_item_rarity = 20; @@ -319,10 +319,10 @@ void content_mapnode_init() i = CONTENT_CACTUS; f = &content_features(i); - f->setAllTextures("cactus_side.png"); - f->setTexture(0, "cactus_top.png"); - f->setTexture(1, "cactus_top.png"); - f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); + f->setAllTextures(tsrc, "cactus_side.png"); + f->setTexture(tsrc, 0, "cactus_top.png"); + f->setTexture(tsrc, 1, "cactus_top.png"); + f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -330,7 +330,7 @@ void content_mapnode_init() i = CONTENT_PAPYRUS; f = &content_features(i); - f->setInventoryTexture("papyrus.png"); + f->setInventoryTexture("papyrus.png", tsrc); f->used_texturenames["papyrus.png"] = true; f->light_propagates = true; f->param_type = CPT_LIGHT; @@ -342,12 +342,12 @@ void content_mapnode_init() i = CONTENT_BOOKSHELF; f = &content_features(i); - f->setAllTextures("bookshelf.png"); - f->setTexture(0, "wood.png"); - f->setTexture(1, "wood.png"); + f->setAllTextures(tsrc, "bookshelf.png"); + f->setTexture(tsrc, 0, "wood.png"); + f->setTexture(tsrc, 1, "wood.png"); // FIXME: setInventoryTextureCube() only cares for the first texture - f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); - //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); + f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc); + //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc); f->param_type = CPT_MINERAL; f->is_ground_content = true; setWoodLikeMaterialProperties(f->material, 0.75); @@ -361,8 +361,8 @@ void content_mapnode_init() f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->visual_solidness = 1; - f->setAllTextures("glass.png"); - f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); + f->setAllTextures(tsrc, "glass.png"); + f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc); setGlassLikeMaterialProperties(f->material, 1.0); i = CONTENT_FENCE; @@ -373,13 +373,13 @@ void content_mapnode_init() f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces f->air_equivalent = true; // grass grows underneath - f->setInventoryTexture("fence.png"); + f->setInventoryTexture("fence.png", tsrc); f->used_texturenames["fence.png"] = true; setWoodLikeMaterialProperties(f->material, 0.75); i = CONTENT_RAIL; f = &content_features(i); - f->setInventoryTexture("rail.png"); + f->setInventoryTexture("rail.png", tsrc); f->used_texturenames["rail.png"] = true; f->light_propagates = true; f->param_type = CPT_LIGHT; @@ -393,7 +393,7 @@ void content_mapnode_init() i = CONTENT_LADDER; f = &content_features(i); - f->setInventoryTexture("ladder.png"); + f->setInventoryTexture("ladder.png", tsrc); f->used_texturenames["ladder.png"] = true; f->light_propagates = true; f->param_type = CPT_LIGHT; @@ -410,30 +410,30 @@ void content_mapnode_init() // Deprecated i = CONTENT_COALSTONE; f = &content_features(i); - f->setAllTextures("stone.png^mineral_coal.png"); + f->setAllTextures(tsrc, "stone.png^mineral_coal.png"); f->is_ground_content = true; setStoneLikeMaterialProperties(f->material, 1.5); i = CONTENT_WOOD; f = &content_features(i); - f->setAllTextures("wood.png"); - f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); + f->setAllTextures(tsrc, "wood.png"); + f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setWoodLikeMaterialProperties(f->material, 0.75); i = CONTENT_MESE; f = &content_features(i); - f->setAllTextures("mese.png"); - f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); + f->setAllTextures(tsrc, "mese.png"); + f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 0.5); i = CONTENT_CLOUD; f = &content_features(i); - f->setAllTextures("cloud.png"); - f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); + f->setAllTextures(tsrc, "cloud.png"); + f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc); f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -451,7 +451,7 @@ void content_mapnode_init() i = CONTENT_WATER; f = &content_features(i); - f->setInventoryTextureCube("water.png", "water.png", "water.png"); + f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc); f->param_type = CPT_LIGHT; f->light_propagates = true; f->solidness = 0; // Drawn separately, makes no faces @@ -468,7 +468,7 @@ void content_mapnode_init() if(!opaque_water) f->vertex_alpha = WATER_ALPHA; f->post_effect_color = video::SColor(64, 100, 100, 200); - if(f->special_material == NULL && g_texturesource) + if(f->special_material == NULL && tsrc) { // Flowing water material f->special_material = new video::SMaterial; @@ -478,8 +478,8 @@ void content_mapnode_init() f->special_material->setFlag(video::EMF_FOG_ENABLE, true); if(!opaque_water) f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; - AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture( - g_texturesource->getTextureId("water.png"))); + AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture( + tsrc->getTextureId("water.png"))); f->special_material->setTexture(0, pa_water1->atlas); // Flowing water material, backface culled @@ -493,8 +493,8 @@ void content_mapnode_init() i = CONTENT_WATERSOURCE; f = &content_features(i); - //f->setInventoryTexture("water.png"); - f->setInventoryTextureCube("water.png", "water.png", "water.png"); + //f->setInventoryTexture("water.png", tsrc); + f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc); if(new_style_water) { f->solidness = 0; // drawn separately, makes no faces @@ -504,8 +504,8 @@ void content_mapnode_init() f->solidness = 1; #ifndef SERVER TileSpec t; - if(g_texturesource) - t.texture = g_texturesource->getTexture("water.png"); + if(tsrc) + t.texture = tsrc->getTexture("water.png"); if(!opaque_water){ t.alpha = WATER_ALPHA; @@ -530,7 +530,7 @@ void content_mapnode_init() if(!opaque_water) f->vertex_alpha = WATER_ALPHA; f->post_effect_color = video::SColor(64, 100, 100, 200); - if(f->special_material == NULL && g_texturesource) + if(f->special_material == NULL && tsrc) { // New-style water source material (mostly unused) f->special_material = new video::SMaterial; @@ -539,8 +539,8 @@ void content_mapnode_init() f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false); f->special_material->setFlag(video::EMF_FOG_ENABLE, true); f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; - AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture( - g_texturesource->getTextureId("water.png"))); + AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture( + tsrc->getTextureId("water.png"))); f->special_material->setTexture(0, pa_water1->atlas); f->special_atlas = pa_water1; } @@ -548,7 +548,7 @@ void content_mapnode_init() i = CONTENT_LAVA; f = &content_features(i); - f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); + f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc); f->used_texturenames["lava.png"] = true; f->param_type = CPT_LIGHT; f->light_propagates = false; @@ -566,7 +566,7 @@ void content_mapnode_init() f->damage_per_second = 4*2; #ifndef SERVER f->post_effect_color = video::SColor(192, 255, 64, 0); - if(f->special_material == NULL && g_texturesource) + if(f->special_material == NULL && tsrc) { // Flowing lava material f->special_material = new video::SMaterial; @@ -577,8 +577,8 @@ void content_mapnode_init() f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; AtlasPointer *pa_lava1 = new AtlasPointer( - g_texturesource->getTexture( - g_texturesource->getTextureId("lava.png"))); + tsrc->getTexture( + tsrc->getTextureId("lava.png"))); f->special_material->setTexture(0, pa_lava1->atlas); // Flowing lava material, backface culled @@ -592,7 +592,7 @@ void content_mapnode_init() i = CONTENT_LAVASOURCE; f = &content_features(i); - f->setInventoryTextureCube("lava.png", "lava.png", "lava.png"); + f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc); f->used_texturenames["ladder.png"] = true; if(new_style_water) { @@ -603,8 +603,8 @@ void content_mapnode_init() f->solidness = 2; #ifndef SERVER TileSpec t; - if(g_texturesource) - t.texture = g_texturesource->getTexture("lava.png"); + if(tsrc) + t.texture = tsrc->getTexture("lava.png"); //t.alpha = 255; //t.material_type = MATERIAL_ALPHA_VERTEX; @@ -627,7 +627,7 @@ void content_mapnode_init() f->damage_per_second = 4*2; #ifndef SERVER f->post_effect_color = video::SColor(192, 255, 64, 0); - if(f->special_material == NULL && g_texturesource) + if(f->special_material == NULL && tsrc) { // New-style lava source material (mostly unused) f->special_material = new video::SMaterial; @@ -637,8 +637,8 @@ void content_mapnode_init() f->special_material->setFlag(video::EMF_FOG_ENABLE, true); f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; AtlasPointer *pa_lava1 = new AtlasPointer( - g_texturesource->getTexture( - g_texturesource->getTextureId("lava.png"))); + tsrc->getTexture( + tsrc->getTextureId("lava.png"))); f->special_material->setTexture(0, pa_lava1->atlas); f->special_atlas = pa_lava1; @@ -647,7 +647,7 @@ void content_mapnode_init() i = CONTENT_TORCH; f = &content_features(i); - f->setInventoryTexture("torch_on_floor.png"); + f->setInventoryTexture("torch_on_floor.png", tsrc); f->used_texturenames["torch_on_floor.png"] = true; f->used_texturenames["torch_on_ceiling.png"] = true; f->used_texturenames["torch_on_floor.png"] = true; @@ -672,7 +672,7 @@ void content_mapnode_init() i = CONTENT_SIGN_WALL; f = &content_features(i); - f->setInventoryTexture("sign_wall.png"); + f->setInventoryTexture("sign_wall.png", tsrc); f->used_texturenames["sign_wall.png"] = true; f->param_type = CPT_LIGHT; f->light_propagates = true; @@ -683,54 +683,54 @@ void content_mapnode_init() f->air_equivalent = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) - f->initial_metadata = new SignNodeMetadata("Some sign"); + f->initial_metadata = new SignNodeMetadata(NULL, "Some sign"); setConstantMaterialProperties(f->material, 0.5); f->selection_box.type = NODEBOX_WALLMOUNTED; i = CONTENT_CHEST; f = &content_features(i); f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("chest_side.png"); - f->setTexture(0, "chest_top.png"); - f->setTexture(1, "chest_top.png"); - f->setTexture(5, "chest_front.png"); // Z- - f->setInventoryTexture("chest_top.png"); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); + f->setAllTextures(tsrc, "chest_side.png"); + f->setTexture(tsrc, 0, "chest_top.png"); + f->setTexture(tsrc, 1, "chest_top.png"); + f->setTexture(tsrc, 5, "chest_front.png"); // Z- + f->setInventoryTexture("chest_top.png", tsrc); + //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) - f->initial_metadata = new ChestNodeMetadata(); + f->initial_metadata = new ChestNodeMetadata(NULL); setWoodLikeMaterialProperties(f->material, 1.0); i = CONTENT_LOCKABLE_CHEST; f = &content_features(i); f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("chest_side.png"); - f->setTexture(0, "chest_top.png"); - f->setTexture(1, "chest_top.png"); - f->setTexture(5, "chest_lock.png"); // Z- - f->setInventoryTexture("chest_lock.png"); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); + f->setAllTextures(tsrc, "chest_side.png"); + f->setTexture(tsrc, 0, "chest_top.png"); + f->setTexture(tsrc, 1, "chest_top.png"); + f->setTexture(tsrc, 5, "chest_lock.png"); // Z- + f->setInventoryTexture("chest_lock.png", tsrc); + //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; if(f->initial_metadata == NULL) - f->initial_metadata = new LockingChestNodeMetadata(); + f->initial_metadata = new LockingChestNodeMetadata(NULL); setWoodLikeMaterialProperties(f->material, 1.0); i = CONTENT_FURNACE; f = &content_features(i); f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("furnace_side.png"); - f->setTexture(5, "furnace_front.png"); // Z- - f->setInventoryTexture("furnace_front.png"); + f->setAllTextures(tsrc, "furnace_side.png"); + f->setTexture(tsrc, 5, "furnace_front.png"); // Z- + f->setInventoryTexture("furnace_front.png", tsrc); //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6"; if(f->initial_metadata == NULL) - f->initial_metadata = new FurnaceNodeMetadata(); + f->initial_metadata = new FurnaceNodeMetadata(NULL); setStoneLikeMaterialProperties(f->material, 3.0); i = CONTENT_COBBLE; f = &content_features(i); - f->setAllTextures("cobble.png"); - f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); + f->setAllTextures(tsrc, "cobble.png"); + f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -738,8 +738,8 @@ void content_mapnode_init() i = CONTENT_MOSSYCOBBLE; f = &content_features(i); - f->setAllTextures("mossycobble.png"); - f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); + f->setAllTextures(tsrc, "mossycobble.png"); + f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -747,9 +747,9 @@ void content_mapnode_init() i = CONTENT_STEEL; f = &content_features(i); - f->setAllTextures("steel_block.png"); + f->setAllTextures(tsrc, "steel_block.png"); f->setInventoryTextureCube("steel_block.png", "steel_block.png", - "steel_block.png"); + "steel_block.png", tsrc); f->param_type = CPT_NONE; f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; @@ -758,25 +758,25 @@ void content_mapnode_init() i = CONTENT_NC; f = &content_features(i); f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("nc_side.png"); - f->setTexture(5, "nc_front.png"); // Z- - f->setTexture(4, "nc_back.png"); // Z+ - f->setInventoryTexture("nc_front.png"); + f->setAllTextures(tsrc, "nc_side.png"); + f->setTexture(tsrc, 5, "nc_front.png"); // Z- + f->setTexture(tsrc, 4, "nc_back.png"); // Z+ + f->setInventoryTexture("nc_front.png", tsrc); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 3.0); i = CONTENT_NC_RB; f = &content_features(i); - f->setAllTextures("nc_rb.png"); - f->setInventoryTexture("nc_rb.png"); + f->setAllTextures(tsrc, "nc_rb.png"); + f->setInventoryTexture("nc_rb.png", tsrc); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; setStoneLikeMaterialProperties(f->material, 3.0); i = CONTENT_SAPLING; f = &content_features(i); f->param_type = CPT_LIGHT; - f->setAllTextures("sapling.png"); - f->setInventoryTexture("sapling.png"); + f->setAllTextures(tsrc, "sapling.png"); + f->setInventoryTexture("sapling.png", tsrc); f->used_texturenames["sapling.png"] = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->light_propagates = true; @@ -787,7 +787,7 @@ void content_mapnode_init() i = CONTENT_APPLE; f = &content_features(i); - f->setInventoryTexture("apple.png"); + f->setInventoryTexture("apple.png", tsrc); f->used_texturenames["apple.png"] = true; f->param_type = CPT_LIGHT; f->light_propagates = true; diff --git a/src/content_mapnode.h b/src/content_mapnode.h index b58119724..3946c1e4d 100644 --- a/src/content_mapnode.h +++ b/src/content_mapnode.h @@ -21,20 +21,21 @@ with this program; if not, write to the Free Software Foundation, Inc., #define CONTENT_MAPNODE_HEADER #include "mapnode.h" +class ITextureSource; /* Fills stuff to the global ContentFeatures lookup table. - This accesses g_texturesource; if it is non-NULL, textures are set + This accesses tsrc; if it is non-NULL, textures are set for the nodes. - Client first calls this with g_texturesource=NULL to run some - unit tests and stuff, then it runs this again with g_texturesource + Client first calls this with tsrc=NULL to run some + unit tests and stuff, then it runs this again with tsrc defined to get the textures. - Server only calls this once with g_texturesource=NULL. + Server only calls this once with tsrc=NULL. */ -void content_mapnode_init(); +void content_mapnode_init(ITextureSource *tsrc); // Backwards compatibility for non-extended content types in v19 extern content_t trans_table_19[21][2]; diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp index e6138a401..adaee33b4 100644 --- a/src/content_nodemeta.cpp +++ b/src/content_nodemeta.cpp @@ -27,9 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc., */ // Prototype -SignNodeMetadata proto_SignNodeMetadata(""); +SignNodeMetadata proto_SignNodeMetadata(NULL, ""); -SignNodeMetadata::SignNodeMetadata(std::string text): +SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text): + NodeMetadata(gamedef), m_text(text) { NodeMetadata::registerType(typeId(), create); @@ -38,14 +39,14 @@ u16 SignNodeMetadata::typeId() const { return CONTENT_SIGN_WALL; } -NodeMetadata* SignNodeMetadata::create(std::istream &is) +NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef) { std::string text = deSerializeString(is); - return new SignNodeMetadata(text); + return new SignNodeMetadata(gamedef, text); } -NodeMetadata* SignNodeMetadata::clone() +NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef) { - return new SignNodeMetadata(m_text); + return new SignNodeMetadata(gamedef, m_text); } void SignNodeMetadata::serializeBody(std::ostream &os) { @@ -61,9 +62,10 @@ std::string SignNodeMetadata::infoText() */ // Prototype -ChestNodeMetadata proto_ChestNodeMetadata; +ChestNodeMetadata proto_ChestNodeMetadata(NULL); -ChestNodeMetadata::ChestNodeMetadata() +ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef): + NodeMetadata(gamedef) { NodeMetadata::registerType(typeId(), create); @@ -78,15 +80,15 @@ u16 ChestNodeMetadata::typeId() const { return CONTENT_CHEST; } -NodeMetadata* ChestNodeMetadata::create(std::istream &is) +NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef) { - ChestNodeMetadata *d = new ChestNodeMetadata(); - d->m_inventory->deSerialize(is); + ChestNodeMetadata *d = new ChestNodeMetadata(gamedef); + d->m_inventory->deSerialize(is, gamedef); return d; } -NodeMetadata* ChestNodeMetadata::clone() +NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef) { - ChestNodeMetadata *d = new ChestNodeMetadata(); + ChestNodeMetadata *d = new ChestNodeMetadata(gamedef); *d->m_inventory = *m_inventory; return d; } @@ -123,9 +125,10 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString() */ // Prototype -LockingChestNodeMetadata proto_LockingChestNodeMetadata; +LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL); -LockingChestNodeMetadata::LockingChestNodeMetadata() +LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef): + NodeMetadata(gamedef) { NodeMetadata::registerType(typeId(), create); @@ -140,16 +143,16 @@ u16 LockingChestNodeMetadata::typeId() const { return CONTENT_LOCKABLE_CHEST; } -NodeMetadata* LockingChestNodeMetadata::create(std::istream &is) +NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef) { - LockingChestNodeMetadata *d = new LockingChestNodeMetadata(); + LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef); d->setOwner(deSerializeString(is)); - d->m_inventory->deSerialize(is); + d->m_inventory->deSerialize(is, gamedef); return d; } -NodeMetadata* LockingChestNodeMetadata::clone() +NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef) { - LockingChestNodeMetadata *d = new LockingChestNodeMetadata(); + LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef); *d->m_inventory = *m_inventory; return d; } @@ -187,9 +190,10 @@ std::string LockingChestNodeMetadata::getInventoryDrawSpecString() */ // Prototype -FurnaceNodeMetadata proto_FurnaceNodeMetadata; +FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL); -FurnaceNodeMetadata::FurnaceNodeMetadata() +FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef): + NodeMetadata(gamedef) { NodeMetadata::registerType(typeId(), create); @@ -212,17 +216,17 @@ u16 FurnaceNodeMetadata::typeId() const { return CONTENT_FURNACE; } -NodeMetadata* FurnaceNodeMetadata::clone() +NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef) { - FurnaceNodeMetadata *d = new FurnaceNodeMetadata(); + FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef); *d->m_inventory = *m_inventory; return d; } -NodeMetadata* FurnaceNodeMetadata::create(std::istream &is) +NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef) { - FurnaceNodeMetadata *d = new FurnaceNodeMetadata(); + FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef); - d->m_inventory->deSerialize(is); + d->m_inventory->deSerialize(is, gamedef); int temp; is>>temp; diff --git a/src/content_nodemeta.h b/src/content_nodemeta.h index da5639e72..86df882ea 100644 --- a/src/content_nodemeta.h +++ b/src/content_nodemeta.h @@ -27,12 +27,12 @@ class Inventory; class SignNodeMetadata : public NodeMetadata { public: - SignNodeMetadata(std::string text); + SignNodeMetadata(IGameDef *gamedef, std::string text); //~SignNodeMetadata(); virtual u16 typeId() const; - static NodeMetadata* create(std::istream &is); - virtual NodeMetadata* clone(); + static NodeMetadata* create(std::istream &is, IGameDef *gamedef); + virtual NodeMetadata* clone(IGameDef *gamedef); virtual void serializeBody(std::ostream &os); virtual std::string infoText(); @@ -47,12 +47,12 @@ private: class ChestNodeMetadata : public NodeMetadata { public: - ChestNodeMetadata(); + ChestNodeMetadata(IGameDef *gamedef); ~ChestNodeMetadata(); virtual u16 typeId() const; - static NodeMetadata* create(std::istream &is); - virtual NodeMetadata* clone(); + static NodeMetadata* create(std::istream &is, IGameDef *gamedef); + virtual NodeMetadata* clone(IGameDef *gamedef); virtual void serializeBody(std::ostream &os); virtual std::string infoText(); virtual Inventory* getInventory() {return m_inventory;} @@ -66,12 +66,12 @@ private: class LockingChestNodeMetadata : public NodeMetadata { public: - LockingChestNodeMetadata(); + LockingChestNodeMetadata(IGameDef *gamedef); ~LockingChestNodeMetadata(); virtual u16 typeId() const; - static NodeMetadata* create(std::istream &is); - virtual NodeMetadata* clone(); + static NodeMetadata* create(std::istream &is, IGameDef *gamedef); + virtual NodeMetadata* clone(IGameDef *gamedef); virtual void serializeBody(std::ostream &os); virtual std::string infoText(); virtual Inventory* getInventory() {return m_inventory;} @@ -89,12 +89,12 @@ private: class FurnaceNodeMetadata : public NodeMetadata { public: - FurnaceNodeMetadata(); + FurnaceNodeMetadata(IGameDef *gamedef); ~FurnaceNodeMetadata(); virtual u16 typeId() const; - virtual NodeMetadata* clone(); - static NodeMetadata* create(std::istream &is); + virtual NodeMetadata* clone(IGameDef *gamedef); + static NodeMetadata* create(std::istream &is, IGameDef *gamedef); virtual void serializeBody(std::ostream &os); virtual std::string infoText(); virtual Inventory* getInventory() {return m_inventory;} diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 1096ac116..9c48e0707 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "collision.h" #include "environment.h" #include "settings.h" +#include "main.h" // For g_profiler #include "profiler.h" core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types; @@ -223,7 +224,8 @@ InventoryItem * ItemSAO::createInventoryItem() { try{ std::istringstream is(m_inventorystring, std::ios_base::binary); - InventoryItem *item = InventoryItem::deSerialize(is); + IGameDef *gamedef = m_env->getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); infostream<<__FUNCTION_NAME<<": m_inventorystring=\"" <<m_inventorystring<<"\" -> item="<<item <<std::endl; @@ -448,7 +450,8 @@ std::string RatSAO::getStaticData() void RatSAO::punch(ServerActiveObject *puncher) { std::istringstream is("CraftItem rat 1", std::ios_base::binary); - InventoryItem *item = InventoryItem::deSerialize(is); + IGameDef *gamedef = m_env->getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); bool fits = puncher->addToInventory(item); if(fits) m_removed = true; @@ -932,7 +935,8 @@ std::string FireflySAO::getStaticData() InventoryItem* FireflySAO::createPickedUpItem() { std::istringstream is("CraftItem firefly 1", std::ios_base::binary); - InventoryItem *item = InventoryItem::deSerialize(is); + IGameDef *gamedef = m_env->getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); return item; } @@ -1563,13 +1567,14 @@ LuaEntitySAO::~LuaEntitySAO() delete m_prop; } -void LuaEntitySAO::addedToEnvironment(u16 id) +void LuaEntitySAO::addedToEnvironment() { - ServerActiveObject::addedToEnvironment(id); + ServerActiveObject::addedToEnvironment(); // Create entity from name and state lua_State *L = m_env->getLua(); - m_registered = scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str()); + m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(), + m_init_state.c_str()); if(m_registered){ // Get properties @@ -1660,7 +1665,8 @@ std::string LuaEntitySAO::getStaticData() InventoryItem* LuaEntitySAO::createPickedUpItem() { std::istringstream is("CraftItem testobject1 1", std::ios_base::binary); - InventoryItem *item = InventoryItem::deSerialize(is); + IGameDef *gamedef = m_env->getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); return item; } diff --git a/src/content_sao.h b/src/content_sao.h index 51911fe05..cd7474960 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -204,7 +204,7 @@ public: ~LuaEntitySAO(); u8 getType() const {return ACTIVEOBJECT_TYPE_LUAENTITY;} - virtual void addedToEnvironment(u16 id); + virtual void addedToEnvironment(); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); diff --git a/src/content_tool.cpp b/src/content_tool.cpp new file mode 100644 index 000000000..c7c5504f5 --- /dev/null +++ b/src/content_tool.cpp @@ -0,0 +1,68 @@ +/* +Minetest-c55 +Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content_tool.h" +#include "tool.h" + +void content_tool_init(IToolDefManager *mgr) +{ + mgr->registerTool("WPick", + ToolDefinition("tool_woodpick.png", + ToolDiggingProperties(2.0, 0,-1,2,0, 50, 0,0,0,0))); + mgr->registerTool("STPick", + ToolDefinition("tool_stonepick.png", + ToolDiggingProperties(1.5, 0,-1,2,0, 100, 0,0,0,0))); + mgr->registerTool("SteelPick", + ToolDefinition("tool_steelpick.png", + ToolDiggingProperties(1.0, 0,-1,2,0, 300, 0,0,0,0))); + mgr->registerTool("MesePick", + ToolDefinition("tool_mesepick.png", + ToolDiggingProperties(0, 0,0,0,0, 1337, 0,0,0,0))); + mgr->registerTool("WShovel", + ToolDefinition("tool_woodshovel.png", + ToolDiggingProperties(2.0, 0.5,2,-1.5,0.3, 50, 0,0,0,0))); + mgr->registerTool("STShovel", + ToolDefinition("tool_stoneshovel.png", + ToolDiggingProperties(1.5, 0.5,2,-1.5,0.1, 100, 0,0,0,0))); + mgr->registerTool("SteelShovel", + ToolDefinition("tool_steelshovel.png", + ToolDiggingProperties(1.0, 0.5,2,-1.5,0.0, 300, 0,0,0,0))); + mgr->registerTool("WAxe", + ToolDefinition("tool_woodaxe.png", + ToolDiggingProperties(2.0, 0.5,-0.2,1,-0.5, 50, 0,0,0,0))); + mgr->registerTool("STAxe", + ToolDefinition("tool_stoneaxe.png", + ToolDiggingProperties(1.5, 0.5,-0.2,1,-0.5, 100, 0,0,0,0))); + mgr->registerTool("SteelAxe", + ToolDefinition("tool_steelaxe.png", + ToolDiggingProperties(1.0, 0.5,-0.2,1,-0.5, 300, 0,0,0,0))); + mgr->registerTool("WSword", + ToolDefinition("tool_woodsword.png", + ToolDiggingProperties(3.0, 3,0,1,-1, 50, 0,0,0,0))); + mgr->registerTool("STSword", + ToolDefinition("tool_stonesword.png", + ToolDiggingProperties(2.5, 3,0,1,-1, 100, 0,0,0,0))); + mgr->registerTool("SteelSword", + ToolDefinition("tool_steelsword.png", + ToolDiggingProperties(2.0, 3,0,1,-1, 300, 0,0,0,0))); + mgr->registerTool("", + ToolDefinition("tool_hand.png", + ToolDiggingProperties(0.5, 1,0,-1,0, 50, 0,0,0,0))); +} + diff --git a/src/content_tool.h b/src/content_tool.h new file mode 100644 index 000000000..66529d3ed --- /dev/null +++ b/src/content_tool.h @@ -0,0 +1,24 @@ +/* +Minetest-c55 +Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +class IToolDefManager; + +// Add default tools to manager +void content_tool_init(IToolDefManager *mgr); + diff --git a/src/environment.cpp b/src/environment.cpp index d9f24ede9..a7439e7bc 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "scriptapi.h" #include "mapnode_contentfeatures.h" #include "nodemetadata.h" +#include "main.h" // For g_settings, g_profiler #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" @@ -270,9 +271,11 @@ void ActiveBlockList::update(core::list<v3s16> &active_positions, ServerEnvironment */ -ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L): +ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L, + IGameDef *gamedef): m_map(map), m_lua(L), + m_gamedef(gamedef), m_random_spawn_timer(3), m_send_recommended_timer(0), m_game_time(0), @@ -312,7 +315,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir) //infostream<<"Checking player file "<<path<<std::endl; // Load player to see what is its name - ServerRemotePlayer testplayer; + ServerRemotePlayer testplayer(this); { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); @@ -321,7 +324,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir) infostream<<"Failed to read "<<path<<std::endl; continue; } - testplayer.deSerialize(is); + testplayer.deSerialize(is, m_gamedef); } //infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl; @@ -426,7 +429,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir) infostream<<"Checking player file "<<path<<std::endl; // Load player to see what is its name - ServerRemotePlayer testplayer; + ServerRemotePlayer testplayer(this); { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); @@ -435,7 +438,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir) infostream<<"Failed to read "<<path<<std::endl; continue; } - testplayer.deSerialize(is); + testplayer.deSerialize(is, m_gamedef); } if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS)) @@ -454,7 +457,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir) if(player == NULL) { infostream<<"Is a new player"<<std::endl; - player = new ServerRemotePlayer(); + player = new ServerRemotePlayer(this); newplayer = true; } @@ -469,7 +472,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir) infostream<<"Failed to read "<<path<<std::endl; continue; } - player->deSerialize(is); + player->deSerialize(is, m_gamedef); } if(newplayer) @@ -1507,7 +1510,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, // Register reference in scripting api (must be done before post-init) scriptapi_add_object_reference(m_lua, object); // Post-initialize object - object->addedToEnvironment(object->getId()); + object->addedToEnvironment(); return object->getId(); } @@ -1862,9 +1865,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) ClientEnvironment */ -ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr): +ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, + ITextureSource *texturesource, IGameDef *gamedef): m_map(map), - m_smgr(smgr) + m_smgr(smgr), + m_texturesource(texturesource), + m_gamedef(gamedef) { assert(m_map); assert(m_smgr); @@ -2166,9 +2172,9 @@ void ClientEnvironment::step(float dtime) } } -void ClientEnvironment::updateMeshes(v3s16 blockpos) +void ClientEnvironment::updateMeshes(v3s16 blockpos, ITextureSource *tsrc) { - m_map->updateMeshes(blockpos, getDayNightRatio()); + m_map->updateMeshes(blockpos, getDayNightRatio(), tsrc); } void ClientEnvironment::expireMeshes(bool only_daynight_diffed) @@ -2242,14 +2248,15 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) infostream<<"ClientEnvironment::addActiveObject(): " <<"added (id="<<object->getId()<<")"<<std::endl; m_active_objects.insert(object->getId(), object); - object->addToScene(m_smgr); + // TODO: Make g_texturesource non-global + object->addToScene(m_smgr, m_texturesource); return object->getId(); } void ClientEnvironment::addActiveObject(u16 id, u8 type, const std::string &init_data) { - ClientActiveObject* obj = ClientActiveObject::create(type); + ClientActiveObject* obj = ClientActiveObject::create(type, m_gamedef); if(obj == NULL) { infostream<<"ClientEnvironment::addActiveObject(): " diff --git a/src/environment.h b/src/environment.h index 7a4cc3777..754b63979 100644 --- a/src/environment.h +++ b/src/environment.h @@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., - The map - Players - Other objects - - The current time in the game (actually it only contains the brightness) + - The current time in the game - etc. */ @@ -42,6 +42,8 @@ class Server; class ActiveBlockModifier; class ServerActiveObject; typedef struct lua_State lua_State; +class ITextureSource; +class IGameDef; class Environment { @@ -127,23 +129,20 @@ private: class ServerEnvironment : public Environment { public: - ServerEnvironment(ServerMap *map, lua_State *L); + ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef); ~ServerEnvironment(); Map & getMap() - { - return *m_map; - } + { return *m_map; } ServerMap & getServerMap() - { - return *m_map; - } + { return *m_map; } lua_State* getLua() - { - return m_lua; - } + { return m_lua; } + + IGameDef *getGameDef() + { return m_gamedef; } float getSendRecommendedInterval() { @@ -218,6 +217,7 @@ public: /* ActiveBlockModifiers (TODO) ------------------------------------------- + NOTE: Not used currently (TODO: Use or remove) */ void addActiveBlockModifier(ActiveBlockModifier *abm); @@ -277,6 +277,8 @@ private: ServerMap *m_map; // Lua state lua_State *m_lua; + // Game definition + IGameDef *m_gamedef; // Active object list core::map<u16, ServerActiveObject*> m_active_objects; // Outgoing network message buffer for active objects @@ -302,6 +304,8 @@ private: These are fed into ServerEnvironment at initialization time; ServerEnvironment handles deleting them. + + NOTE: Not used currently (TODO: Use or remove) */ class ActiveBlockModifier @@ -353,7 +357,8 @@ struct ClientEnvEvent class ClientEnvironment : public Environment { public: - ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr); + ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, + ITextureSource *texturesource, IGameDef *gamedef); ~ClientEnvironment(); Map & getMap() @@ -370,8 +375,9 @@ public: virtual void addPlayer(Player *player); LocalPlayer * getLocalPlayer(); - - void updateMeshes(v3s16 blockpos); + + // Slightly deprecated + void updateMeshes(v3s16 blockpos, ITextureSource *tsrc); void expireMeshes(bool only_daynight_diffed); void setTimeOfDay(u32 time) @@ -382,8 +388,8 @@ public: if(getDayNightRatio() != old_dr) { - dout_client<<DTIME<<"ClientEnvironment: DayNightRatio changed" - <<" -> expiring meshes"<<std::endl; + /*infostream<<"ClientEnvironment: DayNightRatio changed" + <<" -> expiring meshes"<<std::endl;*/ expireMeshes(true); } } @@ -429,6 +435,8 @@ public: private: ClientMap *m_map; scene::ISceneManager *m_smgr; + ITextureSource *m_texturesource; + IGameDef *m_gamedef; core::map<u16, ClientActiveObject*> m_active_objects; Queue<ClientEnvEvent> m_client_event_queue; IntervalLimiter m_active_object_light_update_interval; diff --git a/src/game.cpp b/src/game.cpp index bd84593b8..43d09b316 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -46,6 +46,10 @@ with this program; if not, write to the Free Software Foundation, Inc., // Needed for determining pointing to nodes #include "mapnode_contentfeatures.h" #include "nodemetadata.h" +#include "main.h" // For g_settings +#include "content_mapnode.h" // For content_mapnode_init +#include "tool.h" +#include "content_tool.h" // For content_tool_init /* Setting this to 1 enables a special camera mode that forces @@ -153,6 +157,7 @@ private: Hotbar draw routine */ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font, + ITextureSource *tsrc, v2s32 centerlowerpos, s32 imgsize, s32 itemcount, Inventory *inventory, s32 halfheartcount) { @@ -244,7 +249,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font, if(item != NULL) { - drawInventoryItem(driver, font, item, rect, NULL); + drawInventoryItem(driver, font, item, rect, NULL, tsrc); } } @@ -587,6 +592,21 @@ void the_game( draw_load_screen(L"Loading...", driver, font); + // Create tool manager + IToolDefManager *toolmgr = createToolDefManager(); + + // Create texture source + TextureSource *tsrc = new TextureSource(device); + + // Initialize mapnode again to enable changed graphics settings + // Initialize content feature table with textures + init_contentfeatures(tsrc); + // Fill content feature table with default definitions + content_mapnode_init(tsrc); + + // Initialize default tool definitions + content_tool_init(toolmgr); + /* Create server. SharedPtr will delete it when it goes out of scope. @@ -606,7 +626,8 @@ void the_game( draw_load_screen(L"Creating client...", driver, font); infostream<<"Creating client"<<std::endl; MapDrawControl draw_control; - Client client(device, playername.c_str(), password, draw_control); + Client client(device, playername.c_str(), password, draw_control, + tsrc, toolmgr); draw_load_screen(L"Resolving address...", driver, font); Address connect_address(0,0,0,0, port); @@ -883,7 +904,7 @@ void the_game( /* Process TextureSource's queue */ - ((TextureSource*)g_texturesource)->processQueue(); + tsrc->processQueue(); /* Random calculations @@ -1113,7 +1134,7 @@ void the_game( new GUIInventoryMenu(guienv, guiroot, -1, &g_menumgr, v2s16(8,7), client.getInventoryContext(), - &client); + &client, tsrc); core::array<GUIInventoryMenu::DrawSpec> draw_spec; draw_spec.push_back(GUIInventoryMenu::DrawSpec( @@ -1672,8 +1693,10 @@ void the_game( // Get digging properties for material and tool content_t material = n.getContent(); + ToolDiggingProperties tp = + toolmgr->getDiggingProperties(toolname); DiggingProperties prop = - getDiggingProperties(material, toolname); + getDiggingProperties(material, &tp); float dig_time_complete = 0.0; @@ -1775,7 +1798,7 @@ void the_game( new GUIInventoryMenu(guienv, guiroot, -1, &g_menumgr, invsize, client.getInventoryContext(), - &client); + &client, tsrc); menu->setDrawSpec(draw_spec); menu->drop(); } @@ -2079,7 +2102,7 @@ void the_game( InventoryItem *item = NULL; if(mlist != NULL) item = mlist->getItem(g_selected_item); - camera.wield(item); + camera.wield(item, tsrc); } /* @@ -2202,7 +2225,8 @@ void the_game( Draw hotbar */ { - draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y), + draw_hotbar(driver, font, tsrc, + v2s32(displaycenter.X, screensize.Y), hotbar_imagesize, hotbar_itemcount, &local_inventory, client.getHP()); } @@ -2269,6 +2293,9 @@ void the_game( driver->endScene(); gui_shuttingdowntext->remove();*/ } + + delete toolmgr; + delete tsrc; } diff --git a/src/gamedef.h b/src/gamedef.h new file mode 100644 index 000000000..86fd1e80f --- /dev/null +++ b/src/gamedef.h @@ -0,0 +1,42 @@ +/* +Minetest-c55 +Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef GAMEDEF_HEADER +#define GAMEDEF_HEADER + +class IToolDefManager; +class INodeDefManager; //TODO +//class IItemDefManager; //TODO +// Mineral too? + +/* + An interface for fetching game-global definitions like tool and + mapnode properties +*/ + +class IGameDef +{ +public: + virtual IToolDefManager* getToolDefManager()=0; + virtual INodeDefManager* getNodeDefManager()=0; + //virtual IItemDefManager* getItemDefManager()=0; +}; + +#endif + diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp index 7d49acaa2..4ed9c857c 100644 --- a/src/guiInventoryMenu.cpp +++ b/src/guiInventoryMenu.cpp @@ -32,13 +32,14 @@ with this program; if not, write to the Free Software Foundation, Inc., void drawInventoryItem(video::IVideoDriver *driver, gui::IGUIFont *font, InventoryItem *item, core::rect<s32> rect, - const core::rect<s32> *clip) + const core::rect<s32> *clip, + ITextureSource *tsrc) { if(item == NULL) return; video::ITexture *texture = NULL; - texture = item->getImage(); + texture = item->getImage(tsrc); if(texture != NULL) { @@ -89,12 +90,14 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env, IMenuManager *menumgr, v2s16 menu_size, InventoryContext *c, - InventoryManager *invmgr + InventoryManager *invmgr, + ITextureSource *tsrc ): GUIModalMenu(env, parent, id, menumgr), m_menu_size(menu_size), m_c(c), - m_invmgr(invmgr) + m_invmgr(invmgr), + m_tsrc(tsrc) { m_selected_item = NULL; } @@ -218,7 +221,7 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const return ItemSpec("", "", -1); } -void GUIInventoryMenu::drawList(const ListDrawSpec &s) +void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc) { video::IVideoDriver* driver = Environment->getVideoDriver(); @@ -269,7 +272,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s) if(item) { drawInventoryItem(driver, font, item, - rect, &AbsoluteClippingRect); + rect, &AbsoluteClippingRect, tsrc); } } @@ -292,7 +295,7 @@ void GUIInventoryMenu::drawMenu() for(u32 i=0; i<m_draw_spec.size(); i++) { ListDrawSpec &s = m_draw_spec[i]; - drawList(s); + drawList(s, m_tsrc); } /* diff --git a/src/guiInventoryMenu.h b/src/guiInventoryMenu.h index 5336cae82..55d18a851 100644 --- a/src/guiInventoryMenu.h +++ b/src/guiInventoryMenu.h @@ -26,10 +26,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "utility.h" #include "modalMenu.h" +class ITextureSource; + void drawInventoryItem(video::IVideoDriver *driver, gui::IGUIFont *font, InventoryItem *item, core::rect<s32> rect, - const core::rect<s32> *clip); + const core::rect<s32> *clip, + ITextureSource *tsrc); class GUIInventoryMenu : public GUIModalMenu { @@ -114,7 +117,8 @@ public: IMenuManager *menumgr, v2s16 menu_size, InventoryContext *c, - InventoryManager *invmgr + InventoryManager *invmgr, + ITextureSource *tsrc ); ~GUIInventoryMenu(); @@ -130,7 +134,7 @@ public: void regenerateGui(v2u32 screensize); ItemSpec getItemAtPos(v2s32 p) const; - void drawList(const ListDrawSpec &s); + void drawList(const ListDrawSpec &s, ITextureSource *tsrc); void drawMenu(); bool OnEvent(const SEvent& event); @@ -149,6 +153,7 @@ protected: InventoryContext *m_c; InventoryManager *m_invmgr; + ITextureSource *m_tsrc; core::array<DrawSpec> m_init_draw_spec; core::array<ListDrawSpec> m_draw_spec; diff --git a/src/inventory.cpp b/src/inventory.cpp index ea5b69636..4ac2453de 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,16 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -/* -(c) 2010 Perttu Ahola <celeron55@gmail.com> -*/ - #include "inventory.h" #include "serialization.h" #include "utility.h" #include "debug.h" #include <sstream> -#include "main.h" +#include "main.h" // For tsrc, g_toolmanager #include "serverobject.h" #include "content_mapnode.h" #include "content_inventory.h" @@ -35,14 +31,17 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "log.h" #include "mapnode_contentfeatures.h" #include "tool.h" +#include "gamedef.h" /* InventoryItem */ -InventoryItem::InventoryItem(u16 count) +InventoryItem::InventoryItem(IGameDef *gamedef, u16 count): + m_gamedef(gamedef), + m_count(count) { - m_count = count; + assert(m_gamedef); } InventoryItem::~InventoryItem() @@ -61,7 +60,7 @@ content_t content_translate_from_19_to_internal(content_t c_from) return c_from; } -InventoryItem* InventoryItem::deSerialize(std::istream &is) +InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef) { DSTACK(__FUNCTION_NAME); @@ -84,7 +83,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is) } if(material > MAX_CONTENT) throw SerializationError("Too large material number"); - return new MaterialItem(material, count); + return new MaterialItem(gamedef, material, count); } else if(name == "MaterialItem2") { @@ -94,7 +93,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is) is>>count; if(material > MAX_CONTENT) throw SerializationError("Too large material number"); - return new MaterialItem(material, count); + return new MaterialItem(gamedef, material, count); } else if(name == "MBOItem") { @@ -108,7 +107,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is) std::getline(is, subname, ' '); u16 count; is>>count; - return new CraftItem(subname, count); + return new CraftItem(gamedef, subname, count); } else if(name == "ToolItem") { @@ -116,7 +115,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is) std::getline(is, toolname, ' '); u16 wear; is>>wear; - return new ToolItem(toolname, wear); + return new ToolItem(gamedef, toolname, wear); } else { @@ -151,7 +150,7 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f */ #ifndef SERVER -video::ITexture * MaterialItem::getImage() const +video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const { return content_features(m_content).inventory_texture; } @@ -159,12 +158,12 @@ video::ITexture * MaterialItem::getImage() const bool MaterialItem::isCookable() const { - return item_material_is_cookable(m_content); + return item_material_is_cookable(m_content, m_gamedef); } InventoryItem *MaterialItem::createCookResult() const { - return item_material_create_cook_result(m_content); + return item_material_create_cook_result(m_content, m_gamedef); } /* @@ -173,23 +172,54 @@ InventoryItem *MaterialItem::createCookResult() const std::string ToolItem::getImageBasename() const { - return tool_get_imagename(m_toolname); + return m_gamedef->getToolDefManager()->getImagename(m_toolname); +} + +#ifndef SERVER +video::ITexture * ToolItem::getImage(ITextureSource *tsrc) const +{ + if(tsrc == NULL) + return NULL; + + std::string basename = getImageBasename(); + + /* + Calculate a progress value with sane amount of + maximum states + */ + u32 maxprogress = 30; + u32 toolprogress = (65535-m_wear)/(65535/maxprogress); + + float value_f = (float)toolprogress / (float)maxprogress; + std::ostringstream os; + os<<basename<<"^[progressbar"<<value_f; + + return tsrc->getTextureRaw(os.str()); +} + +video::ITexture * ToolItem::getImageRaw(ITextureSource *tsrc) const +{ + if(tsrc == NULL) + return NULL; + + return tsrc->getTextureRaw(getImageBasename()); } +#endif /* CraftItem */ #ifndef SERVER -video::ITexture * CraftItem::getImage() const +video::ITexture * CraftItem::getImage(ITextureSource *tsrc) const { - if(g_texturesource == NULL) + if(tsrc == NULL) return NULL; - std::string name = item_craft_get_image_name(m_subname); + std::string name = item_craft_get_image_name(m_subname, m_gamedef); // Get such a texture - return g_texturesource->getTextureRaw(name); + return tsrc->getTextureRaw(name); } #endif @@ -206,7 +236,7 @@ ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos u16 CraftItem::getDropCount() const { // Special cases - s16 dc = item_craft_get_drop_count(m_subname); + s16 dc = item_craft_get_drop_count(m_subname, m_gamedef); if(dc != -1) return dc; // Default @@ -215,21 +245,21 @@ u16 CraftItem::getDropCount() const bool CraftItem::isCookable() const { - return item_craft_is_cookable(m_subname); + return item_craft_is_cookable(m_subname, m_gamedef); } InventoryItem *CraftItem::createCookResult() const { - return item_craft_create_cook_result(m_subname); + return item_craft_create_cook_result(m_subname, m_gamedef); } bool CraftItem::use(ServerEnvironment *env, ServerActiveObject *user) { - if(!item_craft_is_eatable(m_subname)) + if(!item_craft_is_eatable(m_subname, m_gamedef)) return false; u16 result_count = getCount() - 1; // Eat one at a time - s16 hp_change = item_craft_eat_hp_change(m_subname); + s16 hp_change = item_craft_eat_hp_change(m_subname, m_gamedef); s16 hp = user->getHP(); hp += hp_change; if(hp < 0) @@ -304,7 +334,7 @@ void InventoryList::serialize(std::ostream &os) const os<<"EndInventoryList\n"; } -void InventoryList::deSerialize(std::istream &is) +void InventoryList::deSerialize(std::istream &is, IGameDef *gamedef) { //is.imbue(std::locale("C")); @@ -335,7 +365,7 @@ void InventoryList::deSerialize(std::istream &is) { if(item_i > getSize() - 1) throw SerializationError("too many items"); - InventoryItem *item = InventoryItem::deSerialize(iss); + InventoryItem *item = InventoryItem::deSerialize(iss, gamedef); m_items[item_i++] = item; } else if(name == "Empty") @@ -655,7 +685,7 @@ void Inventory::serialize(std::ostream &os) const os<<"EndInventory\n"; } -void Inventory::deSerialize(std::istream &is) +void Inventory::deSerialize(std::istream &is, IGameDef *gamedef) { clear(); @@ -687,7 +717,7 @@ void Inventory::deSerialize(std::istream &is) iss>>listsize; InventoryList *list = new InventoryList(listname, listsize); - list->deSerialize(is); + list->deSerialize(is, gamedef); m_lists.push_back(list); } diff --git a/src/inventory.h b/src/inventory.h index b163fde90..29b97ccad 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,10 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -/* -(c) 2010 Perttu Ahola <celeron55@gmail.com> -*/ - #ifndef INVENTORY_HEADER #define INVENTORY_HEADER @@ -29,34 +25,37 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <string> #include "common_irrlicht.h" #include "debug.h" -#include "main.h" // For g_materials #include "mapnode.h" // For content_t #define QUANTITY_ITEM_MAX_COUNT 99 class ServerActiveObject; class ServerEnvironment; +class ITextureSource; +class IGameDef; class InventoryItem { public: - InventoryItem(u16 count); + InventoryItem(IGameDef *gamedef, u16 count); virtual ~InventoryItem(); - static InventoryItem* deSerialize(std::istream &is); + static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef); virtual const char* getName() const = 0; // Shall write the name and the parameters virtual void serialize(std::ostream &os) const = 0; // Shall make an exact clone of the item virtual InventoryItem* clone() = 0; -#ifndef SERVER // Return the name of the image for this item virtual std::string getImageBasename() const { return ""; } +#ifndef SERVER // Shall return an image of the item (or NULL) - virtual video::ITexture * getImage() const { return NULL; } + virtual video::ITexture * getImage(ITextureSource *tsrc) const + { return NULL; } // Shall return an image of the item without embellishments (or NULL) - virtual video::ITexture * getImageRaw() const { return getImage(); } + virtual video::ITexture * getImageRaw(ITextureSource *tsrc) const + { return getImage(tsrc); } #endif // Shall return a text to show in the GUI virtual std::string getText() { return ""; } @@ -119,14 +118,15 @@ public: ServerActiveObject *user){return false;} protected: + IGameDef *m_gamedef; u16 m_count; }; class MaterialItem : public InventoryItem { public: - MaterialItem(content_t content, u16 count): - InventoryItem(count) + MaterialItem(IGameDef *gamedef, content_t content, u16 count): + InventoryItem(gamedef, count) { m_content = content; } @@ -148,10 +148,10 @@ public: } virtual InventoryItem* clone() { - return new MaterialItem(m_content, m_count); + return new MaterialItem(m_gamedef, m_content, m_count); } #ifndef SERVER - video::ITexture * getImage() const; + video::ITexture * getImage(ITextureSource *tsrc) const; #endif std::string getText() { @@ -199,8 +199,8 @@ private: class CraftItem : public InventoryItem { public: - CraftItem(std::string subname, u16 count): - InventoryItem(count) + CraftItem(IGameDef *gamedef, std::string subname, u16 count): + InventoryItem(gamedef, count) { m_subname = subname; } @@ -221,10 +221,10 @@ public: } virtual InventoryItem* clone() { - return new CraftItem(m_subname, m_count); + return new CraftItem(m_gamedef, m_subname, m_count); } #ifndef SERVER - video::ITexture * getImage() const; + video::ITexture * getImage(ITextureSource *tsrc) const; #endif std::string getText() { @@ -275,8 +275,8 @@ private: class ToolItem : public InventoryItem { public: - ToolItem(std::string toolname, u16 wear): - InventoryItem(1) + ToolItem(IGameDef *gamedef, std::string toolname, u16 wear): + InventoryItem(gamedef, 1) { m_toolname = toolname; m_wear = wear; @@ -298,41 +298,15 @@ public: } virtual InventoryItem* clone() { - return new ToolItem(m_toolname, m_wear); + return new ToolItem(m_gamedef, m_toolname, m_wear); } std::string getImageBasename() const; - #ifndef SERVER - video::ITexture * getImage() const - { - if(g_texturesource == NULL) - return NULL; - - std::string basename = getImageBasename(); - - /* - Calculate a progress value with sane amount of - maximum states - */ - u32 maxprogress = 30; - u32 toolprogress = (65535-m_wear)/(65535/maxprogress); - - float value_f = (float)toolprogress / (float)maxprogress; - std::ostringstream os; - os<<basename<<"^[progressbar"<<value_f; - - return g_texturesource->getTextureRaw(os.str()); - } - - video::ITexture * getImageRaw() const - { - if(g_texturesource == NULL) - return NULL; - - return g_texturesource->getTextureRaw(getImageBasename()); - } + video::ITexture * getImage(ITextureSource *tsrc) const; + video::ITexture * getImageRaw(ITextureSource *tsrc) const; #endif + std::string getText() { return ""; @@ -390,7 +364,7 @@ public: ~InventoryList(); void clearItems(); void serialize(std::ostream &os) const; - void deSerialize(std::istream &is); + void deSerialize(std::istream &is, IGameDef *gamedef); InventoryList(const InventoryList &other); InventoryList & operator = (const InventoryList &other); @@ -460,7 +434,7 @@ public: Inventory & operator = (const Inventory &other); void serialize(std::ostream &os) const; - void deSerialize(std::istream &is); + void deSerialize(std::istream &is, IGameDef *gamedef); InventoryList * addList(const std::string &name, u32 size); InventoryList * getList(const std::string &name); diff --git a/src/main.cpp b/src/main.cpp index 6b0cc1f83..63dc94955 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -385,11 +385,11 @@ Doing currently: */ #ifdef NDEBUG - #ifdef _WIN32 + /*#ifdef _WIN32 #pragma message ("Disabling unit tests") #else #warning "Disabling unit tests" - #endif + #endif*/ // Disable unit tests #define ENABLE_TESTS 0 #else @@ -437,9 +437,6 @@ Doing currently: #include "mapnode_contentfeatures.h" // For init_contentfeatures #include "content_mapnode.h" // For content_mapnode_init -// This makes textures -ITextureSource *g_texturesource = NULL; - /* Settings. These are loaded from the config file. @@ -1275,11 +1272,11 @@ int main(int argc, char *argv[]) These are needed for unit tests at least. */ - // Initialize content feature table - init_contentfeatures(); - // Initialize mapnode content without textures (with g_texturesource=NULL) - content_mapnode_init(); - // Must be called before g_texturesource is created + // Initialize content feature table without textures + init_contentfeatures(NULL); + // Initialize mapnode content without textures + content_mapnode_init(NULL); + // Must be called before texturesource is created // (for texture atlas making) init_mineral(); @@ -1430,9 +1427,6 @@ int main(int argc, char *argv[]) // Create game callback for menus g_gamecallback = new MainGameCallback(device); - // Create texture source - g_texturesource = new TextureSource(device); - /* Speed tests (done after irrlicht is loaded to get timer) */ @@ -1478,13 +1472,6 @@ int main(int argc, char *argv[]) skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); /* - Preload some textures and stuff - */ - - // Initialize mapnode content with textures (with g_texturesource!=NULL) - content_mapnode_init(); - - /* GUI stuff */ @@ -1657,12 +1644,6 @@ int main(int argc, char *argv[]) if(device->run() == false) break; - // Initialize mapnode again to enable changed graphics settings - // Initialize content feature table - init_contentfeatures(); - // Initialize mapnode content with textures (with g_texturesource!=NULL) - content_mapnode_init(); - /* Run game */ diff --git a/src/main.h b/src/main.h index 081029dd5..0e353fce0 100644 --- a/src/main.h +++ b/src/main.h @@ -24,10 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc., class Settings; extern Settings *g_settings; -// This makes and maps textures -class ITextureSource; -extern ITextureSource *g_texturesource; - // Global profiler class Profiler; extern Profiler *g_profiler; diff --git a/src/map.cpp b/src/map.cpp index b70b76b71..6b2142dba 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -62,8 +62,9 @@ with this program; if not, write to the Free Software Foundation, Inc., Map */ -Map::Map(std::ostream &dout): +Map::Map(std::ostream &dout, IGameDef *gamedef): m_dout(dout), + m_gamedef(gamedef), m_sector_cache(NULL) { /*m_sector_mutex.Init(); @@ -1025,7 +1026,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, NodeMetadata *meta_proto = content_features(n).initial_metadata; if(meta_proto) { - NodeMetadata *meta = meta_proto->clone(); + NodeMetadata *meta = meta_proto->clone(m_gamedef); meta->setOwner(player_name); setNodeMetadata(p, meta); } @@ -1906,8 +1907,8 @@ void Map::nodeMetadataStep(float dtime, ServerMap */ -ServerMap::ServerMap(std::string savedir): - Map(dout_server), +ServerMap::ServerMap(std::string savedir, IGameDef *gamedef): + Map(dout_server, gamedef), m_seed(0), m_map_metadata_changed(true), m_database(NULL), @@ -3309,7 +3310,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto } // Read basic data - block->deSerialize(is, version); + block->deSerialize(is, version, m_gamedef); // Read extra data stored on disk block->deSerializeDiskExtra(is, version); @@ -3379,7 +3380,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool } // Read basic data - block->deSerialize(is, version); + block->deSerialize(is, version, m_gamedef); // Read extra data stored on disk block->deSerializeDiskExtra(is, version); @@ -3522,12 +3523,13 @@ void ServerMap::PrintInfo(std::ostream &out) ClientMap::ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id ): - Map(dout_client), + Map(dout_client, gamedef), scene::ISceneNode(parent, mgr, id), m_client(client), m_control(control), @@ -4168,14 +4170,15 @@ void ClientMap::expireMeshes(bool only_daynight_diffed) } } -void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio) +void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio, + ITextureSource *tsrc) { assert(mapType() == MAPTYPE_CLIENT); try{ v3s16 p = blockpos + v3s16(0,0,0); MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); + b->updateMesh(daynight_ratio, tsrc); //b->setMeshExpired(true); } catch(InvalidPositionException &e){} @@ -4183,21 +4186,21 @@ void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio) try{ v3s16 p = blockpos + v3s16(-1,0,0); MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); + b->updateMesh(daynight_ratio, tsrc); //b->setMeshExpired(true); } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,-1,0); MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); + b->updateMesh(daynight_ratio, tsrc); //b->setMeshExpired(true); } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,0,-1); MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); + b->updateMesh(daynight_ratio, tsrc); //b->setMeshExpired(true); } catch(InvalidPositionException &e){} @@ -41,6 +41,7 @@ class ServerMapSector; class ClientMapSector; class MapBlock; class NodeMetadata; +class IGameDef; namespace mapgen{ struct BlockMakeData; @@ -109,7 +110,7 @@ class Map /*: public NodeContainer*/ { public: - Map(std::ostream &dout); + Map(std::ostream &dout, IGameDef *gamedef); virtual ~Map(); /*virtual u16 nodeContainerId() const @@ -289,7 +290,9 @@ public: protected: - std::ostream &m_dout; + std::ostream &m_dout; // A bit deprecated, could be removed + + IGameDef *m_gamedef; core::map<MapEventReceiver*, bool> m_event_receivers; @@ -315,7 +318,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir); + ServerMap(std::string savedir, IGameDef *gamedef); ~ServerMap(); s32 mapType() const @@ -435,9 +438,9 @@ public: u64 getSeed(){ return m_seed; } private: - // Seed used for all kinds of randomness + // Seed used for all kinds of randomness in generation u64 m_seed; - + std::string m_savedir; bool m_map_saving_enabled; @@ -496,6 +499,7 @@ struct MapDrawControl }; class Client; +class ITextureSource; /* ClientMap @@ -508,6 +512,7 @@ class ClientMap : public Map, public scene::ISceneNode public: ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, @@ -583,9 +588,10 @@ public: /* Update the faces of the given block and blocks on the - leading edge. + leading edge, without threading. Rarely used. */ - void updateMeshes(v3s16 blockpos, u32 daynight_ratio); + void updateMeshes(v3s16 blockpos, u32 daynight_ratio, + ITextureSource *tsrc); // Update meshes that touch the node //void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio); diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 012cbd4d1..944d62230 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -138,7 +138,7 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p) #ifndef SERVER #if 1 -void MapBlock::updateMesh(u32 daynight_ratio) +void MapBlock::updateMesh(u32 daynight_ratio, ITextureSource *tsrc) { #if 0 /* @@ -154,7 +154,7 @@ void MapBlock::updateMesh(u32 daynight_ratio) MeshMakeData data; data.fill(daynight_ratio, this); - scene::SMesh *mesh_new = makeMapBlockMesh(&data); + scene::SMesh *mesh_new = makeMapBlockMesh(&data, tsrc); /* Replace the mesh @@ -655,7 +655,7 @@ void MapBlock::serialize(std::ostream &os, u8 version) } } -void MapBlock::deSerialize(std::istream &is, u8 version) +void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapBlock format not supported"); @@ -786,7 +786,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version) { std::string data = deSerializeString(is); std::istringstream iss(data, std::ios_base::binary); - m_node_metadata->deSerialize(iss); + m_node_metadata->deSerialize(iss, gamedef); } else { @@ -794,7 +794,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version) std::ostringstream oss(std::ios_base::binary); decompressZlib(is, oss); std::istringstream iss(oss.str(), std::ios_base::binary); - m_node_metadata->deSerialize(iss); + m_node_metadata->deSerialize(iss, gamedef); } } catch(SerializationError &e) diff --git a/src/mapblock.h b/src/mapblock.h index 18b679cfc..75e146665 100644 --- a/src/mapblock.h +++ b/src/mapblock.h @@ -38,6 +38,8 @@ with this program; if not, write to the Free Software Foundation, Inc., class Map; class NodeMetadataList; +class ITextureSource; +class IGameDef; #define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff @@ -407,7 +409,7 @@ public: NOTE: Prefer generating the mesh separately and then using replaceMesh(). */ - void updateMesh(u32 daynight_ratio); + void updateMesh(u32 daynight_ratio, ITextureSource *tsrc); #endif // Replace the mesh with a new one void replaceMesh(scene::SMesh *mesh_new); @@ -537,7 +539,7 @@ public: // These don't write or read version by itself void serialize(std::ostream &os, u8 version); - void deSerialize(std::istream &is, u8 version); + void deSerialize(std::istream &is, u8 version, IGameDef *gamedef); // Used after the basic ones when writing on disk (serverside) void serializeDiskExtra(std::ostream &os, u8 version); void deSerializeDiskExtra(std::istream &is, u8 version); diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index c81d5adc1..2f9f9ce43 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include "profiler.h" #include "mapnode_contentfeatures.h" +#include "tile.h" void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block) { @@ -252,10 +253,10 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p, Returns TILE_NODE if doesn't exist or should not be drawn. */ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, - NodeModMap &temp_mods) + NodeModMap &temp_mods, ITextureSource *tsrc) { TileSpec spec; - spec = mn.getTile(face_dir); + spec = mn.getTile(face_dir, tsrc); /* Check temporary modifications on this node @@ -272,7 +273,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, if(mod.type == NODEMOD_CHANGECONTENT) { MapNode mn2(mod.param); - spec = mn2.getTile(face_dir); + spec = mn2.getTile(face_dir, tsrc); } if(mod.type == NODEMOD_CRACK) { @@ -283,20 +284,20 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, // Get original texture name u32 orig_id = spec.texture.id; - std::string orig_name = g_texturesource->getTextureName(orig_id); + std::string orig_name = tsrc->getTextureName(orig_id); // Create new texture name std::ostringstream os; os<<orig_name<<"^[crack"<<mod.param; // Get new texture - u32 new_id = g_texturesource->getTextureId(os.str()); + u32 new_id = tsrc->getTextureId(os.str()); /*dstream<<"MapBlock::getNodeTile(): Switching from " <<orig_name<<" to "<<os.str()<<" (" <<orig_id<<" to "<<new_id<<")"<<std::endl;*/ - spec.texture = g_texturesource->getTexture(new_id); + spec.texture = tsrc->getTexture(new_id); } } @@ -412,6 +413,7 @@ void getTileInfo( VoxelManipulator &vmanip, NodeModMap &temp_mods, bool smooth_lighting, + ITextureSource *tsrc, // Output: bool &makes_face, v3s16 &p_corrected, @@ -422,8 +424,8 @@ void getTileInfo( { MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p); MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir); - TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods); - TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods); + TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods, tsrc); + TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods, tsrc); // This is hackish content_t content0 = getNodeContent(p, n0, temp_mods); @@ -493,7 +495,8 @@ void updateFastFaceRow( NodeModMap &temp_mods, VoxelManipulator &vmanip, v3s16 blockpos_nodes, - bool smooth_lighting) + bool smooth_lighting, + ITextureSource *tsrc) { v3s16 p = startpos; @@ -505,7 +508,7 @@ void updateFastFaceRow( u8 lights[4] = {0,0,0,0}; TileSpec tile; getTileInfo(blockpos_nodes, p, face_dir, daynight_ratio, - vmanip, temp_mods, smooth_lighting, + vmanip, temp_mods, smooth_lighting, tsrc, makes_face, p_corrected, face_dir_corrected, lights, tile); for(u16 j=0; j<length; j++) @@ -528,7 +531,7 @@ void updateFastFaceRow( p_next = p + translate_dir; getTileInfo(blockpos_nodes, p_next, face_dir, daynight_ratio, - vmanip, temp_mods, smooth_lighting, + vmanip, temp_mods, smooth_lighting, tsrc, next_makes_face, next_p_corrected, next_face_dir_corrected, next_lights, next_tile); @@ -641,7 +644,7 @@ void updateFastFaceRow( } } -scene::SMesh* makeMapBlockMesh(MeshMakeData *data) +scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc) { // 4-21ms for MAP_BLOCKSIZE=16 // 24-155ms for MAP_BLOCKSIZE=32 @@ -688,7 +691,8 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data) data->m_temp_mods, data->m_vmanip, blockpos_nodes, - smooth_lighting); + smooth_lighting, + tsrc); } } /* @@ -706,7 +710,8 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data) data->m_temp_mods, data->m_vmanip, blockpos_nodes, - smooth_lighting); + smooth_lighting, + tsrc); } } /* @@ -724,7 +729,8 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data) data->m_temp_mods, data->m_vmanip, blockpos_nodes, - smooth_lighting); + smooth_lighting, + tsrc); } } } @@ -789,7 +795,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data) - whatever */ - mapblock_mesh_generate_special(data, collector); + mapblock_mesh_generate_special(data, collector, tsrc); /* Add stuff from collector to mesh diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index d43c19a25..ea6a73122 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -141,7 +141,7 @@ struct MeshMakeData }; // This is the highest-level function in here -scene::SMesh* makeMapBlockMesh(MeshMakeData *data); +scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc); #endif diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 3e44f5047..829147839 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -220,7 +220,7 @@ u8 MapNode::getLightBanksWithSource() } #ifndef SERVER -TileSpec MapNode::getTile(v3s16 dir) +TileSpec MapNode::getTile(v3s16 dir, ITextureSource *tsrc) { if(content_features(*this).param_type == CPT_FACEDIR_SIMPLE) dir = facedir_rotate(param1, dir); @@ -253,19 +253,19 @@ TileSpec MapNode::getTile(v3s16 dir) /* If it contains some mineral, change texture id */ - if(content_features(*this).param_type == CPT_MINERAL && g_texturesource) + if(content_features(*this).param_type == CPT_MINERAL && tsrc) { u8 mineral = getMineral(); std::string mineral_texture_name = mineral_block_texture(mineral); if(mineral_texture_name != "") { u32 orig_id = spec.texture.id; - std::string texture_name = g_texturesource->getTextureName(orig_id); + std::string texture_name = tsrc->getTextureName(orig_id); //texture_name += "^blit:"; texture_name += "^"; texture_name += mineral_texture_name; - u32 new_id = g_texturesource->getTextureId(texture_name); - spec.texture = g_texturesource->getTexture(new_id); + u32 new_id = tsrc->getTextureId(texture_name); + spec.texture = tsrc->getTexture(new_id); } } diff --git a/src/mapnode.h b/src/mapnode.h index 35920c5a6..62815dad1 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -226,7 +226,7 @@ struct MapNode Returns: TileSpec. Can contain miscellaneous texture coordinates, which must be obeyed so that the texture atlas can be used. */ - TileSpec getTile(v3s16 dir); + TileSpec getTile(v3s16 dir, ITextureSource *tsrc); #endif /* diff --git a/src/mapnode_contentfeatures.cpp b/src/mapnode_contentfeatures.cpp index aeab713c5..6bafa7338 100644 --- a/src/mapnode_contentfeatures.cpp +++ b/src/mapnode_contentfeatures.cpp @@ -19,8 +19,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapnode_contentfeatures.h" -#include "main.h" // For g_settings and g_texturesource +#include "main.h" // For g_settings #include "nodemetadata.h" +#ifndef SERVER +#include "tile.h" +#endif struct ContentFeatures g_content_features[MAX_CONTENT+1]; @@ -29,7 +32,7 @@ struct ContentFeatures g_content_features[MAX_CONTENT+1]; Must be called before accessing the table. */ -void init_contentfeatures() +void init_contentfeatures(ITextureSource *tsrc) { #ifndef SERVER /* @@ -64,7 +67,7 @@ void init_contentfeatures() if(i == CONTENT_IGNORE || i == CONTENT_AIR) continue; ContentFeatures *f = &g_content_features[i]; - f->setAllTextures("unknown_block.png"); + f->setAllTextures(tsrc, "unknown_block.png"); f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; } @@ -83,13 +86,14 @@ ContentFeatures::~ContentFeatures() } #ifndef SERVER -void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha) +void ContentFeatures::setTexture(ITextureSource *tsrc, + u16 i, std::string name, u8 alpha) { used_texturenames[name] = true; - if(g_texturesource) + if(tsrc) { - tiles[i].texture = g_texturesource->getTexture(name); + tiles[i].texture = tsrc->getTexture(name); } if(alpha != 255) @@ -99,23 +103,24 @@ void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha) } if(inventory_texture == NULL) - setInventoryTexture(name); + setInventoryTexture(name, tsrc); } -void ContentFeatures::setInventoryTexture(std::string imgname) +void ContentFeatures::setInventoryTexture(std::string imgname, + ITextureSource *tsrc) { - if(g_texturesource == NULL) + if(tsrc == NULL) return; imgname += "^[forcesingle"; - inventory_texture = g_texturesource->getTextureRaw(imgname); + inventory_texture = tsrc->getTextureRaw(imgname); } void ContentFeatures::setInventoryTextureCube(std::string top, - std::string left, std::string right) + std::string left, std::string right, ITextureSource *tsrc) { - if(g_texturesource == NULL) + if(tsrc == NULL) return; str_replace_char(top, '^', '&'); @@ -129,7 +134,7 @@ void ContentFeatures::setInventoryTextureCube(std::string top, imgname_full += left; imgname_full += "{"; imgname_full += right; - inventory_texture = g_texturesource->getTextureRaw(imgname_full); + inventory_texture = tsrc->getTextureRaw(imgname_full); } #endif diff --git a/src/mapnode_contentfeatures.h b/src/mapnode_contentfeatures.h index 68342c1f8..0f7e35883 100644 --- a/src/mapnode_contentfeatures.h +++ b/src/mapnode_contentfeatures.h @@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "tile.h" #endif #include "materials.h" // MaterialProperties +class ITextureSource; /* Content feature list @@ -40,7 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc., Must be called before accessing the table. */ -void init_contentfeatures(); +void init_contentfeatures(ITextureSource *tsrc); enum ContentParamType { @@ -232,21 +233,24 @@ struct ContentFeatures */ #ifdef SERVER - void setTexture(u16 i, std::string name, u8 alpha=255) + void setTexture(ITextureSource *tsrc, u16 i, std::string name, + u8 alpha=255) {} - void setAllTextures(std::string name, u8 alpha=255) + void setAllTextures(ITextureSource *tsrc, std::string name, u8 alpha=255) {} #else - void setTexture(u16 i, std::string name, u8 alpha=255); + void setTexture(ITextureSource *tsrc, + u16 i, std::string name, u8 alpha=255); - void setAllTextures(std::string name, u8 alpha=255) + void setAllTextures(ITextureSource *tsrc, + std::string name, u8 alpha=255) { for(u16 i=0; i<6; i++) { - setTexture(i, name, alpha); + setTexture(tsrc, i, name, alpha); } // Force inventory texture too - setInventoryTexture(name); + setInventoryTexture(name, tsrc); } #endif @@ -265,16 +269,17 @@ struct ContentFeatures #endif #ifdef SERVER - void setInventoryTexture(std::string imgname) + void setInventoryTexture(std::string imgname, + ITextureSource *tsrc) {} void setInventoryTextureCube(std::string top, - std::string left, std::string right) + std::string left, std::string right, ITextureSource *tsrc) {} #else - void setInventoryTexture(std::string imgname); + void setInventoryTexture(std::string imgname, ITextureSource *tsrc); void setInventoryTextureCube(std::string top, - std::string left, std::string right); + std::string left, std::string right, ITextureSource *tsrc); #endif }; diff --git a/src/materials.cpp b/src/materials.cpp index d905ca291..e990371ee 100644 --- a/src/materials.cpp +++ b/src/materials.cpp @@ -3,29 +3,28 @@ #include "mapnode_contentfeatures.h" #include "tool.h" -DiggingProperties getDiggingProperties(u16 material, const std::string &tool) +DiggingProperties getDiggingProperties(u16 material, ToolDiggingProperties *tp) { + assert(tp); MaterialProperties &mp = content_features(material).material; if(mp.diggability == DIGGABLE_NOT) return DiggingProperties(false, 0, 0); if(mp.diggability == DIGGABLE_CONSTANT) return DiggingProperties(true, mp.constant_time, 0); - ToolDiggingProperties tp = tool_get_digging_properties(tool); - - float time = tp.basetime; - time += tp.dt_weight * mp.weight; - time += tp.dt_crackiness * mp.crackiness; - time += tp.dt_crumbliness * mp.crumbliness; - time += tp.dt_cuttability * mp.cuttability; + float time = tp->basetime; + time += tp->dt_weight * mp.weight; + time += tp->dt_crackiness * mp.crackiness; + time += tp->dt_crumbliness * mp.crumbliness; + time += tp->dt_cuttability * mp.cuttability; if(time < 0.2) time = 0.2; - float durability = tp.basedurability; - durability += tp.dd_weight * mp.weight; - durability += tp.dd_crackiness * mp.crackiness; - durability += tp.dd_crumbliness * mp.crumbliness; - durability += tp.dd_cuttability * mp.cuttability; + float durability = tp->basedurability; + durability += tp->dd_weight * mp.weight; + durability += tp->dd_crackiness * mp.crackiness; + durability += tp->dd_crumbliness * mp.crumbliness; + durability += tp->dd_cuttability * mp.cuttability; if(durability < 1) durability = 1; diff --git a/src/materials.h b/src/materials.h index 39829786d..4f0fd6871 100644 --- a/src/materials.h +++ b/src/materials.h @@ -88,8 +88,9 @@ struct DiggingProperties u16 wear; }; -// Tool "" is bare hands -DiggingProperties getDiggingProperties(u16 material, const std::string &tool); +class ToolDiggingProperties; + +DiggingProperties getDiggingProperties(u16 material, ToolDiggingProperties *tp); #endif diff --git a/src/mineral.h b/src/mineral.h index 61776e669..4949fe07e 100644 --- a/src/mineral.h +++ b/src/mineral.h @@ -40,12 +40,14 @@ void init_mineral(); std::string mineral_block_texture(u8 mineral); -inline CraftItem * getDiggedMineralItem(u8 mineral) +class IGameDef; + +inline CraftItem * getDiggedMineralItem(u8 mineral, IGameDef *gamedef) { if(mineral == MINERAL_COAL) - return new CraftItem("lump_of_coal", 1); + return new CraftItem(gamedef, "lump_of_coal", 1); else if(mineral == MINERAL_IRON) - return new CraftItem("lump_of_iron", 1); + return new CraftItem(gamedef, "lump_of_iron", 1); return NULL; } diff --git a/src/nodemetadata.cpp b/src/nodemetadata.cpp index 6fbfc2dba..ef6ea1cd2 100644 --- a/src/nodemetadata.cpp +++ b/src/nodemetadata.cpp @@ -32,7 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc., core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types; -NodeMetadata::NodeMetadata() +NodeMetadata::NodeMetadata(IGameDef *gamedef): + m_gamedef(gamedef) { } @@ -40,7 +41,7 @@ NodeMetadata::~NodeMetadata() { } -NodeMetadata* NodeMetadata::deSerialize(std::istream &is) +NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef) { // Read id u8 buf[2]; @@ -67,7 +68,7 @@ NodeMetadata* NodeMetadata::deSerialize(std::istream &is) std::istringstream iss(data, std::ios_base::binary); Factory f = n->getValue(); - NodeMetadata *meta = (*f)(iss); + NodeMetadata *meta = (*f)(iss, gamedef); return meta; } catch(SerializationError &e) @@ -128,7 +129,7 @@ void NodeMetadataList::serialize(std::ostream &os) } } -void NodeMetadataList::deSerialize(std::istream &is) +void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef) { m_data.clear(); @@ -159,7 +160,7 @@ void NodeMetadataList::deSerialize(std::istream &is) p16 -= p.Y * MAP_BLOCKSIZE; p.X += p16; - NodeMetadata *data = NodeMetadata::deSerialize(is); + NodeMetadata *data = NodeMetadata::deSerialize(is, gamedef); if(data == NULL) continue; diff --git a/src/nodemetadata.h b/src/nodemetadata.h index 5b2f129a1..9eb08678a 100644 --- a/src/nodemetadata.h +++ b/src/nodemetadata.h @@ -34,21 +34,22 @@ with this program; if not, write to the Free Software Foundation, Inc., */ class Inventory; +class IGameDef; class NodeMetadata { public: - typedef NodeMetadata* (*Factory)(std::istream&); + typedef NodeMetadata* (*Factory)(std::istream&, IGameDef *gamedef); - NodeMetadata(); + NodeMetadata(IGameDef *gamedef); virtual ~NodeMetadata(); - static NodeMetadata* deSerialize(std::istream &is); + static NodeMetadata* deSerialize(std::istream &is, IGameDef *gamedef); void serialize(std::ostream &os); // This usually is the CONTENT_ value virtual u16 typeId() const = 0; - virtual NodeMetadata* clone() = 0; + virtual NodeMetadata* clone(IGameDef *gamedef) = 0; virtual void serializeBody(std::ostream &os) = 0; virtual std::string infoText() {return "";} virtual Inventory* getInventory() {return NULL;} @@ -69,6 +70,7 @@ public: virtual void setText(const std::string &t){} protected: static void registerType(u16 id, Factory f); + IGameDef *m_gamedef; private: static core::map<u16, Factory> m_types; }; @@ -83,7 +85,7 @@ public: ~NodeMetadataList(); void serialize(std::ostream &os); - void deSerialize(std::istream &is); + void deSerialize(std::istream &is, IGameDef *gamedef); // Get pointer to data NodeMetadata* get(v3s16 p); diff --git a/src/player.cpp b/src/player.cpp index c8a3816e6..a1edb8299 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SERVER #include <ITextSceneNode.h> #endif +#include "main.h" // For g_settings #include "settings.h" #include "mapnode_contentfeatures.h" @@ -128,7 +129,7 @@ void Player::serialize(std::ostream &os) inventory.serialize(os); } -void Player::deSerialize(std::istream &is) +void Player::deSerialize(std::istream &is, IGameDef *gamedef) { Settings args; @@ -162,7 +163,7 @@ void Player::deSerialize(std::istream &is) hp = 20; } - inventory.deSerialize(is); + inventory.deSerialize(is, gamedef); } /* diff --git a/src/player.h b/src/player.h index e6dfb8199..d6147b208 100644 --- a/src/player.h +++ b/src/player.h @@ -141,7 +141,7 @@ public: deSerialize stops reading exactly at the right point. */ void serialize(std::ostream &os); - void deSerialize(std::istream &is); + void deSerialize(std::istream &is, IGameDef *gamedef); bool touching_ground; // This oscillates so that the player jumps a bit above the surface @@ -185,8 +185,8 @@ public: class ServerRemotePlayer : public Player, public ServerActiveObject { public: - ServerRemotePlayer(): - ServerActiveObject(NULL, v3f(0,0,0)) + ServerRemotePlayer(ServerEnvironment *env): + ServerActiveObject(env, v3f(0,0,0)) { } ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_, diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 27f46a8ac..7b9a89f57 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -478,7 +478,11 @@ private: <<" itemstring=\""<<itemstring<<"\""<<std::endl; // Do it std::istringstream is(itemstring, std::ios::binary); - InventoryItem *item = InventoryItem::deSerialize(is); + ServerEnvironment *env = co->getEnv(); + assert(env); + IGameDef *gamedef = env->getGameDef(); + InventoryItem *item = InventoryItem::deSerialize(is, gamedef); + infostream<<"item="<<env<<std::endl; bool fits = co->addToInventory(item); // Return lua_pushboolean(L, fits); @@ -557,7 +561,8 @@ const luaL_reg ObjectRef::methods[] = { }; // Creates a new anonymous reference if id=0 -static void objectref_get_or_create(lua_State *L, ServerActiveObject *cobj) +static void objectref_get_or_create(lua_State *L, + ServerActiveObject *cobj) { if(cobj->getId() == 0){ ObjectRef::create(L, cobj); diff --git a/src/scriptapi.h b/src/scriptapi.h index de8eb6abe..ecd3d7b81 100644 --- a/src/scriptapi.h +++ b/src/scriptapi.h @@ -28,6 +28,7 @@ class ServerEnvironment; class ServerActiveObject; typedef struct lua_State lua_State; struct LuaEntityProperties; +//class IGameDef; void scriptapi_export(lua_State *L, Server *server); void scriptapi_add_environment(lua_State *L, ServerEnvironment *env); @@ -48,7 +49,7 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id, LuaEntityProperties *prop); void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime); void scriptapi_luaentity_punch(lua_State *L, u16 id, - ServerActiveObject *clicker); + ServerActiveObject *puncher); void scriptapi_luaentity_rightclick(lua_State *L, u16 id, ServerActiveObject *clicker); diff --git a/src/server.cpp b/src/server.cpp index 95d3f9439..40a5e183b 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -42,6 +42,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "script.h" #include "scriptapi.h" #include "mapnode_contentfeatures.h" +#include "tool.h" +#include "content_tool.h" // For content_tool_init #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" @@ -956,7 +958,7 @@ Server::Server( m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"), m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"), m_lua(NULL), - //m_scriptapi(NULL), + m_toolmgr(createToolDefManager()), m_thread(this), m_emergethread(this), m_time_counter(0), @@ -982,6 +984,9 @@ Server::Server( JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); + // Initialize default tool definitions + content_tool_init(m_toolmgr); + // Initialize scripting infostream<<"Server: Initializing scripting"<<std::endl; @@ -1001,7 +1006,7 @@ Server::Server( // Initialize Environment - m_env = new ServerEnvironment(new ServerMap(mapsavedir), m_lua); + m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this); // Give environment reference to scripting api scriptapi_add_environment(m_lua, m_env); @@ -1100,6 +1105,8 @@ Server::~Server() // Delete Environment delete m_env; + + delete m_toolmgr; // Deinitialize scripting infostream<<"Server: Deinitializing scripting"<<std::endl; @@ -2574,8 +2581,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) std::string toolname = titem->getToolName(); // Get digging properties for material and tool + ToolDiggingProperties tp = + m_toolmgr->getDiggingProperties(toolname); DiggingProperties prop = - getDiggingProperties(material, toolname); + getDiggingProperties(material, &tp); if(prop.diggable == false) { @@ -2600,7 +2609,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) InventoryItem *item = NULL; if(mineral != MINERAL_NONE) - item = getDiggedMineralItem(mineral); + item = getDiggedMineralItem(mineral, this); // If not mineral if(item == NULL) @@ -2609,7 +2618,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(dug_s != "") { std::istringstream is(dug_s, std::ios::binary); - item = InventoryItem::deSerialize(is); + item = InventoryItem::deSerialize(is, this); } } @@ -2626,7 +2635,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) item = NULL; if(mineral != MINERAL_NONE) - item = getDiggedMineralItem(mineral); + item = getDiggedMineralItem(mineral, this); // If not mineral if(item == NULL) @@ -2637,7 +2646,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) && myrand() % extra_rarity == 0) { std::istringstream is(extra_dug_s, std::ios::binary); - item = InventoryItem::deSerialize(is); + item = InventoryItem::deSerialize(is, this); } } @@ -4108,7 +4117,7 @@ void Server::UpdateCrafting(u16 peer_id) } // Get result of crafting grid - InventoryItem *result = craft_get_result(items); + InventoryItem *result = craft_get_result(items, this); if(result) rlist->addItem(result); } @@ -4272,7 +4281,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id player->inventory_backup = new Inventory(); *(player->inventory_backup) = player->inventory; // Set creative inventory - craft_set_creative_inventory(player); + craft_set_creative_inventory(player, this); } return player; @@ -4326,11 +4335,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id player->inventory_backup = new Inventory(); *(player->inventory_backup) = player->inventory; // Set creative inventory - craft_set_creative_inventory(player); + craft_set_creative_inventory(player, this); } else if(g_settings->getBool("give_initial_stuff")) { - craft_give_initial_stuff(player); + craft_give_initial_stuff(player, this); } return player; diff --git a/src/server.h b/src/server.h index ab8c31a00..2d0aa8183 100644 --- a/src/server.h +++ b/src/server.h @@ -29,8 +29,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "inventory.h" #include "auth.h" #include "ban.h" +#include "gamedef.h" struct LuaState; typedef struct lua_State lua_State; +class IToolDefManager; /* Some random functions @@ -361,7 +363,7 @@ private: }; class Server : public con::PeerHandler, public MapEventReceiver, - public InventoryManager + public InventoryManager, public IGameDef { public: /* @@ -481,6 +483,13 @@ public: // Envlock and conlock should be locked when using Lua lua_State *getLua(){ return m_lua; } + + // IGameDef interface + // Under envlock + virtual IToolDefManager* getToolDefManager() + { return m_toolmgr; } + virtual INodeDefManager* getNodeDefManager() + { assert(0); return NULL; } // TODO private: @@ -605,6 +614,9 @@ private: // Scripting // Envlock and conlock should be locked when using Lua lua_State *m_lua; + + // Tool definition manager + IToolDefManager *m_toolmgr; /* Threads @@ -692,8 +704,6 @@ private: */ u16 m_ignore_map_edit_events_peer_id; - Profiler *m_profiler; - friend class EmergeThread; friend class RemoteClient; }; diff --git a/src/servercommand.cpp b/src/servercommand.cpp index 156598940..3c6868e36 100644 --- a/src/servercommand.cpp +++ b/src/servercommand.cpp @@ -19,6 +19,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. #include "servercommand.h" #include "utility.h" #include "settings.h" +#include "main.h" // For g_settings #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" diff --git a/src/servermain.cpp b/src/servermain.cpp index 6bfcf2b75..deae90bba 100644 --- a/src/servermain.cpp +++ b/src/servermain.cpp @@ -88,9 +88,6 @@ Settings *g_settings = &main_settings; Profiler main_profiler; Profiler *g_profiler = &main_profiler; -// A dummy thing -ITextureSource *g_texturesource = NULL; - /* Debug streams */ @@ -305,10 +302,10 @@ int main(int argc, char *argv[]) // Initialize stuff - // Initialize content feature table - init_contentfeatures(); - // Initialize mapnode content without textures (with g_texturesource=NULL) - content_mapnode_init(); + // Initialize content feature table without textures + init_contentfeatures(NULL); + // Initialize mapnode content without textures + content_mapnode_init(NULL); init_mineral(); diff --git a/src/serverobject.cpp b/src/serverobject.cpp index 2a007bda5..428ad6484 100644 --- a/src/serverobject.cpp +++ b/src/serverobject.cpp @@ -37,9 +37,8 @@ ServerActiveObject::~ServerActiveObject() { } -void ServerActiveObject::addedToEnvironment(u16 id) +void ServerActiveObject::addedToEnvironment() { - setId(id); } ServerActiveObject* ServerActiveObject::create(u8 type, diff --git a/src/serverobject.h b/src/serverobject.h index 7e767188a..26dce007f 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -54,7 +54,8 @@ public: ServerActiveObject(ServerEnvironment *env, v3f pos); virtual ~ServerActiveObject(); - virtual void addedToEnvironment(u16 id); + // Call after id has been set and has been inserted in environment + virtual void addedToEnvironment(); // Create a certain type of ServerActiveObject static ServerActiveObject* create(u8 type, diff --git a/src/tool.cpp b/src/tool.cpp index 4a4f0e467..d45556269 100644 --- a/src/tool.cpp +++ b/src/tool.cpp @@ -18,76 +18,70 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "tool.h" +#include "irrlichttypes.h" +#include "log.h" +#include <ostream> -std::string tool_get_imagename(const std::string &toolname) +class CToolDefManager: public IToolDefManager { - if(toolname == "WPick") - return "tool_woodpick.png"; - else if(toolname == "STPick") - return "tool_stonepick.png"; - else if(toolname == "SteelPick") - return "tool_steelpick.png"; - else if(toolname == "MesePick") - return "tool_mesepick.png"; - else if(toolname == "WShovel") - return "tool_woodshovel.png"; - else if(toolname == "STShovel") - return "tool_stoneshovel.png"; - else if(toolname == "SteelShovel") - return "tool_steelshovel.png"; - else if(toolname == "WAxe") - return "tool_woodaxe.png"; - else if(toolname == "STAxe") - return "tool_stoneaxe.png"; - else if(toolname == "SteelAxe") - return "tool_steelaxe.png"; - else if(toolname == "WSword") - return "tool_woodsword.png"; - else if(toolname == "STSword") - return "tool_stonesword.png"; - else if(toolname == "SteelSword") - return "tool_steelsword.png"; - else - return "cloud.png"; -} +public: + virtual ~CToolDefManager() + { + for(core::map<std::string, ToolDefinition*>::Iterator + i = m_tool_definitions.getIterator(); + i.atEnd() == false; i++){ + delete i.getNode()->getValue(); + } + } + virtual bool registerTool(std::string toolname, const ToolDefinition &def) + { + infostream<<"registerTool: registering tool \""<<toolname<<"\""<<std::endl; + core::map<std::string, ToolDefinition*>::Node *n; + n = m_tool_definitions.find(toolname); + if(n != NULL){ + errorstream<<"registerTool: registering tool \""<<toolname + <<"\" failed: name is already registered"<<std::endl; + return false; + } + m_tool_definitions[toolname] = new ToolDefinition(def); + return true; + } + virtual ToolDefinition* getToolDefinition(const std::string &toolname) + { + core::map<std::string, ToolDefinition*>::Node *n; + n = m_tool_definitions.find(toolname); + if(n == NULL) + return NULL; + return n->getValue(); + } + virtual std::string getImagename(const std::string &toolname) + { + ToolDefinition *def = getToolDefinition(toolname); + if(def == NULL) + return ""; + return def->imagename; + } + virtual ToolDiggingProperties getDiggingProperties( + const std::string &toolname) + { + ToolDefinition *def = getToolDefinition(toolname); + // If tool does not exist, just return an impossible + if(def == NULL){ + // If tool does not exist, try empty name + ToolDefinition *def = getToolDefinition(""); + if(def == NULL) // If that doesn't exist either, return default + return ToolDiggingProperties(); + return def->properties; + } + return def->properties; + } +private: + // Key is name + core::map<std::string, ToolDefinition*> m_tool_definitions; +}; -ToolDiggingProperties tool_get_digging_properties(const std::string &toolname) +IToolDefManager* createToolDefManager() { - // weight, crackiness, crumbleness, cuttability - if(toolname == "WPick") - return ToolDiggingProperties(2.0, 0,-1,2,0, 50, 0,0,0,0); - else if(toolname == "STPick") - return ToolDiggingProperties(1.5, 0,-1,2,0, 100, 0,0,0,0); - else if(toolname == "SteelPick") - return ToolDiggingProperties(1.0, 0,-1,2,0, 300, 0,0,0,0); - - else if(toolname == "MesePick") - return ToolDiggingProperties(0, 0,0,0,0, 1337, 0,0,0,0); - - else if(toolname == "WShovel") - return ToolDiggingProperties(2.0, 0.5,2,-1.5,0.3, 50, 0,0,0,0); - else if(toolname == "STShovel") - return ToolDiggingProperties(1.5, 0.5,2,-1.5,0.1, 100, 0,0,0,0); - else if(toolname == "SteelShovel") - return ToolDiggingProperties(1.0, 0.5,2,-1.5,0.0, 300, 0,0,0,0); - - // weight, crackiness, crumbleness, cuttability - else if(toolname == "WAxe") - return ToolDiggingProperties(2.0, 0.5,-0.2,1,-0.5, 50, 0,0,0,0); - else if(toolname == "STAxe") - return ToolDiggingProperties(1.5, 0.5,-0.2,1,-0.5, 100, 0,0,0,0); - else if(toolname == "SteelAxe") - return ToolDiggingProperties(1.0, 0.5,-0.2,1,-0.5, 300, 0,0,0,0); - - else if(toolname == "WSword") - return ToolDiggingProperties(3.0, 3,0,1,-1, 50, 0,0,0,0); - else if(toolname == "STSword") - return ToolDiggingProperties(2.5, 3,0,1,-1, 100, 0,0,0,0); - else if(toolname == "SteelSword") - return ToolDiggingProperties(2.0, 3,0,1,-1, 300, 0,0,0,0); - - // Properties of hand - return ToolDiggingProperties(0.5, 1,0,-1,0, 50, 0,0,0,0); + return new CToolDefManager(); } - diff --git a/src/tool.h b/src/tool.h index 49d069aac..a2a94f7fc 100644 --- a/src/tool.h +++ b/src/tool.h @@ -51,9 +51,32 @@ struct ToolDiggingProperties {} }; -std::string tool_get_imagename(const std::string &toolname); +struct ToolDefinition +{ + std::string imagename; + ToolDiggingProperties properties; + + ToolDefinition(){} + ToolDefinition(const std::string &imagename_, + ToolDiggingProperties properties_): + imagename(imagename_), + properties(properties_) + {} +}; + +class IToolDefManager +{ +public: + IToolDefManager(){} + virtual ~IToolDefManager(){} + virtual bool registerTool(std::string toolname, const ToolDefinition &def)=0; + virtual ToolDefinition* getToolDefinition(const std::string &toolname)=0; + virtual std::string getImagename(const std::string &toolname)=0; + virtual ToolDiggingProperties getDiggingProperties( + const std::string &toolname)=0; +}; -ToolDiggingProperties tool_get_digging_properties(const std::string &toolname); +IToolDefManager* createToolDefManager(); #endif |