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author | Perttu Ahola <celeron55@gmail.com> | 2011-12-04 03:56:22 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-12-04 03:56:22 +0200 |
commit | bc5cc638fc510f55237d51eb031fa5f18b3f7a04 (patch) | |
tree | 0ddb880a766406f26ddf8493c4c97b9118cbee04 /src | |
parent | bff8be8b766de227d4bf25f162f857750a8fbd76 (diff) | |
download | minetest-bc5cc638fc510f55237d51eb031fa5f18b3f7a04.tar.gz minetest-bc5cc638fc510f55237d51eb031fa5f18b3f7a04.tar.bz2 minetest-bc5cc638fc510f55237d51eb031fa5f18b3f7a04.zip |
Fix player not dying when beated to death by other player
Diffstat (limited to 'src')
-rw-r--r-- | src/server.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/server.cpp b/src/server.cpp index e33a675c4..8fbc0f793 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -4307,13 +4307,12 @@ void Server::HandlePlayerHP(Player *player, s16 damage) if(srp->m_respawn_active) return; - if(damage == 0) - return; - if(player->hp > damage) { - player->hp -= damage; - SendPlayerHP(player); + if(damage != 0){ + player->hp -= damage; + SendPlayerHP(player); + } return; } |