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authorPerttu Ahola <celeron55@gmail.com>2011-02-23 11:10:09 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-23 11:10:09 +0200
commitbe32adc872a085f6ced03000362b352b121fa103 (patch)
tree9d3dfd06322829759dcb364be2b19becccb34c79 /src
parent9778347c7f118f6b74153f1d2c8070920352eb68 (diff)
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updated scripting api a bit
--HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
Diffstat (limited to 'src')
-rw-r--r--src/clientobject.cpp2
-rw-r--r--src/environment.cpp26
-rw-r--r--src/environment.h1
-rw-r--r--src/server.cpp2
-rw-r--r--src/serverobject.cpp220
5 files changed, 157 insertions, 94 deletions
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index 4319f1ef0..bbe108e15 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -649,7 +649,7 @@ void LuaCAO::updateNodePos()
return;
m_node->setPosition(m_position);
- m_node->setRotation(-m_rotation);
+ m_node->setRotation(m_rotation);
}
void LuaCAO::setPosition(v3f pos)
diff --git a/src/environment.cpp b/src/environment.cpp
index ef973fb1e..2c9f4d68f 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -115,6 +115,26 @@ Player * Environment::getRandomConnectedPlayer()
return NULL;
}
+Player * Environment::getNearestConnectedPlayer(v3f pos)
+{
+ core::list<Player*> connected_players = getPlayers(true);
+ f32 nearest_d = 0;
+ Player *nearest_player = NULL;
+ for(core::list<Player*>::Iterator
+ i = connected_players.begin();
+ i != connected_players.end(); i++)
+ {
+ Player *player = *i;
+ f32 d = player->getPosition().getDistanceFrom(pos);
+ if(d < nearest_d || nearest_player == NULL)
+ {
+ nearest_d = d;
+ nearest_player = player;
+ }
+ }
+ return nearest_player;
+}
+
core::list<Player*> Environment::getPlayers()
{
return m_players;
@@ -480,9 +500,9 @@ void ServerEnvironment::step(float dtime)
if(player)
pos = player->getPosition();
pos += v3f(
- myrand_range(-5,5)*BS,
+ myrand_range(-3,3)*BS,
0,
- myrand_range(-5,5)*BS
+ myrand_range(-3,3)*BS
);
/*
@@ -494,7 +514,7 @@ void ServerEnvironment::step(float dtime)
/*
Select a random type for it
*/
- std::string objectdir = porting::getDataPath("luaobjects");
+ std::string objectdir = porting::getDataPath("scripts/objects");
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(objectdir);
if(dirlist.size() > 0)
{
diff --git a/src/environment.h b/src/environment.h
index a476230aa..b4159372a 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -58,6 +58,7 @@ public:
Player * getPlayer(u16 peer_id);
Player * getPlayer(const char *name);
Player * getRandomConnectedPlayer();
+ Player * getNearestConnectedPlayer(v3f pos);
core::list<Player*> getPlayers();
core::list<Player*> getPlayers(bool ignore_disconnected);
void printPlayers(std::ostream &o);
diff --git a/src/server.cpp b/src/server.cpp
index 76fa23a93..24f22c6b3 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3080,8 +3080,6 @@ void Server::BroadcastChatMessage(const std::wstring &message)
void Server::sendRemoveNode(v3s16 p, u16 ignore_id)
{
- JMutexAutoLock conlock(m_con_mutex);
-
// Create packet
u32 replysize = 8;
SharedBuffer<u8> reply(replysize);
diff --git a/src/serverobject.cpp b/src/serverobject.cpp
index 7266fc2b1..e62f1efd0 100644
--- a/src/serverobject.cpp
+++ b/src/serverobject.cpp
@@ -97,6 +97,37 @@ extern "C"{
*/
/*
+ object_remove(x,y,z)
+*/
+static int lf_object_remove(lua_State *L)
+{
+ // 1: self
+ LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+
+ assert(self);
+
+ self->m_removed = true;
+
+ return 0;
+}
+
+/*
+ ServerEnvironment object_get_environment(self)
+*/
+static int lf_object_get_environment(lua_State *L)
+{
+ // 1: self
+ LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+
+ assert(self);
+
+ lua_pushlightuserdata(L, self->getEnv());
+ return 1;
+}
+
+/*
object_set_base_position(self, {X=,Y=,Z=})
*/
static int lf_object_set_base_position(lua_State *L)
@@ -187,9 +218,9 @@ static int lf_object_add_message(lua_State *L)
}
/*
- object_get_node(self, {X=,Y=,Z=})
+ env_get_node(env, {X=,Y=,Z=})
*/
-static int lf_object_get_node(lua_State *L)
+static int lf_env_get_node(lua_State *L)
{
// 2: position
assert(lua_istable(L, -1));
@@ -206,11 +237,11 @@ static int lf_object_get_node(lua_State *L)
lua_Number z = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pop(L, 1);
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+ // 1: env
+ ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
lua_pop(L, 1);
- assert(self);
+ assert(env);
v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
@@ -219,7 +250,7 @@ static int lf_object_get_node(lua_State *L)
// Get the node
MapNode n(CONTENT_IGNORE);
- n = self->getEnv()->getMap().getNodeNoEx(pos);
+ n = env->getMap().getNodeNoEx(pos);
// Create a table with some data about the node
lua_newtable(L);
@@ -237,36 +268,6 @@ static int lf_object_get_node(lua_State *L)
return 1;
}
-#if 0
-/*
- get_node_features(node)
- node = {content=,param1=,param2=}
-*/
-static int lf_get_node_features(lua_State *L)
-{
- MapNode n;
-
- // 1: node
- assert(lua_istable(L, -1));
- lua_pushstring(L, "content");
- lua_gettable(L, -2);
- n.d = lua_tointeger(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "param1");
- lua_gettable(L, -2);
- n.param = lua_tointeger(L, -1);
- lua_pop(L, 1);
- lua_pushstring(L, "param2");
- lua_gettable(L, -2);
- n.param2 = lua_tointeger(L, -1);
- lua_pop(L, 1);
- lua_pop(L, 1);
-
- ContentFeatures &f = content_features(n.d);
-
-}
-#endif
-
/*
get_content_features(content)
*/
@@ -296,10 +297,10 @@ static int lf_get_content_features(lua_State *L)
}
/*
- bool object_dig_node(self, {X=,Y=,Z=})
+ bool env_dig_node(env, {X=,Y=,Z=})
Return true on success
*/
-static int lf_object_dig_node(lua_State *L)
+static int lf_env_dig_node(lua_State *L)
{
// 2: position
assert(lua_istable(L, -1));
@@ -316,11 +317,10 @@ static int lf_object_dig_node(lua_State *L)
lua_Number z = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pop(L, 1);
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+ // 1: env
+ ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
lua_pop(L, 1);
-
- assert(self);
+ assert(env);
v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
@@ -329,19 +329,19 @@ static int lf_object_dig_node(lua_State *L)
This gets sent to the server by the map through the edit
event system.
*/
- bool succeeded = self->getEnv()->getMap().removeNodeWithEvent(pos);
+ bool succeeded = env->getMap().removeNodeWithEvent(pos);
lua_pushboolean(L, succeeded);
return 1;
}
/*
- bool object_place_node(self, {X=,Y=,Z=}, node)
+ bool env_place_node(env, {X=,Y=,Z=}, node)
node={content=,param1=,param2=}
param1 and param2 are optional
Return true on success
*/
-static int lf_object_place_node(lua_State *L)
+static int lf_env_place_node(lua_State *L)
{
// 3: node
MapNode n(CONTENT_STONE);
@@ -379,11 +379,10 @@ static int lf_object_place_node(lua_State *L)
lua_Number z = lua_tonumber(L, -1);
lua_pop(L, 1);
lua_pop(L, 1);
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+ // 1: env
+ ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
lua_pop(L, 1);
-
- assert(self);
+ assert(env);
v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
@@ -392,59 +391,100 @@ static int lf_object_place_node(lua_State *L)
This gets sent to the server by the map through the edit
event system.
*/
- bool succeeded = self->getEnv()->getMap().addNodeWithEvent(pos, n);
+ bool succeeded = env->getMap().addNodeWithEvent(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
/*
- object_remove(x,y,z)
+ string env_get_nearest_player_name(env, {X=,Y=,Z=})
*/
-static int lf_object_remove(lua_State *L)
+static int lf_env_get_nearest_player_name(lua_State *L)
{
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+ // 2: position
+ assert(lua_istable(L, -1));
+ lua_pushstring(L, "X");
+ lua_gettable(L, -2);
+ lua_Number x = lua_tonumber(L, -1);
lua_pop(L, 1);
+ lua_pushstring(L, "Y");
+ lua_gettable(L, -2);
+ lua_Number y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_pushstring(L, "Z");
+ lua_gettable(L, -2);
+ lua_Number z = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_pop(L, 1);
+ // 1: env
+ ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+ assert(env);
- assert(self);
-
- self->m_removed = true;
-
- return 0;
+ v3f pos_f = v3f(x,y,z)*BS;
+
+ Player *player = env->getNearestConnectedPlayer(pos_f);
+
+ if(player)
+ lua_pushstring(L, player->getName());
+ else
+ lua_pushstring(L, "");
+
+ return 1; // Number of return values
}
/*
- {X=,Y=,Z=} object_get_nearest_player_position(self)
+ {exists=, pos={X=,Y=,Z=}, connected=} env_get_player_info(env, name)
*/
-/*static int lf_object_get_nearest_player_position(lua_State *L)
+static int lf_env_get_player_info(lua_State *L)
{
- // 1: self
- LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+ // 2: name
+ const char *name = lua_tostring(L, -1);
lua_pop(L, 1);
+ // 1: env
+ ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
+ lua_pop(L, 1);
+ assert(env);
- assert(self);
-
- ServerEnvironment *env = self->getEnv();
- env->
- v3f pos = ;
+ Player *player = env->getPlayer(name);
+ v3f pos(0,0,0);
+ if(player)
+ pos = player->getPosition();
lua_newtable(L);
- lua_pushstring(L, "X");
- lua_pushnumber(L, pos.X/BS);
- lua_settable(L, -3);
-
- lua_pushstring(L, "Y");
- lua_pushnumber(L, pos.Y/BS);
+ lua_pushstring(L, "exists");
+ lua_pushboolean(L, (player != NULL));
lua_settable(L, -3);
+
+ if(player != NULL)
+ {
+ lua_pushstring(L, "pos");
+ {
+ lua_newtable(L);
+
+ lua_pushstring(L, "X");
+ lua_pushnumber(L, pos.X/BS);
+ lua_settable(L, -3);
+
+ lua_pushstring(L, "Y");
+ lua_pushnumber(L, pos.Y/BS);
+ lua_settable(L, -3);
+
+ lua_pushstring(L, "Z");
+ lua_pushnumber(L, pos.Z/BS);
+ lua_settable(L, -3);
+ }
+ lua_settable(L, -3);
- lua_pushstring(L, "Z");
- lua_pushnumber(L, pos.Z/BS);
- lua_settable(L, -3);
+ lua_pushstring(L, "connected");
+ lua_pushboolean(L, (player->peer_id != 0));
+ lua_settable(L, -3);
+ }
return 1; // Number of return values
-}*/
+}
LuaSAO::LuaSAO(ServerEnvironment *env, u16 id, v3f pos):
ServerActiveObject(env, id, pos),
@@ -465,14 +505,18 @@ LuaSAO::LuaSAO(ServerEnvironment *env, u16 id, v3f pos):
//lua_setglobal(L, "self");
// Register functions
- lua_register(L, "object_set_base_position", lf_object_set_base_position);
- lua_register(L, "object_get_base_position", lf_object_get_base_position);
- lua_register(L, "object_add_message", lf_object_add_message);
- lua_register(L, "object_get_node", lf_object_get_node);
- lua_register(L, "get_content_features", lf_get_content_features);
- lua_register(L, "object_dig_node", lf_object_dig_node);
- lua_register(L, "object_place_node", lf_object_place_node);
- lua_register(L, "object_remove", lf_object_remove);
+#define LUA_REGISTER_FUNC(L, x) lua_register(L, #x, lf_ ## x)
+ LUA_REGISTER_FUNC(L, object_remove);
+ LUA_REGISTER_FUNC(L, object_get_environment);
+ LUA_REGISTER_FUNC(L, object_set_base_position);
+ LUA_REGISTER_FUNC(L, object_get_base_position);
+ LUA_REGISTER_FUNC(L, object_add_message);
+ LUA_REGISTER_FUNC(L, env_get_node);
+ LUA_REGISTER_FUNC(L, get_content_features);
+ LUA_REGISTER_FUNC(L, env_dig_node);
+ LUA_REGISTER_FUNC(L, env_place_node);
+ LUA_REGISTER_FUNC(L, env_get_nearest_player_name);
+ LUA_REGISTER_FUNC(L, env_get_player_info);
}
LuaSAO::~LuaSAO()
@@ -487,7 +531,7 @@ std::string LuaSAO::getClientInitializationData()
*/
std::string relative_path;
- relative_path += "luaobjects/";
+ relative_path += "scripts/objects/";
relative_path += m_script_name;
relative_path += "/client.lua";
std::string full_path = porting::getDataPath(relative_path.c_str());
@@ -694,7 +738,7 @@ void LuaSAO::loadScripts(const std::string &script_name)
m_script_name = script_name;
std::string relative_path;
- relative_path += "luaobjects/";
+ relative_path += "scripts/objects/";
relative_path += script_name;
std::string server_file = relative_path + "/server.lua";
std::string server_path = porting::getDataPath(server_file.c_str());