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author | Perttu Ahola <celeron55@gmail.com> | 2011-11-05 23:30:27 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-05 23:30:27 +0200 |
commit | c1d92d72e1af6d99c6fdbeec0900326dd9938fd2 (patch) | |
tree | 96ee34e137a18c46a487ebcd35a59f0d1d5ec4c8 /src | |
parent | 4f71a9fbded5642fc606a7d28ca07dbc5a8efb17 (diff) | |
download | minetest-c1d92d72e1af6d99c6fdbeec0900326dd9938fd2.tar.gz minetest-c1d92d72e1af6d99c6fdbeec0900326dd9938fd2.tar.bz2 minetest-c1d92d72e1af6d99c6fdbeec0900326dd9938fd2.zip |
Make water invisible next to underwater glass
Diffstat (limited to 'src')
-rw-r--r-- | src/mapnode.h | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/src/mapnode.h b/src/mapnode.h index fb7244322..81445b9ac 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -395,8 +395,22 @@ inline u8 face_contents(content_t m1, content_t m2) if(makes_face == false) return 0; + + u8 c1 = content_solidness(m1); + u8 c2 = content_solidness(m2); + + /* + Special case for half-transparent content. + + This makes eg. the water (solidness=1) surrounding an underwater + glass block (solidness=0, visual_solidness=1) not get drawn. + */ + if(c1 == 1 && c2 == 0 && content_features(m2).visual_solidness != 0) + return 0; + if(c2 == 1 && c1 == 0 && content_features(m1).visual_solidness != 0) + return 0; - if(content_solidness(m1) > content_solidness(m2)) + if(c1 > c2) return 1; else return 2; |