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authorx2048 <codeforsmile@gmail.com>2022-05-01 17:21:00 +0200
committerGitHub <noreply@github.com>2022-05-01 17:21:00 +0200
commitc7bcebb62856ae5fdb23a13e6fa1052eae700ddf (patch)
treee949364a5cf6c70276a3a84564fe68adcc9ce2c6 /src
parenta89afe1229e327da3c397a3912b2d43d2196ea2b (diff)
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Initialize wield mesh colors when changing item. (#12254)
Fixes #12245
Diffstat (limited to 'src')
-rw-r--r--src/client/wieldmesh.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp
index ab6fc9281..d5c191935 100644
--- a/src/client/wieldmesh.cpp
+++ b/src/client/wieldmesh.cpp
@@ -457,6 +457,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
}
+
+ // initialize the color
+ if (!m_lighting)
+ setColor(video::SColor(0xFFFFFFFF));
return;
} else {
if (!def.inventory_image.empty()) {
@@ -469,6 +473,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
m_colors.emplace_back();
// overlay is white, if present
m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
+
+ // initialize the color
+ if (!m_lighting)
+ setColor(video::SColor(0xFFFFFFFF));
return;
}