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author | Perttu Ahola <celeron55@gmail.com> | 2013-02-15 23:18:19 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2013-02-15 23:18:19 +0200 |
commit | c88d89d26edb0d7864feb1b8b1d8e79c765ae0ef (patch) | |
tree | c71e5f86602c009cdb0e26d8cc6953cd2ef737aa /src | |
parent | 4035bf325929db5875785d12118512ea828df717 (diff) | |
download | minetest-c88d89d26edb0d7864feb1b8b1d8e79c765ae0ef.tar.gz minetest-c88d89d26edb0d7864feb1b8b1d8e79c765ae0ef.tar.bz2 minetest-c88d89d26edb0d7864feb1b8b1d8e79c765ae0ef.zip |
Some kind of middleway values for player acceleration for now
Diffstat (limited to 'src')
-rw-r--r-- | src/defaultsettings.cpp | 6 | ||||
-rw-r--r-- | src/player.cpp | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 5786858fc..e3c6b2f7d 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -180,9 +180,9 @@ void set_default_settings(Settings *settings) settings->setDefault("remote_media", ""); // physics stuff - settings->setDefault("movement_acceleration_default", "4"); - settings->setDefault("movement_acceleration_air", "4"); - settings->setDefault("movement_acceleration_fast", "4"); + settings->setDefault("movement_acceleration_default", "3"); + settings->setDefault("movement_acceleration_air", "2"); + settings->setDefault("movement_acceleration_fast", "10"); settings->setDefault("movement_speed_walk", "4"); settings->setDefault("movement_speed_crouch", "1.35"); settings->setDefault("movement_speed_fast", "20"); diff --git a/src/player.cpp b/src/player.cpp index 90aa4fe05..86d3ae184 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef): "list[current_player;craftpreview;7,1;1,1;]"; // Initialize movement settings at default values, so movement can work if the server fails to send them - movement_acceleration_default = 4 * BS; - movement_acceleration_air = 4 * BS; - movement_acceleration_fast = 4 * BS; + movement_acceleration_default = 3 * BS; + movement_acceleration_air = 2 * BS; + movement_acceleration_fast = 10 * BS; movement_speed_walk = 4 * BS; movement_speed_crouch = 1.35 * BS; movement_speed_fast = 20 * BS; |