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authorKahrl <kahrl@gmx.net>2011-12-04 03:28:30 +0100
committerPerttu Ahola <celeron55@gmail.com>2011-12-04 13:27:30 +0200
commitceaf8edaded4c9e8f2e6fa285d9765e7095df332 (patch)
tree529f11ffc0a7306f828f7e811494fac3b03803bc /src
parent520200d5978e4a870d9cbd8a7b71883e4329711b (diff)
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Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/MyBillboardSceneNode.cpp202
-rw-r--r--src/MyBillboardSceneNode.h77
-rw-r--r--src/content_cao.cpp116
4 files changed, 27 insertions, 369 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 61a0b1be8..2088c8b79 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -158,7 +158,6 @@ endif()
# Client sources
set(minetest_SRCS
${common_SRCS}
- MyBillboardSceneNode.cpp
content_mapblock.cpp
content_cao.cpp
mesh.cpp
diff --git a/src/MyBillboardSceneNode.cpp b/src/MyBillboardSceneNode.cpp
deleted file mode 100644
index 0dfa59bed..000000000
--- a/src/MyBillboardSceneNode.cpp
+++ /dev/null
@@ -1,202 +0,0 @@
-// Copyright (C) 2002-2010 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "MyBillboardSceneNode.h"
-#include "IVideoDriver.h"
-#include "ISceneManager.h"
-#include "ICameraSceneNode.h"
-
-namespace irr
-{
-namespace scene
-{
-
-//! constructor
-MyBillboardSceneNode::MyBillboardSceneNode(ISceneNode* parent,
- ISceneManager* mgr, s32 id,
- const core::vector3df& position, const core::dimension2d<f32>& size)
- : IBillboardSceneNode(parent, mgr, id, position)
-{
- #ifdef _DEBUG
- setDebugName("MyBillboardSceneNode");
- #endif
-
- setSize(size);
-
- indices[0] = 0;
- indices[1] = 2;
- indices[2] = 1;
- indices[3] = 0;
- indices[4] = 3;
- indices[5] = 2;
-
- video::SColor colorTop = video::SColor(0xFFFFFFFF);
- video::SColor colorBottom = video::SColor(0xFFFFFFFF);
-
- vertices[0].TCoords.set(1.0f, 1.0f);
- vertices[0].Color = colorBottom;
-
- vertices[1].TCoords.set(1.0f, 0.0f);
- vertices[1].Color = colorTop;
-
- vertices[2].TCoords.set(0.0f, 0.0f);
- vertices[2].Color = colorTop;
-
- vertices[3].TCoords.set(0.0f, 1.0f);
- vertices[3].Color = colorBottom;
-}
-
-
-//! pre render event
-void MyBillboardSceneNode::OnRegisterSceneNode()
-{
- if (IsVisible)
- SceneManager->registerNodeForRendering(this);
-
- ISceneNode::OnRegisterSceneNode();
-}
-
-
-//! render
-void MyBillboardSceneNode::render()
-{
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- ICameraSceneNode* camera = SceneManager->getActiveCamera();
-
- if (!camera || !driver)
- return;
-
- // make billboard look to camera
-
- core::vector3df pos = getAbsolutePosition();
-
- core::vector3df campos = camera->getAbsolutePosition();
- core::vector3df target = camera->getTarget();
- core::vector3df up = camera->getUpVector();
- core::vector3df view = target - campos;
- view.normalize();
-
- core::vector3df horizontal = up.crossProduct(view);
- if ( horizontal.getLength() == 0 )
- {
- horizontal.set(up.Y,up.X,up.Z);
- }
- horizontal.normalize();
- horizontal *= 0.5f * Size.Width;
-
- core::vector3df vertical = horizontal.crossProduct(view);
- vertical.normalize();
- vertical *= 0.5f * Size.Height;
-
- view *= -1.0f;
-
- for (s32 i=0; i<4; ++i)
- vertices[i].Normal = view;
-
- vertices[0].Pos = pos + horizontal + vertical;
- vertices[1].Pos = pos + horizontal - vertical;
- vertices[2].Pos = pos - horizontal - vertical;
- vertices[3].Pos = pos - horizontal + vertical;
-
- // draw
-
- if ( DebugDataVisible & scene::EDS_BBOX )
- {
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- video::SMaterial m;
- m.Lighting = false;
- driver->setMaterial(m);
- driver->draw3DBox(BBox, video::SColor(0,208,195,152));
- }
-
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- driver->setMaterial(Material);
-
- driver->drawIndexedTriangleList(vertices, 4, indices, 2);
-}
-
-
-//! returns the axis aligned bounding box of this node
-const core::aabbox3d<f32>& MyBillboardSceneNode::getBoundingBox() const
-{
- return BBox;
-}
-
-
-//! sets the size of the billboard
-void MyBillboardSceneNode::setSize(const core::dimension2d<f32>& size)
-{
- Size = size;
-
- if (Size.Width == 0.0f)
- Size.Width = 1.0f;
-
- if (Size.Height == 0.0f )
- Size.Height = 1.0f;
-
- f32 avg = (size.Width + size.Height)/6;
- BBox.MinEdge.set(-avg,-avg,-avg);
- BBox.MaxEdge.set(avg,avg,avg);
-}
-
-
-video::SMaterial& MyBillboardSceneNode::getMaterial(u32 i)
-{
- return Material;
-}
-
-
-//! returns amount of materials used by this scene node.
-u32 MyBillboardSceneNode::getMaterialCount() const
-{
- return 1;
-}
-
-
-//! gets the size of the billboard
-const core::dimension2d<f32>& MyBillboardSceneNode::getSize() const
-{
- return Size;
-}
-
-
-//! Set the color of all vertices of the billboard
-//! \param overallColor: the color to set
-void MyBillboardSceneNode::setColor(const video::SColor & overallColor)
-{
- for(u32 vertex = 0; vertex < 4; ++vertex)
- vertices[vertex].Color = overallColor;
-}
-
-
-//! Set the color of the top and bottom vertices of the billboard
-//! \param topColor: the color to set the top vertices
-//! \param bottomColor: the color to set the bottom vertices
-void MyBillboardSceneNode::setColor(const video::SColor & topColor, const video::SColor & bottomColor)
-{
- vertices[0].Color = bottomColor;
- vertices[1].Color = topColor;
- vertices[2].Color = topColor;
- vertices[3].Color = bottomColor;
-}
-
-
-//! Gets the color of the top and bottom vertices of the billboard
-//! \param[out] topColor: stores the color of the top vertices
-//! \param[out] bottomColor: stores the color of the bottom vertices
-void MyBillboardSceneNode::getColor(video::SColor & topColor, video::SColor & bottomColor) const
-{
- bottomColor = vertices[0].Color;
- topColor = vertices[1].Color;
-}
-
-void MyBillboardSceneNode::setTCoords(u32 i, core::vector2d<f32> c)
-{
- vertices[i].TCoords = c;
-}
-
-} // end namespace scene
-} // end namespace irr
-
diff --git a/src/MyBillboardSceneNode.h b/src/MyBillboardSceneNode.h
deleted file mode 100644
index 935993d8f..000000000
--- a/src/MyBillboardSceneNode.h
+++ /dev/null
@@ -1,77 +0,0 @@
-// Copyright (C) 2002-2010 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __C_BILLBOARD_SCENE_NODE_H_INCLUDED__
-#define __C_BILLBOARD_SCENE_NODE_H_INCLUDED__
-
-#include "IBillboardSceneNode.h"
-#include "S3DVertex.h"
-
-namespace irr
-{
-namespace scene
-{
-
-//! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element,
-//! which always looks to the camera.
-class MyBillboardSceneNode : virtual public IBillboardSceneNode
-{
-public:
-
- //! constructor
- MyBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
- const core::vector3df& position, const core::dimension2d<f32>& size);
-
- //! pre render event
- virtual void OnRegisterSceneNode();
-
- //! render
- virtual void render();
-
- //! returns the axis aligned bounding box of this node
- virtual const core::aabbox3d<f32>& getBoundingBox() const;
-
- //! sets the size of the billboard
- virtual void setSize(const core::dimension2d<f32>& size);
-
- //! gets the size of the billboard
- virtual const core::dimension2d<f32>& getSize() const;
-
- virtual video::SMaterial& getMaterial(u32 i);
-
- //! returns amount of materials used by this scene node.
- virtual u32 getMaterialCount() const;
-
- //! Set the color of all vertices of the billboard
- //! \param overallColor: the color to set
- virtual void setColor(const video::SColor & overallColor);
-
- //! Set the color of the top and bottom vertices of the billboard
- //! \param topColor: the color to set the top vertices
- //! \param bottomColor: the color to set the bottom vertices
- virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor);
-
- //! Gets the color of the top and bottom vertices of the billboard
- //! \param[out] topColor: stores the color of the top vertices
- //! \param[out] bottomColor: stores the color of the bottom vertices
- virtual void getColor(video::SColor& topColor, video::SColor& bottomColor) const;
-
- virtual void setTCoords(u32 i, core::vector2d<f32> c);
-
-private:
-
- core::dimension2d<f32> Size;
- core::aabbox3d<f32> BBox;
- video::SMaterial Material;
-
- video::S3DVertex vertices[4];
- u16 indices[6];
-};
-
-
-} // end namespace scene
-} // end namespace irr
-
-#endif
-
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 7563cfcc6..d581b35dc 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
+#include <IBillboardSceneNode.h>
#include "serialization.h" // For decompressZlib
#include "gamedef.h"
#include "clientobject.h"
@@ -30,7 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mesh.h"
#include "utility.h" // For IntervalLimiter
class Settings;
-#include "MyBillboardSceneNode.h"
core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
@@ -332,6 +332,15 @@ private:
SmoothTranslator pos_translator;
};
+static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
+ float txs, float tys, int col, int row)
+{
+ video::SMaterial& material = bill->getMaterial(0);
+ core::matrix4& matrix = material.getTextureMatrix(0);
+ matrix.setTextureTranslate(txs*col, tys*row);
+ matrix.setTextureScale(txs, tys);
+}
+
/*
MobV2CAO
*/
@@ -377,7 +386,7 @@ private:
IntervalLimiter m_attack_interval;
core::aabbox3d<f32> m_selection_box;
- scene::MyBillboardSceneNode *m_node;
+ scene::IBillboardSceneNode *m_node;
v3f m_position;
std::string m_texture_name;
float m_yaw;
@@ -1305,8 +1314,8 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
std::string texture_string = m_texture_name +
"^[makealpha:128,0,0^[makealpha:128,128,0";
- scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
- smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+ scene::IBillboardSceneNode *bill = smgr->addBillboardSceneNode(
+ NULL, v2f(1, 1), v3f(0,0,0), -1);
bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
@@ -1320,17 +1329,11 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
const float txs = txp*32;
const float typ = 1./240;
const float tys = typ*48;
- bill->setTCoords(0, v2f(txs*1, tys*1));
- bill->setTCoords(1, v2f(txs*1, tys*0));
- bill->setTCoords(2, v2f(txs*0, tys*0));
- bill->setTCoords(3, v2f(txs*0, tys*1));
+ setBillboardTextureMatrix(bill, txs, tys, 0, 0);
} else if(m_sprite_type == "simple"){
const float txs = 1.0;
const float tys = 1.0 / m_simple_anim_frames;
- bill->setTCoords(0, v2f(txs*1, tys*1));
- bill->setTCoords(1, v2f(txs*1, tys*0));
- bill->setTCoords(2, v2f(txs*0, tys*0));
- bill->setTCoords(3, v2f(txs*0, tys*1));
+ setBillboardTextureMatrix(bill, txs, tys, 0, 0);
} else {
infostream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
<<std::endl;
@@ -1346,7 +1349,6 @@ void MobV2CAO::removeFromScene()
if(m_node == NULL)
return;
- m_node->drop();
m_node->remove();
m_node = NULL;
}
@@ -1394,7 +1396,7 @@ void MobV2CAO::updateNodePos()
void MobV2CAO::step(float dtime, ClientEnvironment *env)
{
- scene::MyBillboardSceneNode *bill = m_node;
+ scene::IBillboardSceneNode *bill = m_node;
if(!bill)
return;
@@ -1447,10 +1449,7 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
const float txs = txp*32;
const float typ = 1./240;
const float tys = typ*48;
- bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
- bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
- bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
- bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
+ setBillboardTextureMatrix(bill, txs, tys, col, row);
} else if(m_sprite_type == "simple"){
m_walk_timer += dtime;
if(m_walk_timer >= m_simple_anim_frametime){
@@ -1461,10 +1460,7 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
int row = m_walk_frame;
const float txs = 1.0;
const float tys = 1.0 / m_simple_anim_frames;
- bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
- bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
- bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
- bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
+ setBillboardTextureMatrix(bill, txs, tys, col, row);
} else {
infostream<<"MobV2CAO::step(): Unknown sprite type \""
<<m_sprite_type<<"\""<<std::endl;
@@ -1677,7 +1673,7 @@ class LuaEntityCAO : public ClientActiveObject
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_meshnode;
- scene::MyBillboardSceneNode *m_spritenode;
+ scene::IBillboardSceneNode *m_spritenode;
v3f m_position;
v3f m_velocity;
v3f m_acceleration;
@@ -1783,8 +1779,8 @@ public:
if(m_prop->visual == "sprite"){
infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
- m_spritenode = new scene::MyBillboardSceneNode(
- smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+ m_spritenode = smgr->addBillboardSceneNode(
+ NULL, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->setMaterialTexture(0,
tsrc->getTextureRaw("unknown_block.png"));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
@@ -1797,71 +1793,15 @@ public:
{
const float txs = 1.0 / 1;
const float tys = 1.0 / 1;
- m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
- m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
- m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
- m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
+ setBillboardTextureMatrix(m_spritenode,
+ txs, tys, 0, 0);
}
} else if(m_prop->visual == "cube"){
infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[24] =
- {
- // Up
- video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
- video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
- video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
- video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
- // Down
- video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
- video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
- video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
- video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
- // Right
- video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
- video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
- video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
- video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
- // Left
- video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
- video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
- video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
- video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
- // Back
- video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
- video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
- video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
- video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
- // Front
- video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
- video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
- video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
- video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
- };
-
- for(u32 i=0; i<24; ++i){
- vertices[i].Pos *= BS;
- vertices[i].Pos.Y *= m_prop->visual_size.Y;
- vertices[i].Pos.X *= m_prop->visual_size.X;
- vertices[i].Pos.Z *= m_prop->visual_size.X;
- }
-
- u16 indices[6] = {0,1,2,2,3,0};
-
- scene::SMesh* mesh = new scene::SMesh();
- for (u32 i=0; i<6; ++i)
- {
- scene::IMeshBuffer* buf = new scene::SMeshBuffer();
- buf->append(vertices + 4 * i, 4, indices, 6);
- buf->recalculateBoundingBox();
- mesh->addMeshBuffer(buf);
- buf->drop();
- }
- mesh->recalculateBoundingBox();
-
+ scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
- m_meshnode->setMesh(mesh);
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
@@ -1999,10 +1939,8 @@ public:
float txs = m_tx_size.X;
float tys = m_tx_size.Y;
- m_spritenode->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
- m_spritenode->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
- m_spritenode->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
- m_spritenode->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
+ setBillboardTextureMatrix(m_spritenode,
+ txs, tys, col, row);
}
}