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authorPerttu Ahola <celeron55@gmail.com>2011-06-27 06:52:20 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-27 06:52:20 +0300
commitcf9a1f0109b81f8853976708be0567fa9b840f98 (patch)
tree70b5dfec7b2707a4a3fa4a40422acf4ab3213dd2 /src
parentd09f9c0d1dd579a640ac4e02d19e8b858f2f1e65 (diff)
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updated to-do list
Diffstat (limited to 'src')
-rw-r--r--src/main.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 65d6006e3..cd5df666d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -219,6 +219,12 @@ TODO: Artificial (night) light could be more yellow colored than sunlight.
SUGG: Somehow make the night less colorful
+TODO: Occlusion culling
+ - At the same time, move some of the renderMap() block choosing code
+ to the same place as where the new culling happens.
+ - Shoot some rays per frame and when ready, make a new list of
+ blocks for usage of renderMap and give it a new pointer to it.
+
Configuration:
--------------
@@ -301,6 +307,8 @@ TODO: Mineral and ground material properties
TODO: Flowing water to actually contain flow direction information
- There is a space for this - it just has to be implemented.
+TODO: Consider smoothening cave floors after generating them
+
Misc. stuff:
------------
TODO: Make sure server handles removing grass when a block is placed (etc)