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authorPerttu Ahola <celeron55@gmail.com>2011-07-30 18:51:15 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-07-30 18:51:15 +0300
commitd62ae0e18bc570033ada07454b1642f696fe17b1 (patch)
tree69564fe33c88a90e74ccf0da356e9664ecc32817 /src
parent4556c212dba726271352b05a9299564e05abb218 (diff)
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Rats are now eatable. Also made their selection box move smoothly.
Diffstat (limited to 'src')
-rw-r--r--src/content_cao.h3
-rw-r--r--src/content_inventory.cpp15
-rw-r--r--src/content_inventory.h2
-rw-r--r--src/content_sao.cpp12
-rw-r--r--src/content_sao.h1
-rw-r--r--src/game.cpp2
-rw-r--r--src/inventory.cpp15
-rw-r--r--src/inventory.h15
-rw-r--r--src/server.cpp123
-rw-r--r--src/serverobject.h5
10 files changed, 138 insertions, 55 deletions
diff --git a/src/content_cao.h b/src/content_cao.h
index b984be136..319f90380 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -187,7 +187,8 @@ public:
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
- {return m_position;}
+ {return pos_translator.vect_show;}
+ //{return m_position;}
private:
core::aabbox3d<f32> m_selection_box;
diff --git a/src/content_inventory.cpp b/src/content_inventory.cpp
index 24840d6af..de8f8e397 100644
--- a/src/content_inventory.cpp
+++ b/src/content_inventory.cpp
@@ -122,3 +122,18 @@ InventoryItem* item_craft_create_cook_result(const std::string &subname)
return NULL;
}
+bool item_craft_is_eatable(const std::string &subname)
+{
+ if(subname == "cooked_rat")
+ return true;
+ return false;
+}
+
+s16 item_craft_eat_hp_change(const std::string &subname)
+{
+ if(subname == "cooked_rat")
+ return 6; // 3 hearts
+ return 0;
+}
+
+
diff --git a/src/content_inventory.h b/src/content_inventory.h
index 0f410128b..91550bb9a 100644
--- a/src/content_inventory.h
+++ b/src/content_inventory.h
@@ -37,6 +37,8 @@ ServerActiveObject* item_craft_create_object(const std::string &subname,
s16 item_craft_get_drop_count(const std::string &subname);
bool item_craft_is_cookable(const std::string &subname);
InventoryItem* item_craft_create_cook_result(const std::string &subname);
+bool item_craft_is_eatable(const std::string &subname);
+s16 item_craft_eat_hp_change(const std::string &subname);
#endif
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index eadaa6e5f..638f50c9d 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -215,6 +215,18 @@ InventoryItem * ItemSAO::createInventoryItem()
}
}
+void ItemSAO::rightClick(Player *player)
+{
+ dstream<<__FUNCTION_NAME<<std::endl;
+ InventoryItem *item = createInventoryItem();
+ if(item == NULL)
+ return;
+
+ bool to_be_deleted = item->use(m_env, player);
+
+ if(to_be_deleted)
+ m_removed = true;
+}
/*
RatSAO
diff --git a/src/content_sao.h b/src/content_sao.h
index e5b1223d4..060c18341 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -51,6 +51,7 @@ public:
std::string getStaticData();
InventoryItem* createInventoryItem();
InventoryItem* createPickedUpItem(){return createInventoryItem();}
+ void rightClick(Player *player);
private:
std::string m_inventorystring;
v3f m_speed_f;
diff --git a/src/game.cpp b/src/game.cpp
index 0afb351d1..74b8e5029 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1656,6 +1656,8 @@ void the_game(
else if(input->getRightClicked())
{
std::cout<<DTIME<<"Right-clicked object"<<std::endl;
+ client.clickActiveObject(1,
+ selected_active_object->getId(), g_selected_item);
}
}
else // selected_object == NULL
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 7ef7f0138..ca050614f 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h"
#include "content_inventory.h"
#include "content_sao.h"
+#include "player.h"
/*
InventoryItem
@@ -168,6 +169,20 @@ InventoryItem *CraftItem::createCookResult()
return item_craft_create_cook_result(m_subname);
}
+bool CraftItem::use(ServerEnvironment *env, Player *player)
+{
+ if(item_craft_is_eatable(m_subname))
+ {
+ s16 hp_change = item_craft_eat_hp_change(m_subname);
+ if(player->hp + hp_change > 20)
+ player->hp = 20;
+ else
+ player->hp += hp_change;
+ return true;
+ }
+ return false;
+}
+
/*
MapBlockObjectItem DEPRECATED
TODO: Remove
diff --git a/src/inventory.h b/src/inventory.h
index 5c64f89bb..66b1cd1f0 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ServerActiveObject;
class ServerEnvironment;
+class Player;
class InventoryItem
{
@@ -99,12 +100,19 @@ public:
/*
Other properties
*/
+
// Whether it can be cooked
virtual bool isCookable(){return false;}
// Time of cooking
virtual float getCookTime(){return 3.0;}
- // Result of cooking
+ // Result of cooking (can randomize)
virtual InventoryItem *createCookResult(){return NULL;}
+
+ // Eat, press, activate, whatever.
+ // Called when item is right-clicked when lying on ground.
+ // If returns true, item shall be deleted.
+ virtual bool use(ServerEnvironment *env,
+ Player *player){return false;}
protected:
u16 m_count;
@@ -298,11 +306,16 @@ public:
return 0;
return QUANTITY_ITEM_MAX_COUNT - m_count;
}
+
/*
Other properties
*/
+
bool isCookable();
InventoryItem *createCookResult();
+
+ bool use(ServerEnvironment *env, Player *player);
+
/*
Special methods
*/
diff --git a/src/server.cpp b/src/server.cpp
index e2e6ce46b..ab60be5cc 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2368,77 +2368,94 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
}
+ // Skip if object has been removed
+ if(obj->m_removed)
+ return;
+
//TODO: Check that object is reasonably close
// Left click, pick object up (usually)
if(button == 0)
{
- InventoryList *ilist = player->inventory.getList("main");
- if(g_settings.getBool("creative_mode") == false && ilist != NULL)
- {
+ /*
+ Try creating inventory item
+ */
+ InventoryItem *item = obj->createPickedUpItem();
- // Skip if inventory has no free space
- if(ilist->getUsedSlots() == ilist->getSize())
+ if(item)
+ {
+ if(g_settings.getBool("creative_mode") == false)
{
- dout_server<<"Player inventory has no free space"<<std::endl;
- return;
- }
+ InventoryList *ilist = player->inventory.getList("main");
+ if(ilist != NULL)
+ {
+ // Skip if inventory has no free space
+ if(ilist->getUsedSlots() == ilist->getSize())
+ {
+ dout_server<<"Player inventory has no free space"<<std::endl;
+ return;
+ }
- // Skip if object has been removed
- if(obj->m_removed)
- return;
-
- /*
- Create the inventory item
- */
- InventoryItem *item = obj->createPickedUpItem();
-
- if(item)
- {
- // Add to inventory and send inventory
- ilist->addItem(item);
- UpdateCrafting(player->peer_id);
- SendInventory(player->peer_id);
+ // Add to inventory and send inventory
+ ilist->addItem(item);
+ UpdateCrafting(player->peer_id);
+ SendInventory(player->peer_id);
- // Remove object from environment
- obj->m_removed = true;
+ // Remove object from environment
+ obj->m_removed = true;
+ }
}
- else
- {
- /*
- Item cannot be picked up. Punch it instead.
- */
+ }
+ else
+ {
+ /*
+ Item cannot be picked up. Punch it instead.
+ */
- ToolItem *titem = NULL;
- std::string toolname = "";
+ ToolItem *titem = NULL;
+ std::string toolname = "";
- InventoryList *mlist = player->inventory.getList("main");
- if(mlist != NULL)
+ InventoryList *mlist = player->inventory.getList("main");
+ if(mlist != NULL)
+ {
+ InventoryItem *item = mlist->getItem(item_i);
+ if(item && (std::string)item->getName() == "ToolItem")
{
- InventoryItem *item = mlist->getItem(item_i);
- if(item && (std::string)item->getName() == "ToolItem")
- {
- titem = (ToolItem*)item;
- toolname = titem->getToolName();
- }
+ titem = (ToolItem*)item;
+ toolname = titem->getToolName();
}
+ }
- v3f playerpos = player->getPosition();
- v3f objpos = obj->getBasePosition();
- v3f dir = (objpos - playerpos).normalize();
-
- u16 wear = obj->punch(toolname, dir);
-
- if(titem)
- {
- bool weared_out = titem->addWear(wear);
- if(weared_out)
- mlist->deleteItem(item_i);
- SendInventory(player->peer_id);
- }
+ v3f playerpos = player->getPosition();
+ v3f objpos = obj->getBasePosition();
+ v3f dir = (objpos - playerpos).normalize();
+
+ u16 wear = obj->punch(toolname, dir);
+
+ if(titem)
+ {
+ bool weared_out = titem->addWear(wear);
+ if(weared_out)
+ mlist->deleteItem(item_i);
+ SendInventory(player->peer_id);
}
}
}
+ // Right click, do something with object
+ if(button == 1)
+ {
+ // Track hp changes super-crappily
+ u16 oldhp = player->hp;
+
+ // Do stuff
+ obj->rightClick(player);
+
+ // Send back stuff
+ if(player->hp != oldhp)
+ {
+ SendPlayerHP(player);
+ }
+ }
}
else if(command == TOSERVER_GROUND_ACTION)
{
diff --git a/src/serverobject.h b/src/serverobject.h
index c008bf93e..01f199a4b 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -42,6 +42,7 @@ Some planning
class ServerEnvironment;
class InventoryItem;
+class Player;
class ServerActiveObject : public ActiveObject
{
@@ -105,6 +106,10 @@ public:
*/
virtual u16 punch(const std::string &toolname, v3f dir)
{return 0;}
+
+ /*
+ */
+ virtual void rightClick(Player *player){}
/*
Number of players which know about this object. Object won't be