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author | paramat <paramat@users.noreply.github.com> | 2017-11-20 01:45:57 +0000 |
---|---|---|
committer | paramat <mat.gregory@virginmedia.com> | 2017-12-04 02:25:10 +0000 |
commit | f470cb7270560a26afff0a0eadfc69070236c109 (patch) | |
tree | 045b3cac767dfae7fffc02258d02cbaf7978a96f /src | |
parent | 2507d32afe05c73bb27ed221c2a592b0894fdc68 (diff) | |
download | minetest-f470cb7270560a26afff0a0eadfc69070236c109.tar.gz minetest-f470cb7270560a26afff0a0eadfc69070236c109.tar.bz2 minetest-f470cb7270560a26afff0a0eadfc69070236c109.zip |
Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.
Needed due to zoom now loading and/or generating distant world
according to zoom FOV.
Update object properties serialisation version to 3.
Diffstat (limited to 'src')
-rw-r--r-- | src/camera.cpp | 10 | ||||
-rw-r--r-- | src/camera.h | 1 | ||||
-rw-r--r-- | src/content_cao.cpp | 2 | ||||
-rw-r--r-- | src/content_sao.cpp | 8 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 1 | ||||
-rw-r--r-- | src/localplayer.h | 7 | ||||
-rw-r--r-- | src/network/networkprotocol.h | 2 | ||||
-rw-r--r-- | src/object_properties.cpp | 19 | ||||
-rw-r--r-- | src/object_properties.h | 2 | ||||
-rw-r--r-- | src/script/common/c_content.cpp | 7 |
10 files changed, 30 insertions, 29 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 62acbe26d..a64b903ae 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -72,8 +72,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client): m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount"); m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount"); m_cache_fov = g_settings->getFloat("fov"); - m_cache_zoom_fov = g_settings->getFloat("zoom_fov"); - m_arm_inertia = g_settings->getBool("arm_inertia"); + m_arm_inertia = g_settings->getBool("arm_inertia"); m_nametags.clear(); } @@ -453,12 +452,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r // Get FOV f32 fov_degrees; - if (player->getPlayerControl().zoom && player->getCanZoom()) { - fov_degrees = m_cache_zoom_fov; + // Disable zoom with zoom FOV = 0 + if (player->getPlayerControl().zoom && player->getZoomFOV() > 0.001f) { + fov_degrees = player->getZoomFOV(); } else { fov_degrees = m_cache_fov; } - fov_degrees = rangelim(fov_degrees, 1.0, 160.0); + fov_degrees = rangelim(fov_degrees, 1.0f, 160.0f); // FOV and aspect ratio const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); diff --git a/src/camera.h b/src/camera.h index 01dc54104..88de3570a 100644 --- a/src/camera.h +++ b/src/camera.h @@ -225,7 +225,6 @@ private: f32 m_cache_fall_bobbing_amount; f32 m_cache_view_bobbing_amount; f32 m_cache_fov; - f32 m_cache_zoom_fov; bool m_arm_inertia; std::list<Nametag *> m_nametags; diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 7b6570653..26f5634d4 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1259,8 +1259,8 @@ void GenericCAO::processMessage(const std::string &data) collision_box.MinEdge *= BS; collision_box.MaxEdge *= BS; player->setCollisionbox(collision_box); - player->setCanZoom(m_prop.can_zoom); player->setEyeHeight(m_prop.eye_height); + player->setZoomFOV(m_prop.zoom_fov); } if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 61384493a..1fb74263b 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "server.h" #include "scripting_server.h" #include "genericobject.h" +#include "settings.h" #include <algorithm> std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types; @@ -801,7 +802,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); m_prop.pointable = true; - // start of default appearance, this should be overwritten by LUA + // Start of default appearance, this should be overwritten by Lua m_prop.visual = "upright_sprite"; m_prop.visual_size = v2f(1, 2); m_prop.textures.clear(); @@ -811,13 +812,14 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p m_prop.colors.emplace_back(255, 255, 255, 255); m_prop.spritediv = v2s16(1,1); m_prop.eye_height = 1.625f; - // end of default appearance + // End of default appearance m_prop.is_visible = true; m_prop.makes_footstep_sound = true; m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS; - m_prop.can_zoom = true; m_hp = m_prop.hp_max; m_breath = m_prop.breath_max; + // Disable zoom in survival mode using a value of 0 + m_prop.zoom_fov = g_settings->getBool("creative_mode") ? 15.0f : 0.0f; } PlayerSAO::~PlayerSAO() diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 41f018b78..ff136b8e3 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -147,7 +147,6 @@ void set_default_settings(Settings *settings) settings->setDefault("3d_paralax_strength", "0.025"); settings->setDefault("tooltip_show_delay", "400"); settings->setDefault("tooltip_append_itemname", "false"); - settings->setDefault("zoom_fov", "15"); settings->setDefault("fps_max", "60"); settings->setDefault("pause_fps_max", "20"); settings->setDefault("viewing_range", "100"); diff --git a/src/localplayer.h b/src/localplayer.h index 8e4378dfa..77d79e472 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" #include "environment.h" #include "constants.h" +#include "settings.h" #include <list> class Client; @@ -142,8 +143,8 @@ public: void setCollisionbox(const aabb3f &box) { m_collisionbox = box; } - bool getCanZoom() const { return m_can_zoom; } - void setCanZoom(bool can_zoom) { m_can_zoom = can_zoom; } + float getZoomFOV() const { return m_zoom_fov; } + void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; } private: void accelerateHorizontal(const v3f &target_speed, const f32 max_increase); @@ -181,8 +182,8 @@ private: bool camera_barely_in_ceiling = false; aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f, BS * 1.75f, BS * 0.30f); - bool m_can_zoom = true; float m_eye_height = 1.625f; + float m_zoom_fov = 0.0f; GenericCAO *m_cao = nullptr; Client *m_client; diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h index ba3926492..fe68f39b2 100644 --- a/src/network/networkprotocol.h +++ b/src/network/networkprotocol.h @@ -183,6 +183,8 @@ with this program; if not, write to the Free Software Foundation, Inc., Change TileDef serialization format. Add world-aligned tiles. Mod channels + Raise ObjectProperties version to 3 for removing 'can_zoom' and adding + 'zoom_fov'. */ #define LATEST_PROTOCOL_VERSION 36 diff --git a/src/object_properties.cpp b/src/object_properties.cpp index ffb1ecb43..26a19a082 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -65,15 +65,15 @@ std::string ObjectProperties::dump() << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" "; os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge); os << ", pointable=" << pointable; - os << ", can_zoom=" << can_zoom; os << ", static_save=" << static_save; os << ", eye_height=" << eye_height; + os << ", zoom_fov=" << zoom_fov; return os.str(); } void ObjectProperties::serialize(std::ostream &os) const { - writeU8(os, 2); // version, protocol_version >= 36 + writeU8(os, 3); // version, protocol_version >= 36 writeS16(os, hp_max); writeU8(os, physical); writeF1000(os, weight); @@ -109,10 +109,10 @@ void ObjectProperties::serialize(std::ostream &os) const writeF1000(os, automatic_face_movement_max_rotation_per_sec); os << serializeString(infotext); os << serializeString(wield_item); - writeU8(os, can_zoom); writeS8(os, glow); writeU16(os, breath_max); writeF1000(os, eye_height); + writeF1000(os, zoom_fov); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this @@ -121,7 +121,7 @@ void ObjectProperties::serialize(std::ostream &os) const void ObjectProperties::deSerialize(std::istream &is) { int version = readU8(is); - if (version != 2) + if (version != 3) throw SerializationError("unsupported ObjectProperties version"); hp_max = readS16(is); @@ -159,11 +159,8 @@ void ObjectProperties::deSerialize(std::istream &is) automatic_face_movement_max_rotation_per_sec = readF1000(is); infotext = deSerializeString(is); wield_item = deSerializeString(is); - can_zoom = readU8(is); - - try { - glow = readS8(is); - breath_max = readU16(is); - eye_height = readF1000(is); - } catch (SerializationError &e) {} + glow = readS8(is); + breath_max = readU16(is); + eye_height = readF1000(is); + zoom_fov = readF1000(is); } diff --git a/src/object_properties.h b/src/object_properties.h index 8ccce589f..140770998 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -46,7 +46,6 @@ struct ObjectProperties bool is_visible = true; bool makes_footstep_sound = false; f32 stepheight = 0.0f; - bool can_zoom = true; float automatic_rotate = 0.0f; bool automatic_face_movement_dir = false; f32 automatic_face_movement_dir_offset = 0.0f; @@ -60,6 +59,7 @@ struct ObjectProperties std::string wield_item; bool static_save = true; float eye_height = 1.625f; + float zoom_fov = 0.0f; ObjectProperties(); std::string dump(); diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index a9ff1be44..af54a8b31 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -265,7 +265,6 @@ void read_object_properties(lua_State *L, int index, getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); if (getfloatfield(L, -1, "stepheight", prop->stepheight)) prop->stepheight *= BS; - getboolfield(L, -1, "can_zoom", prop->can_zoom); getfloatfield(L, -1, "eye_height", prop->eye_height); getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); @@ -303,6 +302,8 @@ void read_object_properties(lua_State *L, int index, if (!lua_isnil(L, -1)) prop->wield_item = read_item(L, -1, idef).getItemString(); lua_pop(L, 1); + + getfloatfield(L, -1, "zoom_fov", prop->zoom_fov); } /******************************************************************************/ @@ -358,8 +359,6 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "makes_footstep_sound"); lua_pushnumber(L, prop->stepheight / BS); lua_setfield(L, -2, "stepheight"); - lua_pushboolean(L, prop->can_zoom); - lua_setfield(L, -2, "can_zoom"); lua_pushnumber(L, prop->eye_height); lua_setfield(L, -2, "eye_height"); lua_pushnumber(L, prop->automatic_rotate); @@ -385,6 +384,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "static_save"); lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size()); lua_setfield(L, -2, "wield_item"); + lua_pushnumber(L, prop->zoom_fov); + lua_setfield(L, -2, "zoom_fov"); } /******************************************************************************/ |