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authorShadowNinja <shadowninja@minetest.net>2014-04-27 18:43:16 -0400
committerShadowNinja <shadowninja@minetest.net>2014-04-27 18:45:04 -0400
commit088b18da3db8677a8af071e6e1534e54f73640b5 (patch)
treebd86fd31b24a215709543a9af0b618c9355f1fdf /src
parent65016c880c88cdc9a6e2370aadbc496b742db393 (diff)
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Make debug text adjust it's border to the screensize and fix a border update bug
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp29
1 files changed, 24 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index bcf59fb26..567c2c776 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1099,8 +1099,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;
- v2u32 screensize = driver->getScreenSize();
-
/*
Draw "Loading" screen
*/
@@ -1536,12 +1534,12 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
L"Minetest",
- core::rect<s32>(5, 5, 795, 5+text_height),
+ core::rect<s32>(0, 0, 0, 0),
false, false);
// Second line of debug text
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
L"",
- core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
+ core::rect<s32>(0, 0, 0, 0),
false, false);
// At the middle of the screen
// Object infos are shown in this
@@ -1677,6 +1675,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
if(device->run() == false || kill == true)
break;
+ v2u32 screensize = driver->getScreenSize();
+
// Time of frame without fps limit
float busytime;
u32 busytime_u32;
@@ -3220,7 +3220,18 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
{
guitext->setVisible(false);
}
-
+
+ if (guitext->isVisible())
+ {
+ core::rect<s32> rect(
+ 5,
+ 5,
+ screensize.X,
+ 5 + text_height
+ );
+ guitext->setRelativePosition(rect);
+ }
+
if(show_debug)
{
std::ostringstream os(std::ios_base::binary);
@@ -3233,6 +3244,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
<<")";
guitext2->setText(narrow_to_wide(os.str()).c_str());
guitext2->setVisible(true);
+
+ core::rect<s32> rect(
+ 5,
+ 5 + text_height,
+ screensize.X,
+ 5 + (text_height * 2)
+ );
+ guitext2->setRelativePosition(rect);
}
else
{