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authorPerttu Ahola <celeron55@gmail.com>2011-05-24 20:13:21 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-05-24 20:13:21 +0300
commit12ca835e1404a6c9750a17d327a7d8bd97bafcb4 (patch)
treec016e41b3177610b5433f4eba2e91350537f8cba /src
parent0c5f58036531e85ab4c0c7d9ad75466c74aaafe7 (diff)
parentc5e583e059bc31c0dc57496b23f5c97db1f5a3e3 (diff)
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Merged CiaranG's fence and fixed two things
Diffstat (limited to 'src')
-rw-r--r--src/mapblock.cpp132
-rw-r--r--src/mapnode.cpp8
-rw-r--r--src/mapnode.h1
-rw-r--r--src/materials.cpp1
-rw-r--r--src/player.cpp4
-rw-r--r--src/player.h21
-rw-r--r--src/server.cpp53
7 files changed, 199 insertions, 21 deletions
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index d62928ce2..c448ef236 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -729,6 +729,72 @@ private:
core::array<PreMeshBuffer> m_prebuffers;
};
+void makeCuboid(video::SMaterial &material, MeshCollector *collector,
+ AtlasPointer* pa, video::SColor &c,
+ v3f &pos, f32 rx, f32 ry, f32 rz)
+{
+ video::S3DVertex v[4] =
+ {
+ video::S3DVertex(0,0,0, 0,0,0, c,
+ pa->x0(), pa->y1()),
+ video::S3DVertex(0,0,0, 0,0,0, c,
+ pa->x1(), pa->y1()),
+ video::S3DVertex(0,0,0, 0,0,0, c,
+ pa->x1(), pa->y0()),
+ video::S3DVertex(0,0,0, 0,0,0, c,
+ pa->x0(), pa->y0())
+ };
+
+ for(int i=0;i<6;i++)
+ {
+ switch(i)
+ {
+ case 0:
+ v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
+ v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
+ v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz;
+ v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
+ break;
+ case 1:
+ v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
+ v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
+ v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
+ v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
+ break;
+ case 2:
+ v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
+ v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
+ v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
+ v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
+ break;
+ case 3:
+ v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
+ v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
+ v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
+ v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
+ break;
+ case 4:
+ v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
+ v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
+ v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
+ v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
+ break;
+ case 5:
+ v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
+ v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
+ v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
+ v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
+ break;
+ }
+ for(u16 i=0; i<4; i++)
+ v[i].Pos += pos;
+ u16 indices[] = {0,1,2,2,3,0};
+ collector->append(material, v, 4, indices, 6);
+
+ }
+
+}
+
scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
{
// 4-21ms for MAP_BLOCKSIZE=16
@@ -911,6 +977,15 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
g_texturesource->getTextureId("glass.png"));
material_glass.setTexture(0, pa_glass.atlas);
+ // Wood material
+ video::SMaterial material_wood;
+ material_wood.setFlag(video::EMF_LIGHTING, false);
+ material_wood.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_wood.setFlag(video::EMF_FOG_ENABLE, true);
+ material_wood.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer pa_wood = g_texturesource->getTexture(
+ g_texturesource->getTextureId("wood.png"));
+ material_wood.setTexture(0, pa_wood.atlas);
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
@@ -1480,6 +1555,63 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
collector.append(material_glass, vertices, 4, indices, 6);
}
}
+ /*
+ Add fence
+ */
+ else if(n.d == CONTENT_FENCE)
+ {
+ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+ video::SColor c(255,l,l,l);
+
+ const f32 post_rad=(f32)BS/10;
+ const f32 bar_rad=(f32)BS/20;
+ const f32 bar_len=(f32)(BS/2)-post_rad;
+
+ // The post - always present
+ v3f pos = intToFloat(p+blockpos_nodes, BS);
+ makeCuboid(material_wood, &collector,
+ &pa_wood, c, pos,
+ post_rad,BS/2,post_rad);
+
+ // Now a section of fence, +X, if there's a post there
+ v3s16 p2 = p;
+ p2.X++;
+ MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
+ if(n2.d == CONTENT_FENCE)
+ {
+ pos = intToFloat(p+blockpos_nodes, BS);
+ pos.X += BS/2;
+ pos.Y += BS/4;
+ makeCuboid(material_wood, &collector,
+ &pa_wood, c, pos,
+ bar_len,bar_rad,bar_rad);
+
+ pos.Y -= BS/2;
+ makeCuboid(material_wood, &collector,
+ &pa_wood, c, pos,
+ bar_len,bar_rad,bar_rad);
+ }
+
+ // Now a section of fence, +Z, if there's a post there
+ p2 = p;
+ p2.Z++;
+ n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
+ if(n2.d == CONTENT_FENCE)
+ {
+ pos = intToFloat(p+blockpos_nodes, BS);
+ pos.Z += BS/2;
+ pos.Y += BS/4;
+ makeCuboid(material_wood, &collector,
+ &pa_wood, c, pos,
+ bar_rad,bar_rad,bar_len);
+ pos.Y -= BS/2;
+ makeCuboid(material_wood, &collector,
+ &pa_wood, c, pos,
+ bar_rad,bar_rad,bar_len);
+
+ }
+
+ }
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index c8e4e8449..ca36697ef 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -216,6 +216,14 @@ void init_mapnode()
f->solidness = 0; // drawn separately, makes no faces
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
+ i = CONTENT_FENCE;
+ f = &g_content_features[i];
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->air_equivalent = true; // grass grows underneath
// Deprecated
i = CONTENT_COALSTONE;
diff --git a/src/mapnode.h b/src/mapnode.h
index 09fe02ba1..57382aa2b 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -100,6 +100,7 @@ void init_content_inventory_texture_paths();
#define CONTENT_COBBLE 18
#define CONTENT_STEEL 19
#define CONTENT_GLASS 20
+#define CONTENT_FENCE 21
/*
Content feature list
diff --git a/src/materials.cpp b/src/materials.cpp
index e5f0c3b9e..841f1d655 100644
--- a/src/materials.cpp
+++ b/src/materials.cpp
@@ -73,6 +73,7 @@ void initializeMaterialProperties()
setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
+ setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0);
diff --git a/src/player.cpp b/src/player.cpp
index 12f18de75..147b6c97a 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -36,6 +36,8 @@ std::wstring privsToString(u64 privs)
os<<L"settime,";
if(privs & PRIV_PRIVS)
os<<L"privs,";
+ if(privs & PRIV_SHOUT)
+ os<<L"shout,";
if(os.tellp())
{
// Drop the trailing comma. (Why on earth can't
@@ -65,6 +67,8 @@ u64 stringToPrivs(std::wstring str)
privs |= PRIV_SETTIME;
else if(*i == L"privs")
privs |= PRIV_PRIVS;
+ else if(*i == L"shout")
+ privs |= PRIV_SHOUT;
else
return PRIV_INVALID;
}
diff --git a/src/player.h b/src/player.h
index 925252e49..4b776a03f 100644
--- a/src/player.h
+++ b/src/player.h
@@ -34,14 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// of the player, and define things they're allowed to do. See also
// the static methods Player::privsToString and stringToPrivs that
// convert these to human-readable form.
-const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
- // (not enforced yet)
-const u64 PRIV_TELEPORT = 2; // Can teleport
-const u64 PRIV_SETTIME = 4; // Can set the time
-const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
-const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn ,settings)
-
-const u64 PRIV_DEFAULT = PRIV_BUILD;
+const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
+const u64 PRIV_TELEPORT = 2; // Can teleport
+const u64 PRIV_SETTIME = 4; // Can set the time
+const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
+const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn
+ // ,settings)
+const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
+ // players
+
+// Default privileges - these can be overriden for new players using the
+// config option "default_privs" - however, this value still applies for
+// players that existed before the privileges system was added.
+const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT;
const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
const u64 PRIV_INVALID = 0x8000000000000000ULL;
diff --git a/src/server.cpp b/src/server.cpp
index 5c03ea8f6..9248e6298 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2908,6 +2908,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Whether to send to other players
bool send_to_others = false;
+ // Local player gets all privileges regardless of
+ // what's set on their account.
+ u64 privs = player->privs;
+ if(g_settings.get("name") == player->getName())
+ privs = PRIV_ALL;
+
// Parse commands
std::wstring commandprefix = L"/#";
if(message.substr(0, commandprefix.size()) == commandprefix)
@@ -2916,12 +2922,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
message = message.substr(commandprefix.size());
- // Local player gets all privileges regardless of
- // what's set on their account.
- u64 privs = player->privs;
- if(g_settings.get("name") == player->getName())
- privs = PRIV_ALL;
-
ServerCommandContext *ctx = new ServerCommandContext(
str_split(message, L' '),
this,
@@ -2937,13 +2937,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
else
{
- line += L"<";
- /*if(is_operator)
- line += L"@";*/
- line += name;
- line += L"> ";
- line += message;
- send_to_others = true;
+ if(privs & PRIV_SHOUT)
+ {
+ line += L"<";
+ line += name;
+ line += L"> ";
+ line += message;
+ send_to_others = true;
+ }
+ else
+ {
+ line += L"Server: You are not allowed to shout";
+ send_to_sender = true;
+ }
}
if(line != L"")
@@ -3664,6 +3670,23 @@ void Server::UpdateCrafting(u16 peer_id)
}
}
+ // Fence
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_FENCE, 2));
+ found = true;
+ }
+ }
+
// Sign
if(!found)
{
@@ -4040,6 +4063,7 @@ void setCreativeInventory(Player *player)
CONTENT_TREE,
CONTENT_LEAVES,
CONTENT_GLASS,
+ CONTENT_FENCE,
CONTENT_MESE,
CONTENT_WATERSOURCE,
CONTENT_CLOUD,
@@ -4185,6 +4209,9 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
player->updateName(name);
player->updatePassword(password);
+ if(g_settings.exists("default_privs"))
+ player->privs = g_settings.getU64("default_privs");
+
/*
Set player position
*/