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authorPerttu Ahola <celeron55@gmail.com>2011-11-25 16:34:12 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:51 +0200
commit18bb0ea1ead82406bcfb89ea14908a4d0063209e (patch)
tree2141a857259f68c0421ca4349d82711fef6c39e2 /src
parent6a8f9135de448d805457e0b1f561c711d760565e (diff)
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Mode node definition loading from Lua (still not finished), fix metadata creation from name
Diffstat (limited to 'src')
-rw-r--r--src/content_nodemeta.cpp27
-rw-r--r--src/content_nodemeta.h4
-rw-r--r--src/nodemetadata.cpp17
-rw-r--r--src/nodemetadata.h6
-rw-r--r--src/scriptapi.cpp135
5 files changed, 147 insertions, 42 deletions
diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp
index 25ad3f0fd..72be1df39 100644
--- a/src/content_nodemeta.cpp
+++ b/src/content_nodemeta.cpp
@@ -38,7 +38,7 @@ SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
NodeMetadata(gamedef),
m_text(text)
{
- NodeMetadata::registerType(typeId(), typeName(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create, create);
}
u16 SignNodeMetadata::typeId() const
{
@@ -49,6 +49,10 @@ NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
std::string text = deSerializeString(is);
return new SignNodeMetadata(gamedef, text);
}
+NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef)
+{
+ return new SignNodeMetadata(gamedef, "");
+}
NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
{
return new SignNodeMetadata(gamedef, m_text);
@@ -72,7 +76,7 @@ ChestNodeMetadata proto_ChestNodeMetadata(NULL);
ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), typeName(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
@@ -91,6 +95,11 @@ NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
d->m_inventory->deSerialize(is, gamedef);
return d;
}
+NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
+{
+ ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
+ return d;
+}
NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
{
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
@@ -135,7 +144,7 @@ LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), typeName(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
@@ -155,6 +164,11 @@ NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamed
d->m_inventory->deSerialize(is, gamedef);
return d;
}
+NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
+{
+ LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
+ return d;
+}
NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
{
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
@@ -200,7 +214,7 @@ FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), typeName(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create, create);
m_inventory = new Inventory();
m_inventory->addList("fuel", 1);
@@ -241,6 +255,11 @@ NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
return d;
}
+NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
+{
+ FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
+ return d;
+}
void FurnaceNodeMetadata::serializeBody(std::ostream &os)
{
m_inventory->serialize(os);
diff --git a/src/content_nodemeta.h b/src/content_nodemeta.h
index 2535e985e..8888d6f1f 100644
--- a/src/content_nodemeta.h
+++ b/src/content_nodemeta.h
@@ -34,6 +34,7 @@ public:
virtual const char* typeName() const
{ return "sign"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
+ static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
@@ -56,6 +57,7 @@ public:
virtual const char* typeName() const
{ return "chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
+ static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
@@ -77,6 +79,7 @@ public:
virtual const char* typeName() const
{ return "locked_chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
+ static NodeMetadata* create(IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
@@ -103,6 +106,7 @@ public:
{ return "furnace"; }
virtual NodeMetadata* clone(IGameDef *gamedef);
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
+ static NodeMetadata* create(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
virtual std::string infoText();
virtual Inventory* getInventory() {return m_inventory;}
diff --git a/src/nodemetadata.cpp b/src/nodemetadata.cpp
index 2f47aba22..7abf82426 100644
--- a/src/nodemetadata.cpp
+++ b/src/nodemetadata.cpp
@@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
-core::map<std::string, NodeMetadata::Factory> NodeMetadata::m_names;
+core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
NodeMetadata::NodeMetadata(IGameDef *gamedef):
m_gamedef(gamedef)
@@ -45,7 +45,7 @@ NodeMetadata::~NodeMetadata()
NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
{
// Find factory function
- core::map<std::string, Factory>::Node *n;
+ core::map<std::string, Factory2>::Node *n;
n = m_names.find(name);
if(n == NULL)
{
@@ -58,10 +58,8 @@ NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
// Try to load the metadata. If it fails, just return.
try
{
- std::istringstream iss("", std::ios_base::binary);
-
- Factory f = n->getValue();
- NodeMetadata *meta = (*f)(iss, gamedef);
+ Factory2 f2 = n->getValue();
+ NodeMetadata *meta = (*f2)(gamedef);
return meta;
}
catch(SerializationError &e)
@@ -120,7 +118,8 @@ void NodeMetadata::serialize(std::ostream &os)
os<<serializeString(oss.str());
}
-void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
+void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
+ Factory2 f2)
{
{ // typeId
core::map<u16, Factory>::Node *n;
@@ -129,10 +128,10 @@ void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
m_types.insert(id, f);
}
{ // typeName
- core::map<std::string, Factory>::Node *n;
+ core::map<std::string, Factory2>::Node *n;
n = m_names.find(name);
if(!n)
- m_names.insert(name, f);
+ m_names.insert(name, f2);
}
}
diff --git a/src/nodemetadata.h b/src/nodemetadata.h
index 67b80b642..37668268e 100644
--- a/src/nodemetadata.h
+++ b/src/nodemetadata.h
@@ -40,6 +40,7 @@ class NodeMetadata
{
public:
typedef NodeMetadata* (*Factory)(std::istream&, IGameDef *gamedef);
+ typedef NodeMetadata* (*Factory2)(IGameDef *gamedef);
NodeMetadata(IGameDef *gamedef);
virtual ~NodeMetadata();
@@ -70,11 +71,12 @@ public:
virtual std::string getText(){ return ""; }
virtual void setText(const std::string &t){}
protected:
- static void registerType(u16 id, const std::string &name, Factory f);
+ static void registerType(u16 id, const std::string &name, Factory f,
+ Factory2 f2);
IGameDef *m_gamedef;
private:
static core::map<u16, Factory> m_types;
- static core::map<std::string, Factory> m_names;
+ static core::map<std::string, Factory2> m_names;
};
/*
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index b4c79cd28..f19e98893 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -48,7 +48,7 @@ TODO:
- Blink effect
- Spritesheets and animation
- LuaNodeMetadata
- blockdef.metadata_type =
+ blockdef.metadata_name =
""
"sign"
"furnace"
@@ -212,6 +212,32 @@ static video::SColor readARGB8(lua_State *L, int index)
return color;
}
+static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index)
+{
+ core::aabbox3d<f32> box;
+ if(lua_istable(L, -1)){
+ lua_rawgeti(L, -1, 1);
+ box.MinEdge.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 2);
+ box.MinEdge.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 3);
+ box.MinEdge.Z = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 4);
+ box.MaxEdge.X = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 5);
+ box.MaxEdge.Y = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ lua_rawgeti(L, -1, 6);
+ box.MaxEdge.Z = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ }
+ return box;
+}
+
static bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result)
{
@@ -356,6 +382,27 @@ struct EnumString es_ContentParamType[] =
{CPT_FACEDIR_SIMPLE, "facedir_simple"},
};
+struct EnumString es_LiquidType[] =
+{
+ {LIQUID_NONE, "none"},
+ {LIQUID_FLOWING, "flowing"},
+ {LIQUID_SOURCE, "source"},
+};
+
+struct EnumString es_NodeBoxType[] =
+{
+ {NODEBOX_REGULAR, "regular"},
+ {NODEBOX_FIXED, "fixed"},
+ {NODEBOX_WALLMOUNTED, "wallmounted"},
+};
+
+struct EnumString es_Diggability[] =
+{
+ {DIGGABLE_NOT, "not"},
+ {DIGGABLE_NORMAL, "normal"},
+ {DIGGABLE_CONSTANT, "constant"},
+};
+
/*
Global functions
*/
@@ -441,17 +488,26 @@ static int l_register_node(lua_State *L)
// And get the writable node definition manager from the server
IWritableNodeDefManager *nodedef =
server->getWritableNodeDefManager();
+
+ /*
+ Create definition
+ */
ContentFeatures f;
- f.name = name;
+ // Default to getting the corresponding NodeItem when dug
+ f.dug_item = std::string("NodeItem \"")+name+"\" 1";
/*
- Visual definition
+ Read definiton from Lua
*/
+ f.name = name;
+
+ /* Visual definition */
+
f.drawtype = (NodeDrawType)getenumfield(L, table0, "drawtype", es_DrawType,
- f.drawtype);
+ NDT_NORMAL);
getfloatfield(L, table0, "visual_scale", f.visual_scale);
lua_getfield(L, table0, "tile_images");
@@ -505,16 +561,15 @@ static int l_register_node(lua_State *L)
f.alpha = getintfield_default(L, table0, "alpha", 255);
- /*
- Other stuff
- */
+ /* Other stuff */
lua_getfield(L, table0, "post_effect_color");
if(!lua_isnil(L, -1))
f.post_effect_color = readARGB8(L, -1);
+ lua_pop(L, 1);
f.param_type = (ContentParamType)getenumfield(L, table0, "paramtype",
- es_ContentParamType, f.param_type);
+ es_ContentParamType, CPT_NONE);
// True for all ground-like things like stone and mud, false for eg. trees
getboolfield(L, table0, "is_ground_content", f.is_ground_content);
@@ -551,8 +606,8 @@ static int l_register_node(lua_State *L)
// Metadata name of node (eg. "furnace")
getstringfield(L, table0, "metadata_name", f.metadata_name);
// Whether the node is non-liquid, source liquid or flowing liquid
- // TODO: Enum read
- // enum LiquidType liquid_type;
+ f.liquid_type = (LiquidType)getenumfield(L, table0, "liquidtype",
+ es_LiquidType, LIQUID_NONE);
// If the content is liquid, this is the flowing version of the liquid.
// TODO: as name
// content_t liquid_alternative_flowing;
@@ -569,30 +624,56 @@ static int l_register_node(lua_State *L)
"light_source", f.light_source);
f.damage_per_second = getintfield_default(L, table0,
"damage_per_second", f.damage_per_second);
- // TODO
- //NodeBox selection_box;
- // TODO
- //MaterialProperties material;
+
+ lua_getfield(L, table0, "selection_box");
+ if(lua_istable(L, -1)){
+ f.selection_box.type = (NodeBoxType)getenumfield(L, -1, "type",
+ es_NodeBoxType, NODEBOX_REGULAR);
+
+ lua_getfield(L, -1, "fixed");
+ if(lua_istable(L, -1))
+ f.selection_box.fixed = read_aabbox3df32(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "wall_top");
+ if(lua_istable(L, -1))
+ f.selection_box.wall_top = read_aabbox3df32(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "wall_bottom");
+ if(lua_istable(L, -1))
+ f.selection_box.wall_bottom = read_aabbox3df32(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "wall_side");
+ if(lua_istable(L, -1))
+ f.selection_box.wall_side = read_aabbox3df32(L, -1);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, table0, "material");
+ if(lua_istable(L, -1)){
+ f.material.diggability = (Diggability)getenumfield(L, -1, "diggability",
+ es_Diggability, DIGGABLE_NORMAL);
+
+ getfloatfield(L, -1, "constant_time", f.material.constant_time);
+ getfloatfield(L, -1, "weight", f.material.weight);
+ getfloatfield(L, -1, "crackiness", f.material.crackiness);
+ getfloatfield(L, -1, "crumbliness", f.material.crumbliness);
+ getfloatfield(L, -1, "cuttability", f.material.cuttability);
+ getfloatfield(L, -1, "flammability", f.material.flammability);
+ }
+ lua_pop(L, 1);
+
getstringfield(L, table0, "cookresult_item", f.cookresult_item);
getfloatfield(L, table0, "furnace_cooktime", f.furnace_cooktime);
getfloatfield(L, table0, "furnace_burntime", f.furnace_burntime);
/*
- Temporary stuff
- */
-
- // TODO: Replace with actual parameter reading
- // Temporarily set some sane parameters to allow digging
- f.material.diggability = DIGGABLE_NORMAL;
- f.material.weight = 0;
- f.material.crackiness = 0;
- f.material.crumbliness = 0;
- f.material.cuttability = 0;
- f.dug_item = std::string("NodeItem \"")+name+"\" 1";
-
- /*
Register it
*/
+
nodedef->set(name, f);
return 0; /* number of results */