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author | sapier <Sapier at GMX dot net> | 2014-04-03 20:26:26 +0200 |
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committer | sapier <Sapier at GMX dot net> | 2014-04-03 20:26:26 +0200 |
commit | 28854495b172cdea6c835bb6482200c4e277b040 (patch) | |
tree | d4e99bfde9bfe3772f76cc619cb4f5ce4ce158c3 /src | |
parent | af01a9577e488d17e4f2f9145db723f3902446c9 (diff) | |
download | minetest-28854495b172cdea6c835bb6482200c4e277b040.tar.gz minetest-28854495b172cdea6c835bb6482200c4e277b040.tar.bz2 minetest-28854495b172cdea6c835bb6482200c4e277b040.zip |
Performance optimized button to button mask evaluation
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/game.cpp b/src/game.cpp index a13f1393c..699314d30 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2307,18 +2307,17 @@ void the_game(bool &kill, bool random_input, InputHandler *input, camera_yaw ); client.setPlayerControl(control); - u32 keyPressed= - 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+ - 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+ - 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+ - 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+ - 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+ - 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+ - 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+ - 128*(int)input->getLeftState()+ - 256*(int)input->getRightState(); LocalPlayer* player = client.getEnv().getLocalPlayer(); - player->keyPressed=keyPressed; + player->keyPressed= + (((int)input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) | + (((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) | + (((int)input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) | + (((int)input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) | + (((int)input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) | + (((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) | + (((int)input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) | + (((int)input->getLeftState() & 0x1) << 7) | + (((int)input->getRightState() & 0x1) << 8); } /* |