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authorred-001 <red-001@outlook.ie>2017-01-16 23:09:47 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-01-17 00:09:47 +0100
commit2f56a00d9eef82052614e5854a07b39b087efd0b (patch)
tree0e83270b3eda3a3400afc9d1de3901dfa977253d /src
parentd2f5732f89cd58dafc6a4f398b8ebfd122754852 (diff)
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Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp11
-rw-r--r--src/network/networkprotocol.h1
-rw-r--r--src/server.cpp8
3 files changed, 16 insertions, 4 deletions
diff --git a/src/client.cpp b/src/client.cpp
index c2471dbd7..30058a2b0 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1563,10 +1563,13 @@ void Client::typeChatMessage(const std::wstring &message)
}
else
{
- LocalPlayer *player = m_env.getLocalPlayer();
- assert(player != NULL);
- std::wstring name = narrow_to_wide(player->getName());
- m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
+ // compatibility code
+ if (m_proto_ver < 29) {
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player != NULL);
+ std::wstring name = narrow_to_wide(player->getName());
+ m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
+ }
}
}
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index 45bf76ff8..23c8a665b 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -142,6 +142,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Server doesn't accept TOSERVER_BREATH anymore
serialization of TileAnimation params changed
TAT_SHEET_2D
+ Removed client-sided chat perdiction
*/
#define LATEST_PROTOCOL_VERSION 29
diff --git a/src/server.cpp b/src/server.cpp
index 29dce5a4a..74d9541c9 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2826,7 +2826,15 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
std::vector<u16> clients = m_clients.getClientIDs();
+ /*
+ Send the message back to the inital sender
+ if they are using protocol version >= 29
+ */
+
u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
+ if (player->protocol_version >= 29)
+ peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
+
for (u16 i = 0; i < clients.size(); i++) {
u16 cid = clients[i];
if (cid != peer_id_to_avoid_sending)