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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-08 01:40:05 +0100 |
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committer | est31 <MTest31@outlook.com> | 2016-02-08 23:13:19 +0100 |
commit | 38e712260046f159aa201259569054bdf9793b7f (patch) | |
tree | a7e39e43109ea795ec3264752ccca660287ac130 /src | |
parent | b44da4916aa09b27155ce6675cccbcc128b5a66c (diff) | |
download | minetest-38e712260046f159aa201259569054bdf9793b7f.tar.gz minetest-38e712260046f159aa201259569054bdf9793b7f.tar.bz2 minetest-38e712260046f159aa201259569054bdf9793b7f.zip |
Use inventory_image in the first place for inventory item mesh
Diffstat (limited to 'src')
-rw-r--r-- | src/wieldmesh.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index 3e2483b5e..9c4d5b642 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -452,11 +452,8 @@ scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item) scene::IMesh *mesh; - // If wield_image is defined, it overrides everything else - if (def.wield_image != "") { - mesh = getExtrudedMesh(tsrc, def.wield_image); - return mesh; - } else if (def.inventory_image != "") { + // If inventory_image is defined, it overrides everything else + if (def.inventory_image != "") { mesh = getExtrudedMesh(tsrc, def.inventory_image); return mesh; } else if (def.type == ITEM_NODE) { |