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authorPerttu Ahola <celeron55@gmail.com>2011-01-15 03:28:19 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-15 03:28:19 +0200
commit3fb0d2fb65c968f91c333a1d31d2d7a1a02ab7d1 (patch)
treee6e30b538fe9d3e779122111c39a56b727114e0d /src
parentcfaa15895ad73ce3cef174f770d877059e9708e0 (diff)
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Players are left on server while server is running. No passwords yet.
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp6
-rw-r--r--src/connection.cpp18
-rw-r--r--src/connection.h2
-rw-r--r--src/environment.cpp33
-rw-r--r--src/environment.h2
-rw-r--r--src/player.cpp2
-rw-r--r--src/player.h16
-rw-r--r--src/server.cpp401
-rw-r--r--src/server.h6
9 files changed, 312 insertions, 174 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 103f20c3c..3853c25e5 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -568,7 +568,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
- if(our_peer_id == PEER_ID_NEW){
+ if(our_peer_id == PEER_ID_INEXISTENT){
dout_client<<DTIME<<"TOCLIENT_PLAYERPOS cancelled: "
"we have no peer id"
<<std::endl;
@@ -634,7 +634,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
- if(our_peer_id == PEER_ID_NEW){
+ if(our_peer_id == PEER_ID_INEXISTENT){
dout_client<<DTIME<<"TOCLIENT_PLAYERINFO cancelled: "
"we have no peer id"
<<std::endl;
@@ -1410,7 +1410,7 @@ void Client::sendPlayerPos()
}
// Set peer id if not set already
- if(myplayer->peer_id == PEER_ID_NEW)
+ if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
diff --git a/src/connection.cpp b/src/connection.cpp
index 6c37ff63b..e890a12a1 100644
--- a/src/connection.cpp
+++ b/src/connection.cpp
@@ -497,7 +497,7 @@ Connection::Connection(
m_protocol_id = protocol_id;
m_max_packet_size = max_packet_size;
m_timeout = timeout;
- m_peer_id = PEER_ID_NEW;
+ m_peer_id = PEER_ID_INEXISTENT;
//m_waiting_new_peer_id = false;
m_indentation = 0;
m_peerhandler = peerhandler;
@@ -534,8 +534,8 @@ void Connection::Connect(Address address)
m_socket.Bind(0);
- // Send a dummy packet to server with peer_id = PEER_ID_NEW
- m_peer_id = PEER_ID_NEW;
+ // Send a dummy packet to server with peer_id = PEER_ID_INEXISTENT
+ m_peer_id = PEER_ID_INEXISTENT;
SharedBuffer<u8> data(0);
Send(PEER_ID_SERVER, 0, data, true);
@@ -568,7 +568,7 @@ bool Connection::Connected()
if(node == NULL)
return false;
- if(m_peer_id == PEER_ID_NEW)
+ if(m_peer_id == PEER_ID_INEXISTENT)
return false;
return true;
@@ -643,7 +643,7 @@ SharedBuffer<u8> Channel::ProcessPacket(
con->PrintInfo();
dout_con<<"Got new peer id: "<<peer_id_new<<"... "<<std::endl;
- if(con->GetPeerID() != PEER_ID_NEW)
+ if(con->GetPeerID() != PEER_ID_INEXISTENT)
{
con->PrintInfo(derr_con);
derr_con<<"WARNING: Not changing"
@@ -951,7 +951,7 @@ u32 Connection::Receive(u16 &peer_id, u8 *data, u32 datasize)
throw InvalidIncomingDataException("Channel doesn't exist");
}
- if(peer_id == PEER_ID_NEW)
+ if(peer_id == PEER_ID_INEXISTENT)
{
/*
Somebody is trying to send stuff to us with no peer id.
@@ -994,7 +994,7 @@ u32 Connection::Receive(u16 &peer_id, u8 *data, u32 datasize)
/*
The peer was not found in our lists. Add it.
*/
- if(peer_id == PEER_ID_NEW)
+ if(peer_id == PEER_ID_INEXISTENT)
{
// Somebody wants to make a new connection
@@ -1016,7 +1016,7 @@ u32 Connection::Receive(u16 &peer_id, u8 *data, u32 datasize)
}
PrintInfo();
- dout_con<<"Receive(): Got a packet with peer_id=PEER_ID_NEW,"
+ dout_con<<"Receive(): Got a packet with peer_id=PEER_ID_INEXISTENT,"
" giving peer_id="<<peer_id_new<<std::endl;
// Create a peer
@@ -1042,7 +1042,7 @@ u32 Connection::Receive(u16 &peer_id, u8 *data, u32 datasize)
if(node == NULL)
{
// Peer not found
- // This means that the peer id of the sender is not PEER_ID_NEW
+ // This means that the peer id of the sender is not PEER_ID_INEXISTENT
// and it is invalid.
PrintInfo(derr_con);
derr_con<<"Receive(): Peer not found"<<std::endl;
diff --git a/src/connection.h b/src/connection.h
index 73d043710..0b5d5e230 100644
--- a/src/connection.h
+++ b/src/connection.h
@@ -209,7 +209,7 @@ channel:
Only channels 0, 1 and 2 exist.
*/
#define BASE_HEADER_SIZE 7
-#define PEER_ID_NEW 0
+#define PEER_ID_INEXISTENT 0
#define PEER_ID_SERVER 1
#define CHANNEL_COUNT 3
/*
diff --git a/src/environment.cpp b/src/environment.cpp
index c43525c37..906bab611 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -243,11 +243,44 @@ Player * Environment::getPlayer(u16 peer_id)
return NULL;
}
+Player * Environment::getPlayer(const char *name)
+{
+ for(core::list<Player*>::Iterator i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+ if(strcmp(player->getName(), name) == 0)
+ return player;
+ }
+ return NULL;
+}
+
core::list<Player*> Environment::getPlayers()
{
return m_players;
}
+core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
+{
+ core::list<Player*> newlist;
+ for(core::list<Player*>::Iterator
+ i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+
+ if(ignore_disconnected)
+ {
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
+ }
+
+ newlist.push_back(player);
+ }
+ return newlist;
+}
+
void Environment::printPlayers(std::ostream &o)
{
o<<"Players in environment:"<<std::endl;
diff --git a/src/environment.h b/src/environment.h
index f6ee2ceee..03f366b47 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -59,7 +59,9 @@ public:
LocalPlayer * getLocalPlayer();
#endif
Player * getPlayer(u16 peer_id);
+ Player * getPlayer(const char *name);
core::list<Player*> getPlayers();
+ core::list<Player*> getPlayers(bool ignore_disconnected);
void printPlayers(std::ostream &o);
#ifndef SERVER
diff --git a/src/player.cpp b/src/player.cpp
index c0dad697d..37fcda991 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Player::Player():
touching_ground(false),
in_water(false),
- peer_id(PEER_ID_NEW),
+ peer_id(PEER_ID_INEXISTENT),
m_speed(0,0,0),
m_position(0,0,0)
{
diff --git a/src/player.h b/src/player.h
index fc87a5edd..9330bdd54 100644
--- a/src/player.h
+++ b/src/player.h
@@ -96,9 +96,10 @@ public:
virtual bool isLocal() const = 0;
virtual void updateLight(u8 light_at_pos) {};
-
- virtual bool isClientConnected() { return false; }
- virtual void setClientConnected(bool) {}
+
+ // NOTE: Use peer_id == 0 for disconnected
+ /*virtual bool isClientConnected() { return false; }
+ virtual void setClientConnected(bool) {}*/
bool touching_ground;
bool in_water;
@@ -118,8 +119,9 @@ protected:
class ServerRemotePlayer : public Player
{
public:
- ServerRemotePlayer(bool client_connected):
- m_client_connected(client_connected)
+ /*ServerRemotePlayer(bool client_connected):
+ m_client_connected(client_connected)*/
+ ServerRemotePlayer()
{
}
virtual ~ServerRemotePlayer()
@@ -135,7 +137,7 @@ public:
{
}
- virtual bool isClientConnected()
+ /*virtual bool isClientConnected()
{
return m_client_connected;
}
@@ -145,7 +147,7 @@ public:
}
// This
- bool m_client_connected;
+ bool m_client_connected;*/
private:
};
diff --git a/src/server.cpp b/src/server.cpp
index 38c421e41..2f285b6e9 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -294,6 +294,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
Player *player = server->m_env.getPlayer(peer_id);
+ assert(player != NULL);
+
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
@@ -604,8 +606,9 @@ void RemoteClient::SendObjectData(
/*
Get and write player data
*/
-
- core::list<Player*> players = server->m_env.getPlayers();
+
+ // Get connected players
+ core::list<Player*> players = server->m_env.getPlayers(true);
// Write player count
u16 playercount = players.size();
@@ -656,6 +659,8 @@ void RemoteClient::SendObjectData(
Player *player = server->m_env.getPlayer(peer_id);
+ assert(player);
+
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
@@ -847,7 +852,8 @@ PlayerInfo::PlayerInfo()
void PlayerInfo::PrintLine(std::ostream *s)
{
- (*s)<<id<<": \""<<name<<"\" ("
+ (*s)<<id<<": ";
+ (*s)<<"\""<<name<<"\" ("
<<position.X<<","<<position.Y
<<","<<position.Z<<") ";
address.print(s);
@@ -910,13 +916,13 @@ Server::~Server()
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
- u16 peer_id = i.getNode()->getKey();
-
- // Delete player
+ /*// Delete player
+ // NOTE: These are removed by env destructor
{
+ u16 peer_id = i.getNode()->getKey();
JMutexAutoLock envlock(m_env_mutex);
m_env.removePlayer(peer_id);
- }
+ }*/
// Delete client
delete i.getNode()->getValue();
@@ -1419,20 +1425,44 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*
Set up player
*/
+
+ // Get player name
+ const u32 playername_size = 20;
+ char playername[playername_size];
+ for(u32 i=0; i<playername_size-1; i++)
+ {
+ playername[i] = data[3+i];
+ }
+ playername[playername_size-1] = 0;
+
+ // Get player
+ Player *player = emergePlayer(playername, "");
+ //Player *player = m_env.getPlayer(peer_id);
+
+ // If a client is already connected to the player, cancel
+ if(player->peer_id != 0)
+ {
+ derr_server<<DTIME<<"Server: peer_id="<<peer_id
+ <<" tried to connect to "
+ "an already connected player (peer_id="
+ <<player->peer_id<<")"<<std::endl;
+ return;
+ }
- Player *player = m_env.getPlayer(peer_id);
+ // Set client of player
+ player->peer_id = peer_id;
// Check if player doesn't exist
if(player == NULL)
throw con::InvalidIncomingDataException
("Server::ProcessData(): INIT: Player doesn't exist");
- // update name if it was supplied
+ /*// update name if it was supplied
if(datasize >= 20+3)
{
data[20+3-1] = 0;
player->updateName((const char*)&data[3]);
- }
+ }*/
// Now answer with a TOCLIENT_INIT
@@ -1488,9 +1518,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
+ // Get player
+ Player *player = m_env.getPlayer(client->peer_id);
// Get name of player
std::wstring name = L"unknown";
- Player *player = m_env.getPlayer(client->peer_id);
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
@@ -2394,15 +2425,17 @@ core::list<PlayerInfo> Server::getPlayerInfo()
PlayerInfo info;
Player *player = *i;
+
try{
con::Peer *peer = m_con.GetPeer(player->peer_id);
+ // Copy info from peer to info struct
info.id = peer->id;
info.address = peer->address;
info.avg_rtt = peer->avg_rtt;
}
catch(con::PeerNotFoundException &e)
{
- // Outdated peer info
+ // Set dummy peer info
info.id = 0;
info.address = Address(0,0,0,0,0);
info.avg_rtt = 0.0;
@@ -2470,7 +2503,8 @@ void Server::SendPlayerInfos()
//JMutexAutoLock envlock(m_env_mutex);
- core::list<Player*> players = m_env.getPlayers();
+ // Get connected players
+ core::list<Player*> players = m_env.getPlayers(true);
u32 player_count = players.getSize();
u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
@@ -2922,6 +2956,200 @@ RemoteClient* Server::getClient(u16 peer_id)
return n->getValue();
}
+Player *Server::emergePlayer(const char *name, const char *password)
+{
+ /*
+ Try to get an existing player
+ */
+ Player *player = m_env.getPlayer(name);
+ if(player != NULL)
+ {
+ // Got one.
+ return player;
+ }
+
+ /*
+ Create a new player
+ */
+ {
+ player = new ServerRemotePlayer();
+ //player->peer_id = c.peer_id;
+ player->peer_id = PEER_ID_INEXISTENT;
+ player->updateName(name);
+
+ /*
+ Set player position
+ */
+#if 0
+ // We're going to throw the player to this position
+ //v2s16 nodepos(29990,29990);
+ //v2s16 nodepos(9990,9990);
+ v2s16 nodepos(0,0);
+ v2s16 sectorpos = getNodeSectorPos(nodepos);
+ // Get sector
+ m_env.getMap().emergeSector(sectorpos);
+ // Get ground height at point
+ f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
+ // The sector should have been generated -> groundheight exists
+ assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
+ // Don't go underwater
+ if(groundheight < WATER_LEVEL)
+ groundheight = WATER_LEVEL;
+#endif
+
+#if 1
+ v2s16 nodepos;
+ f32 groundheight = 0;
+ // Try to find a good place a few times
+ for(s32 i=0; i<100; i++)
+ {
+ s32 range = 1 + i*5;
+ // We're going to try to throw the player to this position
+ nodepos = v2s16(-range/2 + (myrand()%range),
+ -range/2 + (myrand()%range));
+ v2s16 sectorpos = getNodeSectorPos(nodepos);
+ // Get sector
+ m_env.getMap().emergeSector(sectorpos);
+ // Get ground height at point
+ groundheight = m_env.getMap().getGroundHeight(nodepos, true);
+ // The sector should have been generated -> groundheight exists
+ assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
+ // Don't go underwater
+ if(groundheight < WATER_LEVEL)
+ continue;
+ // Don't go inside ground
+ try{
+ v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
+ v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);
+ if(m_env.getMap().getNode(footpos).d != CONTENT_AIR
+ || m_env.getMap().getNode(headpos).d != CONTENT_AIR)
+ {
+ // In ground
+ continue;
+ }
+ }catch(InvalidPositionException &e)
+ {
+ // Ignore invalid position
+ continue;
+ }
+ // Found a good place
+ break;
+ }
+#endif
+
+ player->setPosition(intToFloat(v3s16(
+ nodepos.X,
+ groundheight + 1,
+ nodepos.Y
+ )));
+
+ /*
+ Add player to environment
+ */
+
+ m_env.addPlayer(player);
+
+ /*
+ Add stuff to inventory
+ */
+
+ if(g_settings.getBool("creative_mode"))
+ {
+ // Give some good picks
+ {
+ InventoryItem *item = new ToolItem("STPick", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("MesePick", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+
+ /*
+ Give materials
+ */
+ assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
+
+ // add torch first
+ InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
+ player->inventory.addItem("main", item);
+
+ // Then others
+ for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+ {
+ // Skip some materials
+ if(i == CONTENT_OCEAN || i == CONTENT_TORCH)
+ continue;
+
+ InventoryItem *item = new MaterialItem(i, 1);
+ player->inventory.addItem("main", item);
+ }
+ // Sign
+ {
+ InventoryItem *item = new MapBlockObjectItem("Sign Example text");
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ }
+ else
+ {
+ /*{
+ InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new CraftItem("Stick", 4);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("WPick", 32000);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("STPick", 32000);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }*/
+ /*// Give some lights
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
+ bool r = player->inventory.addItem("main", item);
+ assert(r == true);
+ }
+ // and some signs
+ for(u16 i=0; i<4; i++)
+ {
+ InventoryItem *item = new MapBlockObjectItem("Sign Example text");
+ bool r = player->inventory.addItem("main", item);
+ assert(r == true);
+ }*/
+ /*// Give some other stuff
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
+ bool r = player->inventory.addItem("main", item);
+ assert(r == true);
+ }*/
+ }
+
+ return player;
+ }
+}
+
void Server::UpdateBlockWaterPressure(MapBlock *block,
core::map<v3s16, MapBlock*> &modified_blocks)
{
@@ -2966,145 +3194,6 @@ void Server::handlePeerChange(PeerChange &c)
client->peer_id = c.peer_id;
m_clients.insert(client->peer_id, client);
- // Create player
- {
- Player *player = m_env.getPlayer(c.peer_id);
-
- // The player shouldn't already exist
- assert(player == NULL);
-
- player = new ServerRemotePlayer(true);
- player->peer_id = c.peer_id;
-
- /*
- Set player position
- */
-
- // We're going to throw the player to this position
- //v2s16 nodepos(29990,29990);
- //v2s16 nodepos(9990,9990);
- v2s16 nodepos(0,0);
- v2s16 sectorpos = getNodeSectorPos(nodepos);
- // Get zero sector (it could have been unloaded to disk)
- m_env.getMap().emergeSector(sectorpos);
- // Get ground height at origin
- f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
- // The sector should have been generated -> groundheight exists
- assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
- // Don't go underwater
- if(groundheight < WATER_LEVEL)
- groundheight = WATER_LEVEL;
-
- player->setPosition(intToFloat(v3s16(
- nodepos.X,
- groundheight + 1,
- nodepos.Y
- )));
-
- /*
- Add player to environment
- */
-
- m_env.addPlayer(player);
-
- /*
- Add stuff to inventory
- */
-
- if(g_settings.getBool("creative_mode"))
- {
- // Give some good picks
- {
- InventoryItem *item = new ToolItem("STPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("MesePick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
-
- /*
- Give materials
- */
- assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
-
- // add torch first
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
- player->inventory.addItem("main", item);
-
- // Then others
- for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
- {
- // Skip some materials
- if(i == CONTENT_OCEAN || i == CONTENT_TORCH)
- continue;
-
- InventoryItem *item = new MaterialItem(i, 1);
- player->inventory.addItem("main", item);
- }
- // Sign
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- }
- else
- {
- /*{
- InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new CraftItem("Stick", 4);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("WPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("STPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
- /*// Give some lights
- {
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }
- // and some signs
- for(u16 i=0; i<4; i++)
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- /*// Give some other stuff
- {
- InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- }
- }
-
} // PEER_ADDED
else if(c.type == PEER_REMOVED)
{
@@ -3133,9 +3222,15 @@ void Server::handlePeerChange(PeerChange &c)
message += L" (timed out)";
}
- // Delete player
+ /*// Delete player
{
m_env.removePlayer(c.peer_id);
+ }*/
+
+ // Set player client disconnected
+ {
+ Player *player = m_env.getPlayer(c.peer_id);
+ player->peer_id = 0;
}
// Delete client
diff --git a/src/server.h b/src/server.h
index b716a7df1..099be9e14 100644
--- a/src/server.h
+++ b/src/server.h
@@ -425,6 +425,12 @@ private:
// When called, connection mutex should be locked
RemoteClient* getClient(u16 peer_id);
+ // Gets a player from memory or creates one.
+ // Caller should check isClientConnected() and set it appropriately.
+ //
+ // Call with env and con locked.
+ Player *emergePlayer(const char *name, const char *password);
+
/*
Update water pressure.
This also adds suitable nodes to active_nodes.