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authorPerttu Ahola <celeron55@gmail.com>2011-10-16 00:24:51 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-10-16 00:24:51 +0300
commit4914eb29d1f230346b1735fb3d7024e5c18bbf14 (patch)
treebb8bc09e82617aab20add9ba086b0af594c449a0 /src
parent825953bbdccb4d5e10ee8e932ca2025e5eb7e0a9 (diff)
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Replace M_PI with PI
Diffstat (limited to 'src')
-rw-r--r--src/content_cao.cpp2
-rw-r--r--src/content_sao.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index d9b88967d..0c533a362 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -1020,7 +1020,7 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
else if(cam_to_mob.Y < -0.75)
col = 4;
else{
- float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / M_PI * 180.;
+ float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
float dir = mob_dir - m_yaw;
dir = wrapDegrees_180(dir);
//dstream<<"id="<<m_id<<" dir="<<dir<<std::endl;
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index c849c7a98..8b1002c5a 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1114,7 +1114,7 @@ void MobV2SAO::step(float dtime, bool send_recommended)
disturbing_player_distance = disturbing_player_off.getLength();
disturbing_player_norm = disturbing_player_off;
disturbing_player_norm.normalize();
- disturbing_player_dir = 180./M_PI*atan2(disturbing_player_norm.Z,
+ disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
disturbing_player_norm.X);
}
@@ -1211,7 +1211,7 @@ void MobV2SAO::step(float dtime, bool send_recommended)
v3f next_pos_f = intToFloat(m_next_pos_i, BS);
v3f v = next_pos_f - pos_f;
- m_yaw = atan2(v.Z, v.X) / M_PI * 180;
+ m_yaw = atan2(v.Z, v.X) / PI * 180;
v3f diff = next_pos_f - pos_f;
v3f dir = diff;
@@ -1336,7 +1336,7 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
m_disturbing_player = playername;
m_next_pos_exists = false; // Cancel moving immediately
- m_yaw = wrapDegrees_180(180./M_PI*atan2(dir.Z, dir.X) + 180.);
+ m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
v3f new_base_position = m_base_position + dir * BS;
{
v3s16 pos_i = floatToInt(new_base_position, BS);