summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorPerttu Ahola <celeron55@gmail.com>2011-04-08 00:47:14 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-08 00:47:14 +0300
commit4b54b291ae2ba5a5f214cadad74f0bed29376f84 (patch)
treef386ca435350867508333d95f3e9f5537fbd28a1 /src
parent2dba606e1217ffb236e19aa38157a945e919d76b (diff)
downloadminetest-4b54b291ae2ba5a5f214cadad74f0bed29376f84.tar.gz
minetest-4b54b291ae2ba5a5f214cadad74f0bed29376f84.tar.bz2
minetest-4b54b291ae2ba5a5f214cadad74f0bed29376f84.zip
Some progress on transitioning from MapBlockObject to ActiveObject.
Diffstat (limited to 'src')
-rw-r--r--src/activeobject.h1
-rw-r--r--src/client.cpp42
-rw-r--r--src/client.h8
-rw-r--r--src/clientobject.cpp230
-rw-r--r--src/clientobject.h77
-rw-r--r--src/environment.cpp30
-rw-r--r--src/environment.h6
-rw-r--r--src/main.cpp90
-rw-r--r--src/nodemetadata.cpp9
-rw-r--r--src/server.cpp11
-rw-r--r--src/server.h2
-rw-r--r--src/serverobject.cpp31
-rw-r--r--src/serverobject.h25
13 files changed, 522 insertions, 40 deletions
diff --git a/src/activeobject.h b/src/activeobject.h
index 1a16aa0c4..041be0778 100644
--- a/src/activeobject.h
+++ b/src/activeobject.h
@@ -38,6 +38,7 @@ struct ActiveObjectMessage
#define ACTIVEOBJECT_TYPE_INVALID 0
#define ACTIVEOBJECT_TYPE_TEST 1
+#define ACTIVEOBJECT_TYPE_ITEM 2
/*
Parent class for ServerActiveObject and ClientActiveObject
diff --git a/src/client.cpp b/src/client.cpp
index d22f93ac2..1f2f7e1e8 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1970,6 +1970,48 @@ MapBlockObject * Client::getSelectedObject(
return NULL;
}
+ClientActiveObject * Client::getSelectedActiveObject(
+ f32 max_d,
+ v3f from_pos_f_on_map,
+ core::line3d<f32> shootline_on_map
+ )
+{
+ core::array<DistanceSortedActiveObject> objects;
+
+ m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
+
+ //dstream<<"Collected "<<objects.size()<<" nearby objects"<<std::endl;
+
+ // Sort them.
+ // After this, the closest object is the first in the array.
+ objects.sort();
+
+ for(u32 i=0; i<objects.size(); i++)
+ {
+ ClientActiveObject *obj = objects[i].obj;
+
+ core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
+ if(selection_box == NULL)
+ continue;
+
+ v3f pos = obj->getPosition();
+
+ core::aabbox3d<f32> offsetted_box(
+ selection_box->MinEdge + pos,
+ selection_box->MaxEdge + pos
+ );
+
+ if(offsetted_box.intersectsWithLine(shootline_on_map))
+ {
+ //dstream<<"Returning selected object"<<std::endl;
+ return obj;
+ }
+ }
+
+ //dstream<<"No object selected; returning NULL."<<std::endl;
+ return NULL;
+}
+
void Client::printDebugInfo(std::ostream &os)
{
//JMutexAutoLock lock1(m_fetchblock_mutex);
diff --git a/src/client.h b/src/client.h
index 611116d45..0616cc914 100644
--- a/src/client.h
+++ b/src/client.h
@@ -316,6 +316,14 @@ public:
core::line3d<f32> shootline_on_map
);
+ // Gets closest object pointed by the shootline
+ // Returns NULL if not found
+ ClientActiveObject * getSelectedActiveObject(
+ f32 max_d,
+ v3f from_pos_f_on_map,
+ core::line3d<f32> shootline_on_map
+ );
+
// Prints a line or two of info
void printDebugInfo(std::ostream &os);
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index 61ceefbe3..d95862d1d 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h"
#include "utility.h"
+core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
+
ClientActiveObject::ClientActiveObject(u16 id):
ActiveObject(id)
{
@@ -35,41 +37,55 @@ ClientActiveObject::~ClientActiveObject()
ClientActiveObject* ClientActiveObject::create(u8 type)
{
- if(type == ACTIVEOBJECT_TYPE_INVALID)
+ // Find factory function
+ core::map<u16, Factory>::Node *n;
+ n = m_types.find(type);
+ if(n == NULL)
{
- dstream<<"ClientActiveObject::create(): passed "
- <<"ACTIVEOBJECT_TYPE_INVALID"<<std::endl;
- return NULL;
- }
- else if(type == ACTIVEOBJECT_TYPE_TEST)
- {
- dstream<<"ClientActiveObject::create(): passed "
- <<"ACTIVEOBJECT_TYPE_TEST"<<std::endl;
- return new TestCAO(0);
- }
- else
- {
- dstream<<"ClientActiveObject::create(): passed "
- <<"unknown type="<<type<<std::endl;
+ // If factory is not found, just return.
+ dstream<<"WARNING: ClientActiveObject: No factory for type="
+ <<type<<std::endl;
return NULL;
}
+
+ Factory f = n->getValue();
+ ClientActiveObject *object = (*f)();
+ return object;
+}
+
+void ClientActiveObject::registerType(u16 type, Factory f)
+{
+ core::map<u16, Factory>::Node *n;
+ n = m_types.find(type);
+ if(n)
+ return;
+ m_types.insert(type, f);
}
/*
TestCAO
*/
-TestCAO::TestCAO(u16 id):
- ClientActiveObject(id),
+// Prototype
+TestCAO proto_TestCAO;
+
+TestCAO::TestCAO():
+ ClientActiveObject(0),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
+ ClientActiveObject::registerType(getType(), create);
}
TestCAO::~TestCAO()
{
}
+ClientActiveObject* TestCAO::create()
+{
+ return new TestCAO();
+}
+
void TestCAO::addToScene(scene::ISceneManager *smgr)
{
if(m_node != NULL)
@@ -160,4 +176,184 @@ void TestCAO::processMessage(const std::string &data)
}
}
+/*
+ ItemCAO
+*/
+
+#include "inventory.h"
+
+// Prototype
+ItemCAO proto_ItemCAO;
+
+ItemCAO::ItemCAO():
+ ClientActiveObject(0),
+ m_selection_box(-BS*0.4,0.0,-BS*0.4, BS*0.4,BS*0.8,BS*0.4),
+ m_node(NULL),
+ m_position(v3f(0,10*BS,0))
+{
+ ClientActiveObject::registerType(getType(), create);
+}
+
+ItemCAO::~ItemCAO()
+{
+}
+
+ClientActiveObject* ItemCAO::create()
+{
+ return new ItemCAO();
+}
+
+void ItemCAO::addToScene(scene::ISceneManager *smgr)
+{
+ if(m_node != NULL)
+ return;
+
+ video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
+ video::S3DVertex(BS/3,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/3,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/3,0+BS*2/3,0, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/3,0+BS*2/3,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ //buf->getMaterial().setTexture(0, NULL);
+ buf->getMaterial().setTexture
+ (0, driver->getTexture(porting::getDataPath("rat.png").c_str()));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ // Set it to use the materials of the meshbuffers directly.
+ // This is needed for changing the texture in the future
+ m_node->setReadOnlyMaterials(true);
+ updateNodePos();
+}
+
+void ItemCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+}
+
+void ItemCAO::updateLight(u8 light_at_pos)
+{
+}
+
+v3s16 ItemCAO::getLightPosition()
+{
+ return floatToInt(m_position, BS);
+}
+
+void ItemCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(m_position);
+}
+
+void ItemCAO::step(float dtime)
+{
+ if(m_node)
+ {
+ v3f rot = m_node->getRotation();
+ rot.Y += dtime * 120;
+ m_node->setRotation(rot);
+ }
+}
+
+void ItemCAO::processMessage(const std::string &data)
+{
+ dstream<<"ItemCAO: Got data: "<<data<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ u16 cmd;
+ is>>cmd;
+ if(cmd == 0)
+ {
+ v3f newpos;
+ is>>newpos.X;
+ is>>newpos.Y;
+ is>>newpos.Z;
+ m_position = newpos;
+ updateNodePos();
+ }
+}
+
+void ItemCAO::initialize(const std::string &data)
+{
+ dstream<<"ItemCAO: Got init data: "<<data<<std::endl;
+
+ Strfnd fn(data);
+
+ v3f newpos;
+ newpos.X = stoi(fn.next(","));
+ newpos.Y = stoi(fn.next(","));
+ newpos.Z = stoi(fn.next(":"));
+ m_position = newpos;
+ updateNodePos();
+
+ m_inventorystring = fn.next("");
+
+ if(m_node == NULL)
+ return;
+
+ scene::IMesh *mesh = m_node->getMesh();
+
+ if(mesh == NULL)
+ return;
+
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
+
+ if(buf == NULL)
+ return;
+
+ /*
+ Create an inventory item to see what is its image
+ */
+ std::istringstream is(m_inventorystring, std::ios_base::binary);
+ video::ITexture *texture = NULL;
+ try{
+ InventoryItem *item = NULL;
+ item = InventoryItem::deSerialize(is);
+ dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
+ <<m_inventorystring<<"\" -> item="<<item
+ <<std::endl;
+ if(item)
+ {
+ texture = item->getImage();
+ delete item;
+ }
+ }
+ catch(SerializationError &e)
+ {
+ dstream<<"WARNING: "<<__FUNCTION_NAME
+ <<": error deSerializing inventorystring \""
+ <<m_inventorystring<<"\""<<std::endl;
+ }
+
+ // Set meshbuffer texture
+ buf->getMaterial().setTexture(0, texture);
+
+}
+
diff --git a/src/clientobject.h b/src/clientobject.h
index 226d2f337..ebdcb948e 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -46,6 +46,9 @@ public:
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos){}
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
+ virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
+ virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
+ virtual v3f getPosition(){return v3f(0,0,0);}
// Step object in time
virtual void step(float dtime){}
@@ -54,8 +57,8 @@ public:
virtual void processMessage(const std::string &data){}
/*
- This takes the return value of getClientInitializationData
- TODO: Usage of this
+ This takes the return value of
+ ServerActiveObject::getClientInitializationData
*/
virtual void initialize(const std::string &data){}
@@ -63,12 +66,37 @@ public:
static ClientActiveObject* create(u8 type);
protected:
+ typedef ClientActiveObject* (*Factory)();
+ static void registerType(u16 type, Factory f);
+private:
+ static core::map<u16, Factory> m_types;
};
+struct DistanceSortedActiveObject
+{
+ ClientActiveObject *obj;
+ f32 d;
+
+ DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
+ {
+ obj = a_obj;
+ d = a_d;
+ }
+
+ bool operator < (DistanceSortedActiveObject &other)
+ {
+ return d < other.d;
+ }
+};
+
+/*
+ TestCAO
+*/
+
class TestCAO : public ClientActiveObject
{
public:
- TestCAO(u16 id);
+ TestCAO();
virtual ~TestCAO();
u8 getType() const
@@ -76,6 +104,40 @@ public:
return ACTIVEOBJECT_TYPE_TEST;
}
+ static ClientActiveObject* create();
+
+ void addToScene(scene::ISceneManager *smgr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime);
+
+ void processMessage(const std::string &data);
+
+private:
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+};
+
+/*
+ ItemCAO
+*/
+
+class ItemCAO : public ClientActiveObject
+{
+public:
+ ItemCAO();
+ virtual ~ItemCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_ITEM;
+ }
+
+ static ClientActiveObject* create();
+
void addToScene(scene::ISceneManager *smgr);
void removeFromScene();
void updateLight(u8 light_at_pos);
@@ -86,9 +148,18 @@ public:
void processMessage(const std::string &data);
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return m_position;}
+
private:
+ core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
+ std::string m_inventorystring;
};
#endif
diff --git a/src/environment.cpp b/src/environment.cpp
index d144baeef..f4afb28bf 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -482,7 +482,8 @@ void ServerEnvironment::step(float dtime)
m_random_spawn_timer -= dtime;
if(m_random_spawn_timer < 0)
{
- m_random_spawn_timer += myrand_range(2.0, 20.0);
+ //m_random_spawn_timer += myrand_range(2.0, 20.0);
+ m_random_spawn_timer += 2.0;
/*
Find some position
@@ -503,11 +504,11 @@ void ServerEnvironment::step(float dtime)
);
/*
- Create a TestSAO object
+ Create a ServerActiveObject
*/
- TestSAO *obj = new TestSAO(this, 0,
- v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));
+ //TestSAO *obj = new TestSAO(this, 0, pos);
+ ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
// Add the object to the environment
addActiveObject(obj);
@@ -1044,6 +1045,27 @@ void ClientEnvironment::processActiveObjectMessage(u16 id,
obj->processMessage(data);
}
+void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
+ core::array<DistanceSortedActiveObject> &dest)
+{
+ for(core::map<u16, ClientActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ ClientActiveObject* obj = i.getNode()->getValue();
+
+ f32 d = (obj->getPosition() - origin).getLength();
+
+ if(d > max_d)
+ continue;
+
+ DistanceSortedActiveObject dso(obj, d);
+
+ dest.push_back(dso);
+ }
+}
+
+
#endif // #ifndef SERVER
diff --git a/src/environment.h b/src/environment.h
index b4159372a..9532271bb 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -211,7 +211,11 @@ public:
void removeActiveObject(u16 id);
void processActiveObjectMessage(u16 id, const std::string &data);
-
+
+ // Get all nearby objects
+ void getActiveObjects(v3f origin, f32 max_d,
+ core::array<DistanceSortedActiveObject> &dest);
+
private:
ClientMap *m_map;
scene::ISceneManager *m_smgr;
diff --git a/src/main.cpp b/src/main.cpp
index 46d685ae3..d3f979cac 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -109,17 +109,19 @@ Gaming ideas:
Game content:
-------------
- When furnace is destroyed, move items to player's inventory
-- Add lots of stuff, no matter if they have really no real purpose.
+- Add lots of stuff
- Glass blocks
- Growing grass, decaying leaves
- - This can be done in the active blocks I guess.
- - Lots of stuff can be done in the active blocks.
- - Uh, is there an active block list somewhere?
+ - This can be done in the active blocks I guess.
+ - Lots of stuff can be done in the active blocks.
+ - Uh, is there an active block list somewhere? I think not. Add it.
- Player health points
- - When player dies, throw items on map
+ - When player dies, throw items on map (needs better item-on-map
+ implementation)
- Cobble to get mossy if near water
- More slots in furnace source list, so that multiple ingredients
are possible.
+- Keys to chests?
Documentation:
--------------
@@ -200,7 +202,7 @@ FIXME: If something is removed from craftresult with a right click,
Objects:
--------
-TODO: Get rid of MapBlockObjects
+TODO: Get rid of MapBlockObjects and use ActiveObjects
Map:
----
@@ -2534,9 +2536,9 @@ int main(int argc, char *argv[])
MapBlockObject *selected_object = client.getSelectedObject
(d*BS, camera_position, shootline);
- /*
- If it's pointing to a MapBlockObject
- */
+ ClientActiveObject *selected_active_object
+ = client.getSelectedActiveObject
+ (d*BS, camera_position, shootline);
if(selected_object != NULL)
{
@@ -2594,6 +2596,76 @@ int main(int argc, char *argv[])
}
}
}
+ else if(selected_active_object != NULL)
+ {
+ //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
+
+ core::aabbox3d<f32> *selection_box
+ = selected_active_object->getSelectionBox();
+ // Box should exist because it was returned in the first place
+ assert(selection_box);
+
+ v3f pos = selected_active_object->getPosition();
+
+ core::aabbox3d<f32> box_on_map(
+ selection_box->MinEdge + pos,
+ selection_box->MaxEdge + pos
+ );
+
+ hilightboxes.push_back(box_on_map);
+
+ infotext = narrow_to_wide("A ClientActiveObject");
+ //infotext = narrow_to_wide(selected_object->infoText());
+
+ if(g_input->getLeftClicked())
+ {
+ std::cout<<DTIME<<"Left-clicked object"<<std::endl;
+#if 0
+ client.clickObject(0, selected_object->getBlock()->getPos(),
+ selected_object->getId(), g_selected_item);
+#endif
+ }
+ else if(g_input->getRightClicked())
+ {
+ std::cout<<DTIME<<"Right-clicked object"<<std::endl;
+#if 0
+ /*
+ Check if we want to modify the object ourselves
+ */
+ if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
+ {
+ dstream<<"Sign object right-clicked"<<std::endl;
+
+ if(random_input == false)
+ {
+ // Get a new text for it
+
+ TextDest *dest = new TextDestSign(
+ selected_object->getBlock()->getPos(),
+ selected_object->getId(),
+ &client);
+
+ SignObject *sign_object = (SignObject*)selected_object;
+
+ std::wstring wtext =
+ narrow_to_wide(sign_object->getText());
+
+ (new GUITextInputMenu(guienv, guiroot, -1,
+ &g_menumgr, dest,
+ wtext))->drop();
+ }
+ }
+ /*
+ Otherwise pass the event to the server as-is
+ */
+ else
+ {
+ client.clickObject(1, selected_object->getBlock()->getPos(),
+ selected_object->getId(), g_selected_item);
+ }
+#endif
+ }
+ }
else // selected_object == NULL
{
diff --git a/src/nodemetadata.cpp b/src/nodemetadata.cpp
index be21622d3..308a33854 100644
--- a/src/nodemetadata.cpp
+++ b/src/nodemetadata.cpp
@@ -99,6 +99,9 @@ void NodeMetadata::registerType(u16 id, Factory f)
SignNodeMetadata
*/
+// Prototype
+SignNodeMetadata proto_SignNodeMetadata("");
+
SignNodeMetadata::SignNodeMetadata(std::string text):
m_text(text)
{
@@ -130,6 +133,9 @@ std::string SignNodeMetadata::infoText()
ChestNodeMetadata
*/
+// Prototype
+ChestNodeMetadata proto_ChestNodeMetadata;
+
ChestNodeMetadata::ChestNodeMetadata()
{
NodeMetadata::registerType(typeId(), create);
@@ -182,6 +188,9 @@ bool ChestNodeMetadata::nodeRemovalDisabled()
FurnaceNodeMetadata
*/
+// Prototype
+FurnaceNodeMetadata proto_FurnaceNodeMetadata;
+
FurnaceNodeMetadata::FurnaceNodeMetadata()
{
NodeMetadata::registerType(typeId(), create);
diff --git a/src/server.cpp b/src/server.cpp
index d25c4a9d6..20a6a21c3 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1222,7 +1222,7 @@ void Server::AsyncRunStep()
//u16 peer_id = i.getNode()->getKey();
RemoteClient *client = i.getNode()->getValue();
Player *player = m_env.getPlayer(client->peer_id);
- std::cout<<player->getName()<<" ";
+ std::cout<<player->getName()<<"\t";
client->PrintInfo(std::cout);
}
}
@@ -1235,6 +1235,8 @@ void Server::AsyncRunStep()
Check added and deleted active objects
*/
{
+ //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
+
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
@@ -1248,7 +1250,11 @@ void Server::AsyncRunStep()
RemoteClient *client = i.getNode()->getValue();
Player *player = m_env.getPlayer(client->peer_id);
if(player==NULL)
+ {
+ dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "<<client->peer_id
+ <<" has no associated player"<<std::endl;
continue;
+ }
v3s16 pos = floatToInt(player->getPosition(), BS);
core::map<u16, bool> removed_objects;
@@ -1260,7 +1266,10 @@ void Server::AsyncRunStep()
// Ignore if nothing happened
if(removed_objects.size() == 0 && added_objects.size() == 0)
+ {
+ //dstream<<"INFO: active objects: none changed"<<std::endl;
continue;
+ }
std::string data_buffer;
diff --git a/src/server.h b/src/server.h
index 4a757ad73..9059e91b8 100644
--- a/src/server.h
+++ b/src/server.h
@@ -285,7 +285,7 @@ public:
void PrintInfo(std::ostream &o)
{
o<<"RemoteClient "<<peer_id<<": "
- <<", m_blocks_sent.size()="<<m_blocks_sent.size()
+ <<"m_blocks_sent.size()="<<m_blocks_sent.size()
<<", m_blocks_sending.size()="<<m_blocks_sending.size()
<<", m_nearest_unsent_d="<<m_nearest_unsent_d
<<", m_excess_gotblocks="<<m_excess_gotblocks
diff --git a/src/serverobject.cpp b/src/serverobject.cpp
index 48d487ab0..3645f7666 100644
--- a/src/serverobject.cpp
+++ b/src/serverobject.cpp
@@ -80,4 +80,35 @@ void TestSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
}
+/*
+ ItemSAO
+*/
+
+ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string inventorystring):
+ ServerActiveObject(env, id, pos),
+ m_inventorystring(inventorystring)
+{
+ dstream<<"Server: ItemSAO created with inventorystring=\""
+ <<m_inventorystring<<"\""<<std::endl;
+}
+
+void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
+{
+}
+
+std::string ItemSAO::getClientInitializationData()
+{
+ dstream<<__FUNCTION_NAME<<std::endl;
+ std::string data;
+ data += itos(m_base_position.X);
+ data += ",";
+ data += itos(m_base_position.Y);
+ data += ",";
+ data += itos(m_base_position.Z);
+ data += ":";
+ data += m_inventorystring;
+ return data;
+}
+
diff --git a/src/serverobject.h b/src/serverobject.h
index 1d1888580..241458193 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -87,10 +87,12 @@ public:
// Number of players which know about this object
u16 m_known_by_count;
/*
- Whether this object is to be removed when nobody knows about
- it anymore.
- Removal is delayed to preserve the id for the time during which
- it could be confused to some other object by some client.
+ - Whether this object is to be removed when nobody knows about
+ it anymore.
+ - Removal is delayed to preserve the id for the time during which
+ it could be confused to some other object by some client.
+ - This is set to true by the step() method when the object wants
+ to be deleted.
*/
bool m_removed;
@@ -113,5 +115,20 @@ private:
float m_age;
};
+class ItemSAO : public ServerActiveObject
+{
+public:
+ ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
+ const std::string inventorystring);
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_ITEM;
+ }
+ void step(float dtime, Queue<ActiveObjectMessage> &messages);
+ std::string getClientInitializationData();
+private:
+ std::string m_inventorystring;
+};
+
#endif