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authorSebastian Rühl <bahamada_basti@yahoo.de>2011-06-26 12:52:03 +0200
committerSebastian Rühl <bahamada_basti@yahoo.de>2011-06-26 12:52:03 +0200
commit4f44cabe1cdadc926d55f7a24235b618d2c3c163 (patch)
treeb58555f52ea4dd9e890373cab7dd90c73dc698bd /src
parent9d09103e481c4979ebb0130a9dee6265d0d6223b (diff)
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small fix
Diffstat (limited to 'src')
-rw-r--r--src/guiKeyChangeMenu.cpp598
-rw-r--r--src/guiKeyChangeMenu.h133
2 files changed, 731 insertions, 0 deletions
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
new file mode 100644
index 000000000..3e594aeca
--- /dev/null
+++ b/src/guiKeyChangeMenu.cpp
@@ -0,0 +1,598 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "guiKeyChangeMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include "keycode.h"
+#include "main.h"
+#include <string>
+
+GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+ GUIModalMenu(env, parent, id, menumgr)
+{
+ activeKey = -1;
+ init_keys();
+}
+
+GUIKeyChangeMenu::~GUIKeyChangeMenu()
+{
+ removeChildren();
+}
+
+void GUIKeyChangeMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
+ != children.end(); i++)
+ {
+ children_copy.push_back(*i);
+ }
+ for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
+ != children_copy.end(); i++)
+ {
+ (*i)->remove();
+ }
+}
+
+void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
+{
+ /*
+ Remove stuff
+ */
+ removeChildren();
+
+ /*
+ Calculate new sizes and positions
+ */
+
+ v2s32 size(620, 430);
+
+ core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
+ screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+ screensize.Y / 2 + size.Y / 2);
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+
+ v2s32 topleft(0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 125, 20);
+ rect += topleft + v2s32(25, 3);
+ const wchar_t *text = L"KEYBINDINGS";
+ //gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+ v2s32 offset(25, 40);
+ // buttons
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Forward";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->forward = Environment->addButton(rect, this,
+ GUI_ID_KEY_FORWARD_BUTTON,
+ narrow_to_wide(KeyNames[key_forward]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Backward";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->backward = Environment->addButton(rect, this,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ narrow_to_wide(KeyNames[key_backward]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Left";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
+ narrow_to_wide(KeyNames[key_left]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Right";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->right = Environment->addButton(rect, this,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ narrow_to_wide(KeyNames[key_right]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Use";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
+ narrow_to_wide(KeyNames[key_use]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Sneak";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->sneak = Environment->addButton(rect, this,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ narrow_to_wide(KeyNames[key_sneak]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Jump";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
+ narrow_to_wide(KeyNames[key_jump]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Inventory";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->inventory = Environment->addButton(rect, this,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ narrow_to_wide(KeyNames[key_inventory]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Chat";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
+ narrow_to_wide(KeyNames[key_chat]).c_str());
+ }
+
+ //next col
+ offset = v2s32(250, 40);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Toggle fly";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
+ narrow_to_wide(KeyNames[key_fly]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Toggle fast";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
+ narrow_to_wide(KeyNames[key_fast]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Range select";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->range = Environment->addButton(rect, this,
+ GUI_ID_KEY_RANGE_BUTTON,
+ narrow_to_wide(KeyNames[key_range]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Print stacks";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
+ narrow_to_wide(KeyNames[key_dump]).c_str());
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+ }
+}
+
+void GUIKeyChangeMenu::drawMenu()
+{
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140, 0, 0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 620, 620);
+ rect += AbsoluteRect.UpperLeftCorner;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+
+ gui::IGUIElement::draw();
+}
+
+bool GUIKeyChangeMenu::acceptInput()
+{
+ g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
+ g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
+ g_settings.set("keymap_left", keycode_to_keyname(key_left));
+ g_settings.set("keymap_right", keycode_to_keyname(key_right));
+ g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
+ g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
+ g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
+ g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
+ g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
+ g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
+ g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
+ g_settings.set("keymap_special1", keycode_to_keyname(key_use));
+ g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+ //clearKeyCache(); Y U NO SCOPE?!
+ return true;
+}
+void GUIKeyChangeMenu::init_keys()
+{
+ key_forward = getKeySetting("keymap_forward");
+ key_backward = getKeySetting("keymap_backward");
+ key_left = getKeySetting("keymap_left");
+ key_right = getKeySetting("keymap_right");
+ key_jump = getKeySetting("keymap_jump");
+ key_sneak = getKeySetting("keymap_sneak");
+ key_inventory = getKeySetting("keymap_inventory");
+ key_chat = getKeySetting("keymap_chat");
+ key_range = getKeySetting("keymap_rangeselect");
+ key_fly = getKeySetting("keymap_freemove");
+ key_fast = getKeySetting("keymap_fastmove");
+ key_use = getKeySetting("keymap_special1");
+ key_dump = getKeySetting("keymap_print_debug_stacks");
+}
+
+bool GUIKeyChangeMenu::resetMenu()
+{
+ if (activeKey >= 0)
+ {
+ switch (activeKey)
+ {
+ case GUI_ID_KEY_FORWARD_BUTTON:
+ this->forward->setText(
+ narrow_to_wide(KeyNames[key_forward]).c_str());
+ break;
+ case GUI_ID_KEY_BACKWARD_BUTTON:
+ this->backward->setText(
+ narrow_to_wide(KeyNames[key_backward]).c_str());
+ break;
+ case GUI_ID_KEY_LEFT_BUTTON:
+ this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+ break;
+ case GUI_ID_KEY_RIGHT_BUTTON:
+ this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+ break;
+ case GUI_ID_KEY_JUMP_BUTTON:
+ this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+ break;
+ case GUI_ID_KEY_SNEAK_BUTTON:
+ this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+ break;
+ case GUI_ID_KEY_INVENTORY_BUTTON:
+ this->inventory->setText(
+ narrow_to_wide(KeyNames[key_inventory]).c_str());
+ break;
+ case GUI_ID_KEY_CHAT_BUTTON:
+ this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+ break;
+ case GUI_ID_KEY_RANGE_BUTTON:
+ this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+ break;
+ case GUI_ID_KEY_FLY_BUTTON:
+ this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+ break;
+ case GUI_ID_KEY_FAST_BUTTON:
+ this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+ break;
+ case GUI_ID_KEY_USE_BUTTON:
+ this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+ break;
+ case GUI_ID_KEY_DUMP_BUTTON:
+ this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+ break;
+ }
+ activeKey = -1;
+ return false;
+ }
+ return true;
+}
+bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
+{
+ if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
+ && event.KeyInput.PressedDown)
+ {
+ if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
+ {
+ this->forward->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_forward = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
+ {
+ this->backward->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_backward = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
+ {
+ this->left->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_left = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
+ {
+ this->right->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_right = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
+ {
+ this->jump->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_jump = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
+ {
+ this->sneak->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_sneak = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
+ {
+ this->inventory->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_inventory = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
+ {
+ this->chat->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_chat = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
+ {
+ this->range->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_range = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
+ {
+ this->fly->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_fly = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
+ {
+ this->fast->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_fast = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_USE_BUTTON)
+ {
+ this->use->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_use = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
+ {
+ this->dump->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_dump = event.KeyInput.Key;
+ }
+
+ activeKey = -1;
+ return true;
+ }
+ if (event.EventType == EET_GUI_EVENT)
+ {
+ if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible())
+ {
+ if (!canTakeFocus(event.GUIEvent.Element))
+ {
+ dstream << "GUIMainMenu: Not allowing focus change."
+ << std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
+ {
+ switch (event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_BACK_BUTTON: //back
+ acceptInput();
+ quitMenu();
+ return true;
+ case GUI_ID_ABORT_BUTTON: //abort
+ quitMenu();
+ return true;
+ case GUI_ID_KEY_FORWARD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->forward->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_BACKWARD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->backward->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_LEFT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->left->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_RIGHT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->right->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_USE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->use->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_FLY_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->fly->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_FAST_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->fast->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_JUMP_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->jump->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_CHAT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->chat->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_SNEAK_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->sneak->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_INVENTORY_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->inventory->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_DUMP_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->dump->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_RANGE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->range->setText(L"press Key");
+ break;
+ }
+ //Buttons
+
+ }
+ }
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h
new file mode 100644
index 000000000..389ce7aee
--- /dev/null
+++ b/src/guiKeyChangeMenu.h
@@ -0,0 +1,133 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef GUIKEYCHANGEMENU_HEADER
+#define GUIKEYCHANGEMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "utility.h"
+#include "modalMenu.h"
+#include "client.h"
+#include <string>
+
+static const char *KeyNames[] =
+ { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
+ "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+ "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+ "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+ "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
+ "Left", "Up", "Right", "Down", "Select", "Print", "Execute",
+ "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
+ "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
+ "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
+ "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
+ "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
+ "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
+ "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
+ "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
+ "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
+ "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
+ "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
+ "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
+ "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+ enum
+ {
+ GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+ //buttons
+ GUI_ID_KEY_FORWARD_BUTTON,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ GUI_ID_KEY_LEFT_BUTTON,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ GUI_ID_KEY_USE_BUTTON,
+ GUI_ID_KEY_FLY_BUTTON,
+ GUI_ID_KEY_FAST_BUTTON,
+ GUI_ID_KEY_JUMP_BUTTON,
+ GUI_ID_KEY_CHAT_BUTTON,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_DUMP_BUTTON,
+ GUI_ID_KEY_RANGE_BUTTON
+ };
+
+class GUIKeyChangeMenu: public GUIModalMenu
+{
+public:
+ GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
+ s32 id, IMenuManager *menumgr);
+ ~GUIKeyChangeMenu();
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ bool acceptInput();
+
+ bool OnEvent(const SEvent& event);
+
+private:
+
+ void init_keys();
+
+ bool resetMenu();
+
+ gui::IGUIButton *forward;
+ gui::IGUIButton *backward;
+ gui::IGUIButton *left;
+ gui::IGUIButton *right;
+ gui::IGUIButton *use;
+ gui::IGUIButton *sneak;
+ gui::IGUIButton *jump;
+ gui::IGUIButton *inventory;
+ gui::IGUIButton *fly;
+ gui::IGUIButton *fast;
+ gui::IGUIButton *range;
+ gui::IGUIButton *dump;
+ gui::IGUIButton *chat;
+
+ u32 activeKey;
+ u32 key_forward;
+ u32 key_backward;
+ u32 key_left;
+ u32 key_right;
+ u32 key_use;
+ u32 key_sneak;
+ u32 key_jump;
+ u32 key_inventory;
+ u32 key_fly;
+ u32 key_fast;
+ u32 key_range;
+ u32 key_chat;
+ u32 key_dump;
+};
+
+#endif
+