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authorPerttu Ahola <celeron55@gmail.com>2010-12-26 03:58:19 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-26 03:58:19 +0200
commit582af0cb212a5bb522356657c89b643501935230 (patch)
tree0ee6894e92b947224e6ac74ca16b00c5dee91119 /src
parent3cae2310f5e0ef52c40570cab1f59a56816b55b0 (diff)
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new viewing range updater algorithm
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp2
-rw-r--r--src/client.h2
-rw-r--r--src/main.cpp154
-rw-r--r--src/map.cpp4
-rw-r--r--src/map.h4
5 files changed, 153 insertions, 13 deletions
diff --git a/src/client.cpp b/src/client.cpp
index b0750cae6..d43b97a3c 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -67,7 +67,7 @@ Client::Client(
IrrlichtDevice *device,
const char *playername,
JMutex &range_mutex,
- s16 &viewing_range_nodes,
+ float &viewing_range_nodes,
bool &viewing_range_all):
m_thread(this),
m_env(new ClientMap(this,
diff --git a/src/client.h b/src/client.h
index b29358d93..e48c8ec69 100644
--- a/src/client.h
+++ b/src/client.h
@@ -111,7 +111,7 @@ public:
IrrlichtDevice *device,
const char *playername,
JMutex &range_mutex,
- s16 &viewing_range_nodes,
+ float &viewing_range_nodes,
bool &viewing_range_all
);
diff --git a/src/main.cpp b/src/main.cpp
index d22da3ff7..b7a1b6b32 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -257,7 +257,7 @@ IrrlichtWrapper *g_irrlicht;
JMutex g_range_mutex;
// Blocks are viewed in this range from the player
-s16 g_viewing_range_nodes = 60;
+float g_viewing_range_nodes = 60;
//s16 g_viewing_range_nodes = 0;
// This is updated by the client's fetchBlocks routine
@@ -849,6 +849,7 @@ private:
bool rightclicked;
};
+#if 0
void updateViewingRange(f32 frametime, Client *client)
{
// Range_all messes up frametime_avg
@@ -860,6 +861,9 @@ void updateViewingRange(f32 frametime, Client *client)
// Initialize to the target value
static float frametime_avg = 1.0/wanted_fps;
//frametime_avg = frametime_avg * 0.9 + frametime * 0.1;
+ //frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
+ //frametime_avg = frametime_avg * 0.5 + frametime * 0.5;
+ //frametime_avg = frametime_avg * 0.0 + frametime * 1.0;
frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
static f32 counter = 0;
@@ -869,6 +873,8 @@ void updateViewingRange(f32 frametime, Client *client)
}
//counter = 1.0; //seconds
counter = 0.5; //seconds
+ //counter += 0.1; //seconds
+ //counter = 0.3; //seconds
//float freetime_ratio = 0.2;
//float freetime_ratio = 0.4;
@@ -876,7 +882,20 @@ void updateViewingRange(f32 frametime, Client *client)
float frametime_wanted = (1.0/(wanted_fps/(1.0-freetime_ratio)));
- float fraction = sqrt(frametime_avg / frametime_wanted);
+ //float fraction = sqrt(frametime_avg / frametime_wanted);
+ //float fraction = pow(frametime_avg / frametime_wanted, 1./3);
+
+ float fraction_unbiased = frametime_avg / frametime_wanted;
+
+ float fraction = pow(fraction_unbiased, 20./(float)g_viewing_range_nodes);
+
+ /*float fraction = 1.0;
+ // If frametime is too high
+ if(fraction_unbiased > 1.0)
+ fraction = pow(fraction_unbiased, 1./2);
+ // If frametime is too low
+ else
+ fraction = pow(fraction_unbiased, 1./5);*/
/*float fraction = sqrt(frametime_avg / frametime_wanted) / 2.0
+ frametime_avg / frametime_wanted / 2.0;*/
@@ -887,8 +906,19 @@ void updateViewingRange(f32 frametime, Client *client)
//float fraction_good_threshold = 0.1;
//float fraction_bad_threshold = 0.25;
- float fraction_good_threshold = 0.075;
- float fraction_bad_threshold = 0.125;
+
+ /*float fraction_good_threshold = 0.075;
+ float fraction_bad_threshold = 0.125;*/
+ // If frametime is too low
+ /*if(fraction < 1.0)
+ {
+ fraction_good_threshold = pow(fraction_good_threshold, 4);
+ fraction_bad_threshold = pow(fraction_bad_threshold, 4);
+ }*/
+
+ float fraction_good_threshold = 0.23;
+ float fraction_bad_threshold = 0.33;
+
float fraction_limit;
// Use high limit if fraction is good AND the fraction would
// lower the range. We want to keep the range fairly high.
@@ -897,7 +927,8 @@ void updateViewingRange(f32 frametime, Client *client)
else
fraction_limit = fraction_good_threshold;
- if(fabs(fraction - 1.0) < fraction_limit)
+ //if(fabs(fraction - 1.0) < fraction_limit)
+ if(fabs(fraction_unbiased - 1.0) < fraction_limit)
{
fraction_is_good = true;
return;
@@ -934,6 +965,113 @@ void updateViewingRange(f32 frametime, Client *client)
/*dstream<<"g_viewing_range_nodes = "
<<g_viewing_range_nodes<<std::endl;*/
}
+#endif
+
+void updateViewingRange(f32 frametime_in, Client *client)
+{
+ if(g_viewing_range_all == true)
+ return;
+
+ static f32 added_frametime = 0;
+ static s16 added_frames = 0;
+
+ added_frametime += frametime_in;
+ added_frames += 1;
+
+ // Actually this counter kind of sucks because frametime is busytime
+ static f32 counter = 0;
+ counter -= frametime_in;
+ if(counter > 0)
+ return;
+ //counter = 0.1;
+ counter = 0.2;
+
+ dstream<<__FUNCTION_NAME
+ <<": Collected "<<added_frames<<" frames, total of "
+ <<added_frametime<<"s."<<std::endl;
+
+ f32 frametime = added_frametime / added_frames;
+ added_frametime = 0.0;
+ added_frames = 0;
+
+ float wanted_fps = g_settings.getFloat("wanted_fps");
+ float wanted_frametime = 1.0 / wanted_fps;
+
+ f32 wanted_frametime_change = wanted_frametime - frametime;
+ dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
+
+ // If needed frametime change is very small, just return
+ if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
+ {
+ dstream<<"ignoring small wanted_frametime_change"<<std::endl;
+ return;
+ }
+
+ float range = g_viewing_range_nodes;
+ float new_range = range;
+
+ static s16 range_old = 0;
+ static f32 frametime_old = 0;
+
+ float d_range = range - range_old;
+ f32 d_frametime = frametime - frametime_old;
+ // A sane default of 30ms per 50 nodes of range
+ static f32 time_per_range = 30. / 50;
+ if(d_range != 0)
+ {
+ time_per_range = d_frametime / d_range;
+ }
+
+ // The minimum allowed calculated frametime-range derivative:
+ // Practically this sets the maximum speed of changing the range.
+ // The lower this value, the higher the maximum changing speed.
+ // A low value here results in wobbly range (0.001)
+ // A high value here results in slow changing range (0.0025)
+ // SUGG: This could be dynamically adjusted so that when
+ // the camera is turning, this is lower
+ float min_time_per_range = 0.001;
+ if(time_per_range < min_time_per_range)
+ time_per_range = min_time_per_range;
+
+ dstream<<"time_per_range="<<time_per_range<<std::endl;
+
+ f32 wanted_range_change = wanted_frametime_change / time_per_range;
+ // Dampen the change a bit to kill oscillations
+ //wanted_range_change *= 0.9;
+ wanted_range_change *= 0.75;
+ dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
+
+ // If needed range change is very small, just return
+ if(fabs(wanted_range_change) < 0.001)
+ {
+ dstream<<"ignoring small wanted_range_change"<<std::endl;
+ return;
+ }
+
+ new_range += wanted_range_change;
+ dstream<<"new_range="<<new_range/*<<std::endl*/;
+
+ float range_min = g_settings.getS16("viewing_range_nodes_min");
+ float range_max = g_settings.getS16("viewing_range_nodes_max");
+
+ float new_range_unclamped = new_range;
+ if(new_range < range_min)
+ new_range = range_min;
+ if(new_range > range_max)
+ new_range = range_max;
+
+ if(new_range != new_range_unclamped)
+ dstream<<", clamped to "<<new_range<<std::endl;
+ else
+ dstream<<std::endl;
+
+ JMutexAutoLock lock(g_range_mutex);
+
+ g_viewing_range_nodes = new_range;
+
+ range_old = new_range;
+ frametime_old = frametime;
+}
class GUIQuickInventory : public IEventReceiver
{
@@ -2326,13 +2464,15 @@ int main(int argc, char *argv[])
swprintf(temptext, 150,
L"(% .1f, % .1f, % .1f)"
L" (% .3f < btime_jitter < % .3f"
- L", dtime_jitter = % .1f %%)",
+ L", dtime_jitter = % .1f %%"
+ L", v_range = %.1f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
- dtime_jitter1_max_fraction * 100.0
+ dtime_jitter1_max_fraction * 100.0,
+ g_viewing_range_nodes
);
guitext2->setText(temptext);
diff --git a/src/map.cpp b/src/map.cpp
index 59053f70c..d5a61d408 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -2890,7 +2890,7 @@ void ServerMap::PrintInfo(std::ostream &out)
ClientMap::ClientMap(
Client *client,
JMutex &range_mutex,
- s16 &viewing_range_nodes,
+ float &viewing_range_nodes,
bool &viewing_range_all,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
@@ -3013,7 +3013,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
all changed nodes in viewing range at the next step.
*/
- s16 viewing_range_nodes;
+ float viewing_range_nodes;
bool viewing_range_all;
{
JMutexAutoLock lock(m_range_mutex);
diff --git a/src/map.h b/src/map.h
index 3c3fe9daf..8952bc110 100644
--- a/src/map.h
+++ b/src/map.h
@@ -551,7 +551,7 @@ public:
ClientMap(
Client *client,
JMutex &range_mutex,
- s16 &viewing_range_nodes,
+ float &viewing_range_nodes,
bool &viewing_range_all,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
@@ -620,7 +620,7 @@ private:
JMutex mesh_mutex;
JMutex &m_range_mutex;
- s16 &m_viewing_range_nodes;
+ float &m_viewing_range_nodes;
bool &m_viewing_range_all;
};