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authorPerttu Ahola <celeron55@gmail.com>2011-08-05 11:22:13 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-08-05 11:22:13 +0300
commit64a6da3e45838a6f764777728736dfa0f6678778 (patch)
tree570cfe68e9036f77ef10f6ca57c3ca489cbb393f /src
parent5f8809e425ba814f102c4387b6bf0cf323bd96c5 (diff)
parentdd9909a574514f59eb527db682a4e8d85350ead9 (diff)
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merged delta and c55
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt88
-rw-r--r--src/client.cpp1
-rw-r--r--src/cmake_config.h.in4
-rw-r--r--src/config.h11
-rw-r--r--src/content_craft.cpp16
-rw-r--r--src/content_mapblock.cpp47
-rw-r--r--src/content_mapnode.cpp14
-rw-r--r--src/content_mapnode.h2
-rw-r--r--src/environment.cpp4
-rw-r--r--src/game.cpp50
-rw-r--r--src/gettext.h34
-rw-r--r--src/guiKeyChangeMenu.cpp177
-rw-r--r--src/guiKeyChangeMenu.h35
-rw-r--r--src/guiMainMenu.cpp26
-rw-r--r--src/guiMessageMenu.cpp4
-rw-r--r--src/guiPasswordChange.cpp18
-rw-r--r--src/guiPauseMenu.cpp12
-rw-r--r--src/guiTextInputMenu.cpp4
-rw-r--r--src/keycode.cpp1
-rw-r--r--src/main.cpp8
-rw-r--r--src/map.cpp428
-rw-r--r--src/mapnode.h12
-rw-r--r--src/player.cpp31
-rw-r--r--src/player.h1
-rw-r--r--src/servermain.cpp2
25 files changed, 615 insertions, 415 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 4d51f7104..ce53651b0 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,15 +1,19 @@
-cmake_minimum_required( VERSION 2.6 )
-
project(minetest)
+cmake_minimum_required( VERSION 2.6 )
if(RUN_IN_PLACE)
add_definitions ( -DRUN_IN_PLACE )
endif(RUN_IN_PLACE)
-OPTION(USE_GETTEXT "Use GetText for internationalization" OFF)
+# user-visible option to enable/disable gettext usage
+OPTION(ENABLE_GETTEXT "Use GetText for internationalization" ON)
+
+# this is only set to 1 if gettext is enabled _and_ available
+set(USE_GETTEXT 0)
+
+find_package(GettextLib)
-if(USE_GETTEXT)
- find_package(GettextLib REQUIRED)
+if(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
if(WIN32)
@@ -17,16 +21,13 @@ if(USE_GETTEXT)
message(STATUS "gettext dll: ${GETTEXT_DLL}")
message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
endif()
- if (GETTEXT_FOUND)
- add_definitions( -DUSE_GETTEXT )
- message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
- else()
- message(STATUS "ERROR: GetText enabled but not found, disabling")
- set(USE_GETTEXT FALSE)
- endif(GETTEXT_FOUND)
-else(USE_GETTEXT)
+ set(USE_GETTEXT 1)
+ message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
+elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
+ MESSAGE(STATUS "GetText found but disabled;")
+else(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "GetText disabled")
-endif(USE_GETTEXT)
+endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
@@ -274,7 +275,7 @@ if(BUILD_CLIENT)
install(FILES ${images} DESTINATION ${DATADIR})
- if (USE_GETTEXT)
+ if(USE_GETTEXT)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
@@ -305,54 +306,29 @@ if(BUILD_SERVER)
endif(BUILD_SERVER)
if (USE_GETTEXT)
- add_custom_command(OUTPUT "${GETTEXT_PO_PATH}/en"
- COMMAND ${CMAKE_COMMAND} -E make_directory "${GETTEXT_PO_PATH}/en"
- COMMENT "po-update [en]: creating translation template base directory")
- set(POT_FILE "${GETTEXT_PO_PATH}/en/minetest.pot")
- file(GLOB GETTEXT_POT_DEPS *.cpp *.h)
- file(GLOB GETTEXT_POT_DEPS_REL RELATIVE ${CMAKE_SOURCE_DIR} *.cpp *.h)
- add_custom_command(OUTPUT ${POT_FILE}
- COMMAND ${GETTEXT_EXTRACT} -F -n -o ${POT_FILE} ${GETTEXT_POT_DEPS_REL}
- DEPENDS "${GETTEXT_PO_PATH}/en" ${GETTEXT_POT_DEPS}
- WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
- COMMENT "po-update [en]: updating translation template")
-
- set(PO_FILES)
set(MO_FILES)
foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
- # skip the 'en' locale which is treated separately
- if (NOT LOCALE STREQUAL "en")
- set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
- add_custom_command(OUTPUT ${PO_FILE_PATH}
- COMMAND ${GETTEXT_MSGMERGE} -F -U ${PO_FILE_PATH} ${POT_FILE}
- DEPENDS ${POT_FILE}
- WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
- COMMENT "po-update [${LOCALE}]: updating strings")
-
+ set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
+ set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
+ set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
+
+ add_custom_command(OUTPUT ${MO_BUILD_PATH}
+ COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
+ COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
+
+ add_custom_command(
+ OUTPUT ${MO_FILE_PATH}
+ COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
+ DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
+ WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
+ COMMENT "mo-update [${LOCALE}]: Creating mo file."
+ )
- set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
- add_custom_command(OUTPUT ${MO_BUILD_PATH}
- COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
- COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
-
- set(MO_FILE_PATH "${MO_BUILD_PATH}/minetest.mo")
-
- add_custom_command(
- OUTPUT ${MO_FILE_PATH}
- COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
- DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
- WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
- COMMENT "mo-update [${LOCALE}]: Creating mo file."
- )
-
- set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
- set(PO_FILES ${PO_FILES} ${PO_FILE_PATH})
- endif(NOT LOCALE STREQUAL "en")
+ set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
- add_custom_target(updatepo COMMENT "po update" DEPENDS ${PO_FILES})
endif(USE_GETTEXT)
# Subdirectories
diff --git a/src/client.cpp b/src/client.cpp
index 55f0af6dc..02f78e233 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -936,7 +936,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
*/
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
-
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
diff --git a/src/cmake_config.h.in b/src/cmake_config.h.in
index 5e375191f..7cbb11f6b 100644
--- a/src/cmake_config.h.in
+++ b/src/cmake_config.h.in
@@ -3,14 +3,16 @@
#ifndef CMAKE_CONFIG_H
#define CMAKE_CONFIG_H
+#define PROJECT_NAME "@PROJECT_NAME@"
#define INSTALL_PREFIX "@CMAKE_INSTALL_PREFIX@"
#define VERSION_STRING "@VERSION_STRING@"
+#define USE_GETTEXT @USE_GETTEXT@
#ifdef NDEBUG
#define BUILD_TYPE "Release"
#else
#define BUILD_TYPE "Debug"
#endif
-#define BUILD_INFO "VER="VERSION_STRING" RUN_IN_PLACE=@RUN_IN_PLACE@ INSTALL_PREFIX=@CMAKE_INSTALL_PREFIX@ BUILD_TYPE="BUILD_TYPE
+#define BUILD_INFO "VER="VERSION_STRING" RUN_IN_PLACE=@RUN_IN_PLACE@ USE_GETTEXT=@USE_GETTEXT@ INSTALL_PREFIX=@CMAKE_INSTALL_PREFIX@ BUILD_TYPE="BUILD_TYPE
#endif
diff --git a/src/config.h b/src/config.h
index b24cf6a69..54b89a060 100644
--- a/src/config.h
+++ b/src/config.h
@@ -9,6 +9,8 @@
#ifdef USE_CMAKE_CONFIG_H
#include "cmake_config.h"
#else
+ #define PROJECT_NAME "minetest"
+
//#define INSTALL_PREFIX ""
#define VERSION_STRING "unknown"
#ifdef NDEBUG
@@ -21,8 +23,13 @@
#else
#define RUN_IN_PLACE_BOOLSTRING "0"
#endif
- #define BUILD_INFO "NON-CMAKE RUN_IN_PLACE="RUN_IN_PLACE_BOOLSTRING" BUILD_TYPE="BUILD_TYPE
-#endif
+ #if USE_GETTEXT
+ #define USE_GETTEXT_BOOLSTRING "1"
+ #else
+ #define USE_GETTEXT_BOOLSTRING "0"
+ #endif
+ #define BUILD_INFO "NON-CMAKE RUN_IN_PLACE="RUN_IN_PLACE_BOOLSTRING" USE_GETTEXT="USE_GETTEXT_BOOLSTRING" BUILD_TYPE="BUILD_TYPE
+#endif
#endif
diff --git a/src/content_craft.cpp b/src/content_craft.cpp
index b5a1dc776..481ea1a63 100644
--- a/src/content_craft.cpp
+++ b/src/content_craft.cpp
@@ -413,6 +413,22 @@ InventoryItem *craft_get_result(InventoryItem **items)
}
}
+ // Ladder
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[2] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_LADDER, 1);
+ }
+ }
+
return NULL;
}
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 3044c8b35..ed2cd766a 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -1134,6 +1134,53 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 indices[] = {0,1,2,2,3,0};
collector.append(material_rail, vertices, 4, indices, 6);
}
+ else if (n.getContent() == CONTENT_LADDER) {
+ u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+ video::SColor c(255,l,l,l);
+
+ float d = (float)BS/16;
+
+ // Assume wall is at X+
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
+ };
+
+ v3s16 dir = unpackDir(n.param2);
+
+ for(s32 i=0; i<4; i++)
+ {
+ if(dir == v3s16(1,0,0))
+ vertices[i].Pos.rotateXZBy(0);
+ if(dir == v3s16(-1,0,0))
+ vertices[i].Pos.rotateXZBy(180);
+ if(dir == v3s16(0,0,1))
+ vertices[i].Pos.rotateXZBy(90);
+ if(dir == v3s16(0,0,-1))
+ vertices[i].Pos.rotateXZBy(-90);
+ if(dir == v3s16(0,-1,0))
+ vertices[i].Pos.rotateXYBy(-90);
+ if(dir == v3s16(0,1,0))
+ vertices[i].Pos.rotateXYBy(90);
+
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ video::SMaterial material_ladder;
+ material_ladder.setFlag(video::EMF_LIGHTING, false);
+ material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
+ material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
+ material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ material_ladder.setTexture(0, g_texturesource->getTextureRaw("ladder.png"));
+
+ u16 indices[] = {0,1,2,2,3,0};
+ // Add to mesh collector
+ collector.append(material_ladder, vertices, 4, indices, 6);
+ }
}
}
#endif
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index 7589f06ed..b164033db 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -303,6 +303,20 @@ void content_mapnode_init()
f->walkable = false;
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+ i = CONTENT_LADDER;
+ f = &content_features(i);
+ f->setInventoryTexture("ladder.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->wall_mounted = true;
+ f->solidness = 0;
+ f->air_equivalent = true;
+ f->walkable = false;
+ f->climbable = true;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.5);
+
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
diff --git a/src/content_mapnode.h b/src/content_mapnode.h
index 609df0a95..9643db746 100644
--- a/src/content_mapnode.h
+++ b/src/content_mapnode.h
@@ -46,6 +46,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_FURNACE 16
#define CONTENT_FENCE 21
#define CONTENT_RAIL 30
+#define CONTENT_LADDER 31
// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable
#define CONTENT_GRASS 0x800 //1
@@ -75,6 +76,5 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_NC 0x817
#define CONTENT_NC_RB 0x818
-
#endif
diff --git a/src/environment.cpp b/src/environment.cpp
index e9b94f3fa..680d209fc 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1511,6 +1511,8 @@ void ClientEnvironment::step(float dtime)
/*
Get the speed the player is going
*/
+ bool is_climbing = lplayer->is_climbing;
+
f32 player_speed = 0.001; // just some small value
player_speed = lplayer->getSpeed().getLength();
@@ -1568,7 +1570,7 @@ void ClientEnvironment::step(float dtime)
v3f lplayerpos = lplayer->getPosition();
// Apply physics
- if(free_move == false)
+ if(free_move == false && is_climbing == false)
{
// Gravity
v3f speed = lplayer->getSpeed();
diff --git a/src/game.cpp b/src/game.cpp
index a42bf2b2c..c4a9aba00 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -538,6 +538,56 @@ void getPointedNode(Client *client, v3f player_position,
}
}
}
+
+ else if(n.getContent() == CONTENT_LADDER)
+ {
+ v3s16 dir = unpackDir(n.param2);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ v3f vertices[4] =
+ {
+ v3f(BS*0.42,-BS/2,-BS/2),
+ v3f(BS*0.49, BS/2, BS/2),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ if(dir == v3s16(1,0,0))
+ vertices[i].rotateXZBy(0);
+ if(dir == v3s16(-1,0,0))
+ vertices[i].rotateXZBy(180);
+ if(dir == v3s16(0,0,1))
+ vertices[i].rotateXZBy(90);
+ if(dir == v3s16(0,0,-1))
+ vertices[i].rotateXZBy(-90);
+ if(dir == v3s16(0,-1,0))
+ vertices[i].rotateXYBy(-90);
+ if(dir == v3s16(0,1,0))
+ vertices[i].rotateXYBy(90);
+
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
else if(n.getContent() == CONTENT_RAIL)
{
v3s16 dir = unpackDir(n.param0);
diff --git a/src/gettext.h b/src/gettext.h
index 73b9f8986..0e6ee0fd5 100644
--- a/src/gettext.h
+++ b/src/gettext.h
@@ -1,4 +1,8 @@
-#ifdef USE_GETTEXT
+#ifndef GETTEXT_HEADER
+#include "config.h" // for USE_GETTEXT
+#include <iostream>
+
+#if USE_GETTEXT
#include <libintl.h>
#else
#define gettext(String) String
@@ -8,6 +12,17 @@
#define gettext_noop(String) String
#define N_(String) gettext_noop (String)
+inline void init_gettext(const char *path) {
+#if USE_GETTEXT
+ // don't do this if MSVC compiler is used, it gives an assertion fail
+ #ifndef _MSC_VER
+ setlocale(LC_MESSAGES, "");
+ #endif
+ bindtextdomain(PROJECT_NAME, path);
+ textdomain(PROJECT_NAME);
+#endif
+}
+
inline wchar_t* chartowchar_t(const char *str)
{
size_t l = strlen(str)+1;
@@ -15,3 +30,20 @@ inline wchar_t* chartowchar_t(const char *str)
mbstowcs(nstr, str, l);
return nstr;
}
+
+inline wchar_t* wgettext(const char *str)
+{
+ return chartowchar_t(gettext(str));
+}
+
+inline void changeCtype(const char *l)
+{
+ char *ret = NULL;
+ ret = setlocale(LC_CTYPE, l);
+ if(ret == NULL)
+ std::cout<<"locale could not be set"<<std::endl;
+ else
+ std::cout<<"locale has been set to:"<<ret<<std::endl;
+}
+#define GETTEXT_HEADER
+#endif
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
index 98d6f8086..20a3d361e 100644
--- a/src/guiKeyChangeMenu.cpp
+++ b/src/guiKeyChangeMenu.cpp
@@ -76,13 +76,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
recalculateAbsolutePosition(false);
v2s32 topleft(0, 0);
-
+ changeCtype("");
{
core::rect < s32 > rect(0, 0, 125, 20);
rect += topleft + v2s32(25, 3);
- const wchar_t *text = L"KEYBINDINGS";
//gui::IGUIStaticText *t =
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("KEYBINDINGS"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
v2s32 offset(25, 40);
@@ -91,8 +91,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Forward";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Forward"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -101,15 +101,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
- narrow_to_wide(KeyNames[key_forward]).c_str());
+ wgettext(KeyNames[key_forward]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Backward";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Backward"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -118,14 +118,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
- narrow_to_wide(KeyNames[key_backward]).c_str());
+ wgettext(KeyNames[key_backward]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Left";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Left"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -133,14 +133,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
- narrow_to_wide(KeyNames[key_left]).c_str());
+ wgettext(KeyNames[key_left]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Right";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Right"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -149,14 +149,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
- narrow_to_wide(KeyNames[key_right]).c_str());
+ wgettext(KeyNames[key_right]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Use";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Use"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -164,14 +164,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
- narrow_to_wide(KeyNames[key_use]).c_str());
+ wgettext(KeyNames[key_use]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Sneak";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Sneak"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -180,14 +180,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
- narrow_to_wide(KeyNames[key_sneak]).c_str());
+ wgettext(KeyNames[key_sneak]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Jump";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -195,15 +194,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
- narrow_to_wide(KeyNames[key_jump]).c_str());
+ wgettext(KeyNames[key_jump]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Inventory";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Inventory"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -212,14 +211,13 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
- narrow_to_wide(KeyNames[key_inventory]).c_str());
+ wgettext(KeyNames[key_inventory]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Chat";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -227,7 +225,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
- narrow_to_wide(KeyNames[key_chat]).c_str());
+ wgettext(KeyNames[key_chat]));
}
//next col
@@ -235,8 +233,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fly";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Toggle fly"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -244,14 +242,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
- narrow_to_wide(KeyNames[key_fly]).c_str());
+ wgettext(KeyNames[key_fly]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Toggle fast";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Toggle fast"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -259,14 +257,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
- narrow_to_wide(KeyNames[key_fast]).c_str());
+ wgettext(KeyNames[key_fast]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Range select";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Range select"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -275,15 +273,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
- narrow_to_wide(KeyNames[key_range]).c_str());
+ wgettext(KeyNames[key_range]));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
- const wchar_t *text = L"Print stacks";
- Environment->addStaticText(text, rect, false, true, this, -1);
+ Environment->addStaticText(wgettext("Print stacks"),
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
@@ -291,18 +289,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
- narrow_to_wide(KeyNames[key_dump]).c_str());
+ wgettext(KeyNames[key_dump]));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
+ wgettext("Save"));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
- Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
+ wgettext("Cancel"));
}
+ changeCtype("C");
}
void GUIKeyChangeMenu::drawMenu()
@@ -366,45 +367,45 @@ bool GUIKeyChangeMenu::resetMenu()
{
case GUI_ID_KEY_FORWARD_BUTTON:
this->forward->setText(
- narrow_to_wide(KeyNames[key_forward]).c_str());
+ wgettext(KeyNames[key_forward]));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
this->backward->setText(
- narrow_to_wide(KeyNames[key_backward]).c_str());
+ wgettext(KeyNames[key_backward]));
break;
case GUI_ID_KEY_LEFT_BUTTON:
- this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+ this->left->setText(wgettext(KeyNames[key_left]));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
- this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+ this->right->setText(wgettext(KeyNames[key_right]));
break;
case GUI_ID_KEY_JUMP_BUTTON:
- this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+ this->jump->setText(wgettext(KeyNames[key_jump]));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
- this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+ this->sneak->setText(wgettext(KeyNames[key_sneak]));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
- narrow_to_wide(KeyNames[key_inventory]).c_str());
+ wgettext(KeyNames[key_inventory]));
break;
case GUI_ID_KEY_CHAT_BUTTON:
- this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+ this->chat->setText(wgettext(KeyNames[key_chat]));
break;
case GUI_ID_KEY_RANGE_BUTTON:
- this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+ this->range->setText(wgettext(KeyNames[key_range]));
break;
case GUI_ID_KEY_FLY_BUTTON:
- this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+ this->fly->setText(wgettext(KeyNames[key_fly]));
break;
case GUI_ID_KEY_FAST_BUTTON:
- this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+ this->fast->setText(wgettext(KeyNames[key_fast]));
break;
case GUI_ID_KEY_USE_BUTTON:
- this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+ this->use->setText(wgettext(KeyNames[key_use]));
break;
case GUI_ID_KEY_DUMP_BUTTON:
- this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+ this->dump->setText(wgettext(KeyNames[key_dump]));
break;
}
activeKey = -1;
@@ -417,85 +418,86 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
&& event.KeyInput.PressedDown)
{
+ changeCtype("");
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
{
this->forward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_forward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
{
this->backward->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_backward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
{
this->left->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_left = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
this->right->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_right = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
this->jump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_jump = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
this->sneak->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_sneak = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
this->inventory->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_inventory = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
this->chat->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_chat = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
this->range->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_range = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
this->fly->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_fly = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
this->fast->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_fast = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
this->use->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_use = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
this->dump->setText(
- narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ wgettext(KeyNames[event.KeyInput.Key]));
this->key_dump = event.KeyInput.Key;
}
-
+ changeCtype("C");
activeKey = -1;
return true;
}
@@ -514,6 +516,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
+ if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
+ event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
+ {
+ changeCtype("");
+ }
+
switch (event.GUIEvent.Caller->getID())
{
case GUI_ID_BACK_BUTTON: //back
@@ -526,70 +534,71 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
case GUI_ID_KEY_FORWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->forward->setText(L"press Key");
+ this->forward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->backward->setText(L"press Key");
+ this->backward->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_LEFT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->left->setText(L"press Key");
+ this->left->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->right->setText(L"press Key");
+ this->right->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_USE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->use->setText(L"press Key");
+ this->use->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FLY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->fly->setText(L"press Key");
+ this->fly->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_FAST_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->fast->setText(L"press Key");
+ this->fast->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_JUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->jump->setText(L"press Key");
+ this->jump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->chat->setText(L"press Key");
+ this->chat->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->sneak->setText(L"press Key");
+ this->sneak->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->inventory->setText(L"press Key");
+ this->inventory->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DUMP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->dump->setText(L"press Key");
+ this->dump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_RANGE_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
- this->range->setText(L"press Key");
+ this->range->setText(wgettext("press Key"));
break;
}
//Buttons
+ changeCtype("C");
}
}
diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h
index e9e359c3c..db86ab2d1 100644
--- a/src/guiKeyChangeMenu.h
+++ b/src/guiKeyChangeMenu.h
@@ -26,35 +26,36 @@
#include "utility.h"
#include "modalMenu.h"
#include "client.h"
+#include "gettext.h"
#include <string>
static const char *KeyNames[] =
- { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
- "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
- "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
- "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
- "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
- "Left", "Up", "Right", "Down", "Select", "Print", "Execute",
- "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
+ { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
+ N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
+ "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
+ N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
+ N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
+ N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
+ N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
- "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
- "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
- "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
- "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
+ "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
+ N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
+ N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
+ N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
- "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
- "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
+ "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
+ N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
+ "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
- "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
- "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
+ N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index 1d7f224f6..2d5bd151a 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -164,6 +164,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
v2s32 topleft_client(40, 0);
v2s32 size_client = size - v2s32(40, 0);
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 20, 125);
rect += topleft_client + v2s32(-15, 60);
@@ -177,9 +178,10 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 50+6);
- Environment->addStaticText(chartowchar_t(gettext("Name/Password")),
+ Environment->addStaticText(wgettext("Name/Password"),
rect, false, true, this, -1);
}
+ changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
@@ -196,13 +198,15 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->setPasswordBox(true);
}
+ changeCtype("");
// Address + port
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, 100+6);
- Environment->addStaticText(chartowchar_t(gettext("Address/Port")),
+ Environment->addStaticText(wgettext("Address/Port"),
rect, false, true, this, -1);
}
+ changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
@@ -217,23 +221,24 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
rect += topleft_client + v2s32(size_client.X-60-100, 100);
Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
}
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 400, 20);
rect += topleft_client + v2s32(160, 100+35);
- Environment->addStaticText(chartowchar_t(gettext("Leave address blank to start a local server.")),
+ Environment->addStaticText(wgettext("Leave address blank to start a local server."),
rect, false, true, this, -1);
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
- chartowchar_t(gettext("Fancy trees")));
+ wgettext("Fancy trees"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+30);
Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
- chartowchar_t(gettext("Smooth Lighting")));
+ wgettext("Smooth Lighting"));
}
// Start game button
{
@@ -241,7 +246,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
- chartowchar_t(gettext("Start Game / Connect")));
+ wgettext("Start Game / Connect"));
}
// Key change button
@@ -250,7 +255,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON,
- chartowchar_t(gettext("Change keys")));
+ wgettext("Change keys"));
}
/*
Server section
@@ -273,13 +278,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 30);
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB,
- chartowchar_t(gettext("Creative Mode")));
+ wgettext("Creative Mode"));
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 60);
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB,
- chartowchar_t(gettext("Enable Damage")));
+ wgettext("Enable Damage"));
}
// Map delete button
{
@@ -287,8 +292,9 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 100+25);
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON,
- chartowchar_t(gettext("Delete map")));
+ wgettext("Delete map"));
}
+ changeCtype("C");
}
void GUIMainMenu::drawMenu()
diff --git a/src/guiMessageMenu.cpp b/src/guiMessageMenu.cpp
index 155be6029..14b360708 100644
--- a/src/guiMessageMenu.cpp
+++ b/src/guiMessageMenu.cpp
@@ -85,14 +85,16 @@ void GUIMessageMenu::regenerateGui(v2u32 screensize)
Environment->addStaticText(m_message_text.c_str(), rect, false,
true, this, 256);
}
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
gui::IGUIElement *e =
Environment->addButton(rect, this, 257,
- chartowchar_t(gettext("Proceed")));
+ wgettext("Proceed"));
Environment->setFocus(e);
}
+ changeCtype("C");
}
void GUIMessageMenu::drawMenu()
diff --git a/src/guiPasswordChange.cpp b/src/guiPasswordChange.cpp
index fabe75110..273326fd5 100644
--- a/src/guiPasswordChange.cpp
+++ b/src/guiPasswordChange.cpp
@@ -96,12 +96,14 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
Add stuff
*/
s32 ypos = 50;
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- Environment->addStaticText(chartowchar_t(gettext("Old Password")),
+ Environment->addStaticText(wgettext("Old Password"),
rect, false, true, this, -1);
}
+ changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
@@ -111,12 +113,14 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
e->setPasswordBox(true);
}
ypos += 50;
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- Environment->addStaticText(chartowchar_t(gettext("New Password")),
+ Environment->addStaticText(wgettext("New Password"),
rect, false, true, this, -1);
}
+ changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
@@ -125,12 +129,14 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
e->setPasswordBox(true);
}
ypos += 50;
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 110, 20);
rect += topleft_client + v2s32(35, ypos+6);
- Environment->addStaticText(chartowchar_t(gettext("Confirm Password")),
+ Environment->addStaticText(wgettext("Confirm Password"),
rect, false, true, this, -1);
}
+ changeCtype("C");
{
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, ypos);
@@ -140,10 +146,11 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
}
ypos += 50;
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, ypos);
- Environment->addButton(rect, this, ID_change, chartowchar_t(gettext("Change")));
+ Environment->addButton(rect, this, ID_change, wgettext("Change"));
}
ypos += 50;
@@ -152,10 +159,11 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
rect += topleft_client + v2s32(35, ypos);
IGUIElement *e =
Environment->addStaticText(
- chartowchar_t(gettext("Passwords do not match!")),
+ wgettext("Passwords do not match!"),
rect, false, true, this, ID_message);
e->setVisible(false);
}
+ changeCtype("C");
}
diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp
index 7745b8dd2..eae887a4c 100644
--- a/src/guiPauseMenu.cpp
+++ b/src/guiPauseMenu.cpp
@@ -103,32 +103,33 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
const s32 btn_gap = 20;
const s32 btn_num = 4;
s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 256,
- chartowchar_t(gettext("Continue")));
+ wgettext("Continue"));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 261,
- chartowchar_t(gettext("Change Password")));
+ wgettext("Change Password"));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 260,
- chartowchar_t(gettext("Disconnect")));
+ wgettext("Disconnect"));
}
btn_y += btn_height + btn_gap;
{
core::rect<s32> rect(0, 0, 140, btn_height);
rect = rect + v2s32(size.X/2-140/2, btn_y);
Environment->addButton(rect, this, 257,
- chartowchar_t(gettext("Exit to OS")));
+ wgettext("Exit to OS"));
}
{
@@ -172,7 +173,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
);*/
std::ostringstream os;
- os<<"Minetest-c55\n";
+ os<<"Minetest\n";
os<<"by Perttu Ahola and contributors\n";
os<<"celeron55@gmail.com\n";
os<<BUILD_INFO<<"\n";
@@ -180,6 +181,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
}
+ changeCtype("C");
}
void GUIPauseMenu::drawMenu()
diff --git a/src/guiTextInputMenu.cpp b/src/guiTextInputMenu.cpp
index 252e452f5..bfe0ea5de 100644
--- a/src/guiTextInputMenu.cpp
+++ b/src/guiTextInputMenu.cpp
@@ -104,12 +104,14 @@ void GUITextInputMenu::regenerateGui(v2u32 screensize)
Environment->addEditBox(text.c_str(), rect, true, this, 256);
Environment->setFocus(e);
}
+ changeCtype("");
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
Environment->addButton(rect, this, 257,
- chartowchar_t(gettext("Proceed")));
+ wgettext("Proceed"));
}
+ changeCtype("C");
}
void GUITextInputMenu::drawMenu()
diff --git a/src/keycode.cpp b/src/keycode.cpp
index d6472d2ea..f014914d0 100644
--- a/src/keycode.cpp
+++ b/src/keycode.cpp
@@ -233,4 +233,3 @@ void clearKeyCache()
{
g_key_setting_cache.clear();
}
-
diff --git a/src/main.cpp b/src/main.cpp
index 3193194af..4f57fc078 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1164,11 +1164,7 @@ int main(int argc, char *argv[])
// Create user data directory
fs::CreateDir(porting::path_userdata);
-#ifdef USE_GETTEXT
- setlocale(LC_MESSAGES, "");
- bindtextdomain("minetest", (porting::path_userdata+"/locale").c_str());
- textdomain("minetest");
-#endif
+ init_gettext((porting::path_data+"/../locale").c_str());
// Initialize debug streams
#ifdef RUN_IN_PLACE
@@ -1189,7 +1185,7 @@ int main(int argc, char *argv[])
BEGIN_DEBUG_EXCEPTION_HANDLER
// Print startup message
- dstream<<DTIME<<"minetest-c55"
+ dstream<<DTIME<<PROJECT_NAME
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;
diff --git a/src/map.cpp b/src/map.cpp
index 830627066..dc4459263 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1086,7 +1086,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(content_liquid(n2.getContent()))
+ if(content_liquid(n2.getContent()) || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
@@ -1260,7 +1260,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(content_liquid(n2.getContent()))
+ if(content_liquid(n2.getContent()) || n2.getContent() == CONTENT_AIR)
{
m_transforming_liquid.push_back(p2);
}
@@ -1540,6 +1540,17 @@ void Map::PrintInfo(std::ostream &out)
#define WATER_DROP_BOOST 4
+enum NeighborType {
+ NEIGHBOR_UPPER,
+ NEIGHBOR_SAME_LEVEL,
+ NEIGHBOR_LOWER
+};
+struct NodeNeighbor {
+ MapNode n;
+ NeighborType t;
+ v3s16 p;
+};
+
void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
{
DSTACK(__FUNCTION_NAME);
@@ -1559,240 +1570,221 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 p0 = m_transforming_liquid.pop_front();
MapNode n0 = getNodeNoEx(p0);
-
- // Don't deal with non-liquids
- if(content_liquid(n0.getContent()) == false)
- continue;
-
- bool is_source = !content_flowing_liquid(n0.getContent());
-
- u8 liquid_level = 8;
- if(is_source == false)
- liquid_level = n0.param2 & 0x0f;
-
- // Turn possible source into non-source
- u8 nonsource_c = make_liquid_flowing(n0.getContent());
-
+
/*
- If not source, check that some node flows into this one
- and what is the level of liquid in this one
- */
- if(is_source == false)
- {
- s8 new_liquid_level_max = -1;
-
- v3s16 dirs_from[5] = {
- v3s16(0,1,0), // top
- v3s16(0,0,1), // back
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<5; i++)
- {
- bool from_top = (i==0);
-
- v3s16 p2 = p0 + dirs_from[i];
- MapNode n2 = getNodeNoEx(p2);
-
- if(content_liquid(n2.getContent()))
- {
- u8 n2_nonsource_c = make_liquid_flowing(n2.getContent());
- // Check that the liquids are the same type
- if(n2_nonsource_c != nonsource_c)
- {
- dstream<<"WARNING: Not handling: different liquids"
- " collide"<<std::endl;
- continue;
+ Collect information about current node
+ */
+ s8 liquid_level = -1;
+ u8 liquid_kind = CONTENT_IGNORE;
+ LiquidType liquid_type = content_features(n0.getContent()).liquid_type;
+ switch (liquid_type) {
+ case LIQUID_SOURCE:
+ liquid_level = 8;
+ liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing;
+ break;
+ case LIQUID_FLOWING:
+ liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
+ liquid_kind = n0.getContent();
+ break;
+ case LIQUID_NONE:
+ // if this is an air node, it *could* be transformed into a liquid. otherwise,
+ // continue with the next node.
+ if (n0.getContent() != CONTENT_AIR)
+ continue;
+ liquid_kind = CONTENT_AIR;
+ break;
+ }
+
+ /*
+ Collect information about the environment
+ */
+ v3s16 dirs[6] = {
+ v3s16( 0, 1, 0), // top
+ v3s16( 0,-1, 0), // bottom
+ v3s16( 1, 0, 0), // right
+ v3s16(-1, 0, 0), // left
+ v3s16( 0, 0, 1), // back
+ v3s16( 0, 0,-1), // front
+ };
+ NodeNeighbor sources[6]; // surrounding sources
+ int num_sources = 0;
+ NodeNeighbor flows[6]; // surrounding flowing liquid nodes
+ int num_flows = 0;
+ NodeNeighbor airs[6]; // surrounding air
+ int num_airs = 0;
+ NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
+ int num_neutrals = 0;
+ bool flowing_down = false;
+ for (u16 i = 0; i < 6; i++) {
+ NeighborType nt = NEIGHBOR_SAME_LEVEL;
+ switch (i) {
+ case 0:
+ nt = NEIGHBOR_UPPER;
+ break;
+ case 1:
+ nt = NEIGHBOR_LOWER;
+ break;
+ }
+ v3s16 npos = p0 + dirs[i];
+ NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
+ switch (content_features(nb.n.getContent()).liquid_type) {
+ case LIQUID_NONE:
+ if (nb.n.getContent() == CONTENT_AIR) {
+ airs[num_airs++] = nb;
+ // if the current node happens to be a flowing node, it will start to flow down here.
+ if (nb.t == NEIGHBOR_LOWER)
+ flowing_down = true;
+ } else {
+ neutrals[num_neutrals++] = nb;
}
- bool n2_is_source = !content_flowing_liquid(n2.getContent());
- s8 n2_liquid_level = 8;
- if(n2_is_source == false)
- n2_liquid_level = n2.param2 & 0x07;
-
- s8 new_liquid_level = -1;
- if(from_top)
- {
- //new_liquid_level = 7;
- if(n2_liquid_level >= 7 - WATER_DROP_BOOST)
- new_liquid_level = 7;
- else
- new_liquid_level = n2_liquid_level + WATER_DROP_BOOST;
+ break;
+ case LIQUID_SOURCE:
+ // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+ if (liquid_kind == CONTENT_AIR)
+ liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing;
+ if (content_features(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) {
+ neutrals[num_neutrals++] = nb;
+ } else {
+ sources[num_sources++] = nb;
}
- else if(n2_liquid_level > 0)
- {
- new_liquid_level = n2_liquid_level - 1;
+ break;
+ case LIQUID_FLOWING:
+ // if this node is not (yet) of a liquid type, choose the first liquid type we encounter
+ if (liquid_kind == CONTENT_AIR)
+ liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing;
+ if (content_features(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) {
+ neutrals[num_neutrals++] = nb;
+ } else {
+ flows[num_flows++] = nb;
+ if (nb.t == NEIGHBOR_LOWER)
+ flowing_down = true;
}
-
- if(new_liquid_level > new_liquid_level_max)
- new_liquid_level_max = new_liquid_level;
- }
- } //for
-
- /*
- If liquid level should be something else, update it and
- add all the neighboring water nodes to the transform queue.
- */
- if(new_liquid_level_max != liquid_level)
- {
- if(new_liquid_level_max == -1)
- {
- // Remove water alltoghether
- n0.setContent(CONTENT_AIR);
- n0.param2 = 0;
- setNode(p0, n0);
- }
- else
- {
- n0.param2 = new_liquid_level_max;
- setNode(p0, n0);
- }
-
- // Block has been modified
- {
- v3s16 blockpos = getNodeBlockPos(p0);
- MapBlock *block = getBlockNoCreateNoEx(blockpos);
- if(block != NULL)
- modified_blocks.insert(blockpos, block);
+ break;
+ }
+ }
+
+ /*
+ decide on the type (and possibly level) of the current node
+ */
+ content_t new_node_content;
+ s8 new_node_level = -1;
+ if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
+ // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
+ // or the flowing alternative of the first of the surrounding sources (if it's air), so
+ // it's perfectly safe to use liquid_kind here to determine the new node content.
+ new_node_content = content_features(liquid_kind).liquid_alternative_source;
+ } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
+ // liquid_kind is set properly, see above
+ new_node_content = liquid_kind;
+ new_node_level = 7;
+ } else {
+ // no surrounding sources, so get the maximum level that can flow into this node
+ for (u16 i = 0; i < num_flows; i++) {
+ u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
+ switch (flows[i].t) {
+ case NEIGHBOR_UPPER:
+ if (nb_liquid_level + WATER_DROP_BOOST > new_node_level) {
+ new_node_level = 7;
+ if (nb_liquid_level + WATER_DROP_BOOST < 7)
+ new_node_level = nb_liquid_level + WATER_DROP_BOOST;
+ }
+ break;
+ case NEIGHBOR_LOWER:
+ break;
+ case NEIGHBOR_SAME_LEVEL:
+ if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
+ nb_liquid_level > 0 && nb_liquid_level - 1 > new_node_level) {
+ new_node_level = nb_liquid_level - 1;
+ }
+ break;
}
-
- /*
- Add neighboring non-source liquid nodes to transform queue.
- */
- v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<6; i++)
- {
- v3s16 p2 = p0 + dirs[i];
-
- MapNode n2 = getNodeNoEx(p2);
- if(content_flowing_liquid(n2.getContent()))
- {
- m_transforming_liquid.push_back(p2);
+ }
+ // don't flow as far in open terrain - if there isn't at least one adjacent solid block,
+ // substract another unit from the resulting water level.
+ if (!flowing_down && new_node_level >= 1) {
+ bool at_wall = false;
+ for (u16 i = 0; i < num_neutrals; i++) {
+ if (neutrals[i].t == NEIGHBOR_SAME_LEVEL) {
+ at_wall = true;
+ break;
}
}
+ if (!at_wall)
+ new_node_level -= 1;
}
+
+ if (new_node_level >= 0)
+ new_node_content = liquid_kind;
+ else
+ new_node_content = CONTENT_AIR;
}
-
- // Get a new one from queue if the node has turned into non-water
- if(content_liquid(n0.getContent()) == false)
+
+ /*
+ check if anything has changed. if not, just continue with the next node.
+ */
+ if (new_node_content == n0.getContent() && (content_features(n0.getContent()).liquid_type != LIQUID_FLOWING ||
+ ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
+ ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
+ == flowing_down)))
continue;
-
+
+
/*
- Flow water from this node
- */
- v3s16 dirs_to[5] = {
- v3s16(0,-1,0), // bottom
- v3s16(0,0,1), // back
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<5; i++)
- {
- bool to_bottom = (i == 0);
-
- // If liquid is at lowest possible height, it's not going
- // anywhere except down
- if(liquid_level == 0 && to_bottom == false)
- continue;
-
- u8 liquid_next_level = 0;
- // If going to bottom
- if(to_bottom)
- {
- //liquid_next_level = 7;
- if(liquid_level >= 7 - WATER_DROP_BOOST)
- liquid_next_level = 7;
- else
- liquid_next_level = liquid_level + WATER_DROP_BOOST;
- }
- else
- liquid_next_level = liquid_level - 1;
-
- bool n2_changed = false;
- bool flowed = false;
-
- v3s16 p2 = p0 + dirs_to[i];
-
- MapNode n2 = getNodeNoEx(p2);
- //dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
-
- if(content_liquid(n2.getContent()))
- {
- u8 n2_nonsource_c = make_liquid_flowing(n2.getContent());
- // Check that the liquids are the same type
- if(n2_nonsource_c != nonsource_c)
- {
- dstream<<"WARNING: Not handling: different liquids"
- " collide"<<std::endl;
- continue;
- }
- bool n2_is_source = !content_flowing_liquid(n2.getContent());
- u8 n2_liquid_level = 8;
- if(n2_is_source == false)
- n2_liquid_level = n2.param2 & 0x07;
-
- if(to_bottom)
- {
- flowed = true;
- }
-
- if(n2_is_source)
- {
- // Just flow into the source, nothing changes.
- // n2_changed is not set because destination didn't change
- flowed = true;
+ update the current node
+ */
+ bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
+ n0.setContent(new_node_content);
+ if (content_features(n0.getContent()).liquid_type == LIQUID_FLOWING) {
+ // set level to last 3 bits, flowing down bit to 4th bit
+ n0.param2 |= (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
+ } else {
+ // set the liquid level and flow bit to 0
+ n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
+ }
+ setNode(p0, n0);
+ v3s16 blockpos = getNodeBlockPos(p0);
+ MapBlock *block = getBlockNoCreateNoEx(blockpos);
+ if(block != NULL)
+ modified_blocks.insert(blockpos, block);
+
+ /*
+ enqueue neighbors for update if neccessary
+ */
+ switch (content_features(n0.getContent()).liquid_type) {
+ case LIQUID_SOURCE:
+ // make sure source flows into all neighboring nodes
+ for (u16 i = 0; i < num_flows; i++)
+ if (flows[i].t != NEIGHBOR_UPPER)
+ m_transforming_liquid.push_back(flows[i].p);
+ for (u16 i = 0; i < num_airs; i++)
+ if (airs[i].t != NEIGHBOR_UPPER)
+ m_transforming_liquid.push_back(airs[i].p);
+ break;
+ case LIQUID_NONE:
+ // this flow has turned to air; neighboring flows might need to do the same
+ for (u16 i = 0; i < num_flows; i++)
+ m_transforming_liquid.push_back(flows[i].p);
+ break;
+ case LIQUID_FLOWING:
+ for (u16 i = 0; i < num_flows; i++) {
+ u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
+ // liquid_level is still the ORIGINAL level of this node.
+ if (flows[i].t != NEIGHBOR_UPPER && ((flow_level < liquid_level || flow_level < new_node_level) ||
+ flow_down_enabled))
+ m_transforming_liquid.push_back(flows[i].p);
}
- else
- {
- if(liquid_next_level > liquid_level)
- {
- n2.param2 = liquid_next_level;
- setNode(p2, n2);
-
- n2_changed = true;
- flowed = true;
- }
+ for (u16 i = 0; i < num_airs; i++) {
+ if (airs[i].t != NEIGHBOR_UPPER && (airs[i].t == NEIGHBOR_LOWER || new_node_level > 0))
+ m_transforming_liquid.push_back(airs[i].p);
}
- }
- else if(n2.getContent() == CONTENT_AIR)
- {
- n2.setContent(nonsource_c);
- n2.param2 = liquid_next_level;
- setNode(p2, n2);
-
- n2_changed = true;
- flowed = true;
- }
-
- //dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
-
- if(n2_changed)
- {
- m_transforming_liquid.push_back(p2);
-
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock *block = getBlockNoCreateNoEx(blockpos);
- if(block != NULL)
- modified_blocks.insert(blockpos, block);
- }
-
- // If n2_changed to bottom, don't flow anywhere else
- if(to_bottom && flowed && !is_source)
break;
}
-
+
loopcount++;
//if(loopcount >= 100000)
- if(loopcount >= initial_size * 1)
+ if(loopcount >= initial_size * 10) {
break;
+ }
}
//dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
}
diff --git a/src/mapnode.h b/src/mapnode.h
index aeb72c97a..389fa1c9c 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -96,7 +96,7 @@ enum LiquidType
LIQUID_SOURCE
};
-class MapNode;
+struct MapNode;
class NodeMetadata;
struct ContentFeatures
@@ -128,6 +128,8 @@ struct ContentFeatures
bool pointable;
// Player can dig these
bool diggable;
+ // Player can climb these
+ bool climbable;
// Player can build on these
bool buildable_to;
// Whether the node has no liquid, source liquid or flowing liquid
@@ -171,6 +173,7 @@ struct ContentFeatures
walkable = true;
pointable = true;
diggable = true;
+ climbable = false;
buildable_to = false;
liquid_type = LIQUID_NONE;
wall_mounted = false;
@@ -404,9 +407,16 @@ enum LightBank
};
/*
+ Masks for MapNode.param2 of flowing liquids
+ */
+#define LIQUID_LEVEL_MASK 0x07
+#define LIQUID_FLOW_DOWN_MASK 0x08
+
+/*
This is the stuff what the whole world consists of.
*/
+
struct MapNode
{
/*
diff --git a/src/player.cpp b/src/player.cpp
index c43276ef1..be478e869 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -376,6 +376,21 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
}
/*
+ Check if player is climbing
+ */
+
+ try {
+ v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
+ v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
+ is_climbing = ((content_features(map.getNode(pp).getContent()).climbable ||
+ content_features(map.getNode(pp2).getContent()).climbable) && !free_move);
+ }
+ catch(InvalidPositionException &e)
+ {
+ is_climbing = false;
+ }
+
+ /*
Collision uncertainty radius
Make it a bit larger than the maximum distance of movement
*/
@@ -461,7 +476,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
Player is allowed to jump when this is true.
*/
touching_ground = false;
-
+
/*std::cout<<"Checking collisions for ("
<<oldpos_i.X<<","<<oldpos_i.Y<<","<<oldpos_i.Z
<<") -> ("
@@ -723,7 +738,7 @@ void LocalPlayer::applyControl(float dtime)
bool fast_move = g_settings.getBool("fast_move");
bool continuous_forward = g_settings.getBool("continuous_forward");
- if(free_move)
+ if(free_move || is_climbing)
{
v3f speed = getSpeed();
speed.Y = 0;
@@ -750,6 +765,12 @@ void LocalPlayer::applyControl(float dtime)
speed.Y = -walkspeed_max;
setSpeed(speed);
}
+ else if(is_climbing)
+ {
+ v3f speed = getSpeed();
+ speed.Y = -3*BS;
+ setSpeed(speed);
+ }
else
{
// If not free movement but fast is allowed, aux1 is
@@ -812,6 +833,12 @@ void LocalPlayer::applyControl(float dtime)
setSpeed(speed);
swimming_up = true;
}
+ else if(is_climbing)
+ {
+ v3f speed = getSpeed();
+ speed.Y = 3*BS;
+ setSpeed(speed);
+ }
}
// The speed of the player (Y is ignored)
diff --git a/src/player.h b/src/player.h
index 29460e1e1..78ca14948 100644
--- a/src/player.h
+++ b/src/player.h
@@ -118,6 +118,7 @@ public:
bool in_water;
// This is more stable and defines the maximum speed of the player
bool in_water_stable;
+ bool is_climbing;
bool swimming_up;
Inventory inventory;
diff --git a/src/servermain.cpp b/src/servermain.cpp
index 91fd1d3a5..dc41720fb 100644
--- a/src/servermain.cpp
+++ b/src/servermain.cpp
@@ -162,7 +162,7 @@ int main(int argc, char *argv[])
BEGIN_DEBUG_EXCEPTION_HANDLER
// Print startup message
- dstream<<DTIME<<"minetest-c55"
+ dstream<<DTIME<<PROJECT_NAME <<
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;