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authorPerttu Ahola <celeron55@gmail.com>2011-06-07 22:08:16 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-07 22:08:16 +0300
commit72e742c24eb70fdf8aacb7d3043b6a1537ca14fb (patch)
treefcf355ebbb8bec0750d9314a1b2a19f6029cc456 /src
parentfdee31abf1ec41434cae843c30847dad5ce4388b (diff)
downloadminetest-72e742c24eb70fdf8aacb7d3043b6a1537ca14fb.tar.gz
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Added an experimental "far view" thing. Doesn't work exactly like it should and not suitable for real use yet, and might never be.
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/clouds.cpp2
-rw-r--r--src/defaultsettings.cpp3
-rw-r--r--src/farmesh.cpp253
-rw-r--r--src/farmesh.h84
-rw-r--r--src/game.cpp42
6 files changed, 380 insertions, 5 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 367b38818..558c28027 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -85,6 +85,7 @@ set(common_SRCS
# Client sources
set(minetest_SRCS
${common_SRCS}
+ farmesh.cpp
keycode.cpp
clouds.cpp
clientobject.cpp
diff --git a/src/clouds.cpp b/src/clouds.cpp
index 70d19fde5..122beedac 100644
--- a/src/clouds.cpp
+++ b/src/clouds.cpp
@@ -58,8 +58,8 @@ void Clouds::OnRegisterSceneNode()
{
if(IsVisible)
{
- SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
//SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
+ SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
}
ISceneNode::OnRegisterSceneNode();
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 73f22a7f7..e57157a82 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -61,11 +61,12 @@ void set_default_settings()
g_settings.setDefault("enable_texture_atlas", "true");
g_settings.setDefault("texture_path", "");
g_settings.setDefault("video_driver", "opengl");
-
g_settings.setDefault("free_move", "false");
g_settings.setDefault("continuous_forward", "false");
g_settings.setDefault("fast_move", "false");
g_settings.setDefault("invert_mouse", "false");
+ g_settings.setDefault("enable_farmesh", "false");
+ g_settings.setDefault("enable_clouds", "true");
// Server stuff
g_settings.setDefault("enable_experimental", "false");
diff --git a/src/farmesh.cpp b/src/farmesh.cpp
new file mode 100644
index 000000000..e4847966f
--- /dev/null
+++ b/src/farmesh.cpp
@@ -0,0 +1,253 @@
+/*
+Part of Minetest-c55
+Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+/*
+ A quick messy implementation of terrain rendering for a long
+ distance according to map seed
+*/
+
+#include "farmesh.h"
+#include "constants.h"
+#include "debug.h"
+#include "noise.h"
+#include "map.h"
+
+FarMesh::FarMesh(
+ scene::ISceneNode* parent,
+ scene::ISceneManager* mgr,
+ s32 id,
+ u64 seed
+):
+ scene::ISceneNode(parent, mgr, id),
+ m_seed(seed),
+ m_camera_pos(0,0),
+ m_time(0)
+{
+ dstream<<__FUNCTION_NAME<<std::endl;
+
+ m_material.setFlag(video::EMF_LIGHTING, false);
+ m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
+ m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ m_material.setFlag(video::EMF_FOG_ENABLE, false);
+ //m_material.setFlag(video::EMF_ANTI_ALIASING, true);
+ //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+
+ m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000,
+ BS*1000000,BS*31000,BS*1000000);
+
+}
+
+FarMesh::~FarMesh()
+{
+ dstream<<__FUNCTION_NAME<<std::endl;
+}
+
+void FarMesh::OnRegisterSceneNode()
+{
+ if(IsVisible)
+ {
+ //SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
+ //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
+ SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX);
+ }
+
+ ISceneNode::OnRegisterSceneNode();
+}
+
+#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
+
+// Temporary hack
+core::map<v2s16, float> g_heights;
+
+float ground_height(u64 seed, v2s16 p2d)
+{
+ core::map<v2s16, float>::Node *n = g_heights.find(p2d);
+ if(n)
+ return n->getValue();
+ float avg_mud_amount = 4;
+ float gh = BS*base_rock_level_2d(seed, p2d) + avg_mud_amount*BS;
+ //gh *= 10;
+ g_heights[p2d] = gh;
+ return gh;
+}
+
+void FarMesh::render()
+{
+ video::IVideoDriver* driver = SceneManager->getVideoDriver();
+
+ /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
+ return;*/
+ /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
+ return;*/
+ if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SKY_BOX)
+ return;
+
+ driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
+ driver->setMaterial(m_material);
+
+ const s16 grid_radius_i = 12;
+ const float grid_size = BS*50;
+ const v2f grid_speed(-BS*0, 0);
+
+ // Position of grid noise origin in world coordinates
+ v2f world_grid_origin_pos_f(0,0);
+ // Position of grid noise origin from the camera
+ v2f grid_origin_from_camera_f = world_grid_origin_pos_f - m_camera_pos;
+ // The center point of drawing in the noise
+ v2f center_of_drawing_in_noise_f = -grid_origin_from_camera_f;
+ // The integer center point of drawing in the noise
+ v2s16 center_of_drawing_in_noise_i(
+ MYROUND(center_of_drawing_in_noise_f.X / grid_size),
+ MYROUND(center_of_drawing_in_noise_f.Y / grid_size)
+ );
+ // The world position of the integer center point of drawing in the noise
+ v2f world_center_of_drawing_in_noise_f = v2f(
+ center_of_drawing_in_noise_i.X * grid_size,
+ center_of_drawing_in_noise_i.Y * grid_size
+ ) + world_grid_origin_pos_f;
+
+ for(s16 zi=-grid_radius_i; zi<grid_radius_i; zi++)
+ for(s16 xi=-grid_radius_i; xi<grid_radius_i; xi++)
+ {
+ v2s16 p_in_noise_i(
+ xi+center_of_drawing_in_noise_i.X,
+ zi+center_of_drawing_in_noise_i.Y
+ );
+
+ /*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0)
+ continue;*/
+ /*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0)
+ continue;*/
+
+ v2f p0 = v2f(xi,zi)*grid_size + world_center_of_drawing_in_noise_f;
+
+ /*double noise[4];
+ double d = 100*BS;
+ noise[0] = d*noise2d_perlin(
+ (float)(p_in_noise_i.X+0)*grid_size/BS/100,
+ (float)(p_in_noise_i.Y+0)*grid_size/BS/100,
+ m_seed, 3, 0.5);
+
+ noise[1] = d*noise2d_perlin(
+ (float)(p_in_noise_i.X+0)*grid_size/BS/100,
+ (float)(p_in_noise_i.Y+1)*grid_size/BS/100,
+ m_seed, 3, 0.5);
+
+ noise[2] = d*noise2d_perlin(
+ (float)(p_in_noise_i.X+1)*grid_size/BS/100,
+ (float)(p_in_noise_i.Y+1)*grid_size/BS/100,
+ m_seed, 3, 0.5);
+
+ noise[3] = d*noise2d_perlin(
+ (float)(p_in_noise_i.X+1)*grid_size/BS/100,
+ (float)(p_in_noise_i.Y+0)*grid_size/BS/100,
+ m_seed, 3, 0.5);*/
+
+ float noise[4];
+ noise[0] = ground_height(m_seed, v2s16(
+ (p_in_noise_i.X+0)*grid_size/BS,
+ (p_in_noise_i.Y+0)*grid_size/BS));
+ noise[1] = ground_height(m_seed, v2s16(
+ (p_in_noise_i.X+0)*grid_size/BS,
+ (p_in_noise_i.Y+1)*grid_size/BS));
+ noise[2] = ground_height(m_seed, v2s16(
+ (p_in_noise_i.X+1)*grid_size/BS,
+ (p_in_noise_i.Y+1)*grid_size/BS));
+ noise[3] = ground_height(m_seed, v2s16(
+ (p_in_noise_i.X+1)*grid_size/BS,
+ (p_in_noise_i.Y+0)*grid_size/BS));
+
+ float h_min = BS*65535;
+ float h_max = -BS*65536;
+ for(u32 i=0; i<4; i++)
+ {
+ if(noise[i] < h_min)
+ h_min = noise[i];
+ if(noise[i] > h_max)
+ h_max = noise[i];
+ }
+ float steepness = (h_max - h_min)/grid_size;
+
+ float h_avg = (noise[0]+noise[1]+noise[2]+noise[3])/4.0;
+ float light_f = noise[0]+noise[1]-noise[2]-noise[3];
+ light_f /= 100;
+ if(light_f < -1.0) light_f = -1.0;
+ if(light_f > 1.0) light_f = 1.0;
+ //light_f += 1.0;
+ //light_f /= 2.0;
+
+ v2f p1 = p0 + v2f(1,1)*grid_size;
+
+ video::SColor c;
+ // Detect water
+ if(h_avg < WATER_LEVEL*BS && h_max < (WATER_LEVEL+5)*BS)
+ {
+ c = video::SColor(128,59,86,146);
+ /*// Set to water level
+ for(u32 i=0; i<4; i++)
+ {
+ if(noise[i] < BS*WATER_LEVEL)
+ noise[i] = BS*WATER_LEVEL;
+ }*/
+ light_f = 0;
+ }
+ else if(steepness > 2.0)
+ c = video::SColor(128,128,128,128);
+ else
+ c = video::SColor(128,107,134,51);
+
+ // Set to water level
+ for(u32 i=0; i<4; i++)
+ {
+ if(noise[i] < BS*WATER_LEVEL)
+ noise[i] = BS*WATER_LEVEL;
+ }
+
+ float b = m_brightness + light_f*0.1*m_brightness;
+ if(b < 0) b = 0;
+ if(b > 2) b = 2;
+
+ c = video::SColor(128, b*c.getRed(), b*c.getGreen(), b*c.getBlue());
+
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(p0.X,noise[0],p0.Y, 0,0,0, c, 0,1),
+ video::S3DVertex(p0.X,noise[1],p1.Y, 0,0,0, c, 1,1),
+ video::S3DVertex(p1.X,noise[2],p1.Y, 0,0,0, c, 1,0),
+ video::S3DVertex(p1.X,noise[3],p0.Y, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
+ video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+ }
+
+ driver->clearZBuffer();
+}
+
+void FarMesh::step(float dtime)
+{
+ m_time += dtime;
+}
+
+void FarMesh::update(v2f camera_p, float brightness)
+{
+ m_camera_pos = camera_p;
+ m_brightness = brightness;
+}
+
diff --git a/src/farmesh.h b/src/farmesh.h
new file mode 100644
index 000000000..12f587942
--- /dev/null
+++ b/src/farmesh.h
@@ -0,0 +1,84 @@
+/*
+Part of Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef FARMESH_HEADER
+#define FARMESH_HEADER
+
+/*
+ A quick messy implementation of terrain rendering for a long
+ distance according to map seed
+*/
+
+#include "common_irrlicht.h"
+
+class FarMesh : public scene::ISceneNode
+{
+public:
+ FarMesh(
+ scene::ISceneNode* parent,
+ scene::ISceneManager* mgr,
+ s32 id,
+ u64 seed
+ );
+
+ ~FarMesh();
+
+ /*
+ ISceneNode methods
+ */
+
+ virtual void OnRegisterSceneNode();
+
+ virtual void render();
+
+ virtual const core::aabbox3d<f32>& getBoundingBox() const
+ {
+ return m_box;
+ }
+
+ virtual u32 getMaterialCount() const
+ {
+ return 1;
+ }
+
+ virtual video::SMaterial& getMaterial(u32 i)
+ {
+ return m_material;
+ }
+
+ /*
+ Other stuff
+ */
+
+ void step(float dtime);
+
+ void update(v2f camera_p, float brightness);
+
+private:
+ video::SMaterial m_material;
+ core::aabbox3d<f32> m_box;
+ float m_cloud_y;
+ float m_brightness;
+ u32 m_seed;
+ v2f m_camera_pos;
+ float m_time;
+};
+
+#endif
+
diff --git a/src/game.cpp b/src/game.cpp
index e8e6cb71f..ef574c348 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "config.h"
#include "clouds.h"
#include "keycode.h"
+#include "farmesh.h"
/*
Setting this to 1 enables a special camera mode that forces
@@ -595,6 +596,10 @@ void update_skybox(video::IVideoDriver* driver,
skybox->remove();
}
+ // Disable skybox if FarMesh is enabled
+ if(g_settings.getBool("enable_farmesh"))
+ return;
+
if(brightness >= 0.5)
{
skybox = smgr->addSkyBoxSceneNode(
@@ -815,8 +820,21 @@ void the_game(
float cloud_height = BS*100;
Clouds *clouds = NULL;
- clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
- cloud_height, time(0));
+ if(g_settings.getBool("enable_clouds"))
+ {
+ clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
+ cloud_height, time(0));
+ }
+
+ /*
+ FarMesh
+ */
+
+ FarMesh *farmesh = NULL;
+ if(g_settings.getBool("enable_farmesh"))
+ {
+ farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed());
+ }
/*
Move into game
@@ -1789,6 +1807,16 @@ void the_game(
0.05+brightness*0.95);
}
+ /*
+ Update farmesh (TODO: Remove from here)
+ */
+ if(farmesh)
+ {
+ farmesh->step(dtime);
+ farmesh->update(v2f(player_position.X, player_position.Z),
+ 0.05+brightness*0.95);
+ }
+
// Store brightness value
old_brightness = brightness;
@@ -1999,6 +2027,13 @@ void the_game(
//driver->beginScene(false, true, bgcolor);
beginscenetime = timer.stop(true);
}
+
+ /*
+ Draw farmesh before everything else
+ */
+ {
+ //farmesh->render();
+ }
//timer3.stop();
@@ -2131,7 +2166,8 @@ void the_game(
/*
Drop stuff
*/
- clouds->drop();
+ if(clouds)
+ clouds->drop();
/*
Draw a "shutting down" screen, which will be shown while the map