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authorPerttu Ahola <celeron55@gmail.com>2012-03-23 15:29:30 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-24 04:24:25 +0200
commit8c2f3bb378640c921a0ad40c4577687b0c7c37f3 (patch)
tree35d97d6c21b4b2207ec9fc8f21dc38b2435c9542 /src
parent0ac2ce7dea133fd0b71a12ca3c2f3ce463d48440 (diff)
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c55sound continued
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt5
-rw-r--r--src/camera.cpp17
-rw-r--r--src/camera.h7
-rw-r--r--src/client.cpp6
-rw-r--r--src/client.h4
-rw-r--r--src/game.cpp45
-rw-r--r--src/sound.h17
-rw-r--r--src/sound_openal.cpp215
-rw-r--r--src/sound_openal.h2
9 files changed, 266 insertions, 52 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index b8eb9b4e3..c852d5b0a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -42,7 +42,7 @@ if(ENABLE_AUDIO)
find_package(Vorbis)
if (VORBIS_FOUND)
set(USE_AUDIO 1)
- set(audio_SRCS sound.cpp sound_openal.cpp)
+ set(audio_SRCS sound_openal.cpp)
set(AUDIO_INCLUDE_DIRS
${OPENAL_INCLUDE_DIR}
${VORBIS_INCLUDE_DIR}
@@ -125,6 +125,7 @@ configure_file(
)
set(common_SRCS
+ sound.cpp
quicktune.cpp
subgame.cpp
inventorymanager.cpp
@@ -234,7 +235,7 @@ include_directories(
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
- ${AUDIO_INLCUDE_DIR}
+ ${AUDIO_INLCUDE_DIRS}
${JTHREAD_INCLUDE_DIR}
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
diff --git a/src/camera.cpp b/src/camera.cpp
index 2a15386d9..8dad8dc63 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -30,8 +30,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "itemdef.h" // For wield visualization
#include "noise.h" // easeCurve
+#include "gamedef.h"
+#include "sound.h"
-Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
+Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
+ IGameDef *gamedef):
m_smgr(smgr),
m_playernode(NULL),
m_headnode(NULL),
@@ -42,6 +45,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_wieldlight(0),
m_draw_control(draw_control),
+ m_gamedef(gamedef),
m_camera_position(0,0,0),
m_camera_direction(0,0,0),
@@ -168,7 +172,13 @@ void Camera::step(f32 dtime)
}
else
{
+ float was = m_view_bobbing_anim;
m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
+ bool step = (was == 0 ||
+ (was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
+ (was > 0.5f && m_view_bobbing_anim <= 0.5f));
+ if(step)
+ m_gamedef->sound()->playSound("default_grass_walk", false, 1.0);
}
}
@@ -180,6 +190,7 @@ void Camera::step(f32 dtime)
{
m_digging_anim = 0;
m_digging_button = -1;
+ m_gamedef->sound()->playSound("dig", false, 1.0);
}
}
}
@@ -481,9 +492,9 @@ void Camera::setDigging(s32 button)
m_digging_button = button;
}
-void Camera::wield(const ItemStack &item, IGameDef *gamedef)
+void Camera::wield(const ItemStack &item)
{
- IItemDefManager *idef = gamedef->idef();
+ IItemDefManager *idef = m_gamedef->idef();
scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh;
if(wield_mesh)
{
diff --git a/src/camera.h b/src/camera.h
index 168863c3e..0180d99e2 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -39,7 +39,8 @@ class IGameDef;
class Camera
{
public:
- Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control);
+ Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
+ IGameDef *gamedef);
~Camera();
// Get player scene node.
@@ -116,7 +117,7 @@ public:
void setDigging(s32 button);
// Replace the wielded item mesh
- void wield(const ItemStack &item, IGameDef *gamedef);
+ void wield(const ItemStack &item);
// Draw the wielded tool.
// This has to happen *after* the main scene is drawn.
@@ -136,6 +137,8 @@ private:
// draw control
MapDrawControl& m_draw_control;
+
+ IGameDef *m_gamedef;
// Absolute camera position
v3f m_camera_position;
diff --git a/src/client.cpp b/src/client.cpp
index 220fd04dd..cb6d2075e 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -225,11 +225,13 @@ Client::Client(
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableItemDefManager *itemdef,
- IWritableNodeDefManager *nodedef
+ IWritableNodeDefManager *nodedef,
+ ISoundManager *sound
):
m_tsrc(tsrc),
m_itemdef(itemdef),
m_nodedef(nodedef),
+ m_sound(sound),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, this, control,
@@ -2326,6 +2328,6 @@ u16 Client::allocateUnknownNodeId(const std::string &name)
}
ISoundManager* Client::getSoundManager()
{
- return &dummySoundManager;
+ return m_sound;
}
diff --git a/src/client.h b/src/client.h
index 6063631da..2a1681e92 100644
--- a/src/client.h
+++ b/src/client.h
@@ -174,7 +174,8 @@ public:
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableItemDefManager *itemdef,
- IWritableNodeDefManager *nodedef
+ IWritableNodeDefManager *nodedef,
+ ISoundManager *sound
);
~Client();
@@ -333,6 +334,7 @@ private:
IWritableTextureSource *m_tsrc;
IWritableItemDefManager *m_itemdef;
IWritableNodeDefManager *m_nodedef;
+ ISoundManager *m_sound;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
con::Connection m_con;
diff --git a/src/game.cpp b/src/game.cpp
index 35a0e2533..1b24df59b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -56,6 +56,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientmap.h"
#include "sky.h"
#include "sound.h"
+#if USE_AUDIO
+ #include "sound_openal.h"
+#endif
#include <list>
/*
@@ -823,6 +826,27 @@ void the_game(
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
+
+ // Sound manager
+ ISoundManager *sound = NULL;
+ bool sound_is_dummy = false;
+#if USE_AUDIO
+ infostream<<"Attempting to use OpenAL audio"<<std::endl;
+ sound = createOpenALSoundManager(NULL);
+ if(!sound)
+ infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+#endif
+ if(!sound){
+ infostream<<"Using dummy audio."<<std::endl;
+ sound = &dummySoundManager;
+ sound_is_dummy = true;
+ }
+
+ // Test sounds
+ sound->loadSound("default_grass_walk", porting::path_share + DIR_DELIM
+ + "sounds" + DIR_DELIM + "default_grass_walk3_mono.ogg");
+ //sound->playSound("default_grass_walk", false, 1.0);
+ //sound->playSoundAt("default_grass_walk", true, 1.0, v3f(0,10,0)*BS);
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@@ -855,7 +879,7 @@ void the_game(
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
- tsrc, itemdef, nodedef);
+ tsrc, itemdef, nodedef, sound);
// Client acts as our GameDef
IGameDef *gamedef = &client;
@@ -1020,7 +1044,7 @@ void the_game(
/*
Create the camera node
*/
- Camera camera(smgr, draw_control);
+ Camera camera(smgr, draw_control, gamedef);
if (!camera.successfullyCreated(error_message))
return;
@@ -1923,9 +1947,12 @@ void the_game(
client.getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov);
}
-
- //timer2.stop();
- //TimeTaker //timer3("//timer3");
+
+ // Update sound listener
+ sound->updateListener(camera.getCameraNode()->getPosition(),
+ v3f(0,0,0), // velocity
+ camera.getCameraNode()->getTarget(),
+ camera.getCameraNode()->getUpVector());
/*
Calculate what block is the crosshair pointing to
@@ -2536,7 +2563,7 @@ void the_game(
ItemStack item;
if(mlist != NULL)
item = mlist->getItem(client.getPlayerItem());
- camera.wield(item, gamedef);
+ camera.wield(item);
}
/*
@@ -2729,10 +2756,12 @@ void the_game(
// Client scope (client is destructed before destructing *def and tsrc)
}while(0);
-
- delete tsrc;
+
+ if(!sound_is_dummy)
+ delete sound;
delete nodedef;
delete itemdef;
+ delete tsrc;
}
diff --git a/src/sound.h b/src/sound.h
index 6b20bbd32..72764345e 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -28,8 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class OnDemandSoundFetcher
{
public:
- virtual void getSoundFilenames(const std::string &name,
- std::set<std::string> &dst);
+ virtual void fetchSounds(const std::string &name,
+ std::set<std::string> &dst_paths,
+ std::set<std::vector<char> > &dst_datas) = 0;
};
class ISoundManager
@@ -48,10 +49,10 @@ public:
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound
- virtual int playSound(const std::string &name, int loopcount,
+ virtual int playSound(const std::string &name, bool loop,
float volume) = 0;
- virtual int playSoundAt(const std::string &name, int loopcount,
- v3f pos, float volume) = 0;
+ virtual int playSoundAt(const std::string &name, bool loop,
+ float volume, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
};
@@ -63,10 +64,10 @@ public:
virtual bool loadSound(const std::string &name,
const std::vector<char> &filedata) {return true;}
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
- int playSound(const std::string &name, int loopcount,
+ int playSound(const std::string &name, bool loop,
float volume) {return 0;}
- int playSoundAt(const std::string &name, int loopcount,
- v3f pos, float volume) {return 0;}
+ int playSoundAt(const std::string &name, bool loop,
+ float volume, v3f pos) {return 0;}
void stopSound(int sound) {}
};
diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp
index 9566f95c2..4f056888b 100644
--- a/src/sound_openal.cpp
+++ b/src/sound_openal.cpp
@@ -84,6 +84,14 @@ static const char *alErrorString(ALenum err)
}
}
+static ALenum warn_if_error(ALenum err, const char *desc)
+{
+ if(err == AL_NO_ERROR)
+ return err;
+ errorstream<<"WARNING: "<<desc<<": "<<alErrorString(err)<<std::endl;
+ return err;
+}
+
void f3_set(ALfloat *f3, v3f v)
{
f3[0] = v.X;
@@ -93,9 +101,9 @@ void f3_set(ALfloat *f3, v3f v)
struct SoundBuffer
{
- ALenum format;
- ALsizei freq;
- ALuint bufferID;
+ ALenum format;
+ ALsizei freq;
+ ALuint buffer_id;
std::vector<char> buffer;
};
@@ -146,8 +154,8 @@ SoundBuffer* loadOggFile(const std::string &filepath)
snd->buffer.insert(snd->buffer.end(), array, array + bytes);
} while (bytes > 0);
- alGenBuffers(1, &snd->bufferID);
- alBufferData(snd->bufferID, snd->format,
+ alGenBuffers(1, &snd->buffer_id);
+ alBufferData(snd->buffer_id, snd->format,
&(snd->buffer[0]), snd->buffer.size(),
snd->freq);
@@ -168,19 +176,24 @@ SoundBuffer* loadOggFile(const std::string &filepath)
struct PlayingSound
{
+ ALuint source_id;
+ bool loop;
};
class OpenALSoundManager: public ISoundManager
{
private:
+ OnDemandSoundFetcher *m_fetcher;
ALCdevice *m_device;
ALCcontext *m_context;
bool m_can_vorbis;
int m_next_id;
std::map<std::string, std::vector<SoundBuffer*> > m_buffers;
std::map<int, PlayingSound*> m_sounds_playing;
+ v3f m_listener_pos;
public:
- OpenALSoundManager():
+ OpenALSoundManager(OnDemandSoundFetcher *fetcher):
+ m_fetcher(fetcher),
m_device(NULL),
m_context(NULL),
m_can_vorbis(false),
@@ -258,6 +271,7 @@ public:
}
std::vector<SoundBuffer*> bufs;
bufs.push_back(buf);
+ m_buffers[name] = bufs;
return;
}
@@ -272,18 +286,6 @@ public:
return bufs[j];
}
- void updateListener(v3f pos, v3f vel, v3f at, v3f up)
- {
- ALfloat f[6];
- f3_set(f, pos);
- alListenerfv(AL_POSITION, f);
- f3_set(f, vel);
- alListenerfv(AL_VELOCITY, f);
- f3_set(f, at);
- f3_set(f+3, up);
- alListenerfv(AL_ORIENTATION, f);
- }
-
bool loadSound(const std::string &name,
const std::string &filepath)
{
@@ -300,23 +302,186 @@ public:
return false;
}
- int playSound(const std::string &name, int loopcount,
+ PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
float volume)
{
- return -1;
+ infostream<<"OpenALSoundManager: Creating playing sound"<<std::endl;
+ assert(buf);
+ PlayingSound *sound = new PlayingSound;
+ assert(sound);
+ warn_if_error(alGetError(), "before createPlayingSound");
+ alGenSources(1, &sound->source_id);
+ alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
+ alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
+ alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
+ alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+ alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
+ volume = MYMAX(0.0, volume);
+ alSourcef(sound->source_id, AL_GAIN, volume);
+ alSourcePlay(sound->source_id);
+ warn_if_error(alGetError(), "createPlayingSound");
+ return sound;
+ }
+
+ PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
+ float volume, v3f pos)
+ {
+ infostream<<"OpenALSoundManager: Creating positional playing sound"
+ <<std::endl;
+ assert(buf);
+ PlayingSound *sound = new PlayingSound;
+ assert(sound);
+ warn_if_error(alGetError(), "before createPlayingSoundAt");
+ alGenSources(1, &sound->source_id);
+ alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
+ alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
+ alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
+ alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
+ //alSourcef(sound->source_id, AL_ROLLOFF_FACTOR, 0.7);
+ alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
+ alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
+ volume = MYMAX(0.0, volume);
+ alSourcef(sound->source_id, AL_GAIN, volume);
+ alSourcePlay(sound->source_id);
+ warn_if_error(alGetError(), "createPlayingSoundAt");
+ return sound;
+ }
+
+ int playSoundRaw(SoundBuffer *buf, bool loop, float volume)
+ {
+ assert(buf);
+ PlayingSound *sound = createPlayingSound(buf, loop, volume);
+ if(!sound)
+ return -1;
+ int id = m_next_id++;
+ m_sounds_playing[id] = sound;
+ return id;
+ }
+
+ int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos)
+ {
+ assert(buf);
+ PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos);
+ if(!sound)
+ return -1;
+ int id = m_next_id++;
+ m_sounds_playing[id] = sound;
+ return id;
}
- int playSoundAt(const std::string &name, int loopcount,
- v3f pos, float volume)
+
+ void deleteSound(int id)
+ {
+ std::map<int, PlayingSound*>::iterator i =
+ m_sounds_playing.find(id);
+ if(i == m_sounds_playing.end())
+ return;
+ PlayingSound *sound = i->second;
+
+ alDeleteSources(1, &sound->source_id);
+
+ delete sound;
+ m_sounds_playing.erase(id);
+ }
+
+ /* If buffer does not exist, consult the fetcher */
+ SoundBuffer* getFetchBuffer(const std::string name)
{
- return -1;
+ SoundBuffer *buf = getBuffer(name);
+ if(buf)
+ return buf;
+ if(!m_fetcher)
+ return NULL;
+ std::set<std::string> paths;
+ std::set<std::vector<char> > datas;
+ m_fetcher->fetchSounds(name, paths, datas);
+ for(std::set<std::string>::iterator i = paths.begin();
+ i != paths.end(); i++){
+ loadSound(name, *i);
+ }
+ for(std::set<std::vector<char> >::iterator i = datas.begin();
+ i != datas.end(); i++){
+ loadSound(name, *i);
+ }
+ return getBuffer(name);
+ }
+
+ // Remove stopped sounds
+ void maintain()
+ {
+ verbosestream<<"OpenALSoundManager::maintain(): "
+ <<m_sounds_playing.size()<<" playing sounds, "
+ <<m_buffers.size()<<" sound names loaded"<<std::endl;
+ std::set<int> del_list;
+ for(std::map<int, PlayingSound*>::iterator
+ i = m_sounds_playing.begin();
+ i != m_sounds_playing.end(); i++)
+ {
+ int id = i->first;
+ PlayingSound *sound = i->second;
+ // If not playing, remove it
+ {
+ ALint state;
+ alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
+ if(state != AL_PLAYING){
+ del_list.insert(id);
+ }
+ }
+ }
+ if(del_list.size() != 0)
+ verbosestream<<"OpenALSoundManager::maintain(): deleting "
+ <<del_list.size()<<" playing sounds"<<std::endl;
+ for(std::set<int>::iterator i = del_list.begin();
+ i != del_list.end(); i++)
+ {
+ deleteSound(*i);
+ }
+ }
+
+ /* Interface */
+
+ void updateListener(v3f pos, v3f vel, v3f at, v3f up)
+ {
+ m_listener_pos = pos;
+ alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
+ alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
+ ALfloat f[6];
+ f3_set(f, at);
+ f3_set(f+3, up);
+ alListenerfv(AL_ORIENTATION, f);
+ warn_if_error(alGetError(), "updateListener");
+ }
+
+ int playSound(const std::string &name, bool loop, float volume)
+ {
+ maintain();
+ SoundBuffer *buf = getFetchBuffer(name);
+ if(!buf){
+ infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
+ <<std::endl;
+ return -1;
+ }
+ return playSoundRaw(buf, loop, volume);
+ }
+ int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
+ {
+ maintain();
+ SoundBuffer *buf = getFetchBuffer(name);
+ if(!buf){
+ infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
+ <<std::endl;
+ return -1;
+ }
+ return playSoundRawAt(buf, loop, volume, pos);
}
void stopSound(int sound)
{
+ maintain();
+ deleteSound(sound);
}
};
-ISoundManager *createSoundManager()
+ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
{
- return new OpenALSoundManager();
+ return new OpenALSoundManager(fetcher);
};
diff --git a/src/sound_openal.h b/src/sound_openal.h
index de1ca3056..ce5702a47 100644
--- a/src/sound_openal.h
+++ b/src/sound_openal.h
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound.h"
-ISoundManager *createOpenALSoundManager();
+ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher);
#endif