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authorPerttu Ahola <celeron55@gmail.com>2012-03-24 03:28:08 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-24 04:24:26 +0200
commit93219e3b9d2eae11a447556dfe837706baeff22a (patch)
tree73b26a9e1bae4375d3c966ac037a3d2602f225ad /src
parent77120a021df955947841f9646cb61d67a272618b (diff)
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Add sounds, tune things
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp111
-rw-r--r--src/nodedef.cpp3
-rw-r--r--src/nodedef.h1
-rw-r--r--src/scriptapi.cpp9
-rw-r--r--src/sound.h2
-rw-r--r--src/sound_openal.cpp4
6 files changed, 89 insertions, 41 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 3cad4c895..9715c6676 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -780,19 +780,34 @@ public:
}
};
-class SoundMaker
+class NodeDugEvent: public MtEvent
{
public:
- ISoundManager *m_sound;
+ v3s16 p;
+ MapNode n;
+ NodeDugEvent(v3s16 p, MapNode n):
+ p(p),
+ n(n)
+ {}
+ const char* getType() const
+ {return "NodeDug";}
+};
+
+class SoundMaker
+{
+ ISoundManager *m_sound;
+ INodeDefManager *m_ndef;
+public:
float m_player_step_timer;
SimpleSoundSpec m_player_step_sound;
SimpleSoundSpec m_player_leftpunch_sound;
SimpleSoundSpec m_player_rightpunch_sound;
- SoundMaker(ISoundManager *sound):
+ SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
m_sound(sound),
+ m_ndef(ndef),
m_player_step_timer(0)
{
}
@@ -805,20 +820,6 @@ public:
}
}
- void playPlayerLeftPunch()
- {
- if(m_player_leftpunch_sound.exists()){
- m_sound->playSound(m_player_leftpunch_sound, false);
- }
- }
-
- void playPlayerRightPunch()
- {
- if(m_player_rightpunch_sound.exists()){
- m_sound->playSound(m_player_rightpunch_sound, false);
- }
- }
-
static void viewBobbingStep(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
@@ -839,13 +840,20 @@ public:
static void cameraPunchLeft(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
- sm->playPlayerLeftPunch();
+ sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
}
static void cameraPunchRight(MtEvent *e, void *data)
{
SoundMaker *sm = (SoundMaker*)data;
- sm->playPlayerRightPunch();
+ sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
+ }
+
+ static void nodeDug(MtEvent *e, void *data)
+ {
+ SoundMaker *sm = (SoundMaker*)data;
+ NodeDugEvent *nde = (NodeDugEvent*)e;
+ sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
}
void registerReceiver(MtEventManager *mgr)
@@ -855,6 +863,7 @@ public:
mgr->reg("PlayerJump", SoundMaker::playerJump, this);
mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
+ mgr->reg("NodeDug", SoundMaker::nodeDug, this);
}
void step(float dtime)
@@ -863,6 +872,33 @@ public:
}
};
+// Locally stored sounds don't need to be preloaded because of this
+class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
+{
+ std::set<std::string> m_fetched;
+public:
+
+ void fetchSounds(const std::string &name,
+ std::set<std::string> &dst_paths,
+ std::set<std::vector<char> > &dst_datas)
+ {
+ if(m_fetched.count(name))
+ return;
+ m_fetched.insert(name);
+ std::string base = porting::path_share + DIR_DELIM + "testsounds";
+ dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "1.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "2.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "3.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "4.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "5.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "6.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "7.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "8.ogg");
+ dst_paths.insert(base + DIR_DELIM + name + "9.ogg");
+ }
+};
+
void the_game(
bool &kill,
bool random_input,
@@ -911,12 +947,15 @@ void the_game(
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
+ // Sound fetcher (useful when testing)
+ GameOnDemandSoundFetcher soundfetcher;
+
// Sound manager
ISoundManager *sound = NULL;
bool sound_is_dummy = false;
#if USE_AUDIO
infostream<<"Attempting to use OpenAL audio"<<std::endl;
- sound = createOpenALSoundManager(NULL);
+ sound = createOpenALSoundManager(&soundfetcher);
if(!sound)
infostream<<"Failed to initialize OpenAL audio"<<std::endl;
#endif
@@ -930,10 +969,11 @@ void the_game(
EventManager eventmgr;
// Sound maker
- SoundMaker soundmaker(sound);
+ SoundMaker soundmaker(sound, nodedef);
soundmaker.registerReceiver(&eventmgr);
- // Test sounds
+ // Preload sounds
+#if 0
sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_grass_walk1.ogg");
sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
@@ -955,6 +995,7 @@ void the_game(
+ "sounds" + DIR_DELIM + "default_place_node2.ogg");
sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
+ "sounds" + DIR_DELIM + "default_place_node3.ogg");
+#endif
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
@@ -2150,6 +2191,7 @@ void the_game(
}
bool left_punch = false;
+ soundmaker.m_player_leftpunch_sound.name = "";
if(playeritem_usable && input->getLeftState())
{
@@ -2208,15 +2250,11 @@ void the_game(
params = getDigParams(nodedef->get(n).groups, tp);
}
- soundmaker.m_player_leftpunch_sound.gain = 0.5;
- if(params.main_group == "crumbly")
- soundmaker.m_player_leftpunch_sound.name =
- "default_dig_crumbly";
- else if(params.main_group == "cracky")
+ if(params.main_group != ""){
+ soundmaker.m_player_leftpunch_sound.gain = 0.5;
soundmaker.m_player_leftpunch_sound.name =
- "default_dig_cracky";
- else
- soundmaker.m_player_leftpunch_sound.name = "";
+ std::string("default_dig_") + params.main_group;
+ }
float dig_time_complete = 0.0;
@@ -2256,6 +2294,7 @@ void the_game(
infostream<<"Digging completed"<<std::endl;
client.interact(2, pointed);
client.setCrack(-1, v3s16(0,0,0));
+ MapNode wasnode = map.getNode(nodepos);
client.removeNode(nodepos);
dig_time = 0;
@@ -2266,17 +2305,17 @@ void the_game(
// We don't want a corresponding delay to
// very time consuming nodes
- if(nodig_delay_timer > 0.5)
- {
- nodig_delay_timer = 0.5;
- }
+ if(nodig_delay_timer > 0.3)
+ nodig_delay_timer = 0.3;
// We want a slight delay to very little
// time consuming nodes
float mindelay = 0.15;
if(nodig_delay_timer < mindelay)
- {
nodig_delay_timer = mindelay;
- }
+
+ // Send event to trigger sound
+ MtEvent *e = new NodeDugEvent(nodepos, wasnode);
+ gamedef->event()->put(e);
}
dig_time += dtime;
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 2a21136bf..954467d48 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -156,6 +156,7 @@ void ContentFeatures::reset()
legacy_facedir_simple = false;
legacy_wallmounted = false;
sound_footstep = SimpleSoundSpec();
+ sound_dug = SimpleSoundSpec();
}
void ContentFeatures::serialize(std::ostream &os)
@@ -203,6 +204,7 @@ void ContentFeatures::serialize(std::ostream &os)
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
serializeSimpleSoundSpec(sound_footstep, os);
+ serializeSimpleSoundSpec(sound_dug, os);
}
void ContentFeatures::deSerialize(std::istream &is)
@@ -256,6 +258,7 @@ void ContentFeatures::deSerialize(std::istream &is)
legacy_wallmounted = readU8(is);
try{
deSerializeSimpleSoundSpec(sound_footstep, is);
+ deSerializeSimpleSoundSpec(sound_dug, is);
}catch(SerializationError &e) {};
}
diff --git a/src/nodedef.h b/src/nodedef.h
index 3a0d0675f..585755b9d 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -203,6 +203,7 @@ struct ContentFeatures
// Sound properties
SimpleSoundSpec sound_footstep;
+ SimpleSoundSpec sound_dug;
/*
Methods
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 79da15c49..fce760eb8 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -811,11 +811,10 @@ static void push_pointed_thing(lua_State *L, const PointedThing& pointed)
SimpleSoundSpec
*/
-static SimpleSoundSpec read_soundspec(lua_State *L, int index)
+static void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
- SimpleSoundSpec spec;
if(lua_isnil(L, index)){
} else if(lua_istable(L, index)){
getstringfield(L, index, "name", spec.name);
@@ -823,7 +822,6 @@ static SimpleSoundSpec read_soundspec(lua_State *L, int index)
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}
- return spec;
}
/*
@@ -1062,7 +1060,10 @@ static ContentFeatures read_content_features(lua_State *L, int index)
lua_getfield(L, index, "sounds");
if(lua_istable(L, -1)){
lua_getfield(L, -1, "footstep");
- f.sound_footstep = read_soundspec(L, -1);
+ read_soundspec(L, -1, f.sound_footstep);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dug");
+ read_soundspec(L, -1, f.sound_dug);
lua_pop(L, 1);
}
lua_pop(L, 1);
diff --git a/src/sound.h b/src/sound.h
index 6363d614e..7f6e4141e 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -61,7 +61,7 @@ public:
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
- // sound
+ // sound. If name=="", call should be ignored without error.
virtual int playSound(const std::string &name, bool loop,
float volume) = 0;
virtual int playSoundAt(const std::string &name, bool loop,
diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp
index 4f056888b..edcb9e8d4 100644
--- a/src/sound_openal.cpp
+++ b/src/sound_openal.cpp
@@ -454,6 +454,8 @@ public:
int playSound(const std::string &name, bool loop, float volume)
{
maintain();
+ if(name == "")
+ return 0;
SoundBuffer *buf = getFetchBuffer(name);
if(!buf){
infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
@@ -465,6 +467,8 @@ public:
int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
{
maintain();
+ if(name == "")
+ return 0;
SoundBuffer *buf = getFetchBuffer(name);
if(!buf){
infostream<<"OpenALSoundManager: \""<<name<<"\" not found."