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authorest31 <MTest31@outlook.com>2015-11-22 16:15:47 +0100
committerest31 <MTest31@outlook.com>2015-11-22 16:49:20 +0100
commita4e3ed013611aead302a82836d5702640b2811a0 (patch)
tree916aaa2e4e0ef87db84398bb5721e0e27f892444 /src
parentd7bbe81726f46b46d88b188298155dc7519ae1a4 (diff)
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Update HUD flags on server like on client
Fixes bug for which commit 6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server" by @sapier laid the groundwork, where the server has updated its copy of the hud flags without respecting the mask. Fixes #3395.
Diffstat (limited to 'src')
-rw-r--r--src/server.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index f6faccb1f..86096055d 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3034,7 +3034,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask)
return false;
SendHUDSetFlags(player->peer_id, flags, mask);
- player->hud_flags = flags;
+ player->hud_flags &= ~mask;
+ player->hud_flags |= flags;
PlayerSAO* playersao = player->getPlayerSAO();