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author | Perttu Ahola <celeron55@gmail.com> | 2011-12-01 02:41:52 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-12-01 02:41:52 +0200 |
commit | b6539399f43698aee41d02aa5b8ef1423d6c7da1 (patch) | |
tree | 598b3d25fb2ef18cd11ace293c9d00b8fcefc869 /src | |
parent | 8b8ef8acc0cc0b59e231d55e7857f629fee27e66 (diff) | |
download | minetest-b6539399f43698aee41d02aa5b8ef1423d6c7da1.tar.gz minetest-b6539399f43698aee41d02aa5b8ef1423d6c7da1.tar.bz2 minetest-b6539399f43698aee41d02aa5b8ef1423d6c7da1.zip |
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly)
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/src/client.cpp b/src/client.cpp index 0f28087d4..fee219942 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1519,7 +1519,12 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) std::istringstream is(datastring, std::ios_base::binary); // Stop threads while updating content definitions - m_mesh_update_thread.stop(); + m_mesh_update_thread.setRun(false); + // Process the remaining TextureSource queue to let MeshUpdateThread + // get it's remaining textures and thus let it stop + while(m_mesh_update_thread.IsRunning()){ + m_tsrc->processQueue(); + } /* u16 command @@ -1595,8 +1600,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) m_tooldef_received = true; // Stop threads while updating content definitions - m_mesh_update_thread.stop(); - + m_mesh_update_thread.setRun(false); + // Process the remaining TextureSource queue to let MeshUpdateThread + // get it's remaining textures and thus let it stop + while(m_mesh_update_thread.IsRunning()){ + m_tsrc->processQueue(); + } + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); m_tooldef->deSerialize(tmp_is); @@ -1644,8 +1654,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) m_craftitemdef_received = true; // Stop threads while updating content definitions - m_mesh_update_thread.stop(); - + m_mesh_update_thread.setRun(false); + // Process the remaining TextureSource queue to let MeshUpdateThread + // get it's remaining textures and thus let it stop + while(m_mesh_update_thread.IsRunning()){ + m_tsrc->processQueue(); + } + std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); m_craftitemdef->deSerialize(tmp_is); |