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authorPerttu Ahola <celeron55@gmail.com>2011-01-26 17:13:19 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-26 17:13:19 +0200
commitbd100c5483eb77a27eeac4e476c81a1bf6afc710 (patch)
tree55de3858e460f349fbcad7f6a87d348c6fabfb5c /src
parentadb7f248da9e4ec9350d1a05d50213ff3d3908d6 (diff)
downloadminetest-bd100c5483eb77a27eeac4e476c81a1bf6afc710.tar.gz
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backing up some stuff
Diffstat (limited to 'src')
-rw-r--r--src/debug.cpp5
-rw-r--r--src/main.cpp185
-rw-r--r--src/mapblock.cpp2
-rw-r--r--src/mapnode.cpp4
-rw-r--r--src/utility.cpp7
-rw-r--r--src/utility.h2
6 files changed, 167 insertions, 38 deletions
diff --git a/src/debug.cpp b/src/debug.cpp
index ca49c9b77..f267790fd 100644
--- a/src/debug.cpp
+++ b/src/debug.cpp
@@ -32,6 +32,8 @@ void debugstreams_init(bool disable_stderr, const char *filename)
{
if(disable_stderr)
g_debugstreams[0] = NULL;
+ else
+ g_debugstreams[0] = stderr;
if(filename)
g_debugstreams[1] = fopen(filename, "a");
@@ -42,6 +44,9 @@ void debugstreams_init(bool disable_stderr, const char *filename)
fprintf(g_debugstreams[1], " Separator \n");
fprintf(g_debugstreams[1], "-------------\n\n");
}
+
+ DEBUGPRINT("Debug streams initialized, disable_stderr=%d\n",
+ disable_stderr);
}
void debugstreams_deinit()
diff --git a/src/main.cpp b/src/main.cpp
index d2b67e9a8..388ab8089 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -104,12 +104,8 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into
Gaming ideas:
-------------
-- How would some GTA-style ideas work?
- - Cars? Stealing? Unlawful stuff and cops? Lots of guns?
+- Aim for something like controlling a single dwarf in Dwarf Fortress.
-- RPG style?
-
-- Space racer style?
Documentation:
--------------
@@ -286,9 +282,16 @@ TODO: Remove duplicate lighting implementation from Map (leave
VoxelManipulator, which is faster)
FIXME: The new texture stuff is slow on wine
- - Actually it is not too slow; updating excess amount of meshes
- when making footprints is too slow. It has to be fixed.
+ - A basic grassy ground block takes 20-40ms
+ - A bit more complicated block can take 270ms
+ - On linux, a similar one doesn't take long at all (14ms)
+ - Is it a bad std::string implementation of MSVC?
+ - Can take up to 200ms? Is it when loading textures or always?
+ - Updating excess amount of meshes when making footprints is too
+ slow. It has to be fixed.
-> implement Map::updateNodeMeshes()
+ TODO: Optimize TileSpec to only contain a reference number that
+ is fast to compare, which refers to a cached string
Doing now:
----------
@@ -1266,41 +1269,106 @@ struct ChatLine
std::wstring text;
};
-int main(int argc, char *argv[])
+// These are defined global so that they're not optimized too much.
+// Can't change them to volatile.
+s16 temp16;
+f32 tempf;
+v3f tempv3f1;
+v3f tempv3f2;
+std::string tempstring;
+std::string tempstring2;
+
+void SpeedTests()
{
- /*
- Low-level initialization
- */
+ {
+ dstream<<"The following test should take around 20ms."<<std::endl;
+ TimeTaker timer("Testing std::string speed");
+ const u32 jj = 10000;
+ for(u32 j=0; j<jj; j++)
+ {
+ tempstring = "";
+ tempstring2 = "";
+ const u32 ii = 10;
+ for(u32 i=0; i<ii; i++){
+ tempstring2 += "asd";
+ }
+ for(u32 i=0; i<ii+1; i++){
+ tempstring += "asd";
+ if(tempstring == tempstring2)
+ break;
+ }
+ }
+ }
+
+ dstream<<"All of the following tests should take around 100ms each."
+ <<std::endl;
- bool disable_stderr = false;
-#ifdef _WIN32
- disable_stderr = true;
-#endif
+ {
+ TimeTaker timer("Testing floating-point conversion speed");
+ tempf = 0.001;
+ for(u32 i=0; i<4000000; i++){
+ temp16 += tempf;
+ tempf += 0.001;
+ }
+ }
+
+ {
+ TimeTaker timer("Testing floating-point vector speed");
- // Initialize debug streams
- debugstreams_init(disable_stderr, DEBUGFILE);
- // Initialize debug stacks
- debug_stacks_init();
+ tempv3f1 = v3f(1,2,3);
+ tempv3f2 = v3f(4,5,6);
+ for(u32 i=0; i<10000000; i++){
+ tempf += tempv3f1.dotProduct(tempv3f2);
+ tempv3f2 += v3f(7,8,9);
+ }
+ }
- DSTACK(__FUNCTION_NAME);
+ {
+ TimeTaker timer("Testing core::map speed");
+
+ core::map<v2s16, f32> map1;
+ tempf = -324;
+ const s16 ii=300;
+ for(s16 y=0; y<ii; y++){
+ for(s16 x=0; x<ii; x++){
+ map1.insert(v2s16(x,y), tempf);
+ tempf += 1;
+ }
+ }
+ for(s16 y=ii-1; y>=0; y--){
+ for(s16 x=0; x<ii; x++){
+ tempf = map1[v2s16(x,y)];
+ }
+ }
+ }
- porting::initializePaths();
- // Create user data directory
- fs::CreateDir(porting::path_userdata);
-
- // C-style stuff initialization
- initializeMaterialProperties();
- init_mapnode();
+ {
+ dstream<<"Around 5000/ms should do well here."<<std::endl;
+ TimeTaker timer("Testing mutex speed");
+
+ JMutex m;
+ m.Init();
+ u32 n = 0;
+ u32 i = 0;
+ do{
+ n += 10000;
+ for(; i<n; i++){
+ m.Lock();
+ m.Unlock();
+ }
+ }
+ // Do at least 10ms
+ while(timer.getTime() < 10);
- // Debug handler
- BEGIN_DEBUG_EXCEPTION_HANDLER
+ u32 dtime = timer.stop();
+ u32 per_ms = n / dtime;
+ std::cout<<"Done. "<<dtime<<"ms, "
+ <<per_ms<<"/ms"<<std::endl;
+ }
+}
- // Print startup message
- dstream<<DTIME<<"minetest-c55"
- " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
- <<", "<<BUILD_INFO
- <<std::endl;
-
+int main(int argc, char *argv[])
+{
/*
Parse command line
*/
@@ -1318,6 +1386,10 @@ int main(int argc, char *argv[])
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
+#ifdef _WIN32
+ allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
+#endif
+ allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
Settings cmd_args;
@@ -1349,8 +1421,41 @@ int main(int argc, char *argv[])
return cmd_args.getFlag("help") ? 0 : 1;
}
+
+ /*
+ Low-level initialization
+ */
+
+ bool disable_stderr = false;
+#ifdef _WIN32
+ if(cmd_args.getFlag("dstream-on-stderr") == false)
+ disable_stderr = true;
+#endif
+ // Initialize debug streams
+ debugstreams_init(disable_stderr, DEBUGFILE);
+ // Initialize debug stacks
+ debug_stacks_init();
+ DSTACK(__FUNCTION_NAME);
+
+ porting::initializePaths();
+ // Create user data directory
+ fs::CreateDir(porting::path_userdata);
+
+ // C-style stuff initialization
+ initializeMaterialProperties();
+ init_mapnode();
+
+ // Debug handler
+ BEGIN_DEBUG_EXCEPTION_HANDLER
+
+ // Print startup message
+ dstream<<DTIME<<"minetest-c55"
+ " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
+ <<", "<<BUILD_INFO
+ <<std::endl;
+
/*
Basic initialization
*/
@@ -1519,7 +1624,15 @@ int main(int argc, char *argv[])
g_device = device;
g_irrlicht = new IrrlichtWrapper(device);
- //g_device = device;
+ /*
+ Speed tests (done after irrlicht is loaded to get timer)
+ */
+ if(cmd_args.getFlag("speedtests"))
+ {
+ dstream<<"Running speed tests"<<std::endl;
+ SpeedTests();
+ return 0;
+ }
device->setResizable(true);
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index 15f3ad9a6..f06dbc811 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -601,7 +601,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
*/
{
- //TimeTaker timer2("updateMesh() collect");
+ TimeTaker timer2("updateMesh() collect");
// Lock this, as m_temp_mods will be used directly
JMutexAutoLock lock(m_temp_mods_mutex);
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index ebae055db..7625fab68 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -160,7 +160,9 @@ TileSpec MapNode::getTile(v3s16 dir)
s32 dir_i = -1;
- if(dir == v3s16(0,1,0))
+ if(dir == v3s16(0,0,0))
+ dir_i = -1;
+ else if(dir == v3s16(0,1,0))
dir_i = 0;
else if(dir == v3s16(0,-1,0))
dir_i = 1;
diff --git a/src/utility.cpp b/src/utility.cpp
index 65615f9c9..8b2b78b44 100644
--- a/src/utility.cpp
+++ b/src/utility.cpp
@@ -54,6 +54,13 @@ u32 TimeTaker::stop(bool quiet)
return 0;
}
+u32 TimeTaker::getTime()
+{
+ u32 time2 = getTimeMs();
+ u32 dtime = time2 - m_time1;
+ return dtime;
+}
+
const v3s16 g_26dirs[26] =
{
// +right, +top, +back
diff --git a/src/utility.h b/src/utility.h
index 785ff167c..b517848b1 100644
--- a/src/utility.h
+++ b/src/utility.h
@@ -409,6 +409,8 @@ public:
u32 stop(bool quiet=false);
+ u32 getTime();
+
private:
const char *m_name;
u32 m_time1;