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authorKahrl <kahrl@gmx.net>2011-09-07 19:21:28 +0200
committerKahrl <kahrl@gmx.net>2011-09-07 19:21:28 +0200
commitc0b35fa429c68b49b2d6a5124aff6dcc31400b63 (patch)
tree32a3c9856e7f34bf1055177ba3f939624dc0c695 /src
parentd28ea57083481bff8180249fc8b43f7ed7b18545 (diff)
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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp14
-rw-r--r--src/client.h20
-rw-r--r--src/content_mapnode.cpp4
-rw-r--r--src/environment.cpp23
-rw-r--r--src/environment.h3
-rw-r--r--src/game.cpp16
-rw-r--r--src/map.cpp29
-rw-r--r--src/map.h2
-rw-r--r--src/mapnode.h3
9 files changed, 61 insertions, 53 deletions
diff --git a/src/client.cpp b/src/client.cpp
index a5ed6f61b..df792d116 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -189,8 +189,6 @@ Client::Client(
),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_device(device),
- camera_position(0,0,0),
- camera_direction(0,0,1),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_inventory_updated(false),
m_time_of_day(0),
@@ -1983,8 +1981,11 @@ void Client::addNode(v3s16 p, MapNode n)
void Client::updateCamera(v3f pos, v3f dir)
{
m_env.getClientMap().updateCamera(pos, dir);
- camera_position = pos;
- camera_direction = dir;
+}
+
+void Client::renderPostFx()
+{
+ m_env.getClientMap().renderPostFx();
}
MapNode Client::getNode(v3s16 p)
@@ -1998,6 +1999,11 @@ NodeMetadata* Client::getNodeMetadata(v3s16 p)
return m_env.getMap().getNodeMetadata(p);
}
+LocalPlayer* Client::getLocalPlayer()
+{
+ return m_env.getLocalPlayer();
+}
+
v3f Client::getPlayerPosition(v3f *eye_position)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
diff --git a/src/client.h b/src/client.h
index 1a7ef924a..9c942ff9a 100644
--- a/src/client.h
+++ b/src/client.h
@@ -201,14 +201,16 @@ public:
void updateCamera(v3f pos, v3f dir);
+ void renderPostFx();
+
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
// Wrapper to Map
NodeMetadata* getNodeMetadata(v3s16 p);
- // Get the player position, and optionally put the
- // eye position in *eye_position
- v3f getPlayerPosition(v3f *eye_position=NULL);
+ LocalPlayer* getLocalPlayer();
+
+ v3f getPlayerPosition(v3f *eye_position);
void setPlayerControl(PlayerControl &control);
@@ -302,15 +304,6 @@ public:
{
return m_access_denied_reason;
}
-
- /*
- This should only be used for calling the special drawing stuff in
- ClientEnvironment
- */
- ClientEnvironment * getEnv()
- {
- return &m_env;
- }
private:
@@ -342,9 +335,6 @@ private:
IrrlichtDevice *m_device;
- v3f camera_position;
- v3f camera_direction;
-
// Server serialization version
u8 m_server_ser_ver;
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index 51f2f9736..89171755e 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -385,6 +385,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@@ -433,6 +434,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@@ -465,6 +467,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
@@ -514,6 +517,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
diff --git a/src/environment.cpp b/src/environment.cpp
index 8103b7110..80f41f9fd 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1940,29 +1940,6 @@ ClientEnvEvent ClientEnvironment::getClientEvent()
return m_client_event_queue.pop_front();
}
-void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos)
-{
- /*LocalPlayer *player = getLocalPlayer();
- assert(player);
- v3f pos_f = player->getPosition() + v3f(0,BS*1.625,0);*/
- v3f pos_f = camera_pos;
- v3s16 p_nodes = floatToInt(pos_f, BS);
- MapNode n = m_map->getNodeNoEx(p_nodes);
- if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
- {
- v2u32 ss = driver->getScreenSize();
- core::rect<s32> rect(0,0, ss.X, ss.Y);
- driver->draw2DRectangle(video::SColor(64, 100, 100, 200), rect);
- }
- else if(content_features(n).solidness == 2 &&
- g_settings.getBool("free_move") == false)
- {
- v2u32 ss = driver->getScreenSize();
- core::rect<s32> rect(0,0, ss.X, ss.Y);
- driver->draw2DRectangle(video::SColor(255, 0, 0, 0), rect);
- }
-}
-
#endif // #ifndef SERVER
diff --git a/src/environment.h b/src/environment.h
index d9248d2ad..055e2b1f6 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -406,9 +406,6 @@ public:
// Get event from queue. CEE_NONE is returned if queue is empty.
ClientEnvEvent getClientEvent();
-
- // Post effects
- void drawPostFx(video::IVideoDriver* driver, v3f camera_pos);
private:
ClientMap *m_map;
diff --git a/src/game.cpp b/src/game.cpp
index dc3ed2456..afe1ce80f 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2032,7 +2032,7 @@ void the_game(
update_skybox(driver, smgr, skybox, brightness);
/*
- Update coulds
+ Update clouds
*/
if(clouds)
{
@@ -2314,6 +2314,13 @@ void the_game(
}
/*
+ Post effects
+ */
+ {
+ client.renderPostFx();
+ }
+
+ /*
Frametime log
*/
if(g_settings.getBool("frametime_graph") == true)
@@ -2353,13 +2360,6 @@ void the_game(
guienv->drawAll();
/*
- Environment post fx
- */
- {
- client.getEnv()->drawPostFx(driver, camera_position);
- }
-
- /*
Draw hotbar
*/
{
diff --git a/src/map.cpp b/src/map.cpp
index 7de79c75d..6f22498fe 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -3925,6 +3925,35 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
}
+void ClientMap::renderPostFx()
+{
+ // Sadly ISceneManager has no "post effects" render pass, in that case we
+ // could just register for that and handle it in renderMap().
+
+ m_camera_mutex.Lock();
+ v3f camera_position = m_camera_position;
+ m_camera_mutex.Unlock();
+
+ MapNode n = getNodeNoEx(floatToInt(camera_position, BS));
+
+ // - If the player is in a solid node, make everything black.
+ // - If the player is in liquid, draw a semi-transparent overlay.
+ ContentFeatures& features = content_features(n);
+ video::SColor post_effect_color = features.post_effect_color;
+ if(features.solidness == 2 && g_settings.getBool("free_move") == false)
+ {
+ post_effect_color = video::SColor(255, 0, 0, 0);
+ }
+ if (post_effect_color.getAlpha() != 0)
+ {
+ // Draw a full-screen rectangle
+ video::IVideoDriver* driver = SceneManager->getVideoDriver();
+ v2u32 ss = driver->getScreenSize();
+ core::rect<s32> rect(0,0, ss.X, ss.Y);
+ driver->draw2DRectangle(post_effect_color, rect);
+ }
+}
+
bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
core::map<v3s16, MapBlock*> *affected_blocks)
{
diff --git a/src/map.h b/src/map.h
index e0b67eb6e..5bea4a137 100644
--- a/src/map.h
+++ b/src/map.h
@@ -552,6 +552,8 @@ public:
void renderMap(video::IVideoDriver* driver, s32 pass);
+ void renderPostFx();
+
/*
Methods for setting temporary modifications to nodes for
drawing.
diff --git a/src/mapnode.h b/src/mapnode.h
index 3ad67aaf6..19dfb2802 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -160,6 +160,8 @@ struct ContentFeatures
u8 liquid_viscosity;
// Used currently for flowing liquids
u8 vertex_alpha;
+ // Post effect color, drawn when the camera is inside the node.
+ video::SColor post_effect_color;
// Special irrlicht material, used sometimes
video::SMaterial *special_material;
AtlasPointer *special_atlas;
@@ -197,6 +199,7 @@ struct ContentFeatures
liquid_alternative_source = CONTENT_IGNORE;
liquid_viscosity = 0;
vertex_alpha = 255;
+ post_effect_color = video::SColor(0, 0, 0, 0);
special_material = NULL;
special_atlas = NULL;
light_source = 0;