summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorPerttu Ahola <celeron55@gmail.com>2011-01-23 17:29:15 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-01-23 17:29:15 +0200
commitc914cbb0a081b30b28271618bbaa8e987a108ae7 (patch)
treee77ed702c3efe15dce220a4410ac10db5f1bf25b /src
parentc0a1bcf4735661e69ba0938b322fe37daf510edf (diff)
downloadminetest-c914cbb0a081b30b28271618bbaa8e987a108ae7.tar.gz
minetest-c914cbb0a081b30b28271618bbaa8e987a108ae7.tar.bz2
minetest-c914cbb0a081b30b28271618bbaa8e987a108ae7.zip
OMG! Main Menu!
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt20
-rw-r--r--src/client.cpp4
-rw-r--r--src/connection.cpp2
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/environment.cpp11
-rw-r--r--src/guiInventoryMenu.cpp4
-rw-r--r--src/guiInventoryMenu.h2
-rw-r--r--src/guiMainMenu.cpp275
-rw-r--r--src/guiMainMenu.h73
-rw-r--r--src/guiMessageMenu.cpp4
-rw-r--r--src/guiMessageMenu.h2
-rw-r--r--src/guiPauseMenu.cpp31
-rw-r--r--src/guiPauseMenu.h13
-rw-r--r--src/guiTextInputMenu.cpp4
-rw-r--r--src/guiTextInputMenu.h2
-rw-r--r--src/main.cpp544
-rw-r--r--src/map.cpp7
-rw-r--r--src/mapblock.cpp13
-rw-r--r--src/modalMenu.h44
-rw-r--r--src/server.cpp44
-rw-r--r--src/server.h7
-rw-r--r--src/servermain.cpp43
-rw-r--r--src/utility.h2
23 files changed, 883 insertions, 269 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index a9e3f2788..7913f4964 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -10,7 +10,7 @@ add_definitions ( -DUSE_CMAKE_CONFIG_H )
if(WIN32)
# Windows
- # Surpress some warnings
+ # Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
@@ -39,6 +39,7 @@ configure_file(
)
set(minetest_SRCS
+ guiMainMenu.cpp
porting.cpp
guiMessageMenu.cpp
materials.cpp
@@ -108,8 +109,11 @@ include_directories(
set(EXECUTABLE_OUTPUT_PATH ../bin)
+set(JTHREAD_LIBRARIES "jthread")
+set(JTHREAD_SRCS "")
+
if(BUILD_CLIENT)
- add_executable(minetest ${minetest_SRCS})
+ add_executable(minetest ${minetest_SRCS} ${JTHREAD_SRCS})
target_link_libraries(
minetest
${ZLIB_LIBRARIES}
@@ -119,18 +123,18 @@ if(BUILD_CLIENT)
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
- jthread
+ ${JTHREAD_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
endif(BUILD_CLIENT)
if(BUILD_SERVER)
- add_executable(minetestserver ${minetestserver_SRCS})
+ add_executable(minetestserver ${minetestserver_SRCS} ${JTHREAD_SRCS})
target_link_libraries(
minetestserver
${ZLIB_LIBRARIES}
- jthread
+ ${JTHREAD_LIBRARIES}
${PLATFORM_LIBS}
)
endif(BUILD_SERVER)
@@ -143,7 +147,11 @@ if(MSVC)
# Visual Studio
# EHa enables SEH exceptions (used for catching segfaults)
- set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG")
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
+
+ # Debug build doesn't catch exceptions by itself
+ # Add some optimizations because otherwise it's VERY slow
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
if(BUILD_SERVER)
diff --git a/src/client.cpp b/src/client.cpp
index 3853c25e5..d6062ef61 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1209,8 +1209,8 @@ bool Client::AsyncProcessPacket()
} //try
catch(con::PeerNotFoundException &e)
{
- dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
- " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;
+ /*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
+ " connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/
return false;
}
}
diff --git a/src/connection.cpp b/src/connection.cpp
index e890a12a1..b07e0de90 100644
--- a/src/connection.cpp
+++ b/src/connection.cpp
@@ -1317,7 +1317,7 @@ Peer* Connection::GetPeer(u16 peer_id)
if(node == NULL){
// Peer not found
- throw PeerNotFoundException("Peer not found (possible timeout)");
+ throw PeerNotFoundException("GetPeer: Peer not found (possible timeout)");
}
// Error checking
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 401fc03f5..6cd242f01 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -30,7 +30,6 @@ void set_default_settings()
g_settings.setDefault("viewing_range_nodes_min", "35");
g_settings.setDefault("screenW", "800");
g_settings.setDefault("screenH", "600");
- g_settings.setDefault("host_game", "");
g_settings.setDefault("port", "");
g_settings.setDefault("address", "");
g_settings.setDefault("name", "");
diff --git a/src/environment.cpp b/src/environment.cpp
index 6d987e3c2..51ed05422 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -190,9 +190,16 @@ Map & Environment::getMap()
void Environment::addPlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);
- //Check that only one local player exists and peer_ids are unique
+ /*
+ Check that only one local player exists and peer_ids are unique.
+ Exception: there can be multiple players with peer_id=0
+ */
#ifndef SERVER
- assert(player->isLocal() == false || getLocalPlayer() == NULL);
+ /*
+ It is a failure if player is local and there already is a local
+ player
+ */
+ assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
#endif
if(player->peer_id != 0)
assert(getPlayer(player->peer_id) == NULL);
diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp
index d7af0a0b9..102a0ae72 100644
--- a/src/guiInventoryMenu.cpp
+++ b/src/guiInventoryMenu.cpp
@@ -79,8 +79,8 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
Inventory *inventory,
Queue<InventoryAction*> *actions,
- int *active_menu_count):
- GUIModalMenu(env, parent, id, active_menu_count)
+ IMenuManager *menumgr):
+ GUIModalMenu(env, parent, id, menumgr)
{
m_inventory = inventory;
m_selected_item = NULL;
diff --git a/src/guiInventoryMenu.h b/src/guiInventoryMenu.h
index 82e7ee89d..6211bb24b 100644
--- a/src/guiInventoryMenu.h
+++ b/src/guiInventoryMenu.h
@@ -74,7 +74,7 @@ public:
gui::IGUIElement* parent, s32 id,
Inventory *inventory,
Queue<InventoryAction*> *actions,
- int *active_menu_count);
+ IMenuManager *menumgr);
~GUIInventoryMenu();
void removeChildren();
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
new file mode 100644
index 000000000..84435b5f3
--- /dev/null
+++ b/src/guiMainMenu.cpp
@@ -0,0 +1,275 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "guiMainMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include <string>
+
+GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr,
+ MainMenuData *data,
+ IGameCallback *gamecallback
+):
+ GUIModalMenu(env, parent, id, menumgr),
+ m_data(data),
+ m_accepted(false),
+ m_gamecallback(gamecallback)
+{
+ assert(m_data);
+}
+
+GUIMainMenu::~GUIMainMenu()
+{
+ removeChildren();
+}
+
+void GUIMainMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for(core::list<gui::IGUIElement*>::ConstIterator
+ i = children.begin(); i != children.end(); i++)
+ {
+ children_copy.push_back(*i);
+ }
+ for(core::list<gui::IGUIElement*>::Iterator
+ i = children_copy.begin();
+ i != children_copy.end(); i++)
+ {
+ (*i)->remove();
+ }
+}
+
+void GUIMainMenu::regenerateGui(v2u32 screensize)
+{
+ std::wstring text_name;
+ std::wstring text_address;
+ std::wstring text_port;
+ bool creative_mode;
+
+ {
+ gui::IGUIElement *e = getElementFromId(258);
+ if(e != NULL)
+ text_name = e->getText();
+ else
+ text_name = m_data->name;
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(256);
+ if(e != NULL)
+ text_address = e->getText();
+ else
+ text_address = m_data->address;
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(257);
+ if(e != NULL)
+ text_port = e->getText();
+ else
+ text_port = m_data->port;
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(259);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
+ else
+ creative_mode = m_data->creative_mode;
+ }
+
+ /*
+ Remove stuff
+ */
+ removeChildren();
+
+ /*
+ Calculate new sizes and positions
+ */
+ core::rect<s32> rect(
+ screensize.X/2 - 580/2,
+ screensize.Y/2 - 300/2,
+ screensize.X/2 + 580/2,
+ screensize.Y/2 + 300/2
+ );
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+
+ v2s32 size = rect.getSize();
+
+ /*
+ Add stuff
+ */
+
+ // Nickname
+ {
+ core::rect<s32> rect(0, 0, 100, 20);
+ rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 100 + 6);
+ const wchar_t *text = L"Nickname";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ }
+ {
+ core::rect<s32> rect(0, 0, 250, 30);
+ rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 100);
+ gui::IGUIElement *e =
+ Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
+ if(text_name == L"")
+ Environment->setFocus(e);
+ }
+ // Address + port
+ {
+ core::rect<s32> rect(0, 0, 100, 20);
+ rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 50 + 6);
+ const wchar_t *text = L"Address + Port";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ }
+ {
+ core::rect<s32> rect(0, 0, 250, 30);
+ rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50);
+ gui::IGUIElement *e =
+ Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
+ if(text_name != L"")
+ Environment->setFocus(e);
+ }
+ {
+ core::rect<s32> rect(0, 0, 100, 30);
+ rect = rect + v2s32(size.X/2 - 130 + 250 + 20, size.Y/2 - 50);
+ Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
+ }
+ {
+ core::rect<s32> rect(0, 0, 400, 20);
+ rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50 + 35);
+ const wchar_t *text = L"Leave address blank to start a local server.";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ }
+ // Server parameters
+ {
+ core::rect<s32> rect(0, 0, 100, 20);
+ rect = rect + v2s32(size.X/2 - 250, size.Y/2 + 25 + 6);
+ const wchar_t *text = L"Server params";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ }
+ {
+ core::rect<s32> rect(0, 0, 250, 30);
+ rect = rect + v2s32(size.X/2 - 130, size.Y/2 + 25);
+ Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
+ }
+ // Start game button
+ {
+ core::rect<s32> rect(0, 0, 180, 30);
+ rect = rect + v2s32(size.X/2-180/2, size.Y/2-30/2 + 100);
+ Environment->addButton(rect, this, 257, L"Start Game / Connect");
+ }
+}
+
+void GUIMainMenu::drawMenu()
+{
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140,0,0,0);
+ driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
+
+ gui::IGUIElement::draw();
+}
+
+void GUIMainMenu::acceptInput()
+{
+ {
+ gui::IGUIElement *e = getElementFromId(258);
+ if(e != NULL)
+ m_data->name = e->getText();
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(256);
+ if(e != NULL)
+ m_data->address = e->getText();
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(257);
+ if(e != NULL)
+ m_data->port = e->getText();
+ }
+ {
+ gui::IGUIElement *e = getElementFromId(259);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
+ m_accepted = true;
+}
+
+bool GUIMainMenu::OnEvent(const SEvent& event)
+{
+ if(event.EventType==EET_KEY_INPUT_EVENT)
+ {
+ if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
+ {
+ m_gamecallback->exitToOS();
+ quitMenu();
+ return true;
+ }
+ if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
+ {
+ acceptInput();
+ quitMenu();
+ return true;
+ }
+ }
+ if(event.EventType==EET_GUI_EVENT)
+ {
+ if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible())
+ {
+ if(!canTakeFocus(event.GUIEvent.Element))
+ {
+ dstream<<"GUIMainMenu: Not allowing focus change."
+ <<std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
+ {
+ switch(event.GUIEvent.Caller->getID())
+ {
+ case 257:
+ acceptInput();
+ quitMenu();
+ break;
+ }
+ }
+ if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
+ {
+ switch(event.GUIEvent.Caller->getID())
+ {
+ case 256: case 257: case 258:
+ acceptInput();
+ quitMenu();
+ break;
+ }
+ }
+ }
+
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
new file mode 100644
index 000000000..8060f511d
--- /dev/null
+++ b/src/guiMainMenu.h
@@ -0,0 +1,73 @@
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef GUIMAINMENU_HEADER
+#define GUIMAINMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "modalMenu.h"
+#include "utility.h"
+#include <string>
+// For IGameCallback
+#include "guiPauseMenu.h"
+
+struct MainMenuData
+{
+ // These are in the native format of the gui elements
+ std::wstring address;
+ std::wstring port;
+ std::wstring name;
+ bool creative_mode;
+};
+
+class GUIMainMenu : public GUIModalMenu
+{
+public:
+ GUIMainMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr,
+ MainMenuData *data,
+ IGameCallback *gamecallback);
+ ~GUIMainMenu();
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ void acceptInput();
+
+ bool getStatus()
+ {
+ return m_accepted;
+ }
+
+ bool OnEvent(const SEvent& event);
+
+private:
+ MainMenuData *m_data;
+ bool m_accepted;
+ IGameCallback *m_gamecallback;
+};
+
+#endif
+
diff --git a/src/guiMessageMenu.cpp b/src/guiMessageMenu.cpp
index 9cba64a89..7102ddd83 100644
--- a/src/guiMessageMenu.cpp
+++ b/src/guiMessageMenu.cpp
@@ -24,10 +24,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUIMessageMenu::GUIMessageMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- int *active_menu_count,
+ IMenuManager *menumgr,
std::wstring message_text
):
- GUIModalMenu(env, parent, id, active_menu_count),
+ GUIModalMenu(env, parent, id, menumgr),
m_message_text(message_text),
m_status(false)
{
diff --git a/src/guiMessageMenu.h b/src/guiMessageMenu.h
index 03dbb54e9..82c40ce09 100644
--- a/src/guiMessageMenu.h
+++ b/src/guiMessageMenu.h
@@ -30,7 +30,7 @@ class GUIMessageMenu : public GUIModalMenu
public:
GUIMessageMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- int *active_menu_count,
+ IMenuManager *menumgr,
std::wstring message_text);
~GUIMessageMenu();
diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp
index 574cc774f..d905d3222 100644
--- a/src/guiPauseMenu.cpp
+++ b/src/guiPauseMenu.cpp
@@ -25,11 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- IrrlichtDevice *dev,
- int *active_menu_count):
- GUIModalMenu(env, parent, id, active_menu_count)
+ IGameCallback *gamecallback,
+ IMenuManager *menumgr):
+ GUIModalMenu(env, parent, id, menumgr)
{
- m_dev = dev;
+ m_gamecallback = gamecallback;
}
GUIPauseMenu::~GUIPauseMenu()
@@ -59,6 +59,11 @@ void GUIPauseMenu::removeChildren()
if(e != NULL)
e->remove();
}
+ {
+ gui::IGUIElement *e = getElementFromId(260);
+ if(e != NULL)
+ e->remove();
+ }
}
void GUIPauseMenu::regenerateGui(v2u32 screensize)
@@ -88,13 +93,18 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
*/
{
core::rect<s32> rect(0, 0, 140, 30);
- rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2-25);
+ rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2-50);
Environment->addButton(rect, this, 256, L"Continue");
}
{
core::rect<s32> rect(0, 0, 140, 30);
- rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
- Environment->addButton(rect, this, 257, L"Exit");
+ rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+0);
+ Environment->addButton(rect, this, 260, L"Disconnect");
+ }
+ {
+ core::rect<s32> rect(0, 0, 140, 30);
+ rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+50);
+ Environment->addButton(rect, this, 257, L"Exit to OS");
}
{
core::rect<s32> rect(0, 0, 180, 240);
@@ -183,8 +193,13 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
case 256: // continue
quitMenu();
break;
+ case 260: // disconnect
+ m_gamecallback->disconnect();
+ quitMenu();
+ break;
case 257: // exit
- m_dev->closeDevice();
+ m_gamecallback->exitToOS();
+ quitMenu();
break;
}
}
diff --git a/src/guiPauseMenu.h b/src/guiPauseMenu.h
index 187d20edb..22cb65b2c 100644
--- a/src/guiPauseMenu.h
+++ b/src/guiPauseMenu.h
@@ -23,13 +23,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "modalMenu.h"
+class IGameCallback
+{
+public:
+ virtual void exitToOS() = 0;
+ virtual void disconnect() = 0;
+};
+
class GUIPauseMenu : public GUIModalMenu
{
public:
GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- IrrlichtDevice *dev,
- int *active_menu_count);
+ IGameCallback *gamecallback,
+ IMenuManager *menumgr);
~GUIPauseMenu();
void removeChildren();
@@ -43,7 +50,7 @@ public:
bool OnEvent(const SEvent& event);
private:
- IrrlichtDevice *m_dev;
+ IGameCallback *m_gamecallback;
};
#endif
diff --git a/src/guiTextInputMenu.cpp b/src/guiTextInputMenu.cpp
index 787680bc5..38985cfa0 100644
--- a/src/guiTextInputMenu.cpp
+++ b/src/guiTextInputMenu.cpp
@@ -24,11 +24,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
GUITextInputMenu::GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- int *active_menu_count,
+ IMenuManager *menumgr,
TextDest *dest,
std::wstring initial_text
):
- GUIModalMenu(env, parent, id, active_menu_count),
+ GUIModalMenu(env, parent, id, menumgr),
m_dest(dest),
m_initial_text(initial_text)
{
diff --git a/src/guiTextInputMenu.h b/src/guiTextInputMenu.h
index 5db10a529..c679aa9ca 100644
--- a/src/guiTextInputMenu.h
+++ b/src/guiTextInputMenu.h
@@ -35,7 +35,7 @@ class GUITextInputMenu : public GUIModalMenu
public:
GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- int *active_menu_count,
+ IMenuManager *menumgr,
TextDest *dest,
std::wstring initial_text);
~GUITextInputMenu();
diff --git a/src/main.cpp b/src/main.cpp
index 3006e3fd5..447224645 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -104,6 +104,16 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into
different directions and then only those drawn that need to be
- Also an 1-dimensional tile map would be nice probably
+Gaming ideas:
+-------------
+
+- How would some GTA-style ideas work?
+ - Cars? Stealing? Unlawful stuff and cops? Lots of guns?
+
+- RPG style?
+
+- Space racer style?
+
Documentation:
--------------
@@ -289,7 +299,7 @@ Doing now:
#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
-#pragma comment(lib, "jthread.lib")
+//#pragma comment(lib, "jthread.lib")
#pragma comment(lib, "zlibwapi.lib")
// This would get rid of the console window
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
@@ -322,6 +332,7 @@ Doing now:
#include "guiMessageMenu.h"
#include "filesys.h"
#include "config.h"
+#include "guiMainMenu.h"
IrrlichtWrapper *g_irrlicht;
@@ -346,15 +357,87 @@ Client *g_client = NULL;
/*
GUI Stuff
*/
+
gui::IGUIEnvironment* guienv = NULL;
gui::IGUIStaticText *guiroot = NULL;
-int g_active_menu_count = 0;
+
+class MainMenuManager : public IMenuManager
+{
+public:
+ virtual void createdMenu(GUIModalMenu *menu)
+ {
+ for(core::list<GUIModalMenu*>::Iterator
+ i = m_stack.begin();
+ i != m_stack.end(); i++)
+ {
+ assert(*i != menu);
+ }
+
+ if(m_stack.size() != 0)
+ (*m_stack.getLast())->setVisible(false);
+ m_stack.push_back(menu);
+ }
+
+ virtual void deletingMenu(GUIModalMenu *menu)
+ {
+ // Remove all entries if there are duplicates
+ bool removed_entry;
+ do{
+ removed_entry = false;
+ for(core::list<GUIModalMenu*>::Iterator
+ i = m_stack.begin();
+ i != m_stack.end(); i++)
+ {
+ if(*i == menu)
+ {
+ m_stack.erase(i);
+ removed_entry = true;
+ break;
+ }
+ }
+ }while(removed_entry);
+
+ /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
+ assert(*i == menu);
+ m_stack.erase(i);*/
+
+ if(m_stack.size() != 0)
+ (*m_stack.getLast())->setVisible(true);
+ }
+
+ u32 menuCount()
+ {
+ return m_stack.size();
+ }
+
+ core::list<GUIModalMenu*> m_stack;
+};
+
+MainMenuManager g_menumgr;
bool noMenuActive()
{
- return (g_active_menu_count == 0);
+ return (g_menumgr.menuCount() == 0);
}
+bool g_disconnect_requested = false;
+
+class MainGameCallback : public IGameCallback
+{
+public:
+ virtual void exitToOS()
+ {
+ g_device->closeDevice();
+ }
+
+ virtual void disconnect()
+ {
+ g_disconnect_requested = true;
+ }
+};
+
+MainGameCallback g_gamecallback;
+
// Inventory actions from the menu are buffered here before sending
Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
@@ -472,8 +555,8 @@ public:
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
- (new GUIPauseMenu(guienv, guiroot, -1, g_device,
- &g_active_menu_count))->drop();
+ (new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
+ &g_menumgr))->drop();
return true;
}
if(event.KeyInput.Key == irr::KEY_KEY_I)
@@ -482,7 +565,7 @@ public:
<<"Launching inventory"<<std::endl;
(new GUIInventoryMenu(guienv, guiroot, -1,
&local_inventory, &inventory_action_queue,
- &g_active_menu_count))->drop();
+ &g_menumgr))->drop();
return true;
}
if(event.KeyInput.Key == irr::KEY_KEY_T)
@@ -490,7 +573,7 @@ public:
TextDest *dest = new TextDestChat(g_client);
(new GUITextInputMenu(guienv, guiroot, -1,
- &g_active_menu_count, dest,
+ &g_menumgr, dest,
L""))->drop();
}
}
@@ -1067,6 +1150,18 @@ public:
}
}
+ ~GUIQuickInventory()
+ {
+ for(u32 i=0; i<m_texts.size(); i++)
+ {
+ m_texts[i]->remove();
+ }
+ for(u32 i=0; i<m_images.size(); i++)
+ {
+ m_images[i]->remove();
+ }
+ }
+
virtual bool OnEvent(const SEvent& event)
{
return false;
@@ -1179,9 +1274,6 @@ int main(int argc, char *argv[])
<<", "<<BUILD_INFO
<<std::endl;
- try
- {
-
/*
Parse command line
*/
@@ -1315,137 +1407,63 @@ int main(int argc, char *argv[])
map_params.ravines_amount = g_settings.getFloat("ravines_amount");
/*
- Ask some stuff
+ Some parameters
*/
- std::cout<<std::endl<<std::endl;
-
- std::cout
- <<" .__ __ __ "<<std::endl
- <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
- <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
- <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
- <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
- <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl
- <<std::endl;
-
- std::cout<<std::endl;
- //char templine[100];
-
- // Port?
+ // Port
u16 port = 30000;
if(cmd_args.exists("port"))
- {
port = cmd_args.getU16("port");
- }
- else
- {
- port = g_settings.getU16Ask("port", "Port", 30000);
- std::cout<<"-> "<<port<<std::endl;
- }
+ else if(cmd_args.exists("port"))
+ port = g_settings.getU16("port");
- //Map directory
+ // Map directory
std::string map_dir = porting::path_userdata+"/map";
if(cmd_args.exists("map-dir"))
map_dir = cmd_args.get("map-dir");
else if(g_settings.exists("map-dir"))
map_dir = g_settings.get("map-dir");
+ // Run dedicated server if asked to
if(cmd_args.getFlag("server"))
{
DSTACK("Dedicated server branch");
-
- std::cout<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<"Running dedicated server"<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<std::endl;
- Server server(map_dir, hm_params, map_params);
+ // Create server
+ Server server(map_dir.c_str(), hm_params, map_params);
server.start(port);
-
- for(;;)
- {
- // This is kind of a hack but can be done like this
- // because server.step() is very light
- sleep_ms(30);
- server.step(0.030);
-
- static int counter = 0;
- counter--;
- if(counter <= 0)
- {
- counter = 10;
-
- core::list<PlayerInfo> list = server.getPlayerInfo();
- core::list<PlayerInfo>::Iterator i;
- static u32 sum_old = 0;
- u32 sum = PIChecksum(list);
- if(sum != sum_old)
- {
- std::cout<<DTIME<<"Player info:"<<std::endl;
- for(i=list.begin(); i!=list.end(); i++)
- {
- i->PrintLine(&std::cout);
- }
- }
- sum_old = sum;
- }
- }
+
+ // Run server
+ dedicated_server_loop(server);
return 0;
}
- bool hosting = false;
- char connect_name[100] = "";
-
- if(cmd_args.exists("address"))
- {
- snprintf(connect_name, 100, "%s", cmd_args.get("address").c_str());
- }
- else if(is_yes(g_settings.get("host_game")) == false)
- {
- if(g_settings.get("address") != "")
- {
- std::cout<<g_settings.get("address")<<std::endl;
- snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
- }
- else
- {
- std::cout<<"Address to connect to [empty = host a game]: ";
- std::cin.getline(connect_name, 100);
- }
- }
-
- if(connect_name[0] == 0){
- snprintf(connect_name, 100, "127.0.0.1");
- hosting = true;
- }
+ /*
+ More parameters
+ */
- if(hosting)
- std::cout<<"> Hosting game"<<std::endl;
- else
- std::cout<<"> Connecting to "<<connect_name<<std::endl;
+ // Address to connect to
+ std::string address = "";
- char playername[PLAYERNAME_SIZE] = "";
- if(g_settings.get("name") != "")
+ if(cmd_args.exists("address"))
{
- snprintf(playername, PLAYERNAME_SIZE, "%s", g_settings.get("name").c_str());
+ address = cmd_args.get("address");
}
else
{
- std::cout<<"Name of player: ";
- std::cin.getline(playername, PLAYERNAME_SIZE);
+ address = g_settings.get("address");
}
- std::cout<<"-> \""<<playername<<"\""<<std::endl;
+
+ std::string playername = g_settings.get("name");
/*
Resolution selection
*/
bool fullscreen = false;
- u16 screenW = atoi(g_settings.get("screenW").c_str());
- u16 screenH = atoi(g_settings.get("screenH").c_str());
+ u16 screenW = g_settings.getU16("screenW");
+ u16 screenH = g_settings.getU16("screenH");
//
@@ -1520,6 +1538,172 @@ int main(int argc, char *argv[])
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
+ /*
+ Preload some textures
+ */
+
+ init_content_inventory_texture_paths();
+ init_tile_texture_paths();
+ tile_materials_preload(g_irrlicht);
+
+ /*
+ GUI stuff
+ */
+
+ /*
+ We need some kind of a root node to be able to add
+ custom gui elements directly on the screen.
+ Otherwise they won't be automatically drawn.
+ */
+ guiroot = guienv->addStaticText(L"",
+ core::rect<s32>(0, 0, 10000, 10000));
+
+ // First line of debug text
+ gui::IGUIStaticText *guitext = guienv->addStaticText(
+ L"",
+ core::rect<s32>(5, 5, 795, 5+text_height),
+ false, false);
+ // Second line of debug text
+ gui::IGUIStaticText *guitext2 = guienv->addStaticText(
+ L"",
+ core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
+ false, false);
+
+ // At the middle of the screen
+ // Object infos are shown in this
+ gui::IGUIStaticText *guitext_info = guienv->addStaticText(
+ L"",
+ core::rect<s32>(100, 70, 100+400, 70+(text_height+5)),
+ false, false);
+
+ // Chat text
+ gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
+ L"",
+ core::rect<s32>(0,0,0,0),
+ false, true);
+ guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
+ core::list<ChatLine> chat_lines;
+
+ /*
+ If an error occurs, this is set to something and the
+ menu-game loop is restarted. It is then displayed before
+ the menu.
+ */
+ std::wstring error_message = L"";
+
+ /*
+ Menu-game loop
+ */
+ while(g_device->run())
+ {
+
+ // This is used for catching disconnects
+ try
+ {
+
+ /*
+ Out-of-game menu loop
+ */
+
+ // Wait for proper parameters
+ for(;;)
+ {
+ // Cursor can be non-visible when coming from the game
+ device->getCursorControl()->setVisible(true);
+ // Some stuff are left to scene manager when coming from the game
+ // (map at least?)
+ smgr->clear();
+ // Reset or hide the debug gui texts
+ guitext->setText(L"Minetest-c55");
+ guitext2->setVisible(false);
+ guitext_info->setVisible(false);
+ guitext_chat->setVisible(false);
+
+ // Initialize menu data
+ MainMenuData menudata;
+ menudata.address = narrow_to_wide(address);
+ menudata.name = narrow_to_wide(playername);
+ menudata.port = narrow_to_wide(itos(port));
+ menudata.creative_mode = g_settings.getBool("creative_mode");
+
+ GUIMainMenu *menu =
+ new GUIMainMenu(guienv, guiroot, -1,
+ &g_menumgr, &menudata, &g_gamecallback);
+ menu->allowFocusRemoval(true);
+
+ if(error_message != L"")
+ {
+ GUIMessageMenu *menu2 =
+ new GUIMessageMenu(guienv, guiroot, -1,
+ &g_menumgr, error_message.c_str());
+ menu2->drop();
+ error_message = L"";
+ }
+
+ video::IVideoDriver* driver = g_device->getVideoDriver();
+
+ dstream<<"Created main menu"<<std::endl;
+
+ while(g_device->run())
+ {
+ // Run global IrrlichtWrapper's main thread processing stuff
+ g_irrlicht->Run();
+
+ if(menu->getStatus() == true)
+ break;
+
+ //driver->beginScene(true, true, video::SColor(255,0,0,0));
+ driver->beginScene(true, true, video::SColor(255,128,128,128));
+ guienv->drawAll();
+ driver->endScene();
+ }
+
+ // Break out of menu-game loop to shut down cleanly
+ if(g_device->run() == false)
+ break;
+
+ dstream<<"Dropping main menu"<<std::endl;
+
+ menu->drop();
+
+ playername = wide_to_narrow(menudata.name);
+ address = wide_to_narrow(menudata.address);
+ port = stoi(wide_to_narrow(menudata.port));
+ g_settings.set("creative_mode", itos(menudata.creative_mode));
+
+ // Check for valid parameters, restart menu if invalid.
+ if(playername == "")
+ {
+ error_message = L"Name required.";
+ continue;
+ }
+
+ // Save settings
+ g_settings.set("name", playername);
+ g_settings.set("address", address);
+ g_settings.set("port", itos(port));
+ // Update configuration file
+ if(configpath != "")
+ g_settings.updateConfigFile(configpath.c_str());
+
+ // Continue to game
+ break;
+ }
+
+ // Break out of menu-game loop to shut down cleanly
+ if(g_device->run() == false)
+ break;
+
+ /*
+ Make a scope here so that the client and the server and other
+ stuff gets removed when disconnected or the irrlicht device
+ is removed.
+ */
+ {
+
+ /*
+ Draw "Loading" screen
+ */
const wchar_t *text = L"Loading and connecting...";
core::vector2d<s32> center(screenW/2, screenH/2);
core::vector2d<s32> textsize(300, text_height);
@@ -1533,27 +1717,14 @@ int main(int argc, char *argv[])
guienv->drawAll();
driver->endScene();
- /*
- Preload some textures
- */
-
- init_content_inventory_texture_paths();
- init_tile_texture_paths();
- tile_materials_preload(g_irrlicht);
-
- /*
- Make a scope here for the client so that it gets removed
- before the irrlicht device
- */
- {
-
std::cout<<DTIME<<"Creating server and client"<<std::endl;
/*
- Create server
+ Create server.
+ SharedPtr will delete it when it goes out of scope.
*/
SharedPtr<Server> server;
- if(hosting){
+ if(address == ""){
server = new Server(map_dir, hm_params, map_params);
server->start(port);
}
@@ -1562,18 +1733,24 @@ int main(int argc, char *argv[])
Create client
*/
- Client client(device, playername, draw_control);
+ Client client(device, playername.c_str(), draw_control);
g_client = &client;
Address connect_address(0,0,0,0, port);
try{
- connect_address.Resolve(connect_name);
+ if(address == "")
+ connect_address.Resolve("localhost");
+ else
+ connect_address.Resolve(address.c_str());
}
catch(ResolveError &e)
{
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
- return 0;
+ //return 0;
+ error_message = L"Couldn't resolve address";
+ gui_loadingtext->remove();
+ continue;
}
std::cout<<DTIME<<"Connecting to server..."<<std::endl;
@@ -1582,17 +1759,29 @@ int main(int argc, char *argv[])
try{
while(client.connectedAndInitialized() == false)
{
+ // Update screen
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+ guienv->drawAll();
+ driver->endScene();
+
+ // Update client and server
+
client.step(0.1);
- if(server != NULL){
+
+ if(server != NULL)
server->step(0.1);
- }
+
+ // Delay a bit
sleep_ms(100);
}
}
catch(con::PeerNotFoundException &e)
{
std::cout<<DTIME<<"Timed out."<<std::endl;
- return 0;
+ //return 0;
+ error_message = L"Connection timed out.";
+ gui_loadingtext->remove();
+ continue;
}
/*
@@ -1644,52 +1833,23 @@ int main(int argc, char *argv[])
GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
- /*
- We need some kind of a root node to be able to add
- custom elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"",
- core::rect<s32>(0, 0, 10000, 10000));
-
// Test the text input system
- /*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count,
+ /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
NULL))->drop();*/
/*GUIMessageMenu *menu =
new GUIMessageMenu(guienv, guiroot, -1,
- &g_active_menu_count,
+ &g_menumgr,
L"Asd");
menu->drop();*/
// Launch pause menu
- (new GUIPauseMenu(guienv, guiroot, -1, g_device,
- &g_active_menu_count))->drop();
-
- // First line of debug text
- gui::IGUIStaticText *guitext = guienv->addStaticText(
- L"Minetest-c55",
- core::rect<s32>(5, 5, 795, 5+textsize.Y),
- false, false);
- // Second line of debug text
- gui::IGUIStaticText *guitext2 = guienv->addStaticText(
- L"",
- core::rect<s32>(5, 5+(textsize.Y+5)*1, 795, (5+textsize.Y)*2),
- false, false);
+ (new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
+ &g_menumgr))->drop();
- // At the middle of the screen
- // Object infos are shown in this
- gui::IGUIStaticText *guitext_info = guienv->addStaticText(
- L"test",
- core::rect<s32>(100, 70, 100+400, 70+(textsize.Y+5)),
- false, false);
-
- // Chat text
- gui::IGUIStaticText *chat_guitext = guienv->addStaticText(
- L"Chat here\nOther line\nOther line\nOther line\nOther line",
- core::rect<s32>(70, 60, 795, 150),
- false, true);
- chat_guitext->setBackgroundColor(video::SColor(96,0,0,0));
- core::list<ChatLine> chat_lines;
+ // Enable texts
+ guitext2->setVisible(true);
+ guitext_info->setVisible(true);
+ guitext_chat->setVisible(true);
/*
Some statistics are collected in these
@@ -1715,6 +1875,12 @@ int main(int argc, char *argv[])
while(device->run())
{
+ if(g_disconnect_requested)
+ {
+ g_disconnect_requested = false;
+ break;
+ }
+
/*
Run global IrrlichtWrapper's main thread processing stuff
*/
@@ -2042,7 +2208,7 @@ int main(int argc, char *argv[])
narrow_to_wide(sign_object->getText());
(new GUITextInputMenu(guienv, guiroot, -1,
- &g_active_menu_count, dest,
+ &g_menumgr, dest,
wtext))->drop();
}
}
@@ -2519,7 +2685,7 @@ int main(int argc, char *argv[])
it = chat_lines.begin();
chat_lines.erase(it);
}
- chat_guitext->setText(whole.c_str());
+ guitext_chat->setText(whole.c_str());
// Update gui element size and position
core::rect<s32> rect(
10,
@@ -2527,12 +2693,12 @@ int main(int argc, char *argv[])
screensize.X - 10,
screensize.Y - 10
);
- chat_guitext->setRelativePosition(rect);
+ guitext_chat->setRelativePosition(rect);
if(chat_lines.size() == 0)
- chat_guitext->setVisible(false);
+ guitext_chat->setVisible(false);
else
- chat_guitext->setVisible(true);
+ guitext_chat->setVisible(true);
}
/*
@@ -2667,22 +2833,7 @@ int main(int argc, char *argv[])
delete quick_inventory;
- } // client is deleted at this point
-
- delete g_input;
-
- /*
- In the end, delete the Irrlicht device.
- */
- device->drop();
-
- /*
- Update configuration file
- */
- /*if(configpath != "")
- {
- g_settings.updateConfigFile(configpath.c_str());
- }*/
+ } // client and server are deleted at this point
} //try
catch(con::PeerNotFoundException &e)
@@ -2693,7 +2844,7 @@ int main(int argc, char *argv[])
{
GUIMessageMenu *menu =
new GUIMessageMenu(guienv, guiroot, -1,
- &g_active_menu_count,
+ &g_menumgr,
L"Connection timed out");
video::IVideoDriver* driver = g_device->getVideoDriver();
@@ -2713,6 +2864,23 @@ int main(int argc, char *argv[])
}*/
}
+ } // Menu-game loop
+
+ delete g_input;
+
+ /*
+ In the end, delete the Irrlicht device.
+ */
+ device->drop();
+
+ /*
+ Update configuration file
+ */
+ /*if(configpath != "")
+ {
+ g_settings.updateConfigFile(configpath.c_str());
+ }*/
+
END_DEBUG_EXCEPTION_HANDLER
debugstreams_deinit();
diff --git a/src/map.cpp b/src/map.cpp
index 1889cccf6..973e12678 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1372,8 +1372,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
u32 loopcount = 0;
u32 initial_size = m_transforming_liquid.size();
+
while(m_transforming_liquid.size() != 0)
{
+ /*
+ Get a queued transforming liquid node
+ */
v3s16 p0 = m_transforming_liquid.pop_front();
MapNode n0 = getNode(p0);
@@ -1557,6 +1561,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 p2 = p0 + dirs_to[i];
MapNode n2 = getNode(p2);
+ //dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
if(content_liquid(n2.d))
{
@@ -1605,6 +1610,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
n2_changed = true;
flowed = true;
}
+
+ //dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
if(n2_changed)
{
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index 8de81b774..5cfb60aa2 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -141,6 +141,8 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
n: getNodeParent(p)
n2: getNodeParent(p + face_dir)
face_dir: axis oriented unit vector from p to p2
+
+ returns encoded light value.
*/
u8 MapBlock::getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
v3s16 face_dir)
@@ -721,6 +723,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
MapNode &n = getNodeRef(x,y,z);
+ /*
+ Add torches to mesh
+ */
if(n.d == CONTENT_TORCH)
{
video::SColor c(255,255,255,255);
@@ -779,6 +784,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
// Add to mesh collector
collector.append(material, vertices, 4, indices, 6);
}
+ /*
+ Add flowing water to mesh
+ */
else if(n.d == CONTENT_WATER)
{
bool top_is_water = false;
@@ -787,8 +795,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
top_is_water = true;
}catch(InvalidPositionException &e){}
-
- video::SColor c(128,255,255,255);
+
+ u8 l = decode_light(n.getLightBlend(daynight_ratio));
+ video::SColor c(128,l,l,l);
// Neighbor water levels (key = relative position)
// Includes current node
diff --git a/src/modalMenu.h b/src/modalMenu.h
index e2e8b29f6..2323a7e42 100644
--- a/src/modalMenu.h
+++ b/src/modalMenu.h
@@ -22,6 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
+class GUIModalMenu;
+
+class IMenuManager
+{
+public:
+ // A GUIModalMenu calls these when this class is passed as a parameter
+ virtual void createdMenu(GUIModalMenu *menu) = 0;
+ virtual void deletingMenu(GUIModalMenu *menu) = 0;
+};
+
/*
Remember to drop() the menu after creating, so that it can
remove itself when it wants to.
@@ -32,21 +42,26 @@ class GUIModalMenu : public gui::IGUIElement
public:
GUIModalMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
- int *active_menu_count):
+ IMenuManager *menumgr):
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0,0,100,100))
{
- m_active_menu_count = active_menu_count;
+ m_menumgr = menumgr;
m_allow_focus_removal = false;
m_screensize_old = v2u32(0,0);
setVisible(true);
Environment->setFocus(this);
- (*m_active_menu_count)++;
+ m_menumgr->createdMenu(this);
}
virtual ~GUIModalMenu()
{
- (*m_active_menu_count)--;
+ m_menumgr->deletingMenu(this);
+ }
+
+ void allowFocusRemoval(bool allow)
+ {
+ m_allow_focus_removal = allow;
}
bool canTakeFocus(gui::IGUIElement *e)
@@ -75,18 +90,35 @@ public:
*/
void quitMenu()
{
- m_allow_focus_removal = true;
+ allowFocusRemoval(true);
// This removes Environment's grab on us
Environment->removeFocus(this);
this->remove();
}
+ void removeChildren()
+ {
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for(core::list<gui::IGUIElement*>::ConstIterator
+ i = children.begin(); i != children.end(); i++)
+ {
+ children_copy.push_back(*i);
+ }
+ for(core::list<gui::IGUIElement*>::Iterator
+ i = children_copy.begin();
+ i != children_copy.end(); i++)
+ {
+ (*i)->remove();
+ }
+ }
+
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
virtual bool OnEvent(const SEvent& event) { return false; };
private:
- int *m_active_menu_count;
+ IMenuManager *m_menumgr;
// This might be necessary to expose to the implementation if it
// wants to launch other menus
bool m_allow_focus_removal;
diff --git a/src/server.cpp b/src/server.cpp
index e06e69d87..a979086ea 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -53,6 +53,10 @@ void * ServerThread::Thread()
catch(con::NoIncomingDataException &e)
{
}
+ catch(con::PeerNotFoundException &e)
+ {
+ dout_server<<"Server: PeerNotFoundException"<<std::endl;
+ }
}
END_DEBUG_EXCEPTION_HANDLER
@@ -3436,4 +3440,44 @@ void Server::handlePeerChanges()
}
}
+void dedicated_server_loop(Server &server)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ std::cout<<std::endl;
+ std::cout<<"========================"<<std::endl;
+ std::cout<<"Running dedicated server"<<std::endl;
+ std::cout<<"========================"<<std::endl;
+ std::cout<<std::endl;
+
+ for(;;)
+ {
+ // This is kind of a hack but can be done like this
+ // because server.step() is very light
+ sleep_ms(30);
+ server.step(0.030);
+
+ static int counter = 0;
+ counter--;
+ if(counter <= 0)
+ {
+ counter = 10;
+
+ core::list<PlayerInfo> list = server.getPlayerInfo();
+ core::list<PlayerInfo>::Iterator i;
+ static u32 sum_old = 0;
+ u32 sum = PIChecksum(list);
+ if(sum != sum_old)
+ {
+ std::cout<<DTIME<<"Player info:"<<std::endl;
+ for(i=list.begin(); i!=list.end(); i++)
+ {
+ i->PrintLine(&std::cout);
+ }
+ }
+ sum_old = sum;
+ }
+ }
+}
+
diff --git a/src/server.h b/src/server.h
index 9c655b9ab..a3e1897d9 100644
--- a/src/server.h
+++ b/src/server.h
@@ -397,7 +397,6 @@ public:
// Environment and Connection must be locked when called
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
- //TODO: Sending of many blocks in a single packet
// Environment and Connection must be locked when called
//void SendSectorMeta(u16 peer_id, core::list<v2s16> ps, u8 ver);
@@ -420,7 +419,6 @@ private:
// Virtual methods from con::PeerHandler.
// As of now, these create and remove clients and players.
- // TODO: Make it possible to leave players on server.
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
@@ -514,5 +512,10 @@ private:
friend class RemoteClient;
};
+/*
+ Runs a simple dedicated server loop
+*/
+void dedicated_server_loop(Server &server);
+
#endif
diff --git a/src/servermain.cpp b/src/servermain.cpp
index 3d015b732..d5be5b8ac 100644
--- a/src/servermain.cpp
+++ b/src/servermain.cpp
@@ -301,14 +301,6 @@ int main(int argc, char *argv[])
<<std::endl;
}
- DSTACK("Dedicated server branch");
-
- std::cout<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<"Running dedicated server"<<std::endl;
- std::cout<<"========================"<<std::endl;
- std::cout<<std::endl;
-
// Figure out path to map
std::string map_dir = porting::path_userdata+"/map";
if(cmd_args.exists("map-dir"))
@@ -316,38 +308,13 @@ int main(int argc, char *argv[])
else if(g_settings.exists("map-dir"))
map_dir = g_settings.get("map-dir");
+ // Create server
Server server(map_dir.c_str(), hm_params, map_params);
server.start(port);
-
- for(;;)
- {
- // This is kind of a hack but can be done like this
- // because server.step() is very light
- sleep_ms(30);
- server.step(0.030);
-
- static int counter = 0;
- counter--;
- if(counter <= 0)
- {
- counter = 10;
-
- core::list<PlayerInfo> list = server.getPlayerInfo();
- core::list<PlayerInfo>::Iterator i;
- static u32 sum_old = 0;
- u32 sum = PIChecksum(list);
- if(sum != sum_old)
- {
- std::cout<<DTIME<<"Player info:"<<std::endl;
- for(i=list.begin(); i!=list.end(); i++)
- {
- i->PrintLine(&std::cout);
- }
- }
- sum_old = sum;
- }
- }
-
+
+ // Run server
+ dedicated_server_loop(server);
+
} //try
catch(con::PeerNotFoundException &e)
{
diff --git a/src/utility.h b/src/utility.h
index 897390dba..8ab2345e1 100644
--- a/src/utility.h
+++ b/src/utility.h
@@ -646,7 +646,7 @@ inline std::string lowercase(const std::string &s)
inline bool is_yes(const std::string &s)
{
std::string s2 = lowercase(trim(s));
- if(s2 == "y" || s2 == "yes" || s2 == "true")
+ if(s2 == "y" || s2 == "yes" || s2 == "true" || s2 == "1")
return true;
return false;
}