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authorest31 <MTest31@outlook.com>2015-03-15 07:25:22 +0100
committerCraig Robbins <kde.psych@gmail.com>2015-03-15 22:01:52 +1000
commite4f7c92cff0badd6c40b47bd90b1fc1b35456a1a (patch)
treed080116bc042d87283ed4c3d6e5cec9977cfd141 /src
parent2bc0165652ec9244081f7c0db28c8d9c81b5d308 (diff)
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Finer progress bar updates when initializing nodes
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp47
-rw-r--r--src/client.h2
-rw-r--r--src/game.cpp2
-rw-r--r--src/nodedef.cpp14
-rw-r--r--src/nodedef.h4
5 files changed, 59 insertions, 10 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 7d2fab179..8a9d62d29 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1553,7 +1553,39 @@ float Client::mediaReceiveProgress()
return 1.0; // downloader only exists when not yet done
}
-void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
+typedef struct TextureUpdateArgs {
+ IrrlichtDevice *device;
+ gui::IGUIEnvironment *guienv;
+ u32 last_time_ms;
+ u16 last_percent;
+ const wchar_t* text_base;
+} TextureUpdateArgs;
+
+void texture_update_progress(void *args, u32 progress, u32 max_progress)
+{
+ TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
+ u16 cur_percent = ceil(progress / (double) max_progress * 100.);
+
+ // update the loading menu -- if neccessary
+ bool do_draw = false;
+ u32 time_ms = targs->last_time_ms;
+ if (cur_percent != targs->last_percent) {
+ targs->last_percent = cur_percent;
+ time_ms = getTimeMs();
+ // only draw when the user will notice something:
+ do_draw = (time_ms - targs->last_time_ms > 100);
+ }
+
+ if (do_draw) {
+ targs->last_time_ms = time_ms;
+ std::basic_stringstream<wchar_t> strm;
+ strm << targs->text_base << " " << targs->last_percent << "%...";
+ draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
+ 72 + (u16) ((18. / 100.) * (double) targs->last_percent));
+ }
+}
+
+void Client::afterContentReceived(IrrlichtDevice *device)
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); // pre-condition
@@ -1571,14 +1603,14 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
- draw_load_screen(text, device, guienv, 0, 75);
+ draw_load_screen(text, device, guienv, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
- draw_load_screen(text, device, guienv, 0, 80);
+ draw_load_screen(text, device, guienv, 0, 72);
m_nodedef->updateAliases(m_itemdef);
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolverCallbacks();
@@ -1586,7 +1618,14 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
- m_nodedef->updateTextures(this);
+ TextureUpdateArgs tu_args;
+ tu_args.device = device;
+ tu_args.guienv = guienv;
+ tu_args.last_time_ms = getTimeMs();
+ tu_args.last_percent = 0;
+ tu_args.text_base = wgettext("Initializing nodes");
+ m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+ delete[] tu_args.text_base;
// Preload item textures and meshes if configured to
if(g_settings->getBool("preload_item_visuals"))
diff --git a/src/client.h b/src/client.h
index 9baa034de..a455213e9 100644
--- a/src/client.h
+++ b/src/client.h
@@ -492,7 +492,7 @@ public:
float mediaReceiveProgress();
- void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
+ void afterContentReceived(IrrlichtDevice *device);
float getRTT(void);
float getCurRate(void);
diff --git a/src/game.cpp b/src/game.cpp
index 7b6d2a3c1..937f6cb23 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1998,7 +1998,7 @@ bool Game::createClient(const std::string &playername,
}
// Update cached textures, meshes and materials
- client->afterContentReceived(device, g_fontengine->getFont());
+ client->afterContentReceived(device);
/* Camera
*/
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index a0dcf6b71..4aee1b1c6 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -398,7 +398,9 @@ public:
virtual content_t set(const std::string &name, const ContentFeatures &def);
virtual content_t allocateDummy(const std::string &name);
virtual void updateAliases(IItemDefManager *idef);
- virtual void updateTextures(IGameDef *gamedef);
+ virtual void updateTextures(IGameDef *gamedef,
+ /*argument: */void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
+ /*argument: */void *progress_callback_args);
void serialize(std::ostream &os, u16 protocol_version);
void deSerialize(std::istream &is);
@@ -715,7 +717,9 @@ void CNodeDefManager::updateAliases(IItemDefManager *idef)
}
-void CNodeDefManager::updateTextures(IGameDef *gamedef)
+void CNodeDefManager::updateTextures(IGameDef *gamedef,
+ void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
+ void *progress_callback_args)
{
#ifndef SERVER
infostream << "CNodeDefManager::updateTextures(): Updating "
@@ -738,7 +742,9 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
bool use_normal_texture = enable_shaders &&
(enable_bumpmapping || enable_parallax_occlusion);
- for (u32 i = 0; i < m_content_features.size(); i++) {
+ u32 size = m_content_features.size();
+
+ for (u32 i = 0; i < size; i++) {
ContentFeatures *f = &m_content_features[i];
// Figure out the actual tiles to use
@@ -911,6 +917,8 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
recalculateBoundingBox(f->mesh_ptr[0]);
meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
+
+ progress_callback(progress_callback_args, i, size);
}
#endif
}
diff --git a/src/nodedef.h b/src/nodedef.h
index a1c2e1b53..bd13a7bb2 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -378,7 +378,9 @@ public:
/*
Update tile textures to latest return values of TextueSource.
*/
- virtual void updateTextures(IGameDef *gamedef)=0;
+ virtual void updateTextures(IGameDef *gamedef,
+ /*argument: */void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
+ /*argument: */void *progress_callback_args)=0;
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
virtual void deSerialize(std::istream &is)=0;