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authorPilzAdam <pilzadam@minetest.net>2013-05-11 16:08:01 +0200
committerPilzAdam <pilzadam@minetest.net>2013-05-13 17:06:08 +0200
commitefc9329033ece46f04c5aaee3e34c49eb482eaa3 (patch)
tree3553c28db051247a781e9b49bfe2a388c1fb2064 /src
parent2c09e8a84cac653b85bba3c85d781e24b5d6f4f8 (diff)
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Only use game filter in singleplayer tab; use menu_{background, overlay, header, footer}.png for other tabs
Diffstat (limited to 'src')
-rw-r--r--src/guiMainMenu.cpp53
-rw-r--r--src/guiMainMenu.h9
-rw-r--r--src/main.cpp63
3 files changed, 74 insertions, 51 deletions
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index 9966b9fa7..36685db84 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -166,15 +166,6 @@ enum
GUI_ID_GAME_BUTTON_MAX = 150,
};
-enum
-{
- TAB_SINGLEPLAYER=0,
- TAB_MULTIPLAYER,
- TAB_ADVANCED,
- TAB_SETTINGS,
- TAB_CREDITS
-};
-
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
@@ -258,7 +249,8 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, size.X, 40);
rect += v2s32(4, 0);
std::string t = "Minetest " VERSION_STRING;
- if(m_data->selected_game_name != ""){
+ if(m_data->selected_game_name != "" &&
+ m_data->selected_tab == TAB_SINGLEPLAYER){
t += "/";
t += m_data->selected_game_name;
}
@@ -428,6 +420,26 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
delete[] text;
}
changeCtype("C");
+
+ /* Add game selection buttons */
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+ for(size_t i=0; i<m_data->games.size(); i++){
+ const SubgameSpec *spec = &m_data->games[i];
+ v2s32 p(8 + i*(48+8), screensize.Y - (48+8));
+ core::rect<s32> rect(0, 0, 48, 48);
+ rect += p;
+ video::ITexture *bgtexture = NULL;
+ if(spec->menuicon_path != "")
+ bgtexture = driver->getTexture(spec->menuicon_path.c_str());
+ gui::IGUIButton *b = Environment->addButton(rect, this,
+ GUI_ID_GAME_BUTTON_FIRST+i, narrow_to_wide(wrap_rows(spec->id, 4)).c_str());
+ if(bgtexture){
+ b->setImage(bgtexture);
+ b->setText(L"");
+ b->setDrawBorder(false);
+ b->setUseAlphaChannel(true);
+ }
+ }
}
else if(m_data->selected_tab == TAB_MULTIPLAYER)
{
@@ -920,27 +932,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
}
- /* Add game selection buttons */
-
- video::IVideoDriver* driver = Environment->getVideoDriver();
- for(size_t i=0; i<m_data->games.size(); i++){
- const SubgameSpec *spec = &m_data->games[i];
- v2s32 p(8 + i*(48+8), screensize.Y - (48+8));
- core::rect<s32> rect(0, 0, 48, 48);
- rect += p;
- video::ITexture *bgtexture = NULL;
- if(spec->menuicon_path != "")
- bgtexture = driver->getTexture(spec->menuicon_path.c_str());
- gui::IGUIButton *b = Environment->addButton(rect, this,
- GUI_ID_GAME_BUTTON_FIRST+i, narrow_to_wide(wrap_rows(spec->id, 4)).c_str());
- if(bgtexture){
- b->setImage(bgtexture);
- b->setText(L"");
- b->setDrawBorder(false);
- b->setUseAlphaChannel(true);
- }
- }
-
m_is_regenerating = false;
}
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index 1d09c8baa..8697344c8 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -34,6 +34,15 @@ enum {
SERVERLIST_PUBLIC,
};
+enum
+{
+ TAB_SINGLEPLAYER=0,
+ TAB_MULTIPLAYER,
+ TAB_ADVANCED,
+ TAB_SETTINGS,
+ TAB_CREDITS
+};
+
struct MainMenuData
{
// These are in the native format of the gui elements
diff --git a/src/main.cpp b/src/main.cpp
index 56cb310ca..7f9ec1ace 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -663,12 +663,14 @@ private:
struct MenuTextures
{
std::string current_gameid;
+ bool global_textures;
video::ITexture *background;
video::ITexture *overlay;
video::ITexture *header;
video::ITexture *footer;
MenuTextures():
+ global_textures(false),
background(NULL),
overlay(NULL),
header(NULL),
@@ -678,28 +680,49 @@ struct MenuTextures
static video::ITexture* getMenuTexture(const std::string &tname,
video::IVideoDriver* driver, const SubgameSpec *spec)
{
- std::string path;
- // eg. minetest_menu_background.png (for texture packs)
- std::string pack_tname = spec->id + "_menu_" + tname + ".png";
- path = getTexturePath(pack_tname);
- if(path != "")
- return driver->getTexture(path.c_str());
- // eg. games/minetest_game/menu/background.png
- path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
- if(path != "")
- return driver->getTexture(path.c_str());
+ if(spec){
+ std::string path;
+ // eg. minetest_menu_background.png (for texture packs)
+ std::string pack_tname = spec->id + "_menu_" + tname + ".png";
+ path = getTexturePath(pack_tname);
+ if(path != "")
+ return driver->getTexture(path.c_str());
+ // eg. games/minetest_game/menu/background.png
+ path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
+ if(path != "")
+ return driver->getTexture(path.c_str());
+ } else {
+ std::string path;
+ // eg. menu_background.png
+ std::string pack_tname = "menu_" + tname + ".png";
+ path = getTexturePath(pack_tname);
+ if(path != "")
+ return driver->getTexture(path.c_str());
+ }
return NULL;
}
- void update(video::IVideoDriver* driver, const SubgameSpec *spec)
+ void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
{
- if(spec->id == current_gameid)
- return;
- current_gameid = spec->id;
- background = getMenuTexture("background", driver, spec);
- overlay = getMenuTexture("overlay", driver, spec);
- header = getMenuTexture("header", driver, spec);
- footer = getMenuTexture("footer", driver, spec);
+ if(tab == TAB_SINGLEPLAYER){
+ if(spec->id == current_gameid)
+ return;
+ current_gameid = spec->id;
+ global_textures = false;
+ background = getMenuTexture("background", driver, spec);
+ overlay = getMenuTexture("overlay", driver, spec);
+ header = getMenuTexture("header", driver, spec);
+ footer = getMenuTexture("footer", driver, spec);
+ } else {
+ if(global_textures)
+ return;
+ current_gameid = "";
+ global_textures = true;
+ background = getMenuTexture("background", driver, NULL);
+ overlay = getMenuTexture("overlay", driver, NULL);
+ header = getMenuTexture("header", driver, NULL);
+ footer = getMenuTexture("footer", driver, NULL);
+ }
}
};
@@ -1778,7 +1801,7 @@ int main(int argc, char *argv[])
const SubgameSpec *menugame = getMenuGame(menudata);
MenuTextures menutextures;
- menutextures.update(driver, menugame);
+ menutextures.update(driver, menugame, menudata.selected_tab);
if(skip_main_menu == false)
{
@@ -1839,7 +1862,7 @@ int main(int argc, char *argv[])
// Game can be selected in the menu
menugame = getMenuGame(menudata);
- menutextures.update(driver, menugame);
+ menutextures.update(driver, menugame, menu->getTab());
// Clouds for the main menu
bool cloud_menu_background = g_settings->getBool("menu_clouds");
if(menugame){