summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorest31 <MTest31@outlook.com>2015-04-19 19:49:31 +0200
committerest31 <MTest31@outlook.com>2015-04-19 19:58:21 +0200
commitf1a41e4f77ce272e8e454710a7a168d95466742c (patch)
tree43e150ee0ae0b909be73c36e019639b8cfd874db /src
parenta615da6b12186c83b343dcf76d56e402252d4862 (diff)
downloadminetest-f1a41e4f77ce272e8e454710a7a168d95466742c.tar.gz
minetest-f1a41e4f77ce272e8e454710a7a168d95466742c.tar.bz2
minetest-f1a41e4f77ce272e8e454710a7a168d95466742c.zip
Disable connection timeout for singleplayer and server tabs
In worlds with many mods we can easily reach timeout, waiting for the server to start.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 24ecc99d2..3dcfcfaa9 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2217,7 +2217,8 @@ bool Game::connectToServer(const std::string &playername,
}
wait_time += dtime;
- if (wait_time > 10) {
+ // Only time out if we aren't waiting for the server we started
+ if ((*address != "") && (wait_time > 10)) {
*error_message = "Connection timed out.";
errorstream << *error_message << std::endl;
break;