summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorparamat <mat.gregory@virginmedia.com>2016-12-13 04:08:23 +0000
committerparamat <mat.gregory@virginmedia.com>2016-12-14 06:28:45 +0000
commitf8408398f56b19ea277cb5921f0843ba06002574 (patch)
tree72dbc1ab83985b001d49df4fb512ef1722d4733f /src
parentc67f2b29651eb98aaaf14649560d91ce5963223d (diff)
downloadminetest-f8408398f56b19ea277cb5921f0843ba06002574.tar.gz
minetest-f8408398f56b19ea277cb5921f0843ba06002574.tar.bz2
minetest-f8408398f56b19ea277cb5921f0843ba06002574.zip
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request, discovered they needed to be wider, and have made this change. This commit widens the identical 3D noise tunnels in the other mapgens in exactly the same way.
Diffstat (limited to 'src')
-rw-r--r--src/mapgen_flat.cpp2
-rw-r--r--src/mapgen_fractal.cpp2
-rw-r--r--src/mapgen_valleys.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
index 2c1715e61..cc120b580 100644
--- a/src/mapgen_flat.cpp
+++ b/src/mapgen_flat.cpp
@@ -82,7 +82,7 @@ MapgenFlatParams::MapgenFlatParams()
spflags = 0;
ground_level = 8;
large_cave_depth = -33;
- cave_width = 0.2;
+ cave_width = 0.09;
lake_threshold = -0.45;
lake_steepness = 48.0;
hill_threshold = 0.45;
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 0951a0afa..a6ed18ae7 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -84,7 +84,7 @@ MapgenFractal::~MapgenFractal()
MapgenFractalParams::MapgenFractalParams()
{
spflags = 0;
- cave_width = 0.2;
+ cave_width = 0.09;
fractal = 1;
iterations = 11;
scale = v3f(4096.0, 1024.0, 4096.0);
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index 456e6aa1a..ce7a95329 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -143,7 +143,7 @@ MapgenValleysParams::MapgenValleysParams()
river_depth = 4; // How deep to carve river channels.
river_size = 5; // How wide to make rivers.
water_features = 0; // How often water will occur in caves.
- cave_width = 0.2;
+ cave_width = 0.09;
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);